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authoromegadox <omegadox@gmail.com>2009-04-05 10:49:19 +0000
committeromegadox <omegadox@gmail.com>2009-04-05 10:49:19 +0000
commit1578e3e195bef30dc0bbf02aed39827ecd0d0e9c (patch)
treea46ddcb5fd5e7017f595bbf4d3c5b7bb7ec5e08a /Source
parent07c1b7d7840d739963a8f074081605cb8eb7d7f6 (diff)
Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManager. TODO: Have DX use BPFunctions. Note: Compiling DX plugin will not work atm.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2870 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/VideoCommon/Src/BPFunctions.h60
-rw-r--r--Source/Core/VideoCommon/Src/BPMemory.cpp11
-rw-r--r--Source/Core/VideoCommon/Src/BPMemory.h85
-rw-r--r--Source/Core/VideoCommon/Src/BPStructs.cpp486
-rw-r--r--Source/Core/VideoCommon/Src/BPStructs.h (renamed from Source/Plugins/Plugin_VideoOGL/Src/BPStructs.h)54
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderManager.cpp25
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderManager.h10
-rw-r--r--Source/Core/VideoCommon/Src/SConscript1
-rw-r--r--Source/Core/VideoCommon/VideoCommon.vcproj14
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcproj4
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp99
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp1
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj6
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp255
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/BPStructs.cpp.backup.txt (renamed from Source/Plugins/Plugin_VideoOGL/Src/BPStructs.cpp)1328
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/SConscript1
16 files changed, 1652 insertions, 788 deletions
diff --git a/Source/Core/VideoCommon/Src/BPFunctions.h b/Source/Core/VideoCommon/Src/BPFunctions.h
new file mode 100644
index 0000000000..e7442f5c7f
--- /dev/null
+++ b/Source/Core/VideoCommon/Src/BPFunctions.h
@@ -0,0 +1,60 @@
+// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+
+// ------------------------------------------
+// The plugins has to define these functions
+// ------------------------------------------
+
+#ifndef _BPFUNCTIONS_H_
+#define _BPFUNCTIONS_H_
+
+#include "BPMemory.h"
+#include "VideoCommon.h"
+
+namespace BPFunctions
+{
+
+enum
+{
+ CONFIG_ISWII = 0,
+ CONFIG_DISABLEFOG,
+ CONFIG_SHOWEFBREGIONS
+};
+
+void FlushPipeline();
+void SetGenerationMode();
+void SetScissor(const BreakPoint &bp);
+void SetLineWidth();
+void SetDepthMode();
+void SetBlendMode();
+void SetDitherMode();
+void SetLogicOpMode();
+void SetColorMask();
+float GetRendererTargetScaleX();
+float GetRendererTargetScaleY();
+void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const bool &scaleByHalf);
+void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight);
+void ClearScreen(const TRectangle &multirc);
+void RestoreRenderState();
+void SetScissorRectangle();
+u8 *GetPointer(const u32 &address);
+bool GetConfig(const int &type);
+
+};
+
+#endif // _BPFUNCTIONS_H_ \ No newline at end of file
diff --git a/Source/Core/VideoCommon/Src/BPMemory.cpp b/Source/Core/VideoCommon/Src/BPMemory.cpp
index 3444f2fa74..a055fbcaeb 100644
--- a/Source/Core/VideoCommon/Src/BPMemory.cpp
+++ b/Source/Core/VideoCommon/Src/BPMemory.cpp
@@ -24,7 +24,7 @@
BPMemory bpmem;
// The plugin must implement this.
-void BPWritten(int addr, int changes, int newval);
+void BPWritten(const BreakPoint& bp);
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
void LoadBPReg(u32 value0)
@@ -34,10 +34,14 @@ void LoadBPReg(u32 value0)
int oldval = ((u32*)&bpmem)[opcode];
int newval = (oldval & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
int changes = (oldval ^ newval) & 0xFFFFFF;
+
+ BreakPoint bp = {opcode, changes, newval};
+
//reset the mask register
if (opcode != 0xFE)
bpmem.bpMask = 0xFFFFFF;
- BPWritten(opcode, changes, newval);
+
+ BPWritten(bp);
}
// Called when loading a saved state.
@@ -57,7 +61,8 @@ void BPReload()
// Cases in which we DON'T want to reload the BP
continue;
default:
- BPWritten(i, 0xFFFFFF, ((u32*)&bpmem)[i]);
+ BreakPoint bp = {i, 0xFFFFFF, ((u32*)&bpmem)[i]};
+ BPWritten(bp);
}
}
}
diff --git a/Source/Core/VideoCommon/Src/BPMemory.h b/Source/Core/VideoCommon/Src/BPMemory.h
index 441a427590..43e7ce114c 100644
--- a/Source/Core/VideoCommon/Src/BPMemory.h
+++ b/Source/Core/VideoCommon/Src/BPMemory.h
@@ -23,39 +23,81 @@
#pragma pack(4)
#define BPMEM_GENMODE 0x00
-#define BPMEM_IND_MTX 0x06
-#define BPMEM_RAS1_SS0 0x25 // ind tex coord scale 0
-#define BPMEM_RAS1_SS1 0x26 // ind tex coord scale 1
+#define BPMEM_DISPLAYCOPYFILER 0x01 // 0x01 + 4
+#define BPMEM_IND_MTXA 0x06 // 0x06 + (3 * 3)
+#define BPMEM_IND_MTXB 0x07 // 0x07 + (3 * 3)
+#define BPMEM_IND_MTXC 0x08 // 0x08 + (3 * 3)
+#define BPMEM_IND_IMASK 0x0F
+#define BPMEM_IND_CMD 0x10 // 0x10 + 16
+#define BPMEM_SCISSORTL 0x20
+#define BPMEM_SCISSORBR 0x21
+#define BPMEM_LINEPTWIDTH 0x22
+#define BPMEM_SU_COUNTER 0x23
+#define BPMEM_RAS_COUNTER 0x24
+#define BPMEM_RAS1_SS0 0x25
+#define BPMEM_RAS1_SS1 0x26
+#define BPMEM_IREF 0x27
+#define BPMEM_TREF 0x28 // 0x28 + 8
+#define BPMEM_SU_SSIZE 0x30 // 0x30 + (2 * 8)
+#define BPMEM_SU_TSIZE 0x31 // 0x31 + (2 * 8)
#define BPMEM_ZMODE 0x40
#define BPMEM_BLENDMODE 0x41
#define BPMEM_CONSTANTALPHA 0x42
#define BPMEM_PE_CONTROL 0x43
+#define BPMEM_FIELDMASK 0x44
#define BPMEM_SETDRAWDONE 0x45
+#define BPMEM_CLOCK0 0x46
+#define BPMEM_PE_TOKEN_ID 0x47
+#define BPMEM_PE_TOKEN_INT_ID 0x48
+#define BPMEM_EFB_TL 0x49
+#define BPMEM_EFB_BR 0x4A
+#define BPMEM_EFB_ADDR 0x4B
+#define BPMEM_MIPMAP_STRIDE 0x4D
+#define BPMEM_COPYYSCALE 0x4E
+#define BPMEM_CLEAR_AR 0x4F
+#define BPMEM_CLEAR_GB 0x50
+#define BPMEM_CLEAR_Z 0x51
#define BPMEM_TRIGGER_EFB_COPY 0x52
-#define BPMEM_ALPHACOMPARE 0xF3
-#define BPMEM_LINEPTWIDTH 0x22
-#define BPMEM_LOADTLUT 0x65
-#define BPMEM_SETGPMETRIC 0x67
-#define BPMEM_TEXINVALIDATE 0x66
-#define BPMEM_SCISSORTL 0x20
-#define BPMEM_SCISSORBR 0x21
+#define BPMEM_COPYFILTER0 0x53
+#define BPMEM_COPYFILTER1 0x54
+#define BPMEM_CLEARBBOX1 0x55
+#define BPMEM_CLEARBBOX2 0x56
#define BPMEM_SCISSOROFFSET 0x59
-#define BPMEM_CLEARBBOX1 0x55 // let's hope not many games use bboxes..
