summaryrefslogtreecommitdiff
path: root/Source
diff options
context:
space:
mode:
authorLéo Lam <leo@innovatetechnologi.es>2018-05-28 12:39:01 +0200
committerGitHub <noreply@github.com>2018-05-28 12:39:01 +0200
commit0cba9bb218b0a4ff9664dcd0c1926ff1f7407bca (patch)
treeb0c28ee01c62c9c1b29d3a6ccfc1636c515128ec /Source
parented8e400c358ba8858a429379afd9ab9046efc167 (diff)
parent6ad6781bd3b3a9d84c149037aaef2d2d4e1d2173 (diff)
Merge pull request #7000 from lioncash/wii-extension
WiimoteEmu: Get rid of pointer casting in extension GetState() functions
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp43
-rw-r--r--Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp16
-rw-r--r--Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp25
-rw-r--r--Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp36
-rw-r--r--Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp41
5 files changed, 83 insertions, 78 deletions
diff --git a/Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp b/Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp
index 9b5b739c9e..654c7a0cec 100644
--- a/Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp
+++ b/Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp
@@ -131,8 +131,7 @@ Classic::Classic(ExtensionReg& reg) : Attachment(_trans("Classic"), reg)
void Classic::GetState(u8* const data)
{
- wm_classic_extension* const ccdata = reinterpret_cast<wm_classic_extension*>(data);
- ccdata->bt.hex = 0;
+ wm_classic_extension classic_data = {};
// not using calibration data, o well
@@ -141,48 +140,50 @@ void Classic::GetState(u8* const data)
ControlState x, y;
m_left_stick->GetState(&x, &y);
- ccdata->regular_data.lx =
+ classic_data.regular_data.lx =
static_cast<u8>(Classic::LEFT_STICK_CENTER_X + (x * Classic::LEFT_STICK_RADIUS));
- ccdata->regular_data.ly =
+ classic_data.regular_data.ly =
static_cast<u8>(Classic::LEFT_STICK_CENTER_Y + (y * Classic::LEFT_STICK_RADIUS));
}
// right stick
{
ControlState x, y;
- u8 x_, y_;
m_right_stick->GetState(&x, &y);
- x_ = static_cast<u8>(Classic::RIGHT_STICK_CENTER_X + (x * Classic::RIGHT_STICK_RADIUS));
- y_ = static_cast<u8>(Classic::RIGHT_STICK_CENTER_Y + (y * Classic::RIGHT_STICK_RADIUS));
+ const u8 x_ =
+ static_cast<u8>(Classic::RIGHT_STICK_CENTER_X + (x * Classic::RIGHT_STICK_RADIUS));
+ const u8 y_ =
+ static_cast<u8>(Classic::RIGHT_STICK_CENTER_Y + (y * Classic::RIGHT_STICK_RADIUS));
- ccdata->rx1 = x_;
- ccdata->rx2 = x_ >> 1;
- ccdata->rx3 = x_ >> 3;
- ccdata->ry = y_;
+ classic_data.rx1 = x_;
+ classic_data.rx2 = x_ >> 1;
+ classic_data.rx3 = x_ >> 3;
+ classic_data.ry = y_;
}
// triggers
{
ControlState trigs[2] = {0, 0};
- u8 lt, rt;
- m_triggers->GetState(&ccdata->bt.hex, classic_trigger_bitmasks.data(), trigs);
+ m_triggers->GetState(&classic_data.bt.hex, classic_trigger_bitmasks.data(), trigs);
- lt = static_cast<u8>(trigs[0] * Classic::LEFT_TRIGGER_RANGE);
- rt = static_cast<u8>(trigs[1] * Classic::RIGHT_TRIGGER_RANGE);
+ const u8 lt = static_cast<u8>(trigs[0] * Classic::LEFT_TRIGGER_RANGE);
+ const u8 rt = static_cast<u8>(trigs[1] * Classic::RIGHT_TRIGGER_RANGE);
- ccdata->lt1 = lt;
- ccdata->lt2 = lt >> 3;
- ccdata->rt = rt;
+ classic_data.lt1 = lt;
+ classic_data.lt2 = lt >> 3;
+ classic_data.rt = rt;
}
// buttons
- m_buttons->GetState(&ccdata->bt.hex, classic_button_bitmasks.data());
+ m_buttons->GetState(&classic_data.bt.hex, classic_button_bitmasks.data());
// dpad
- m_dpad->GetState(&ccdata->bt.hex, classic_dpad_bitmasks.data());
+ m_dpad->GetState(&classic_data.bt.hex, classic_dpad_bitmasks.data());
// flip button bits
- ccdata->bt.hex ^= 0xFFFF;
+ classic_data.bt.hex ^= 0xFFFF;
+
+ std::memcpy(data, &classic_data, sizeof(wm_classic_extension));
}
bool Classic::IsButtonPressed() const
diff --git a/Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp b/Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp
index 7d317ad0c7..ac4600b184 100644
--- a/Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp
+++ b/Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp
@@ -6,6 +6,7 @@
#include <array>
#include <cassert>
+#include <cstring>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
@@ -67,8 +68,7 @@ Drums::Drums(ExtensionReg& reg) : Attachment(_trans("Drums"), reg)
void Drums::GetState(u8* const data)
{
- wm_drums_extension* const ddata = reinterpret_cast<wm_drums_extension*>(data);
- ddata->bt = 0;
+ wm_drums_extension drum_data = {};
// calibration data not figured out yet?
