diff options
| author | Soren Jorvang <soren.jorvang@gmail.com> | 2011-02-06 01:56:45 +0000 |
|---|---|---|
| committer | Soren Jorvang <soren.jorvang@gmail.com> | 2011-02-06 01:56:45 +0000 |
| commit | 0f7ff9c23efffdcbdbc1cd3e4584a68588dd8130 (patch) | |
| tree | 9469e98493520a82a00c8061d53a192fcd6d4507 /Source | |
| parent | 35edf1b2368afcfc55f597c1e207fcd84c035a05 (diff) | |
Deal with some clang-inspired buglets.
Respect the initial fullscreen setting in nowx.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7089 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/Core/Src/Core.cpp | 6 | ||||
| -rw-r--r-- | Source/Core/DolphinWX/Src/CheatsWindow.cpp | 3 | ||||
| -rw-r--r-- | Source/Core/DolphinWX/Src/MemcardManager.cpp | 22 | ||||
| -rw-r--r-- | Source/Core/DolphinWX/Src/MemcardManager.h | 29 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/LightingShaderGen.cpp | 400 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/LightingShaderGen.h | 46 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp | 30 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp | 2 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp | 2 |
9 files changed, 284 insertions, 256 deletions
diff --git a/Source/Core/Core/Src/Core.cpp b/Source/Core/Core/Src/Core.cpp index d4499cbf8b..4ce75edbd1 100644 --- a/Source/Core/Core/Src/Core.cpp +++ b/Source/Core/Core/Src/Core.cpp @@ -193,14 +193,14 @@ void Stop() // - Hammertime! g_bStopping = true; g_video_backend->EmuStateChange(EMUSTATE_CHANGE_STOP); - WARN_LOG(CONSOLE, "Stop [Main Thread]\t\t---- Shutting down ----"); + INFO_LOG(CONSOLE, "Stop [Main Thread]\t\t---- Shutting down ----"); Host_SetWaitCursor(true); // hourglass! if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN) return; // Stop the CPU - WARN_LOG(CONSOLE, "%s", StopMessage(true, "Stop CPU").c_str()); + INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stop CPU").c_str()); PowerPC::Stop(); CCPU::StepOpcode(); // Kick it if it's waiting (code stepping wait loop) @@ -225,7 +225,7 @@ void Stop() // - Hammertime! // Update mouse pointer Host_SetWaitCursor(false); - WARN_LOG(CONSOLE, "%s", StopMessage(true, "Stopping Emu thread ...").c_str()); + INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stopping Emu thread ...").c_str()); g_EmuThread.join(); // Wait for emuthread to close. } diff --git a/Source/Core/DolphinWX/Src/CheatsWindow.cpp b/Source/Core/DolphinWX/Src/CheatsWindow.cpp index b7f6736e18..fe06570f93 100644 --- a/Source/Core/DolphinWX/Src/CheatsWindow.cpp +++ b/Source/Core/DolphinWX/Src/CheatsWindow.cpp @@ -488,7 +488,8 @@ void CheatSearchTab::UpdateCheatSearchResultsList() { lbox_search_results->Clear(); - wxString count_label = _("Count:") + wxString::Format(wxT(" %i"), search_results.size()); + wxString count_label = _("Count:") + wxString::Format(wxT(" %lu"), + (unsigned long)search_results.size()); if (search_results.size() > MAX_CHEAT_SEARCH_RESULTS_DISPLAY) { count_label += _(" (too many to display)"); diff --git a/Source/Core/DolphinWX/Src/MemcardManager.cpp b/Source/Core/DolphinWX/Src/MemcardManager.cpp index 90b68ac6c8..0ff87310ad 100644 --- a/Source/Core/DolphinWX/Src/MemcardManager.cpp +++ b/Source/Core/DolphinWX/Src/MemcardManager.cpp @@ -97,10 +97,6 @@ BEGIN_EVENT_TABLE(CMemcardManager, wxDialog) EVT_MENU_RANGE(COLUMN_BANNER, NUMBER_OF_COLUMN, CMemcardManager::OnMenuChange) END_EVENT_TABLE() -BEGIN_EVENT_TABLE(CMemcardManager::CMemcardListCtrl, wxListCtrl) - EVT_RIGHT_DOWN(CMemcardManager::CMemcardListCtrl::OnRightClick) -END_EVENT_TABLE() - CMemcardManager::CMemcardManager(wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style) : wxDialog(parent, id, title, position, size, style) { @@ -111,7 +107,7 @@ CMemcardManager::CMemcardManager(wxWindow* parent, wxWindowID id, const wxString { itemsPerPage = 16; mcmSettings.usePages = true; - for (int i = 0; i < NUMBER_OF_COLUMN; i++) + for (int i = COLUMN_BANNER; i < NUMBER_OF_COLUMN; i++) { mcmSettings.column[i] = (i <= COLUMN_FIRSTBLOCK)? true:false; } @@ -191,7 +187,7 @@ void CMemcardManager::CreateGUIControls() m_ConvertToGci = new wxButton(this, ID_CONVERTTOGCI, _("Convert to GCI")); - for (int slot = SLOT_A; slot < SLOT_B + 1; slot++) + for (int slot = SLOT_A; slot <= SLOT_B; slot++) { m_CopyFrom[slot] = new wxButton(this, ID_COPYFROM_A + slot, wxString::Format(_("%1$sCopy%1$s"), ARROW[slot ? 0 : 1])); @@ -256,7 +252,7 @@ void CMemcardManager::CreateGUIControls() Fit(); Center(); - for (int i = SLOT_A; i < SLOT_B + 1; i++) + for (int i = SLOT_A; i <= SLOT_B; i++) { m_PrevPage[i]->Disable(); m_NextPage[i]->Disable(); @@ -274,7 +270,7 @@ void CMemcardManager::CreateGUIControls() void CMemcardManager::OnClose(wxCloseEvent& WXUNUSED (event)) { - Close(); + EndModal(wxID_OK); } void CMemcardManager::OnPathChange(wxFileDirPickerEvent& event) @@ -758,7 +754,7 @@ bool CMemcardManager::ReloadMemcard(const char *fileName, int card) delete[] images; // Automatic column width and then show the list - for (int i = 0; i < NUMBER_OF_COLUMN; i++) + for (int i = COLUMN_BANNER; i <= COLUMN_FIRSTBLOCK; i++) { if (mcmSettings.column[i]) m_MemcardList[card]->SetColumnWidth(i, wxLIST_AUTOSIZE); @@ -767,7 +763,7 @@ bool CMemcardManager::ReloadMemcard(const char *fileName, int card) } m_MemcardList[card]->Show(); - wxLabel.Printf(_("%d Free Blocks; %d Free Dir Entries"), + wxLabel.Printf(_("%u Free Blocks; %u Free Dir Entries"), memoryCard[card]->GetFreeBlocks(), DIRLEN - nFiles); t_Status[card]->SetLabel(wxLabel); @@ -812,13 +808,15 @@ void CMemcardManager::CMemcardListCtrl::OnRightClick(wxMouseEvent& event) popupMenu->AppendSeparator(); - popupMenu->AppendCheckItem(COLUMN_BANNER, _("Show save banner")); +// popupMenu->AppendCheckItem(COLUMN_BANNER, _("Show save banner")); popupMenu->AppendCheckItem(COLUMN_TITLE, _("Show save title")); popupMenu->AppendCheckItem(COLUMN_COMMENT, _("Show save comment")); popupMenu->AppendCheckItem(COLUMN_ICON, _("Show save icon")); popupMenu->AppendCheckItem(COLUMN_BLOCKS, _("Show save blocks")); + popupMenu->AppendCheckItem(COLUMN_FIRSTBLOCK, _("Show first block")); - for (int i = COLUMN_BANNER; i <= COLUMN_BLOCKS; i++) +// for (int i = COLUMN_BANNER; i <= COLUMN_FIRSTBLOCK; i++) + for (int i = COLUMN_TITLE; i <= COLUMN_FIRSTBLOCK; i++) { popupMenu->FindItem(i)->Check(__mcmSettings.column[i]); } diff --git a/Source/Core/DolphinWX/Src/MemcardManager.h b/Source/Core/DolphinWX/Src/MemcardManager.h index 8d18ed5116..cad9f0b8f6 100644 --- a/Source/Core/DolphinWX/Src/MemcardManager.h +++ b/Source/Core/DolphinWX/Src/MemcardManager.h @@ -137,22 +137,35 @@ class CMemcardManager : public wxDialog struct _mcmSettings { - bool twoCardsLoaded, - usePages, - column[NUMBER_OF_COLUMN+1]; - }mcmSettings; + bool twoCardsLoaded; + bool usePages; + bool column[NUMBER_OF_COLUMN + 1]; + } mcmSettings; class CMemcardListCtrl : public wxListCtrl { +//BEGIN_EVENT_TABLE(CMemcardManager::CMemcardListCtrl, wxListCtrl) +// EVT_RIGHT_DOWN(CMemcardManager::CMemcardListCtrl::OnRightClick) +//END_EVENT_TABLE() public: - CMemcardListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint& pos, const wxSize& size, long style, _mcmSettings& _mcmSetngs) - : wxListCtrl(parent, id, pos, size, style), __mcmSettings(_mcmSetngs){;} - ~CMemcardListCtrl(){;} + CMemcardListCtrl(wxWindow* parent, const wxWindowID id, + const wxPoint& pos, const wxSize& size, + long style, _mcmSettings& _mcmSetngs) + : wxListCtrl(parent, id, pos, size, style) + , __mcmSettings(_mcmSetngs) + { + Connect(wxEVT_RIGHT_DOWN, wxMouseEventHandler( + CMemcardListCtrl::OnRightClick)); + } + ~CMemcardListCtrl() + { + Disconnect(wxEVT_RIGHT_DOWN, wxMouseEventHandler( + CMemcardListCtrl::OnRightClick)); + } _mcmSettings & __mcmSettings; bool prevPage, nextPage; private: - DECLARE_EVENT_TABLE() void OnRightClick(wxMouseEvent& event); }; diff --git a/Source/Core/VideoCommon/Src/LightingShaderGen.cpp b/Source/Core/VideoCommon/Src/LightingShaderGen.cpp index e30ab97f6a..6824fbd2fc 100644 --- a/Source/Core/VideoCommon/Src/LightingShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/LightingShaderGen.cpp @@ -1,200 +1,200 @@ -// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "LightingShaderGen.h"
-#include "NativeVertexFormat.h"
-#include "XFMemory.h"
-
-#define WRITE p+=sprintf
-
-// coloralpha - 1 if color, 2 if alpha
-char *GenerateLightShader(char *p, int index, const LitChannel& chan, const char* lightsName, int coloralpha)
-{
- const char* swizzle = "xyzw";
- if (coloralpha == 1 ) swizzle = "xyz";
- else if (coloralpha == 2 ) swizzle = "w";
-
- if (!(chan.attnfunc & 1)) {
- // atten disabled
- switch (chan.diffusefunc) {
- case LIGHTDIF_NONE:
- WRITE(p, "lacc.%s += %s.lights[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
- break;
- case LIGHTDIF_SIGN:
- case LIGHTDIF_CLAMP:
- WRITE(p, "ldir = normalize(%s.lights[%d].pos.xyz - pos.xyz);\n", lightsName, index);
- WRITE(p, "lacc.%s += %sdot(ldir, _norm0)) * %s.lights[%d].col.%s;\n",
- swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", lightsName, index, swizzle);
- break;
- default: _assert_(0);
- }
- }
- else { // spec and spot
-
- if (chan.attnfunc == 3)
- { // spot
- WRITE(p, "ldir = %s.lights[%d].pos.xyz - pos.xyz;\n", lightsName, index);
- WRITE(p, "dist2 = dot(ldir, ldir);\n"
- "dist = sqrt(dist2);\n"
- "ldir = ldir / dist;\n"
- "attn = max(0.0f, dot(ldir, %s.lights[%d].dir.xyz));\n", lightsName, index);
- WRITE(p, "attn = max(0.0f, dot(%s.lights[%d].cosatt.xyz, float3(1.0f, attn, attn*attn))) / dot(%s.lights[%d].distatt.xyz, float3(1.0f,dist,dist2));\n", lightsName, index, lightsName, index);
- }
- else if (chan.attnfunc == 1)
- { // specular
- WRITE(p, "ldir = normalize(%s.lights[%d].pos.xyz);\n", lightsName, index);
- WRITE(p, "attn = (dot(_norm0,ldir) >= 0.0f) ? max(0.0f, dot(_norm0, %s.lights[%d].dir.xyz)) : 0.0f;\n", lightsName, index);
- WRITE(p, "attn = max(0.0f, dot(%s.lights[%d].cosatt.xyz, float3(1,attn,attn*attn))) / dot(%s.lights[%d].distatt.xyz, float3(1,attn,attn*attn));\n", lightsName, index, lightsName, index);