-#define BPMEM_CLEARBBOX2 0x56 // TODO(ector): add something that watches bboxes
-#define BPMEM_TEXMODE0_1 0x80
-#define BPMEM_TEXMODE0_2 0xA0
+#define BPMEM_LOADTLUT0 0x64
+#define BPMEM_LOADTLUT1 0x65
+#define BPMEM_TEXINVALIDATE 0x66
+#define BPMEM_SETGPMETRIC 0x67
+#define BPMEM_FIELDMODE 0x68
+#define BPMEM_CLOCK1 0x69
+#define BPMEM_TX_SETMODE0 0x80 // 0x80 + 4
+#define BPMEM_TX_SETMODE1 0x84 // 0x84 + 4
+#define BPMEM_TX_SETIMAGE0 0x88 // 0x88 + 4
+#define BPMEM_TX_SETIMAGE1 0x8C // 0x8C + 4
+#define BPMEM_TX_SETIMAGE2 0x90 // 0x90 + 4
+#define BPMEM_TX_SETIMAGE3 0x94 // 0x94 + 4
+#define BPMEM_TX_LOADTLUT_0 0x98 // 0x98 + 4, This smells wrong, I think it should be SET
+#define BPMEM_TX_SETMODE0_4 0xA0 // 0xA0 + 4
+#define BPMEM_TX_SETMODE1_4 0xA4 // 0xA4 + 4
+#define BPMEM_TX_SETIMAGE0_4 0xA8 // 0xA8 + 4
+#define BPMEM_TX_SETIMAGE1_4 0xAC // 0xA4 + 4
+#define BPMEM_TX_SETIMAGE2_4 0xB0 // 0xB0 + 4
+#define BPMEM_TX_SETIMAGE3_4 0xB4 // 0xB4 + 4
+#define BPMEM_TX_SETLUT_4 0xB8 // 0xB8 + 4
+#define BPMEM_TEV_COLOR_ENV 0xC0 // 0xC0 + (2 * 16)
+#define BPMEM_TEV_ALPHA_ENV 0xC1 // 0xC1 + (2 * 16)
+#define BPMEM_TEV_REGISTER_L 0xE0 // 0xE0 + (2 * 4)
+#define BPMEM_TEV_REGISTER_H 0xE1 // 0xE1 + (2 * 4)
#define BPMEM_FOGRANGE 0xE8
#define BPMEM_FOGPARAM0 0xEE
#define BPMEM_FOGBMAGNITUDE 0xEF
#define BPMEM_FOGBEXPONENT 0xF0
#define BPMEM_FOGPARAM3 0xF1
#define BPMEM_FOGCOLOR 0xF2
+#define BPMEM_ALPHACOMPARE 0xF3
#define BPMEM_ZTEX1 0xF4
#define BPMEM_ZTEX2 0xF5
-#define BPMEM_DRAWDONE 0x45
-
-#define BPMEM_PE_TOKEN_ID 0x47
-#define BPMEM_PE_TOKEN_INT_ID 0x48
+#define BPMEM_TEV_KSEL 0xF6 // 0xF6 + 8
+#define BPMEM_BP_MASK 0xFE
//////////////////////////////////////////////////////////////////////////
// Tev/combiner things
@@ -779,6 +821,13 @@ union UPE_Copy
// All of BP memory
//////////////////////////////////////////////////////////////////////////
+struct BreakPoint
+{
+ int address;
+ int changes;
+ int newvalue;
+};
+
struct BPMemory
{
GenMode genMode;
diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp
new file mode 100644
index 0000000000..d33519104a
--- /dev/null
+++ b/Source/Core/VideoCommon/Src/BPStructs.cpp
@@ -0,0 +1,486 @@
+// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "Profiler.h"
+#include "Statistics.h"
+#include "VideoCommon.h"
+#include "PixelShaderManager.h"
+#include "BPFunctions.h"
+#include "BPStructs.h"
+#include "TextureDecoder.h"
+#include "OpcodeDecoding.h"
+#include "VertexLoader.h"
+#include "VertexShaderManager.h"
+
+using namespace BPFunctions;
+
+void BPInit()
+{
+ memset(&bpmem, 0, sizeof(bpmem));
+ bpmem.bpMask = 0xFFFFFF;
+}
+
+// ----------------------------------------------------------------------------------------------------------
+// Write to the BreakPoint Memory
+/* ------------------
+ Called:
+ At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
+ TODO:
+ Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
+ getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
+ just stuff geometry in them and don't put state changes there. */
+// ----------------------------------------------------------------------------------------------------------
+void BPWritten(const BreakPoint& bp)
+{
+ // If nothing changed, return
+ //if ((bp.changes == 0 ? false : true))
+ // return;
+
+ // Flush the pipeline then update the BreakPoint Memory
+ FlushPipeline();
+ ((u32*)&bpmem)[bp.address] = bp.newvalue;
+
+ switch (bp.address)
+ {
+ // -----------------------------------------------------
+ // BPs that calls other code besides updating the memory
+ // -----------------------------------------------------
+ case BPMEM_GENMODE:
+ PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
+ bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
+ bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
+ bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
+ SetGenerationMode();
+ break;
+ case BPMEM_IND_MTXA:
+ case BPMEM_IND_MTXB:
+ case BPMEM_IND_MTXC:
+ case BPMEM_IND_MTXA+3:
+ case BPMEM_IND_MTXB+3:
+ case BPMEM_IND_MTXC+3:
+ case BPMEM_IND_MTXA+6:
+ case BPMEM_IND_MTXB+6:
+ case BPMEM_IND_MTXC+6:
+ PixelShaderManager::SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
+ break;
+ case BPMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
+ case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
+ PixelShaderManager::SetIndTexScaleChanged();
+ break;
+ case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
+ case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
+ SetScissor(bp);
+ break;
+ case BPMEM_LINEPTWIDTH:
+ SetLineWidth();
+ break;
+ case BPMEM_ZMODE:
+ PRIM_LOG("zmode: test=%d, func=%d, upd=%d", bpmem.zmode.testenable, bpmem.zmode.func,
+ bpmem.zmode.updateenable);
+ SetDepthMode();
+ break;
+ case BPMEM_BLENDMODE:
+ if (bp.changes & 0xFFFF)
+ {
+ PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
+ bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
+ bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
+ // Set LogicOp Blending Mode
+ if (bp.changes & 2)
+ {
+ SETSTAT(stats.logicOpMode, bpmem.blendmode.logicopenable != 0 ? bpmem.blendmode.logicmode : stats.logicOpMode);
+ SetLogicOpMode();
+ }
+ // Set Dithering Mode
+ if (bp.changes & 4)
+ {
+ SETSTAT(stats.dither, bpmem.blendmode.dither);
+ SetDitherMode();
+ }
+ // Set Blending Mode
+ if (bp.changes & 0xFE1)
+ {
+ SETSTAT(stats.srcFactor, bpmem.blendmode.srcfactor);
+ SETSTAT(stats.dstFactor, bpmem.blendmode.dstfactor);
+ SetBlendMode();
+ }
+ // Set Color Mask
+ if (bp.changes & 0x18)
+ {
+ SETSTAT(stats.alphaUpdate, bpmem.blendmode.alphaupdate);
+ SETSTAT(stats.colorUpdate, bpmem.blendmode.colorupdate);
+ SetColorMask();
+ }
+ }
+ break;
+ case BPMEM_CONSTANTALPHA:
+ PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
+ SETSTAT(stats.dstAlphaEnable, bpmem.dstalpha.enable);
+ SETSTAT_UINT(stats.dstAlpha, bpmem.dstalpha.alpha);
+ PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
+ break;
+ case BPMEM_SETDRAWDONE:
+ switch (bp.newvalue & 0xFF)
+ {
+ case 0x02:
+ g_VideoInitialize.pSetPEFinish(); // may generate interrupt
+ DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
+ break;
+
+ default:
+ DEBUG_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bp.newvalue & 0xFFFF));
+ break;
+ }
+ break;
+ case BPMEM_PE_TOKEN_ID:
+ g_VideoInitialize.pSetPEToken(static_cast<u16>(bp.newvalue & 0xFFFF), FALSE);
+ DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
+ break;
+ case BPMEM_PE_TOKEN_INT_ID:
+ g_VideoInitialize.pSetPEToken(static_cast<u16>(bp.newvalue & 0xFFFF), TRUE);
+ DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
+ break;
+ // ------------------------
+ // EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
+ // It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
+ case BPMEM_TRIGGER_EFB_COPY:
+ {
+ DVSTARTSUBPROFILE("LoadBPReg:swap");
+ // The bottom right is within the rectangle
+ // The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
+ TRectangle rc = {
+ (int)(bpmem.copyTexSrcXY.x),
+ (int)(bpmem.copyTexSrcXY.y),
+ (int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)),
+ (int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1))
+ };
+
+ float MValueX = GetRendererTargetScaleX();
+ float MValueY = GetRendererTargetScaleY();
+ // Need another rc here to get it to scale.