@@ -77,8 +77,8 @@ void Drums::GetState(u8* const data)
ControlState x, y;
m_stick->GetState(&x, &y);
- ddata->sx = static_cast<u8>((x * 0x1F) + 0x20);
- ddata->sy = static_cast<u8>((y * 0x1F) + 0x20);
+ drum_data.sx = static_cast<u8>((x * 0x1F) + 0x20);
+ drum_data.sy = static_cast<u8>((y * 0x1F) + 0x20);
}
// TODO: softness maybe
@@ -86,12 +86,14 @@ void Drums::GetState(u8* const data)
data[3] = 0xFF;
// buttons
- m_buttons->GetState(&ddata->bt, drum_button_bitmasks.data());
+ m_buttons->GetState(&drum_data.bt, drum_button_bitmasks.data());
// pads
- m_pads->GetState(&ddata->bt, drum_pad_bitmasks.data());
+ m_pads->GetState(&drum_data.bt, drum_pad_bitmasks.data());
// flip button bits
- ddata->bt ^= 0xFFFF;
+ drum_data.bt ^= 0xFFFF;
+
+ std::memcpy(data, &drum_data, sizeof(wm_drums_extension));
}
bool Drums::IsButtonPressed() const
diff --git a/Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp b/Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp
index 6792108c10..d096257e74 100644
--- a/Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp
+++ b/Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp
@@ -6,7 +6,7 @@
#include <array>
#include <cassert>
-
+#include <cstring>
#include <map>
#include "Common/Common.h"
@@ -100,8 +100,7 @@ Guitar::Guitar(ExtensionReg& reg) : Attachment(_trans("Guitar"), reg)
void Guitar::GetState(u8* const data)
{
- wm_guitar_extension* const gdata = reinterpret_cast<wm_guitar_extension*>(data);
- gdata->bt = 0;
+ wm_guitar_extension guitar_data = {};
// calibration data not figured out yet?
