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authorRachel Bryk <RachelBryk@gmail.com>2013-09-23 02:56:17 -0400
committerRachel Bryk <RachelBryk@gmail.com>2013-09-23 02:56:17 -0400
commit0bdef3932f0ba59b16bd7cab6f80ffddebe8f17b (patch)
tree4b608d50ef4217f14ef581d5af000e2beb399818 /Source
parent96a77f9feb1b7feb915efa91582b73814b4e960d (diff)
Automatically connect the appropriate wiimotes in netplay. Extensions must still be set manually.
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Core/Src/NetPlayClient.cpp6
-rw-r--r--Source/Core/DolphinWX/Src/NetWindow.cpp2
2 files changed, 7 insertions, 1 deletions
diff --git a/Source/Core/Core/Src/NetPlayClient.cpp b/Source/Core/Core/Src/NetPlayClient.cpp
index ad498ff744..1c65de2b55 100644
--- a/Source/Core/Core/Src/NetPlayClient.cpp
+++ b/Source/Core/Core/Src/NetPlayClient.cpp
@@ -502,6 +502,12 @@ bool NetPlayClient::StartGame(const std::string &path)
UpdateDevices();
+ for (unsigned int i = 0; i < 4; ++i)
+ {
+ g_wiimote_sources[i] = m_wiimote_map[i] > 0 ? WIIMOTE_SRC_EMU : WIIMOTE_SRC_NONE;
+ GetUsbPointer()->AccessWiiMote(i | 0x100)->Activate(m_wiimote_map[i] > 0);
+ }
+
// Needed to prevent locking up at boot if (when) the wiimotes connect out of order.
NetWiimote nw;
nw.resize(4, 0);
diff --git a/Source/Core/DolphinWX/Src/NetWindow.cpp b/Source/Core/DolphinWX/Src/NetWindow.cpp
index 1ad5d57f1f..0de2ee684d 100644
--- a/Source/Core/DolphinWX/Src/NetWindow.cpp
+++ b/Source/Core/DolphinWX/Src/NetWindow.cpp
@@ -107,7 +107,7 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl*
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Framelimit NOT set to [Audio]\n"
- " - Manually set the exact number of wiimotes to be used to [Emulated Wiimote]\n"
+ " - Manually set the extensions for each wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"