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authorSoren Jorvang <soren.jorvang@gmail.com>2011-02-06 01:56:45 +0000
committerSoren Jorvang <soren.jorvang@gmail.com>2011-02-06 01:56:45 +0000
commit0f7ff9c23efffdcbdbc1cd3e4584a68588dd8130 (patch)
tree9469e98493520a82a00c8061d53a192fcd6d4507 /Source
parent35edf1b2368afcfc55f597c1e207fcd84c035a05 (diff)
Deal with some clang-inspired buglets.
Respect the initial fullscreen setting in nowx. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7089 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Core/Src/Core.cpp6
-rw-r--r--Source/Core/DolphinWX/Src/CheatsWindow.cpp3
-rw-r--r--Source/Core/DolphinWX/Src/MemcardManager.cpp22
-rw-r--r--Source/Core/DolphinWX/Src/MemcardManager.h29
-rw-r--r--Source/Core/VideoCommon/Src/LightingShaderGen.cpp400
-rw-r--r--Source/Core/VideoCommon/Src/LightingShaderGen.h46
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp30
-rw-r--r--Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp2
-rw-r--r--Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp2
9 files changed, 284 insertions, 256 deletions
diff --git a/Source/Core/Core/Src/Core.cpp b/Source/Core/Core/Src/Core.cpp
index d4499cbf8b..4ce75edbd1 100644
--- a/Source/Core/Core/Src/Core.cpp
+++ b/Source/Core/Core/Src/Core.cpp
@@ -193,14 +193,14 @@ void Stop() // - Hammertime!
g_bStopping = true;
g_video_backend->EmuStateChange(EMUSTATE_CHANGE_STOP);
- WARN_LOG(CONSOLE, "Stop [Main Thread]\t\t---- Shutting down ----");
+ INFO_LOG(CONSOLE, "Stop [Main Thread]\t\t---- Shutting down ----");
Host_SetWaitCursor(true); // hourglass!
if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN)
return;
// Stop the CPU
- WARN_LOG(CONSOLE, "%s", StopMessage(true, "Stop CPU").c_str());
+ INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stop CPU").c_str());
PowerPC::Stop();
CCPU::StepOpcode(); // Kick it if it's waiting (code stepping wait loop)
@@ -225,7 +225,7 @@ void Stop() // - Hammertime!
// Update mouse pointer
Host_SetWaitCursor(false);
- WARN_LOG(CONSOLE, "%s", StopMessage(true, "Stopping Emu thread ...").c_str());
+ INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stopping Emu thread ...").c_str());
g_EmuThread.join(); // Wait for emuthread to close.
}
diff --git a/Source/Core/DolphinWX/Src/CheatsWindow.cpp b/Source/Core/DolphinWX/Src/CheatsWindow.cpp
index b7f6736e18..fe06570f93 100644
--- a/Source/Core/DolphinWX/Src/CheatsWindow.cpp
+++ b/Source/Core/DolphinWX/Src/CheatsWindow.cpp
@@ -488,7 +488,8 @@ void CheatSearchTab::UpdateCheatSearchResultsList()
{
lbox_search_results->Clear();
- wxString count_label = _("Count:") + wxString::Format(wxT(" %i"), search_results.size());
+ wxString count_label = _("Count:") + wxString::Format(wxT(" %lu"),
+ (unsigned long)search_results.size());
if (search_results.size() > MAX_CHEAT_SEARCH_RESULTS_DISPLAY)
{
count_label += _(" (too many to display)");
diff --git a/Source/Core/DolphinWX/Src/MemcardManager.cpp b/Source/Core/DolphinWX/Src/MemcardManager.cpp
index 90b68ac6c8..0ff87310ad 100644
--- a/Source/Core/DolphinWX/Src/MemcardManager.cpp
+++ b/Source/Core/DolphinWX/Src/MemcardManager.cpp
@@ -97,10 +97,6 @@ BEGIN_EVENT_TABLE(CMemcardManager, wxDialog)
EVT_MENU_RANGE(COLUMN_BANNER, NUMBER_OF_COLUMN, CMemcardManager::OnMenuChange)
END_EVENT_TABLE()