@@ -110,8 +109,8 @@ void Guitar::GetState(u8* const data)
ControlState x, y;
m_stick->GetState(&x, &y);
- gdata->sx = static_cast<u8>((x * 0x1F) + 0x20);
- gdata->sy = static_cast<u8>((y * 0x1F) + 0x20);
+ guitar_data.sx = static_cast<u8>((x * 0x1F) + 0x20);
+ guitar_data.sy = static_cast<u8>((y * 0x1F) + 0x20);
}
// slider bar
@@ -119,28 +118,30 @@ void Guitar::GetState(u8* const data)
{
ControlState slider_bar;
m_slider_bar->GetState(&slider_bar);
- gdata->sb = s_slider_bar_control_codes.lower_bound(slider_bar)->second;
+ guitar_data.sb = s_slider_bar_control_codes.lower_bound(slider_bar)->second;
}
else
{
// if user has not mapped controls for slider bar, tell game it's untouched
- gdata->sb = 0x0F;
+ guitar_data.sb = 0x0F;
}
// whammy bar
ControlState whammy;
m_whammy->GetState(&whammy);
- gdata->whammy = static_cast<u8>(whammy * 0x1F);
+ guitar_data.whammy = static_cast<u8>(whammy * 0x1F);
// buttons
- m_buttons->GetState(&gdata->bt, guitar_button_bitmasks.data());
+ m_buttons->GetState(&guitar_data.bt, guitar_button_bitmasks.data());
// frets
- m_frets->GetState(&gdata->bt, guitar_fret_bitmasks.data());
+ m_frets->GetState(&guitar_data.bt, guitar_fret_bitmasks.data());
// strum
- m_strum->GetState(&gdata->bt, guitar_strum_bitmasks.data());
+ m_strum->GetState(&guitar_data.bt, guitar_strum_bitmasks.data());
// flip button bits
- gdata->bt ^= 0xFFFF;
+ guitar_data.bt ^= 0xFFFF;
+
+ std::memcpy(data, &guitar_data, sizeof(wm_guitar_extension));
}
bool Guitar::IsButtonPressed() const
diff --git a/Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp b/Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp
index 8762a7a123..95d61417d2 100644
--- a/Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp
+++ b/Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp
@@ -6,6 +6,7 @@
#include <array>
#include <cassert>
+#include <cstring>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
@@ -59,15 +60,14 @@ Nunchuk::Nunchuk(ExtensionReg& reg) : Attachment(_trans("Nunchuk"), reg)
void Nunchuk::GetState(u8* const data)
{
- wm_nc* const ncdata = reinterpret_cast<wm_nc*>(data);
- ncdata->bt.hex = 0;
+ wm_nc nc_data = {};
// stick
double jx, jy;
m_stick->GetState(&jx, &jy);
- ncdata->jx = u8(STICK_CENTER + jx * STICK_RADIUS);
- ncdata->jy = u8(STICK_CENTER + jy * STICK_RADIUS);
+ nc_data.jx = u8(STICK_CENTER + jx * STICK_RADIUS);
+ nc_data.jy = u8(STICK_CENTER + jy * STICK_RADIUS);
// Some terribly coded games check whether to move with a check like
//
@@ -77,12 +77,12 @@ void Nunchuk::GetState(u8* const data)
// With keyboard controls, these games break if you simply hit
// of the axes. Adjust this if you're hitting one of the axes so that
// we slightly tweak the other axis.
- if (ncdata->jx != STICK_CENTER || ncdata->jy != STICK_CENTER)
+ if (nc_data.jx != STICK_CENTER || nc_data.jy != STICK_CENTER)
{
- if (ncdata->jx == STICK_CENTER)
- ++ncdata->jx;
- if (ncdata->jy == STICK_CENTER)
- ++ncdata->jy;
+ if (nc_data.jx == STICK_CENTER)
+ ++nc_data.jx;
+ if (nc_data.jy == STICK_CENTER)
+ ++nc_data.jy;
}
AccelData accel;
@@ -95,10 +95,10 @@ void Nunchuk::GetState(u8* const data)
// shake
EmulateShake(&accel, m_shake, m_shake_step.data());
// buttons
- m_buttons->GetState(&ncdata->bt.hex, nunchuk_button_bitmasks.data());
+ m_buttons->GetState(&nc_data.bt.hex, nunchuk_button_bitmasks.data());
// flip the button bits :/
- ncdata->bt.hex ^= 0x03;
+ nc_data.bt.hex ^= 0x03;
// We now use 2 bits more precision, so multiply by 4 before converting to int