+ // Here the bottom right is the out of the rectangle.
+ TRectangle multirc = {
+ (int)(bpmem.copyTexSrcXY.x * MValueX),
+ (int)(bpmem.copyTexSrcXY.y * MValueY),
+ (int)((bpmem.copyTexSrcXY.x * MValueX + (bpmem.copyTexSrcWH.x + 1) * MValueX)),
+ (int)((bpmem.copyTexSrcXY.y * MValueY + (bpmem.copyTexSrcWH.y + 1) * MValueY))
+ };
+ UPE_Copy PE_copy;
+ PE_copy.Hex = bpmem.triggerEFBCopy;
+ // ----------------------------------------------------------
+ // Check to where we should copy the image data from the EFB.
+ // ----------------------------------------------------------
+ if (PE_copy.copy_to_xfb == 0)
+ {
+ if (GetConfig(CONFIG_SHOWEFBREGIONS))
+ stats.efb_regions.push_back(rc);
+ u32 address = bpmem.copyTexDest << 5;
+ bool fromZBuffer = (bpmem.zcontrol.pixel_format == PIXELFMT_Z24);
+ bool isIntensity = (PE_copy.intensity_fmt > 0);
+ u32 copyFormat = ((PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8));
+ bool scaleByHalf = (PE_copy.half_scale > 0);
+ CopyEFB(rc, address, fromZBuffer, isIntensity, copyFormat, scaleByHalf);
+ }
+ else
+ {
+ // the number of lines copied is determined by the y scale * source efb height
+ float yScale = bpmem.dispcopyyscale / 256.0f;
+ float xfbLines = bpmem.copyTexSrcWH.y + 1.0f * yScale;
+ u8* pXFB = Memory_GetPtr(bpmem.copyTexDest << 5);
+ u32 dstWidth = (bpmem.copyMipMapStrideChannels << 4);
+ u32 dstHeight = (u32)xfbLines;
+ RenderToXFB(multirc, yScale, xfbLines, pXFB, dstWidth, dstHeight);
+ }
+
+ // ----------------------------------------------------------------------------------
+ // Clear the picture after it's done and submitted, to prepare for the next picture
+ // ----------------------------------------------------------------------------------
+ if (PE_copy.clear)
+ ClearScreen(multirc);
+
+ RestoreRenderState();
+
+ break;
+ }
+ case BPMEM_SCISSOROFFSET:
+ SetScissorRectangle();
+ break;
+ case BPMEM_LOADTLUT0:
+ case BPMEM_LOADTLUT1:
+ {
+ DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
+
+ u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
+ u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
+
+ u8 *ptr = 0;
+
+ // TODO - figure out a cleaner way.
+ if (GetConfig(CONFIG_ISWII))
+ ptr = GetPointer(bpmem.tlutXferSrc << 5);
+ else
+ ptr = GetPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
+
+ if (ptr)
+ memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
+ else
+ PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
+
+ // TODO(ector) : kill all textures that use this palette
+ // Not sure if it's a good idea, though. For now, we hash texture palettes
+ }
+ break;
+ case BPMEM_FOGRANGE:
+ case BPMEM_FOGPARAM0:
+ case BPMEM_FOGBMAGNITUDE:
+ case BPMEM_FOGBEXPONENT:
+ case BPMEM_FOGPARAM3:
+ if(!GetConfig(CONFIG_DISABLEFOG))
+ PixelShaderManager::SetFogParamChanged();
+ break;
+ case BPMEM_FOGCOLOR:
+ PixelShaderManager::SetFogColorChanged();
+ break;
+ case BPMEM_ALPHACOMPARE:
+ PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", bpmem.alphaFunc.ref0,
+ bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
+ PixelShaderManager::SetAlpha(bpmem.alphaFunc);
+ break;
+ case BPMEM_ZTEX1: // BIAS
+ PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
+ PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
+ break;
+ case BPMEM_ZTEX2:
+ if (bp.changes & 3)
+ PixelShaderManager::SetZTextureTypeChanged();
+ #if defined(_DEBUG) || defined(DEBUGFAST)
+ const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
+ const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
+ PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
+ #endif
+ break;
+
+ // --------------------------------------
+ // BPs that only flush and update memory
+ // --------------------------------------
+ case BPMEM_DISPLAYCOPYFILER:
+ case BPMEM_DISPLAYCOPYFILER+1:
+ case BPMEM_DISPLAYCOPYFILER+2:
+ case BPMEM_DISPLAYCOPYFILER+3:
+ case BPMEM_IND_IMASK:
+ case BPMEM_SU_COUNTER:
+ case BPMEM_RAS_COUNTER:
+ case BPMEM_IREF:
+ case BPMEM_PE_CONTROL:
+ case BPMEM_FIELDMASK:
+ case BPMEM_CLOCK0:
+ case BPMEM_EFB_TL: // EFB Source Rect. Top, Left
+ case BPMEM_EFB_BR: // EFB Source Rect. Bottom, Right (w, h - 1)
+ case BPMEM_EFB_ADDR: // EFB Target Address
+ case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
+ case BPMEM_COPYYSCALE: // Display Copy Y Scale
+ case BPMEM_CLEAR_AR: // Set Clear Alpha and Red Components
+ case BPMEM_CLEAR_GB: // Green and Blue
+ case BPMEM_CLEAR_Z: // Clear Z, 24-bit Z Value
+ case BPMEM_COPYFILTER0:
+ case BPMEM_COPYFILTER1:
+ case BPMEM_CLEARBBOX1: // let's hope not many games use bboxes..