-BEGIN_EVENT_TABLE(CMemcardManager::CMemcardListCtrl, wxListCtrl)
- EVT_RIGHT_DOWN(CMemcardManager::CMemcardListCtrl::OnRightClick)
-END_EVENT_TABLE()
-
CMemcardManager::CMemcardManager(wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
@@ -111,7 +107,7 @@ CMemcardManager::CMemcardManager(wxWindow* parent, wxWindowID id, const wxString
{
itemsPerPage = 16;
mcmSettings.usePages = true;
- for (int i = 0; i < NUMBER_OF_COLUMN; i++)
+ for (int i = COLUMN_BANNER; i < NUMBER_OF_COLUMN; i++)
{
mcmSettings.column[i] = (i <= COLUMN_FIRSTBLOCK)? true:false;
}
@@ -191,7 +187,7 @@ void CMemcardManager::CreateGUIControls()
m_ConvertToGci = new wxButton(this, ID_CONVERTTOGCI, _("Convert to GCI"));
- for (int slot = SLOT_A; slot < SLOT_B + 1; slot++)
+ for (int slot = SLOT_A; slot <= SLOT_B; slot++)
{
m_CopyFrom[slot] = new wxButton(this, ID_COPYFROM_A + slot,
wxString::Format(_("%1$sCopy%1$s"), ARROW[slot ? 0 : 1]));
@@ -256,7 +252,7 @@ void CMemcardManager::CreateGUIControls()
Fit();
Center();
- for (int i = SLOT_A; i < SLOT_B + 1; i++)
+ for (int i = SLOT_A; i <= SLOT_B; i++)
{
m_PrevPage[i]->Disable();
m_NextPage[i]->Disable();
@@ -274,7 +270,7 @@ void CMemcardManager::CreateGUIControls()
void CMemcardManager::OnClose(wxCloseEvent& WXUNUSED (event))
{
- Close();
+ EndModal(wxID_OK);
}
void CMemcardManager::OnPathChange(wxFileDirPickerEvent& event)
@@ -758,7 +754,7 @@ bool CMemcardManager::ReloadMemcard(const char *fileName, int card)
delete[] images;
// Automatic column width and then show the list
- for (int i = 0; i < NUMBER_OF_COLUMN; i++)
+ for (int i = COLUMN_BANNER; i <= COLUMN_FIRSTBLOCK; i++)
{
if (mcmSettings.column[i])
m_MemcardList[card]->SetColumnWidth(i, wxLIST_AUTOSIZE);
@@ -767,7 +763,7 @@ bool CMemcardManager::ReloadMemcard(const char *fileName, int card)
}
m_MemcardList[card]->Show();
- wxLabel.Printf(_("%d Free Blocks; %d Free Dir Entries"),
+ wxLabel.Printf(_("%u Free Blocks; %u Free Dir Entries"),
memoryCard[card]->GetFreeBlocks(), DIRLEN - nFiles);
t_Status[card]->SetLabel(wxLabel);
@@ -812,13 +808,15 @@ void CMemcardManager::CMemcardListCtrl::OnRightClick(wxMouseEvent& event)
popupMenu->AppendSeparator();
- popupMenu->AppendCheckItem(COLUMN_BANNER, _("Show save banner"));
+// popupMenu->AppendCheckItem(COLUMN_BANNER, _("Show save banner"));
popupMenu->AppendCheckItem(COLUMN_TITLE, _("Show save title"));
popupMenu->AppendCheckItem(COLUMN_COMMENT, _("Show save comment"));
popupMenu->AppendCheckItem(COLUMN_ICON, _("Show save icon"));
popupMenu->AppendCheckItem(COLUMN_BLOCKS, _("Show save blocks"));
+ popupMenu->AppendCheckItem(COLUMN_FIRSTBLOCK, _("Show first block"));
- for (int i = COLUMN_BANNER; i <= COLUMN_BLOCKS; i++)
+// for (int i = COLUMN_BANNER; i <= COLUMN_FIRSTBLOCK; i++)
+ for (int i = COLUMN_TITLE; i <= COLUMN_FIRSTBLOCK; i++)
{
popupMenu->FindItem(i)->Check(__mcmSettings.column[i]);
}
diff --git a/Source/Core/DolphinWX/Src/MemcardManager.h b/Source/Core/DolphinWX/Src/MemcardManager.h
index 8d18ed5116..cad9f0b8f6 100644
--- a/Source/Core/DolphinWX/Src/MemcardManager.h
+++ b/Source/Core/DolphinWX/Src/MemcardManager.h
@@ -137,22 +137,35 @@ class CMemcardManager : public wxDialog
struct _mcmSettings
{
- bool twoCardsLoaded,
- usePages,
- column[NUMBER_OF_COLUMN+1];
- }mcmSettings;
+ bool twoCardsLoaded;
+ bool usePages;