s16 accel_x = (s16)(4 * (accel.x * ACCEL_RANGE + ACCEL_ZERO_G));
@@ -109,12 +109,14 @@ void Nunchuk::GetState(u8* const data)
accel_y = MathUtil::Clamp<s16>(accel_y, 0, 1024);
accel_z = MathUtil::Clamp<s16>(accel_z, 0, 1024);
- ncdata->ax = (accel_x >> 2) & 0xFF;
- ncdata->ay = (accel_y >> 2) & 0xFF;
- ncdata->az = (accel_z >> 2) & 0xFF;
- ncdata->bt.acc_x_lsb = accel_x & 0x3;
- ncdata->bt.acc_y_lsb = accel_y & 0x3;
- ncdata->bt.acc_z_lsb = accel_z & 0x3;
+ nc_data.ax = (accel_x >> 2) & 0xFF;
+ nc_data.ay = (accel_y >> 2) & 0xFF;
+ nc_data.az = (accel_z >> 2) & 0xFF;
+ nc_data.bt.acc_x_lsb = accel_x & 0x3;
+ nc_data.bt.acc_y_lsb = accel_y & 0x3;
+ nc_data.bt.acc_z_lsb = accel_z & 0x3;
+
+ std::memcpy(data, &nc_data, sizeof(wm_nc));
}
bool Nunchuk::IsButtonPressed() const
diff --git a/Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp b/Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp
index 2bcd64ad34..94c66a46bb 100644
--- a/Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp
+++ b/Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp
@@ -6,6 +6,7 @@
#include <array>
#include <cassert>
+#include <cstring>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
@@ -85,54 +86,50 @@ Turntable::Turntable(ExtensionReg& reg) : Attachment(_trans("Turntable"), reg)
void Turntable::GetState(u8* const data)
{
- wm_turntable_extension* const ttdata = reinterpret_cast<wm_turntable_extension*>(data);
- ttdata->bt = 0;
+ wm_turntable_extension tt_data = {};
// stick
{
ControlState x, y;
m_stick->GetState(&x, &y);
- ttdata->sx = static_cast<u8>((x * 0x1F) + 0x20);
- ttdata->sy = static_cast<u8>((y * 0x1F) + 0x20);
+ tt_data.sx = static_cast<u8>((x * 0x1F) + 0x20);
+ tt_data.sy = static_cast<u8>((y * 0x1F) + 0x20);
}
// left table
{
ControlState tt;
- s8 tt_;
m_left_table->GetState(&tt);
- tt_ = static_cast<s8>(tt * 0x1F);
+ const s8 tt_ = static_cast<s8>(tt * 0x1F);
- ttdata->ltable1 = tt_;
- ttdata->ltable2 = tt_ >> 5;
+ tt_data.ltable1 = tt_;
+ tt_data.ltable2 = tt_ >> 5;
}
// right table
{
ControlState tt;
- s8 tt_;
m_right_table->GetState(&tt);
- tt_ = static_cast<s8>(tt * 0x1F);
+ const s8 tt_ = static_cast<s8>(tt * 0x1F);
- ttdata->rtable1 = tt_;
- ttdata->rtable2 = tt_ >> 1;
- ttdata->rtable3 = tt_ >> 3;
- ttdata->rtable4 = tt_ >> 5;
+ tt_data.rtable1 = tt_;
+ tt_data.rtable2 = tt_ >> 1;
+ tt_data.rtable3 = tt_ >> 3;
+ tt_data.rtable4 = tt_ >> 5;
}
// effect dial
{
ControlState dial;
- u8 dial_;
m_effect_dial->GetState(&dial);
- dial_ = static_cast<u8>(dial * 0x0F);
+ const u8 dial_ = static_cast<u8>(dial * 0x0F);
- ttdata->dial1 = dial_;
- ttdata->dial2 = dial_ >> 3;
+ tt_data.dial1 = dial_;
+ tt_data.dial2 = dial_ >> 3;
}
// crossfade slider
@@ -140,15 +137,17 @@ void Turntable::GetState(u8* const data)
ControlState cfs;
m_crossfade->GetState(&cfs);
- ttdata->slider = static_cast<u8>((cfs * 0x07) + 0x08);
+ tt_data.slider = static_cast<u8>((cfs * 0x07) + 0x08);
}
// buttons
- m_buttons->GetState(&ttdata->bt, turntable_button_bitmasks.data());
+ m_buttons->GetState(&tt_data.bt, turntable_button_bitmasks.data());
// flip button bits :/
- ttdata->bt ^= (BUTTON_L_GREEN | BUTTON_L_RED | BUTTON_L_BLUE | BUTTON_R_GREEN | BUTTON_R_RED |
+ tt_data.bt ^= (BUTTON_L_GREEN | BUTTON_L_RED | BUTTON_L_BLUE | BUTTON_R_GREEN | BUTTON_R_RED |
BUTTON_R_BLUE | BUTTON_MINUS | BUTTON_PLUS | BUTTON_EUPHORIA);
+
+ std::memcpy(data, &tt_data, sizeof(wm_turntable_extension));
}
bool Turntable::IsButtonPressed() const