+ case BPMEM_CLEARBBOX2: // TODO(ector): add something that watches bboxes
+ case BPMEM_TEXINVALIDATE:
+ case BPMEM_SETGPMETRIC: // Debugging info
+ case BPMEM_FIELDMODE:
+ case BPMEM_CLOCK1:
+ case BPMEM_TEV_KSEL: // Texture Environment Swap Mode Table 0
+ case BPMEM_TEV_KSEL+1:// Texture Environment Swap Mode Table 1
+ case BPMEM_TEV_KSEL+2:// Texture Environment Swap Mode Table 2
+ case BPMEM_TEV_KSEL+3:// Texture Environment Swap Mode Table 3
+ case BPMEM_TEV_KSEL+4:// Texture Environment Swap Mode Table 4
+ case BPMEM_TEV_KSEL+5:// Texture Environment Swap Mode Table 5
+ case BPMEM_TEV_KSEL+6:// Texture Environment Swap Mode Table 6
+ case BPMEM_TEV_KSEL+7:// Texture Environment Swap Mode Table 7
+ case BPMEM_BP_MASK:
+ break;
+
+ // ------------------------------------------------
+ // On Default, we try to look for other things
+ // before we give up and say its an unknown opcode
+ // ------------------------------------------------
+ default:
+ switch (bp.address & 0xFC) // Texture sampler filter
+ {
+ case BPMEM_TREF: // Texture Environment Order
+ case BPMEM_TREF+1:
+ case BPMEM_TREF+2:
+ case BPMEM_TREF+3:
+ case BPMEM_TREF+4:
+ case BPMEM_TREF+5:
+ case BPMEM_TREF+6:
+ case BPMEM_TREF+7:
+ case BPMEM_SU_SSIZE: // Texture Wrap Size U?
+ case BPMEM_SU_TSIZE: // Texture Wrap Size V?
+ case BPMEM_SU_SSIZE+2:
+ case BPMEM_SU_TSIZE+2:
+ case BPMEM_SU_SSIZE+4:
+ case BPMEM_SU_TSIZE+4:
+ case BPMEM_SU_SSIZE+6:
+ case BPMEM_SU_TSIZE+6:
+ case BPMEM_SU_SSIZE+8:
+ case BPMEM_SU_TSIZE+8:
+ case BPMEM_SU_SSIZE+10:
+ case BPMEM_SU_TSIZE+10:
+ case BPMEM_SU_SSIZE+12:
+ case BPMEM_SU_TSIZE+12:
+ case BPMEM_SU_SSIZE+14:
+ case BPMEM_SU_TSIZE+14:
+ case BPMEM_TX_SETMODE0: // 0x90 for Linear, Index 0
+ case BPMEM_TX_SETMODE0+1:
+ case BPMEM_TX_SETMODE0+2:
+ case BPMEM_TX_SETMODE0+3: // Index 4
+ case BPMEM_TX_SETMODE1:
+ case BPMEM_TX_SETMODE1+1:
+ case BPMEM_TX_SETMODE1+2:
+ case BPMEM_TX_SETMODE1+3:
+ case BPMEM_TX_SETIMAGE0: // Texture Size ?
+ case BPMEM_TX_SETIMAGE0+1:
+ case BPMEM_TX_SETIMAGE0+2:
+ case BPMEM_TX_SETIMAGE0+3:
+ case BPMEM_TX_SETIMAGE1:
+ case BPMEM_TX_SETIMAGE1+1:
+ case BPMEM_TX_SETIMAGE1+2:
+ case BPMEM_TX_SETIMAGE1+3:
+ case BPMEM_TX_SETIMAGE2:
+ case BPMEM_TX_SETIMAGE2+1:
+ case BPMEM_TX_SETIMAGE2+2:
+ case BPMEM_TX_SETIMAGE2+3:
+ case BPMEM_TX_SETIMAGE3: // Texture Pointer
+ case BPMEM_TX_SETIMAGE3+1:
+ case BPMEM_TX_SETIMAGE3+2:
+ case BPMEM_TX_SETIMAGE3+3:
+ case BPMEM_TX_LOADTLUT_0: // wtf? Load TLUT 0 here ?? (THIS HAS TO BE SET TLUT NOT LOAD TLUT !! :P, mistake found in YAGD!)
+ case BPMEM_TX_LOADTLUT_0+1:
+ case BPMEM_TX_LOADTLUT_0+2:
+ case BPMEM_TX_LOADTLUT_0+3:
+ case BPMEM_TX_SETMODE0_4: // This is Mode 0 for Index 5 to 8
+ case BPMEM_TX_SETMODE0_4+1:
+ case BPMEM_TX_SETMODE0_4+2:
+ case BPMEM_TX_SETMODE0_4+3:
+ case BPMEM_TX_SETMODE1_4: // This is Mode 1 for Index 5 to 8
+ case BPMEM_TX_SETMODE1_4+1:
+ case BPMEM_TX_SETMODE1_4+2:
+ case BPMEM_TX_SETMODE1_4+3:
+ case BPMEM_TX_SETIMAGE0_4: // This is Image 0 for Index 5 to 8
+ case BPMEM_TX_SETIMAGE0_4+1:
+ case BPMEM_TX_SETIMAGE0_4+2:
+ case BPMEM_TX_SETIMAGE0_4+3:
+ case BPMEM_TX_SETIMAGE1_4: // This is Image 1 for Index 5 to 8
+ case BPMEM_TX_SETIMAGE1_4+1:
+ case BPMEM_TX_SETIMAGE1_4+2:
+ case BPMEM_TX_SETIMAGE1_4+3:
+ case BPMEM_TX_SETIMAGE2_4: // This is Image 2 for Index 5 to 8
+ case BPMEM_TX_SETIMAGE2_4+1:
+ case BPMEM_TX_SETIMAGE2_4+2:
+ case BPMEM_TX_SETIMAGE2_4+3:
+ case BPMEM_TX_SETIMAGE3_4: // This is Image 3 for Index 5 to 8
+ case BPMEM_TX_SETIMAGE3_4+1:
+ case BPMEM_TX_SETIMAGE3_4+2:
+ case BPMEM_TX_SETIMAGE3_4+3:
+ case BPMEM_TX_SETLUT_4: // This is Setting TLUT for Index 5 to 8
+ case BPMEM_TX_SETLUT_4+1:
+ case BPMEM_TX_SETLUT_4+2:
+ case BPMEM_TX_SETLUT_4+3:
+ break;
+ case BPMEM_TEV_REGISTER_L: // Reg 1
+ case BPMEM_TEV_REGISTER_H:
+ case BPMEM_TEV_REGISTER_L+2: // Reg 2
+ case BPMEM_TEV_REGISTER_H+2:
+ case BPMEM_TEV_REGISTER_L+4: // Reg 3
+ case BPMEM_TEV_REGISTER_H+4:
+ case BPMEM_TEV_REGISTER_L+6: // Reg 4
+ case BPMEM_TEV_REGISTER_H+6:
+ if (bp.address & 1)
+ {
+ // don't compare with changes!
+ int num = (bp.address >> 1 ) & 0x3;
+ PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num);
+ }
+ break;
+ // ------------------------------------------------
+ // On Default, we try to look for other things
+ // before we give up and say its an unknown opcode
+ // again ...