+ bool column[NUMBER_OF_COLUMN + 1];
+ } mcmSettings;
class CMemcardListCtrl : public wxListCtrl
{
+//BEGIN_EVENT_TABLE(CMemcardManager::CMemcardListCtrl, wxListCtrl)
+// EVT_RIGHT_DOWN(CMemcardManager::CMemcardListCtrl::OnRightClick)
+//END_EVENT_TABLE()
public:
- CMemcardListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint& pos, const wxSize& size, long style, _mcmSettings& _mcmSetngs)
- : wxListCtrl(parent, id, pos, size, style), __mcmSettings(_mcmSetngs){;}
- ~CMemcardListCtrl(){;}
+ CMemcardListCtrl(wxWindow* parent, const wxWindowID id,
+ const wxPoint& pos, const wxSize& size,
+ long style, _mcmSettings& _mcmSetngs)
+ : wxListCtrl(parent, id, pos, size, style)
+ , __mcmSettings(_mcmSetngs)
+ {
+ Connect(wxEVT_RIGHT_DOWN, wxMouseEventHandler(
+ CMemcardListCtrl::OnRightClick));
+ }
+ ~CMemcardListCtrl()
+ {
+ Disconnect(wxEVT_RIGHT_DOWN, wxMouseEventHandler(
+ CMemcardListCtrl::OnRightClick));
+ }
_mcmSettings & __mcmSettings;
bool prevPage,
nextPage;
private:
- DECLARE_EVENT_TABLE()
void OnRightClick(wxMouseEvent& event);
};
diff --git a/Source/Core/VideoCommon/Src/LightingShaderGen.cpp b/Source/Core/VideoCommon/Src/LightingShaderGen.cpp
index e30ab97f6a..6824fbd2fc 100644
--- a/Source/Core/VideoCommon/Src/LightingShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/LightingShaderGen.cpp
@@ -1,200 +1,200 @@
-// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "LightingShaderGen.h"
-#include "NativeVertexFormat.h"
-#include "XFMemory.h"
-
-#define WRITE p+=sprintf
-
-// coloralpha - 1 if color, 2 if alpha
-char *GenerateLightShader(char *p, int index, const LitChannel& chan, const char* lightsName, int coloralpha)
-{
- const char* swizzle = "xyzw";
- if (coloralpha == 1 ) swizzle = "xyz";
- else if (coloralpha == 2 ) swizzle = "w";
-
- if (!(chan.attnfunc & 1)) {
- // atten disabled
- switch (chan.diffusefunc) {
- case LIGHTDIF_NONE:
- WRITE(p, "lacc.%s += %s.lights[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
- break;
- case LIGHTDIF_SIGN:
- case LIGHTDIF_CLAMP:
- WRITE(p, "ldir = normalize(%s.lights[%d].pos.xyz - pos.xyz);\n", lightsName, index);
- WRITE(p, "lacc.%s += %sdot(ldir, _norm0)) * %s.lights[%d].col.%s;\n",
- swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", lightsName, index, swizzle);
- break;
- default: _assert_(0);
- }
- }
- else { // spec and spot
-
- if (chan.attnfunc == 3)
- { // spot
- WRITE(p, "ldir = %s.lights[%d].pos.xyz - pos.xyz;\n", lightsName, index);
- WRITE(p, "dist2 = dot(ldir, ldir);\n"
- "dist = sqrt(dist2);\n"
- "ldir = ldir / dist;\n"
- "attn = max(0.0f, dot(ldir, %s.lights[%d].dir.xyz));\n", lightsName, index);
- WRITE(p, "attn = max(0.0f, dot(%s.lights[%d].cosatt.xyz, float3(1.0f, attn, attn*attn))) / dot(%s.lights[%d].distatt.xyz, float3(1.0f,dist,dist2));\n", lightsName, index, lightsName, index);
- }
- else if (chan.attnfunc == 1)
- { // specular
- WRITE(p, "ldir = normalize(%s.lights[%d].pos.xyz);\n", lightsName, index);
- WRITE(p, "attn = (dot(_norm0,ldir) >= 0.0f) ? max(0.0f, dot(_norm0, %s.lights[%d].dir.xyz)) : 0.0f;\n", lightsName, index);
- WRITE(p, "attn = max(0.0f, dot(%s.lights[%d].cosatt.xyz, float3(1,attn,attn*attn))) / dot(%s.lights[%d].distatt.xyz, float3(1,attn,attn*attn));\n", lightsName, index, lightsName, index);
- }
-
- switch (chan.diffusefunc)