- }
-
- switch (chan.diffusefunc)
- {
- case LIGHTDIF_NONE:
- WRITE(p, "lacc.%s += attn * %s.lights[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
- break;
- case LIGHTDIF_SIGN:
- case LIGHTDIF_CLAMP:
- WRITE(p, "lacc.%s += attn * %sdot(ldir, _norm0)) * %s.lights[%d].col.%s;\n",
- swizzle,
- chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(",
- lightsName,
- index,
- swizzle);
- break;
- default: _assert_(0);
- }
- }
- WRITE(p, "\n");
- return p;
-}
-
-// vertex shader
-// lights/colors
-// materials name is I_MATERIALS in vs and I_PMATERIALS in ps
-// inColorName is color in vs and colors_ in ps
-// dest is o.colors_ in vs and colors_ in ps
-char *GenerateLightingShader(char *p, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest)
-{
- for (unsigned int j = 0; j < xfregs.numChan.numColorChans; j++)
- {
- const LitChannel& color = xfregs.color[j];
- const LitChannel& alpha = xfregs.alpha[j];
-
- WRITE(p, "{\n");
-
- if (color.matsource) {// from vertex
- if (components & (VB_HAS_COL0 << j))
- WRITE(p, "mat = %s%d;\n", inColorName, j);
- else if (components & VB_HAS_COL0)
- WRITE(p, "mat = %s0;\n", inColorName);
- else
- WRITE(p, "mat = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
- }
- else // from color
- WRITE(p, "mat = %s.C%d;\n", materialsName, j+2);
-
- if (color.enablelighting) {
- if (color.ambsource) { // from vertex
- if (components & (VB_HAS_COL0<<j) )
- WRITE(p, "lacc = %s%d;\n", inColorName, j);
- else if (components & VB_HAS_COL0 )
- WRITE(p, "lacc = %s0;\n", inColorName);
- else
- WRITE(p, "lacc = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
- }
- else // from color
- WRITE(p, "lacc = %s.C%d;\n", materialsName, j);
- }
- else
- {
- WRITE(p, "lacc = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
- }
-
- // check if alpha is different
- if (alpha.matsource != color.matsource) {
- if (alpha.matsource) {// from vertex
- if (components & (VB_HAS_COL0<<j))
- WRITE(p, "mat.w = %s%d.w;\n", inColorName, j);
- else if (components & VB_HAS_COL0)
- WRITE(p, "mat.w = %s0.w;\n", inColorName);
- else WRITE(p, "mat.w = 1.0f;\n");
- }
- else // from color
- WRITE(p, "mat.w = %s.C%d.w;\n", materialsName, j+2);
- }
-
- if (alpha.enablelighting)
- {
- if (alpha.ambsource) {// from vertex
- if (components & (VB_HAS_COL0<<j) )
- WRITE(p, "lacc.w = %s%d.w;\n", inColorName, j);
- else if (components & VB_HAS_COL0 )
- WRITE(p, "lacc.w = %s0.w;\n", inColorName);
- else
- WRITE(p, "lacc.w = 0.0f;\n");
- }
- else // from color
- WRITE(p, "lacc.w = %s.C%d.w;\n", materialsName, j);
- }
- else
- {
- WRITE(p, "lacc.w = 1.0f;\n");
- }
-
- if(color.enablelighting && alpha.enablelighting)
- {
- // both have lighting, test if they use the same lights
- int mask = 0;
- if(color.lightparams == alpha.lightparams)
- {
- mask = color.GetFullLightMask() & alpha.GetFullLightMask();
- if(mask)
- {
- for (int i = 0; i < 8; ++i)
- {
- if (mask & (1<<i))
- p = GenerateLightShader(p, i, color, lightsName, 3);
- }
- }
- }
-
- // no shared lights
- for (int i = 0; i < 8; ++i)
- {
- if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)))
- p = GenerateLightShader(p, i, color, lightsName, 1);
- if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)))