+ // ------------------------------------------------
+ default:
+ switch (bp.address & 0xF0)
+ {
+ case BPMEM_IND_CMD:
+ case BPMEM_IND_CMD+1:
+ case BPMEM_IND_CMD+2:
+ case BPMEM_IND_CMD+3:
+ case BPMEM_IND_CMD+4:
+ case BPMEM_IND_CMD+5:
+ case BPMEM_IND_CMD+6:
+ case BPMEM_IND_CMD+7:
+ case BPMEM_IND_CMD+8:
+ case BPMEM_IND_CMD+9:
+ case BPMEM_IND_CMD+10:
+ case BPMEM_IND_CMD+11:
+ case BPMEM_IND_CMD+12:
+ case BPMEM_IND_CMD+13:
+ case BPMEM_IND_CMD+14:
+ case BPMEM_IND_CMD+15:
+ case BPMEM_TEV_COLOR_ENV: // Texture Environment 1
+ case BPMEM_TEV_ALPHA_ENV:
+ case BPMEM_TEV_COLOR_ENV+2: // Texture Environment 2
+ case BPMEM_TEV_ALPHA_ENV+2:
+ case BPMEM_TEV_COLOR_ENV+4: // Texture Environment 3
+ case BPMEM_TEV_ALPHA_ENV+4:
+ case BPMEM_TEV_COLOR_ENV+8: // Texture Environment 4
+ case BPMEM_TEV_ALPHA_ENV+8:
+ case BPMEM_TEV_COLOR_ENV+10: // Texture Environment 5
+ case BPMEM_TEV_ALPHA_ENV+10:
+ case BPMEM_TEV_COLOR_ENV+12: // Texture Environment 6
+ case BPMEM_TEV_ALPHA_ENV+12:
+ case BPMEM_TEV_COLOR_ENV+14: // Texture Environment 7
+ case BPMEM_TEV_ALPHA_ENV+14:
+ case BPMEM_TEV_COLOR_ENV+16: // Texture Environment 8
+ case BPMEM_TEV_ALPHA_ENV+16:
+ case BPMEM_TEV_COLOR_ENV+18: // Texture Environment 9
+ case BPMEM_TEV_ALPHA_ENV+18:
+ case BPMEM_TEV_COLOR_ENV+20: // Texture Environment 10
+ case BPMEM_TEV_ALPHA_ENV+20:
+ case BPMEM_TEV_COLOR_ENV+22: // Texture Environment 11
+ case BPMEM_TEV_ALPHA_ENV+22:
+ case BPMEM_TEV_COLOR_ENV+24: // Texture Environment 12
+ case BPMEM_TEV_ALPHA_ENV+24:
+ case BPMEM_TEV_COLOR_ENV+26: // Texture Environment 13
+ case BPMEM_TEV_ALPHA_ENV+26:
+ case BPMEM_TEV_COLOR_ENV+28: // Texture Environment 14
+ case BPMEM_TEV_ALPHA_ENV+28:
+ case BPMEM_TEV_COLOR_ENV+30: // Texture Environment 15
+ case BPMEM_TEV_ALPHA_ENV+30:
+ case BPMEM_TEV_COLOR_ENV+32: // Texture Environment 16
+ case BPMEM_TEV_ALPHA_ENV+32:
+ break;
+ default:
+ WARN_LOG(VIDEO, "Unknown BreakPoint opcode: address = %08x value = %08x", bp.address, bp.newvalue);
+ }
+
+ }
+
+ }
+}
+
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/BPStructs.h b/Source/Core/VideoCommon/Src/BPStructs.h
index 815b337ad5..fa1100db29 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/BPStructs.h
+++ b/Source/Core/VideoCommon/Src/BPStructs.h
@@ -1,27 +1,27 @@
-// Copyright (C) 2003-2009 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#ifndef _BPSTRUCTS_H_
-#define _BPSTRUCTS_H_
-
-#include "BPMemory.h"
-
-void BPInit();
-void LoadBPReg(u32 value0);
-void BPReload();
-
-#endif // _BPSTRUCTS_H_
+// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#ifndef _BPSTRUCTS_H_
+#define _BPSTRUCTS_H_
+
+#include "BPMemory.h"
+
+void BPInit();
+void LoadBPReg(u32 value0);
+void BPReload();
+
+#endif // _BPSTRUCTS_H_
diff --git a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
index 4774a02b2b..9c1d82c6c0 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
@@ -328,31 +328,6 @@ void PixelShaderManager::SetIndMatrixChanged(int matrixidx)
{
s_nIndTexMtxChanged |= 1 << matrixidx;
}
-
-void PixelShaderManager::SetGenModeChanged()
-{
-}
-
-void PixelShaderManager::SetTevCombinerChanged(int id)
-{
-}
-
-void PixelShaderManager::SetTevKSelChanged(int id)
-{
-}
-
-void PixelShaderManager::SetTevOrderChanged(int id)
-{
-}
-
-void PixelShaderManager::SetTevIndirectChanged(int id)
-{
-}
-
-void PixelShaderManager::SetZTextureOpChanged()
-{
-}
-
void PixelShaderManager::SetZTextureTypeChanged()
{
s_bZTextureTypeChanged = true;
diff --git a/Source/Core/VideoCommon/Src/PixelShaderManager.h b/Source/Core/VideoCommon/Src/PixelShaderManager.h
index 2229f30082..94100a78bd 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderManager.h
+++ b/Source/Core/VideoCommon/Src/PixelShaderManager.h
@@ -41,23 +41,15 @@ public:
static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
static void SetZTextureBias(u32 bias);
static void SetViewport(float* viewport);
- static void SetIndTexScaleChanged();
static void SetIndMatrixChanged(int matrixidx);
-
- static void SetGenModeChanged();
- static void SetTevCombinerChanged(int id);
static void SetTevKSelChanged(int id);
- static void SetTevOrderChanged(int id);
- static void SetTevIndirectChanged(int id);
- static void SetZTextureOpChanged();
static void SetZTextureTypeChanged();
+ static void SetIndTexScaleChanged();
static void SetTexturesUsed(u32 nonpow2tex);
static void SetTexDimsChanged(int texmapid);
static void SetFogColorChanged();
static void SetFogParamChanged();
-
static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd);
-
static u32 GetTextureMask();
};
diff --git a/Source/Core/VideoCommon/Src/SConscript b/Source/Core/VideoCommon/Src/SConscript
index 30e12b170d..1d00101deb 100644
--- a/Source/Core/VideoCommon/Src/SConscript
+++ b/Source/Core/VideoCommon/Src/SConscript
@@ -7,6 +7,7 @@ files = [
'CPMemory.cpp',
'XFMemory.cpp',
'XFStructs.cpp',
+ 'BPStructs.cpp',
'memcpy_amd.cpp',
'LookUpTables.cpp',
'OpcodeDecoding.cpp',
diff --git a/Source/Core/VideoCommon/VideoCommon.vcproj b/Source/Core/VideoCommon/VideoCommon.vcproj
index ce86407495..a297dae3fc 100644
--- a/Source/Core/VideoCommon/VideoCommon.vcproj
+++ b/Source/Core/VideoCommon/VideoCommon.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="9,00"
+ Version="9.00"
Name="VideoCommon"
ProjectGUID="{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}"
RootNamespace="VideoCommon"
@@ -610,6 +610,18 @@
</File>
</Filter>
<File
+ RelativePath=".\Src\BPFunctions.h"
+ >
+ </File>
+ <File
+ RelativePath=".\Src\BPStructs.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Src\BPStructs.h"
+ >
+ </File>
+ <File
RelativePath=".\Src\DataReader.h"
>
</File>
diff --git a/Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcproj b/Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcproj
index 00cc478d59..645568f690 100644
--- a/Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcproj
+++ b/Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcproj
@@ -1180,6 +1180,10 @@
Name="Decoder"
>
<File
+ RelativePath=".\Src\BPFunctions.cpp"
+ >
+ </File>
+ <File
RelativePath=".\Src\BPStructs.cpp"
>
</File>