- {
- case LIGHTDIF_NONE:
- WRITE(p, "lacc.%s += attn * %s.lights[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
- break;
- case LIGHTDIF_SIGN:
- case LIGHTDIF_CLAMP:
- WRITE(p, "lacc.%s += attn * %sdot(ldir, _norm0)) * %s.lights[%d].col.%s;\n",
- swizzle,
- chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(",
- lightsName,
- index,
- swizzle);
- break;
- default: _assert_(0);
- }
- }
- WRITE(p, "\n");
- return p;
-}
-
-// vertex shader
-// lights/colors
-// materials name is I_MATERIALS in vs and I_PMATERIALS in ps
-// inColorName is color in vs and colors_ in ps
-// dest is o.colors_ in vs and colors_ in ps
-char *GenerateLightingShader(char *p, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest)
-{
- for (unsigned int j = 0; j < xfregs.numChan.numColorChans; j++)
- {
- const LitChannel& color = xfregs.color[j];
- const LitChannel& alpha = xfregs.alpha[j];
-
- WRITE(p, "{\n");
-
- if (color.matsource) {// from vertex
- if (components & (VB_HAS_COL0 << j))
- WRITE(p, "mat = %s%d;\n", inColorName, j);
- else if (components & VB_HAS_COL0)
- WRITE(p, "mat = %s0;\n", inColorName);
- else
- WRITE(p, "mat = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
- }
- else // from color
- WRITE(p, "mat = %s.C%d;\n", materialsName, j+2);
-
- if (color.enablelighting) {
- if (color.ambsource) { // from vertex
- if (components & (VB_HAS_COL0<<j) )
- WRITE(p, "lacc = %s%d;\n", inColorName, j);
- else if (components & VB_HAS_COL0 )
- WRITE(p, "lacc = %s0;\n", inColorName);
- else
- WRITE(p, "lacc = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
- }
- else // from color
- WRITE(p, "lacc = %s.C%d;\n", materialsName, j);
- }
- else
- {
- WRITE(p, "lacc = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
- }
-
- // check if alpha is different
- if (alpha.matsource != color.matsource) {
- if (alpha.matsource) {// from vertex
- if (components & (VB_HAS_COL0<<j))
- WRITE(p, "mat.w = %s%d.w;\n", inColorName, j);
- else if (components & VB_HAS_COL0)
- WRITE(p, "mat.w = %s0.w;\n", inColorName);
- else WRITE(p, "mat.w = 1.0f;\n");
- }
- else // from color
- WRITE(p, "mat.w = %s.C%d.w;\n", materialsName, j+2);
- }
-
- if (alpha.enablelighting)
- {
- if (alpha.ambsource) {// from vertex
- if (components & (VB_HAS_COL0<<j) )
- WRITE(p, "lacc.w = %s%d.w;\n", inColorName, j);
- else if (components & VB_HAS_COL0 )
- WRITE(p, "lacc.w = %s0.w;\n", inColorName);
- else
- WRITE(p, "lacc.w = 0.0f;\n");
- }
- else // from color
- WRITE(p, "lacc.w = %s.C%d.w;\n", materialsName, j);
- }
- else
- {
- WRITE(p, "lacc.w = 1.0f;\n");
- }
-
- if(color.enablelighting && alpha.enablelighting)
- {
- // both have lighting, test if they use the same lights
- int mask = 0;
- if(color.lightparams == alpha.lightparams)
- {
- mask = color.GetFullLightMask() & alpha.GetFullLightMask();
- if(mask)
- {
- for (int i = 0; i < 8; ++i)
- {
- if (mask & (1<<i))
- p = GenerateLightShader(p, i, color, lightsName, 3);
- }
- }
- }
-
- // no shared lights
- for (int i = 0; i < 8; ++i)
- {
- if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)))
- p = GenerateLightShader(p, i, color, lightsName, 1);
- if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)))
- p = GenerateLightShader(p, i, alpha, lightsName, 2);
- }
- }
- else if (color.enablelighting || alpha.enablelighting)