- p = GenerateLightShader(p, i, alpha, lightsName, 2);
- }
- }
- else if (color.enablelighting || alpha.enablelighting)
- {
- // lights are disabled on one channel so process only the active ones
- const LitChannel& workingchannel = color.enablelighting ? color : alpha;
- int coloralpha = color.enablelighting ? 1 : 2;
- for (int i = 0; i < 8; ++i)
- {
- if (workingchannel.GetFullLightMask() & (1<<i))
- p = GenerateLightShader(p, i, workingchannel, lightsName, coloralpha);
- }
- }
- WRITE(p, "%s%d = mat * saturate(lacc);\n", dest, j);
- WRITE(p, "}\n");
- }
-
- return p;
-}
+// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "LightingShaderGen.h" +#include "NativeVertexFormat.h" +#include "XFMemory.h" + +#define WRITE p+=sprintf + +// coloralpha - 1 if color, 2 if alpha +char *GenerateLightShader(char *p, int index, const LitChannel& chan, const char* lightsName, int coloralpha) +{ + const char* swizzle = "xyzw"; + if (coloralpha == 1 ) swizzle = "xyz"; + else if (coloralpha == 2 ) swizzle = "w"; + + if (!(chan.attnfunc & 1)) { + // atten disabled + switch (chan.diffusefunc) { + case LIGHTDIF_NONE: + WRITE(p, "lacc.%s += %s.lights[%d].col.%s;\n", swizzle, lightsName, index, swizzle); + break; + case LIGHTDIF_SIGN: + case LIGHTDIF_CLAMP: + WRITE(p, "ldir = normalize(%s.lights[%d].pos.xyz - pos.xyz);\n", lightsName, index); + WRITE(p, "lacc.%s += %sdot(ldir, _norm0)) * %s.lights[%d].col.%s;\n", + swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", lightsName, index, swizzle); + break; + default: _assert_(0); + } + } + else { // spec and spot + + if (chan.attnfunc == 3) + { // spot + WRITE(p, "ldir = %s.lights[%d].pos.xyz - pos.xyz;\n", lightsName, index); + WRITE(p, "dist2 = dot(ldir, ldir);\n" + "dist = sqrt(dist2);\n" + "ldir = ldir / dist;\n" + "attn = max(0.0f, dot(ldir, %s.lights[%d].dir.xyz));\n", lightsName, index); + WRITE(p, "attn = max(0.0f, dot(%s.lights[%d].cosatt.xyz, float3(1.0f, attn, attn*attn))) / dot(%s.lights[%d].distatt.xyz, float3(1.0f,dist,dist2));\n", lightsName, index, lightsName, index); + } + else if (chan.attnfunc == 1) + { // specular + WRITE(p, "ldir = normalize(%s.lights[%d].pos.xyz);\n", lightsName, index); + WRITE(p, "attn = (dot(_norm0,ldir) >= 0.0f) ? max(0.0f, dot(_norm0, %s.lights[%d].dir.xyz)) : 0.0f;\n", lightsName, index); + WRITE(p, "attn = max(0.0f, dot(%s.lights[%d].cosatt.xyz, float3(1,attn,attn*attn))) / dot(%s.lights[%d].distatt.xyz, float3(1,attn,attn*attn));\n", lightsName, index, lightsName, index); + } + + switch (chan.diffusefunc) + { + case LIGHTDIF_NONE: + WRITE(p, "lacc.%s += attn * %s.lights[%d].col.%s;\n", swizzle, lightsName, index, swizzle); + break; + case LIGHTDIF_SIGN: + case LIGHTDIF_CLAMP: + WRITE(p, "lacc.%s += attn * %sdot(ldir, _norm0)) * %s.lights[%d].col.%s;\n", + swizzle, + chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", + lightsName, + index, + swizzle); + break; + default: _assert_(0); + } + } + WRITE(p, "\n"); + return p; +} + +// vertex shader +// lights/colors +// materials name is I_MATERIALS in vs and I_PMATERIALS in ps +// inColorName is color in vs and colors_ in ps +// dest is o.colors_ in vs and colors_ in ps +char *GenerateLightingShader(char *p, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest) +{ + for (unsigned int j = 0; j < xfregs.numChan.numColorChans; j++) + { + const