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp b/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp
new file mode 100644
index 0000000000..57242359c0
--- /dev/null
+++ b/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp
@@ -0,0 +1,99 @@
+// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "BPFunctions.h"
+
+namespace BPFunctions
+{
+
+void FlushPipeline()
+{
+
+}
+
+void SetGenerationMode()
+{
+
+}
+
+void SetScissor(const BreakPoint &bp)
+{
+
+}
+void SetLineWidth()
+{
+
+}
+void SetDepthMode()
+{
+
+}
+void SetBlendMode()
+{
+ Renderer::SetBlendMode(false);
+}
+void SetDitherMode()
+{
+
+}
+void SetLogicOpMode()
+{
+
+}
+void SetColorMask()
+{
+
+}
+float GetRendererTargetScaleX()
+{
+ return 0.0f;
+}
+float GetRendererTargetScaleY()
+{
+ return 0.0f;
+}
+void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const bool &scaleByHalf)
+{
+
+}
+
+void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
+{
+
+}
+void ClearScreen(const TRectangle &multirc)
+{
+
+}
+
+void RestoreRenderState()
+{
+
+}
+
+void SetScissorRectangle()
+{
+}
+bool GetConfig(const int &type)
+{
+ return false;
+}
+u8 *GetPointer(const u32 &address)
+{
+ return NULL;
+}
+}; \ No newline at end of file
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp b/Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp
index 452e61c7b3..7be5ed8a8a 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp
@@ -137,7 +137,6 @@ void BPWritten(int addr, int changes, int newval)
// dev->SetRenderState(D3DRS_COLORWRITEENABLE, write);
Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write);
}
- PixelShaderManager::SetGenModeChanged();
}
break;
case BPMEM_IND_MTX+0:
diff --git a/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj b/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj
index abc7618137..2f6ad843d2 100644
--- a/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj
+++ b/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj
@@ -717,11 +717,7 @@
Name="Decoder"
>
<File
- RelativePath=".\Src\BPStructs.cpp"
- >
- </File>
- <File
- RelativePath=".\Src\BPStructs.h"
+ RelativePath=".\Src\BPFunctions.cpp"
>
</File>
<File
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp b/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp
new file mode 100644
index 0000000000..b391deaa59
--- /dev/null
+++ b/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp
@@ -0,0 +1,255 @@
+// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "BPFunctions.h"
+#include "Globals.h"
+#include "Profiler.h"
+#include "Config.h"
+#include "VertexManager.h"
+#include "Render.h"
+#include "TextureMngr.h"
+#include "TextureConverter.h"
+#include "VertexShaderManager.h"
+#include "XFB.h"
+#include "main.h"
+
+namespace BPFunctions
+{
+// ----------------------------------------------
+// State translation lookup tables
+// Reference: Yet Another Gamecube Documentation
+// ----------------------------------------------
+
+static const GLenum glCmpFuncs[8] = {
+ GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS
+};
+
+static const GLenum glLogicOpCodes[16] = {
+ GL_CLEAR, GL_AND, GL_AND_REVERSE, GL_COPY, GL_AND_INVERTED, GL_NOOP, GL_XOR,
+ GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE, GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET
+};
+
+void FlushPipeline()
+{
+ VertexManager::Flush();
+}
+void SetGenerationMode()
+{
+ // none, ccw, cw, ccw
+ if (bpmem.genMode.cullmode > 0)
+ {
+ glEnable(GL_CULL_FACE);
+ glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
+ }
+ else
+ glDisable(GL_CULL_FACE);
+}
+
+
+void SetScissor(const BreakPoint &bp)
+{
+ if (!Renderer::SetScissorRect())
+ if (bp.address == BPMEM_SCISSORBR)
+ ERROR_LOG(VIDEO, "bad scissor!");
+}
+void SetLineWidth()
+{
+ float fratio = xfregs.rawViewport[0] != 0 ? ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f;
+ if (bpmem.lineptwidth.linesize > 0)
+ glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); // scale by ratio of widths
+ if (bpmem.lineptwidth.pointsize > 0)
+ glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
+}
+void SetDepthMode()
+{
+ if (bpmem.zmode.testenable)
+ {
+ glEnable(GL_DEPTH_TEST);
+ glDepthMask(bpmem.zmode.updateenable ? GL_TRUE : GL_FALSE);
+ glDepthFunc(glCmpFuncs[bpmem.zmode.func]);
+ }
+ else
+ {
+ // if the test is disabled write is disabled too
+ glDisable(GL_DEPTH_TEST);
+ glDepthMask(GL_FALSE);
+ }
+
+ if (!bpmem.zmode.updateenable)
+ Renderer::SetRenderMode(Renderer::RM_Normal);
+}
+void SetBlendMode()
+{
+ Renderer::SetBlendMode(false);
+}
+void SetDitherMode()
+{
+ if (bpmem.blendmode.dither)
+ glEnable(GL_DITHER);
+ else
+ glDisable(GL_DITHER);
+}
+void SetLogicOpMode()
+{
+ if (bpmem.blendmode.logicopenable)
+ {
+ glEnable(GL_COLOR_LOGIC_OP);
+ glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
+ }
+ else
+ glDisable(GL_COLOR_LOGIC_OP);
+}
+void SetColorMask()
+{
+ Renderer::SetColorMask();
+}
+float GetRendererTargetScaleX()
+{
+ return Renderer::GetTargetScaleX();
+}
+float GetRendererTargetScaleY()
+{
+ return Renderer::GetTargetScaleY();
+}
+void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const bool &scaleByHalf)
+{
+ // bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
+ if (!g_Config.bEFBCopyDisable)
+ if (g_Config.bCopyEFBToRAM) // To RAM
+ TextureConverter::EncodeToRam(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
+ else // To OGL Texture
+ TextureMngr::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
+}
+
+void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
+{
+ // EFB to XFB
+ if (g_Config.bUseXFB)
+ {
+
+ XFB_Write(pXFB, multirc, dstWidth, dstHeight);
+ // FIXME: we draw XFB from here in DC mode.
+ // Bad hack since we can have multiple EFB to XFB copy before a draw.
+ // Plus we should use width and height from VI regs (see VI->Update()).
+ // Dixit donkopunchstania for the info.
+ //DebugLog("(EFB to XFB->XFB_Draw): ptr: %08x | %ix%i", (u32)pXFB, dstWidth, dstHeight);
+ if (g_VideoInitialize.bUseDualCore)
+ XFB_Draw(pXFB, dstWidth, dstHeight, 0);
+ }
+ else
+ {
+ // Hm, we need to compensate for the fact that the copy may be bigger than what is displayed.
+ // Seen in Spartan Warrior. Not sure how to deal with it yet.