- {
- // lights are disabled on one channel so process only the active ones
- const LitChannel& workingchannel = color.enablelighting ? color : alpha;
- int coloralpha = color.enablelighting ? 1 : 2;
- for (int i = 0; i < 8; ++i)
- {
- if (workingchannel.GetFullLightMask() & (1<<i))
- p = GenerateLightShader(p, i, workingchannel, lightsName, coloralpha);
- }
- }
- WRITE(p, "%s%d = mat * saturate(lacc);\n", dest, j);
- WRITE(p, "}\n");
- }
-
- return p;
-}
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "LightingShaderGen.h"
+#include "NativeVertexFormat.h"
+#include "XFMemory.h"
+
+#define WRITE p+=sprintf
+
+// coloralpha - 1 if color, 2 if alpha
+char *GenerateLightShader(char *p, int index, const LitChannel& chan, const char* lightsName, int coloralpha)
+{
+ const char* swizzle = "xyzw";
+ if (coloralpha == 1 ) swizzle = "xyz";
+ else if (coloralpha == 2 ) swizzle = "w";
+
+ if (!(chan.attnfunc & 1)) {
+ // atten disabled
+ switch (chan.diffusefunc) {
+ case LIGHTDIF_NONE:
+ WRITE(p, "lacc.%s += %s.lights[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
+ break;
+ case LIGHTDIF_SIGN:
+ case LIGHTDIF_CLAMP:
+ WRITE(p, "ldir = normalize(%s.lights[%d].pos.xyz - pos.xyz);\n", lightsName, index);
+ WRITE(p, "lacc.%s += %sdot(ldir, _norm0)) * %s.lights[%d].col.%s;\n",
+ swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", lightsName, index, swizzle);
+ break;
+ default: _assert_(0);
+ }
+ }
+ else { // spec and spot
+
+ if (chan.attnfunc == 3)
+ { // spot
+ WRITE(p, "ldir = %s.lights[%d].pos.xyz - pos.xyz;\n", lightsName, index);
+ WRITE(p, "dist2 = dot(ldir, ldir);\n"
+ "dist = sqrt(dist2);\n"
+ "ldir = ldir / dist;\n"
+ "attn = max(0.0f, dot(ldir, %s.lights[%d].dir.xyz));\n", lightsName, index);
+ WRITE(p, "attn = max(0.0f, dot(%s.lights[%d].cosatt.xyz, float3(1.0f, attn, attn*attn))) / dot(%s.lights[%d].distatt.xyz, float3(1.0f,dist,dist2));\n", lightsName, index, lightsName, index);
+ }
+ else if (chan.attnfunc == 1)
+ { // specular
+ WRITE(p, "ldir = normalize(%s.lights[%d].pos.xyz);\n", lightsName, index);
+ WRITE(p, "attn = (dot(_norm0,ldir) >= 0.0f) ? max(0.0f, dot(_norm0, %s.lights[%d].dir.xyz)) : 0.0f;\n", lightsName, index);
+ WRITE(p, "attn = max(0.0f, dot(%s.lights[%d].cosatt.xyz, float3(1,attn,attn*attn))) / dot(%s.lights[%d].distatt.xyz, float3(1,attn,attn*attn));\n", lightsName, index, lightsName, index);
+ }
+
+ switch (chan.diffusefunc)
+ {
+ case LIGHTDIF_NONE:
+ WRITE(p, "lacc.%s += attn * %s.lights[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
+ break;
+ case LIGHTDIF_SIGN:
+ case LIGHTDIF_CLAMP:
+ WRITE(p, "lacc.%s += attn * %sdot(ldir, _norm0)) * %s.lights[%d].col.%s;\n",
+ swizzle,
+ chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(",
+ lightsName,
+ index,
+ swizzle);
+ break;
+ default: _assert_(0);
+ }
+ }
+ WRITE(p, "\n");
+ return p;
+}
+
+// vertex shader
+// lights/colors
+// materials name is I_MATERIALS in vs and I_PMATERIALS in ps
+// inColorName is color in vs and colors_ in ps
+// dest is o.colors_ in vs and colors_ in ps
+char *GenerateLightingShader(char *p, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest)
+{
+ for (unsigned int j = 0; j < xfregs.numChan.numColorChans; j++)
+ {
+ const LitChannel& color = xfregs.color[j];
+ const LitChannel& alpha = xfregs.alpha[j];