LitChannel& color = xfregs.color[j]; + const LitChannel& alpha = xfregs.alpha[j]; + + WRITE(p, "{\n"); + + if (color.matsource) {// from vertex + if (components & (VB_HAS_COL0 << j)) + WRITE(p, "mat = %s%d;\n", inColorName, j); + else if (components & VB_HAS_COL0) + WRITE(p, "mat = %s0;\n", inColorName); + else + WRITE(p, "mat = float4(1.0f, 1.0f, 1.0f, 1.0f);\n"); + } + else // from color + WRITE(p, "mat = %s.C%d;\n", materialsName, j+2); + + if (color.enablelighting) { + if (color.ambsource) { // from vertex + if (components & (VB_HAS_COL0<<j) ) + WRITE(p, "lacc = %s%d;\n", inColorName, j); + else if (components & VB_HAS_COL0 ) + WRITE(p, "lacc = %s0;\n", inColorName); + else + WRITE(p, "lacc = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"); + } + else // from color + WRITE(p, "lacc = %s.C%d;\n", materialsName, j); + } + else + { + WRITE(p, "lacc = float4(1.0f, 1.0f, 1.0f, 1.0f);\n"); + } + + // check if alpha is different + if (alpha.matsource != color.matsource) { + if (alpha.matsource) {// from vertex + if (components & (VB_HAS_COL0<<j)) + WRITE(p, "mat.w = %s%d.w;\n", inColorName, j); + else if (components & VB_HAS_COL0) + WRITE(p, "mat.w = %s0.w;\n", inColorName); + else WRITE(p, "mat.w = 1.0f;\n"); + } + else // from color + WRITE(p, "mat.w = %s.C%d.w;\n", materialsName, j+2); + } + + if (alpha.enablelighting) + { + if (alpha.ambsource) {// from vertex + if (components & (VB_HAS_COL0<<j) ) + WRITE(p, "lacc.w = %s%d.w;\n", inColorName, j); + else if (components & VB_HAS_COL0 ) + WRITE(p, "lacc.w = %s0.w;\n", inColorName); + else + WRITE(p, "lacc.w = 0.0f;\n"); + } + else // from color + WRITE(p, "lacc.w = %s.C%d.w;\n", materialsName, j); + } + else + { + WRITE(p, "lacc.w = 1.0f;\n"); + } + + if(color.enablelighting && alpha.enablelighting) + { + // both have lighting, test if they use the same lights + int mask = 0; + if(color.lightparams == alpha.lightparams) + { + mask = color.GetFullLightMask() & alpha.GetFullLightMask(); + if(mask) + { + for (int i = 0; i < 8; ++i) + { + if (mask & (1<<i)) + p = GenerateLightShader(p, i, color, lightsName, 3); + } + } + } + + // no shared lights + for (int i = 0; i < 8; ++i) + { + if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i))) + p = GenerateLightShader(p, i, color, lightsName, 1); + if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i))) + p = GenerateLightShader(p, i, alpha, lightsName, 2); + } + } + else if (color.enablelighting || alpha.enablelighting) + { + // lights are disabled on one channel so process only the active ones + const LitChannel& workingchannel = color.enablelighting ? color : alpha; + int coloralpha = color.enablelighting ? 1 : 2; + for (int i = 0; i < 8; ++i) + { + if (workingchannel.GetFullLightMask() & (1<<i)) + p = GenerateLightShader(p, i, workingchannel, lightsName, coloralpha); + } + } + WRITE(p, "%s%d = mat * saturate(lacc);\n", dest, j); + WRITE(p, "}\n"); + } + + return p; +} diff --git a/Source/Core/VideoCommon/Src/LightingShaderGen.h b/Source/Core/VideoCommon/Src/LightingShaderGen.h index cc82ab751e..21da8ca01a 100644 --- a/Source/Core/VideoCommon/Src/LightingShaderGen.h +++ b/Source/Core/VideoCommon/Src/LightingShaderGen.h @@ -1,23 +1,23 @@ -// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#ifndef _LIGHTINGSHADERGEN_H_
-#define _LIGHTINGSHADERGEN_H_