+ Renderer::Swap(multirc);
+ }
+ g_VideoInitialize.pCopiedToXFB();
+}
+void ClearScreen(const TRectangle &multirc)
+{
+
+ // Clear color
+ Renderer::SetRenderMode(Renderer::RM_Normal);
+ // Clear Z-Buffer target
+ bool bRestoreZBufferTarget = Renderer::UseFakeZTarget();
+
+ // Update the view port for clearing the picture
+ glViewport(0, 0, Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
+
+ // Always set the scissor in case it was set by the game and has not been reset
+ glScissor(multirc.left, (Renderer::GetTargetHeight() - multirc.bottom),
+ (multirc.right - multirc.left), (multirc.bottom - multirc.top));
+ // ---------------------------
+
+ VertexShaderManager::SetViewportChanged();
+
+ // Since clear operations use the source rectangle, we have to do
+ // regular renders (glClear clears the entire buffer)
+ if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate || bpmem.zmode.updateenable)
+ {
+ GLbitfield bits = 0;
+ if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
+ {
+ u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
+ glClearColor(((clearColor>>16) & 0xff)*(1/255.0f),
+ ((clearColor>>8 ) & 0xff)*(1/255.0f),
+ ((clearColor>>0 ) & 0xff)*(1/255.0f),
+ ((clearColor>>24) & 0xff)*(1/255.0f));
+ bits |= GL_COLOR_BUFFER_BIT;
+ }
+ if (bpmem.zmode.updateenable)
+ {
+ glClearDepth((float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF));
+ bits |= GL_DEPTH_BUFFER_BIT;
+ }
+ if (bRestoreZBufferTarget)
+ glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); // don't clear ztarget here
+ glClear(bits);
+ }
+
+ // Have to clear the target zbuffer
+ if (bpmem.zmode.updateenable && bRestoreZBufferTarget)
+ {
+ glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
+ GL_REPORT_ERRORD();
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+
+ // red should probably be the LSB
+ glClearColor(((bpmem.clearZValue>>0)&0xff)*(1/255.0f),
+ ((bpmem.clearZValue>>8)&0xff)*(1/255.0f),
+ ((bpmem.clearZValue>>16)&0xff)*(1/255.0f), 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ Renderer::SetColorMask();
+ GL_REPORT_ERRORD();
+ }
+
+ if (bRestoreZBufferTarget)
+ {
+ // restore target
+ GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
+ glDrawBuffers(2, s_drawbuffers);
+ }
+}
+
+void RestoreRenderState()
+{
+ Renderer::RestoreGLState();
+}
+
+void SetScissorRectangle()
+{
+ Renderer::SetScissorRect();
+}
+bool GetConfig(const int &type)
+{
+ switch (type)
+ {
+ case CONFIG_ISWII:
+ return g_VideoInitialize.bWii;
+ case CONFIG_DISABLEFOG:
+ return g_Config.bDisableFog;
+ case CONFIG_SHOWEFBREGIONS:
+ return g_Config.bShowEFBCopyRegions;
+ default:
+ PanicAlert("GetConfig Error: Unknown Config Type!");
+ return false;
+ }
+}
+u8 *GetPointer(const u32 &address)
+{
+ return g_VideoInitialize.pGetMemoryPointer(address);
+}
+}; \ No newline at end of file
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/BPStructs.cpp b/Source/Plugins/Plugin_VideoOGL/Src/BPStructs.cpp.backup.txt
index 52ce9dc39d..621efd84d2 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/BPStructs.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/BPStructs.cpp.backup.txt
@@ -1,699 +1,629 @@
-// Copyright (C) 2003-2009 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "Globals.h"
-#include "Profiler.h"
-#include "Config.h"
-#include "Statistics.h"
-
-#include "VertexLoader.h"
-#include "VertexManager.h"
-
-#include "BPStructs.h"
-#include "Render.h"
-#include "OpcodeDecoding.h"
-#include "TextureMngr.h"
-#include "TextureDecoder.h"
-#include "TextureConverter.h"
-#include "VertexShaderManager.h"
-#include "PixelShaderManager.h"
-#include "XFB.h"
-#include "main.h"
-
-// ----------------------------------------------
-// State translation lookup tables
-// Reference: Yet Another Gamecube Documentation
-// ----------------------------------------------
-
-static const GLenum glCmpFuncs[8] = {
- GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS
-};
-
-static const GLenum glLogicOpCodes[16] = {
- GL_CLEAR, GL_AND, GL_AND_REVERSE, GL_COPY, GL_AND_INVERTED, GL_NOOP, GL_XOR,
- GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE, GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET
-};
-
-void BPInit()
-{
- memset(&bpmem, 0, sizeof(bpmem));
- bpmem.bpMask = 0xFFFFFF;
-}
-
-// ----------------------------------------------------------------------------------------------------------
-// Write to the BreakPoint Memory
-/* ------------------
- Called:
- At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
- TODO:
- Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
- getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
- just stuff geometry in them and don't put state changes there. */
-// ----------------------------------------------------------------------------------------------------------
-void BPWritten(int addr, int changes, int newval)
-{
- switch (addr)
- {
- case BPMEM_GENMODE:
- if (changes) {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
- bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
- bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
- bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
-
- // none, ccw, cw, ccw
- if (bpmem.genMode.cullmode > 0) {
- glEnable(GL_CULL_FACE);
- glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
- }
- else
- glDisable(GL_CULL_FACE);
- PixelShaderManager::SetGenModeChanged();
- }
- break;
-
- case BPMEM_IND_MTX+0:
- case BPMEM_IND_MTX+1:
- case BPMEM_IND_MTX+2:
- case BPMEM_IND_MTX+3:
- case BPMEM_IND_MTX+4:
- case BPMEM_IND_MTX+5:
- case BPMEM_IND_MTX+6:
- case BPMEM_IND_MTX+7:
- case BPMEM_IND_MTX+8:
- if (changes) {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- PixelShaderManager::SetIndMatrixChanged((addr-BPMEM_IND_MTX)/3);
- }
- break;
- case BPMEM_RAS1_SS0:
- case BPMEM_RAS1_SS1:
- if (changes) {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- PixelShaderManager::SetIndTexScaleChanged();
- }
- break;
- case BPMEM_ZMODE:
- if (changes) {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- PRIM_LOG("zmode: test=%d, func=%d, upd=%d", bpmem.zmode.testenable, bpmem.zmode.func,
- bpmem.zmode.updateenable);
-
- if (bpmem.zmode.testenable) {
- glEnable(GL_DEPTH_TEST);
- glDepthMask(bpmem.zmode.updateenable?GL_TRUE:GL_FALSE);
- glDepthFunc(glCmpFuncs[bpmem.zmode.func]);
- }
- else {
- // if the test is disabled write is disabled too
- glDisable(GL_DEPTH_TEST);
- glDepthMask(GL_FALSE);
- }
-
- if (!bpmem.zmode.updateenable)
- Renderer::SetRenderMode(Renderer::RM_Normal);
- }
- break;
-
- case BPMEM_ALPHACOMPARE:
- if (changes) {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", bpmem.alphaFunc.ref0,
- bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
- PixelShaderManager::SetAlpha(bpmem.alphaFunc);
- }
- break;
-
- case BPMEM_CONSTANTALPHA:
- if (changes) {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
- SETSTAT(stats.dstAlphaEnable, bpmem.dstalpha.enable);
- SETSTAT_UINT(stats.dstAlpha, bpmem.dstalpha.alpha);
- PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
- }
- break;
-
- case BPMEM_LINEPTWIDTH:
- {
- float fratio = xfregs.rawViewport[0] != 0 ? ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f;
- if (bpmem.lineptwidth.linesize > 0)
- glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); // scale by ratio of widths