+
+ WRITE(p, "{\n");
+
+ if (color.matsource) {// from vertex
+ if (components & (VB_HAS_COL0 << j))
+ WRITE(p, "mat = %s%d;\n", inColorName, j);
+ else if (components & VB_HAS_COL0)
+ WRITE(p, "mat = %s0;\n", inColorName);
+ else
+ WRITE(p, "mat = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
+ }
+ else // from color
+ WRITE(p, "mat = %s.C%d;\n", materialsName, j+2);
+
+ if (color.enablelighting) {
+ if (color.ambsource) { // from vertex
+ if (components & (VB_HAS_COL0<<j) )
+ WRITE(p, "lacc = %s%d;\n", inColorName, j);
+ else if (components & VB_HAS_COL0 )
+ WRITE(p, "lacc = %s0;\n", inColorName);
+ else
+ WRITE(p, "lacc = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
+ }
+ else // from color
+ WRITE(p, "lacc = %s.C%d;\n", materialsName, j);
+ }
+ else
+ {
+ WRITE(p, "lacc = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
+ }
+
+ // check if alpha is different
+ if (alpha.matsource != color.matsource) {
+ if (alpha.matsource) {// from vertex
+ if (components & (VB_HAS_COL0<<j))
+ WRITE(p, "mat.w = %s%d.w;\n", inColorName, j);
+ else if (components & VB_HAS_COL0)
+ WRITE(p, "mat.w = %s0.w;\n", inColorName);
+ else WRITE(p, "mat.w = 1.0f;\n");
+ }
+ else // from color
+ WRITE(p, "mat.w = %s.C%d.w;\n", materialsName, j+2);
+ }
+
+ if (alpha.enablelighting)
+ {
+ if (alpha.ambsource) {// from vertex
+ if (components & (VB_HAS_COL0<<j) )
+ WRITE(p, "lacc.w = %s%d.w;\n", inColorName, j);
+ else if (components & VB_HAS_COL0 )
+ WRITE(p, "lacc.w = %s0.w;\n", inColorName);
+ else
+ WRITE(p, "lacc.w = 0.0f;\n");
+ }
+ else // from color
+ WRITE(p, "lacc.w = %s.C%d.w;\n", materialsName, j);
+ }
+ else
+ {
+ WRITE(p, "lacc.w = 1.0f;\n");
+ }
+
+ if(color.enablelighting && alpha.enablelighting)
+ {
+ // both have lighting, test if they use the same lights
+ int mask = 0;
+ if(color.lightparams == alpha.lightparams)
+ {
+ mask = color.GetFullLightMask() & alpha.GetFullLightMask();
+ if(mask)
+ {
+ for (int i = 0; i < 8; ++i)
+ {
+ if (mask & (1<<i))
+ p = GenerateLightShader(p, i, color, lightsName, 3);
+ }
+ }
+ }
+
+ // no shared lights
+ for (int i = 0; i < 8; ++i)
+ {
+ if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)))
+ p = GenerateLightShader(p, i, color, lightsName, 1);
+ if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)))
+ p = GenerateLightShader(p, i, alpha, lightsName, 2);
+ }
+ }
+ else if (color.enablelighting || alpha.enablelighting)
+ {
+ // lights are disabled on one channel so process only the active ones
+ const LitChannel& workingchannel = color.enablelighting ? color : alpha;
+ int coloralpha = color.enablelighting ? 1 : 2;
+ for (int i = 0; i < 8; ++i)
+ {
+ if (workingchannel.GetFullLightMask() & (1<<i))
+ p = GenerateLightShader(p, i, workingchannel, lightsName, coloralpha);
+ }
+ }
+ WRITE(p, "%s%d = mat * saturate(lacc);\n", dest, j);
+ WRITE(p, "}\n");
+ }
+
+ return p;
+}
diff --git a/Source/Core/VideoCommon/Src/LightingShaderGen.h b/Source/Core/VideoCommon/Src/LightingShaderGen.h
index cc82ab751e..21da8ca01a 100644
--- a/Source/Core/VideoCommon/Src/LightingShaderGen.h
+++ b/Source/Core/VideoCommon/Src/LightingShaderGen.h
@@ -1,23 +1,23 @@
-// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#ifndef _LIGHTINGSHADERGEN_H_
-#define _LIGHTINGSHADERGEN_H_
-