-
-char *GenerateLightingShader(char *p, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest);
-
-#endif // _LIGHTINGSHADERGEN_H_
+// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#ifndef _LIGHTINGSHADERGEN_H_ +#define _LIGHTINGSHADERGEN_H_ + +char *GenerateLightingShader(char *p, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest); + +#endif // _LIGHTINGSHADERGEN_H_ diff --git a/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp b/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp index 35a440e788..6475153224 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp @@ -338,6 +338,8 @@ bool OpenGL_Create(int _iwidth, int _iheight) GLWin.glCtxt = new wxGLContext(GLWin.glCanvas); #elif defined(__APPLE__) + NSRect size; + NSUInteger style = NSMiniaturizableWindowMask; NSOpenGLPixelFormatAttribute attr[2] = { NSOpenGLPFADoubleBuffer, 0 }; NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: attr]; @@ -354,15 +356,29 @@ bool OpenGL_Create(int _iwidth, int _iheight) return NULL; } + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen) { + size = [[NSScreen mainScreen] frame]; + style |= NSBorderlessWindowMask; + } else { + size = NSMakeRect(_tx, _ty, _twidth, _theight); + style |= NSResizableWindowMask | NSTitledWindowMask; + } + (void)VideoWindowHandle; - CGDisplayCapture(CGMainDisplayID()); - GLWin.cocoaWin = [[NSWindow alloc] - initWithContentRect: [[NSScreen mainScreen] frame] - styleMask: NSBorderlessWindowMask - backing: NSBackingStoreBuffered defer: NO]; - [GLWin.cocoaWin makeKeyAndOrderFront: nil]; - [GLWin.cocoaWin setLevel: CGShieldingWindowLevel()]; + GLWin.cocoaWin = [[NSWindow alloc] initWithContentRect: size + styleMask: style backing: NSBackingStoreBuffered defer: NO]; + if (GLWin.cocoaWin == nil) { + ERROR_LOG(VIDEO, "failed to create window"); + return NULL; + } + + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen) { + CGDisplayCapture(CGMainDisplayID()); + [GLWin.cocoaWin setLevel: CGShieldingWindowLevel()]; + } + [GLWin.cocoaCtx setView: [GLWin.cocoaWin contentView]]; + [GLWin.cocoaWin makeKeyAndOrderFront: nil]; #elif defined(_WIN32) VideoWindowHandle() = (void*)EmuWindow::Create((HWND)VideoWindowHandle(), GetModuleHandle(0), _T("Please wait...")); diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp index 60012f4222..c67ee53837 100644 --- a/Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp +++ b/Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp @@ -133,7 +133,7 @@ inline s16 Clamp1024(s16 in) return in>1023?1023:(in<-1024?-1024:in); } -inline void Tev::SetRasColor(int colorChan, int swaptable) +void Tev::SetRasColor(int colorChan, int swaptable) { switch(colorChan) { diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp index dd804aac5a..c95365eddd 100644 --- a/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp +++ b/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp @@ -116,7 +116,7 @@ void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst } } -inline void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bool specialCase, const InputVertexData *srcVertex, OutputVertexData *dstVertex) +void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bool specialCase, const InputVertexData *srcVertex, OutputVertexData *dstVertex) { const Vec3 *src; switch (texinfo.sourcerow) |