-char *GenerateLightingShader(char *p, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest);
-
-#endif // _LIGHTINGSHADERGEN_H_
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#ifndef _LIGHTINGSHADERGEN_H_
+#define _LIGHTINGSHADERGEN_H_
+
+char *GenerateLightingShader(char *p, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest);
+
+#endif // _LIGHTINGSHADERGEN_H_
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp b/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp
index 35a440e788..6475153224 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp
@@ -338,6 +338,8 @@ bool OpenGL_Create(int _iwidth, int _iheight)
GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
#elif defined(__APPLE__)
+ NSRect size;
+ NSUInteger style = NSMiniaturizableWindowMask;
NSOpenGLPixelFormatAttribute attr[2] = { NSOpenGLPFADoubleBuffer, 0 };
NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc]
initWithAttributes: attr];
@@ -354,15 +356,29 @@ bool OpenGL_Create(int _iwidth, int _iheight)
return NULL;
}
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen) {
+ size = [[NSScreen mainScreen] frame];
+ style |= NSBorderlessWindowMask;
+ } else {
+ size = NSMakeRect(_tx, _ty, _twidth, _theight);
+ style |= NSResizableWindowMask | NSTitledWindowMask;
+ }
+
(void)VideoWindowHandle;
- CGDisplayCapture(CGMainDisplayID());
- GLWin.cocoaWin = [[NSWindow alloc]
- initWithContentRect: [[NSScreen mainScreen] frame]
- styleMask: NSBorderlessWindowMask
- backing: NSBackingStoreBuffered defer: NO];
- [GLWin.cocoaWin makeKeyAndOrderFront: nil];
- [GLWin.cocoaWin setLevel: CGShieldingWindowLevel()];
+ GLWin.cocoaWin = [[NSWindow alloc] initWithContentRect: size
+ styleMask: style backing: NSBackingStoreBuffered defer: NO];
+ if (GLWin.cocoaWin == nil) {
+ ERROR_LOG(VIDEO, "failed to create window");
+ return NULL;
+ }
+
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen) {
+ CGDisplayCapture(CGMainDisplayID());
+ [GLWin.cocoaWin setLevel: CGShieldingWindowLevel()];
+ }
+
[GLWin.cocoaCtx setView: [GLWin.cocoaWin contentView]];
+ [GLWin.cocoaWin makeKeyAndOrderFront: nil];
#elif defined(_WIN32)
VideoWindowHandle() = (void*)EmuWindow::Create((HWND)VideoWindowHandle(), GetModuleHandle(0), _T("Please wait..."));
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
index 60012f4222..c67ee53837 100644
--- a/Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
+++ b/Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
@@ -133,7 +133,7 @@ inline s16 Clamp1024(s16 in)
return in>1023?1023:(in<-1024?-1024:in);
}
-inline void Tev::SetRasColor(int colorChan, int swaptable)
+void Tev::SetRasColor(int colorChan, int swaptable)
{
switch(colorChan)
{
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp
index dd804aac5a..c95365eddd 100644
--- a/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp
+++ b/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp
@@ -116,7 +116,7 @@ void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst
}
}
-inline void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bool specialCase, const InputVertexData *srcVertex, OutputVertexData *dstVertex)
+void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bool specialCase, const InputVertexData *srcVertex, OutputVertexData *dstVertex)
{
const Vec3 *src;
switch (texinfo.sourcerow)