- if (bpmem.lineptwidth.pointsize > 0)
- glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
- break;
- }
-
- case BPMEM_PE_CONTROL: // GXSetZCompLoc, GXPixModeSync
- if (changes) {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- }
- break;
-
- case BPMEM_BLENDMODE:
- if (changes & 0xFFFF) {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
-
- PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
- bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
- bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
-
- // Set LogicOp Blending Mode
- if (changes & 2)
- {
- SETSTAT(stats.logicOpMode, bpmem.blendmode.logicopenable != 0 ? bpmem.blendmode.logicmode : stats.logicOpMode);
- if (bpmem.blendmode.logicopenable)
- {
- glEnable(GL_COLOR_LOGIC_OP);
- glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
- }
- else
- glDisable(GL_COLOR_LOGIC_OP);
- }
-
- // Set Dithering Mode
- if (changes & 4)
- {
- SETSTAT(stats.dither, bpmem.blendmode.dither);
- if (bpmem.blendmode.dither) glEnable(GL_DITHER);
- else glDisable(GL_DITHER);
- }
-
- // Set Blending Mode
- if (changes & 0xFE1)
- {
- SETSTAT(stats.srcFactor, bpmem.blendmode.srcfactor);
- SETSTAT(stats.dstFactor, bpmem.blendmode.dstfactor);
- Renderer::SetBlendMode(false);
- }
-
- // Set Color Mask
- if (changes & 0x18)
- {
- SETSTAT(stats.alphaUpdate, bpmem.blendmode.alphaupdate);
- SETSTAT(stats.colorUpdate, bpmem.blendmode.colorupdate);
- Renderer::SetColorMask();
- }
- }
- break;
-
- case BPMEM_FOGRANGE:
- case BPMEM_FOGPARAM0:
- case BPMEM_FOGBEXPONENT:
- case BPMEM_FOGBMAGNITUDE:
- case BPMEM_FOGPARAM3:
- if (!g_Config.bDisableFog)
- if (changes) {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- PixelShaderManager::SetFogParamChanged();
- }
- break;
-
- case BPMEM_FOGCOLOR:
- if (changes)
- {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- PixelShaderManager::SetFogColorChanged();
- }
- break;
-
- case BPMEM_TEXINVALIDATE:
- break;
-
- case BPMEM_SCISSOROFFSET:
- if (changes) {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- Renderer::SetScissorRect();
- }
- break;
-
- case BPMEM_SCISSORTL:
- case BPMEM_SCISSORBR:
-
- if (changes)
- {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- if (!Renderer::SetScissorRect())
- {
- if (addr == BPMEM_SCISSORBR) {
- ERROR_LOG(VIDEO, "bad scissor!");
- }
- }
- }
- break;
- case BPMEM_ZTEX1:
- if (changes) {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
- PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
- }
- break;
- case BPMEM_ZTEX2:
- if (changes) {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- if (changes & 3) {
- PixelShaderManager::SetZTextureTypeChanged();
- }
-#if defined(_DEBUG) || defined(DEBUGFAST)
- const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
- const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
- PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
-#endif
- }
- break;
-
- case 0xf6: // ksel0
- case 0xf7: // ksel1
- case 0xf8: // ksel2
- case 0xf9: // ksel3
- case 0xfa: // ksel4
- case 0xfb: // ksel5
- case 0xfc: // ksel6
- case 0xfd: // ksel7
- if (changes)
- {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- PixelShaderManager::SetTevKSelChanged(addr-0xf6);
- }
- break;
-
- case BPMEM_SETDRAWDONE:
- VertexManager::Flush();
- switch (newval & 0xFF)
- {
- case 0x02:
- g_VideoInitialize.pSetPEFinish(); // may generate interrupt
- DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (newval & 0xFFFF));
- break;
-
- default:
- DEBUG_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (newval & 0xFFFF));
- break;
- }
- break;
-
- case BPMEM_PE_TOKEN_ID:
- g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), FALSE);
- DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (newval & 0xFFFF));
- break;
-
- case BPMEM_PE_TOKEN_INT_ID:
- g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), TRUE);
- DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (newval & 0xFFFF));
- break;
-
- case BPMEM_SETGPMETRIC: // Set gp metric?
- break;
-
- // ------------------------
- // EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
- // It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
- case BPMEM_TRIGGER_EFB_COPY:
- {
- DVSTARTSUBPROFILE("LoadBPReg:swap");
- VertexManager::Flush();
-
- ((u32*)&bpmem)[addr] = newval;
- // The bottom right is within the rectangle
- // The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
- TRectangle rc = {
- (int)(bpmem.copyTexSrcXY.x),
- (int)(bpmem.copyTexSrcXY.y),
- (int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)),
- (int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1))
- };
- float MValueX = Renderer::GetTargetScaleX();
- float MValueY = Renderer::GetTargetScaleY();
- // Need another rc here to get it to scale.
- // Here the bottom right is the out of the rectangle.
- TRectangle multirc = {
- (int)(bpmem.copyTexSrcXY.x * MValueX),
- (int)(bpmem.copyTexSrcXY.y * MValueY),
- (int)((bpmem.copyTexSrcXY.x * MValueX + (bpmem.copyTexSrcWH.x + 1) * MValueX)),
- (int)((bpmem.copyTexSrcXY.y * MValueY + (bpmem.copyTexSrcWH.y + 1) * MValueY))
- };
-
- UPE_Copy PE_copy;
- PE_copy.Hex = bpmem.triggerEFBCopy;
-
- // --------------------------------------------------------
- // Check to where we should copy the image data from the EFB.
- // --------------------------
- if (PE_copy.copy_to_xfb == 0)
- {
- if (g_Config.bShowEFBCopyRegions)
- stats.efb_regions.push_back(rc);
-
- // EFB to texture
- // for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst
- if (!g_Config.bEFBCopyDisable)
- {
- if (g_Config.bCopyEFBToRAM)
- {
- TextureConverter::EncodeToRam(bpmem.copyTexDest << 5,
- bpmem.zcontrol.pixel_format == PIXELFMT_Z24,
- PE_copy.intensity_fmt > 0,
- (PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8), // ??
- PE_copy.half_scale > 0, rc);
- }
- else
- {
- TextureMngr::CopyRenderTargetToTexture(bpmem.copyTexDest << 5,
- bpmem.zcontrol.pixel_format == PIXELFMT_Z24,
- PE_copy.intensity_fmt > 0,
- (PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8), // ??
- PE_copy.half_scale > 0, rc);
- }
- }
- }
- else
- {
- // EFB to XFB
- if (g_Config.bUseXFB)
- {
- // the number of lines copied is determined by the y scale * source efb height
- float yScale = bpmem.dispcopyyscale / 256.0f;
- float xfbLines = bpmem.copyTexSrcWH.y + 1.0f * yScale;
- u8* pXFB = Memory_GetPtr(bpmem.copyTexDest << 5);
- u32 dstWidth = (bpmem.copyMipMapStrideChannels << 4);
- u32 dstHeight = (u32)xfbLines;
- XFB_Write(pXFB, multirc, dstWidth, dstHeight);
- // FIXME: we draw XFB from here in DC mode.
- // Bad hack since we can have multiple EFB to XFB copy before a draw.
- // Plus we should use width and height from VI regs (see VI->Update()).
- // Dixit donkopunchstania for the info.
- //DebugLog("(EFB to XFB->XFB_Draw): ptr: %08x | %ix%i", (u32)pXFB, dstWidth, dstHeight);
- if (g_VideoInitialize.bUseDualCore)
- XFB_Draw(pXFB, dstWidth, dstHeight, 0);
- }
- else
- {
- // Hm, we need to compensate for the fact that the copy may be bigger than what is displayed.
- // Seen in Spartan Warrior. Not sure how to deal with it yet.
- Renderer::Swap(multirc);
- }
- g_VideoInitialize.pCopiedToXFB();
- }
-
- // --------------------------------------------------------
- // Clear the picture after it's done and submitted, to prepare for the next picture
- // --------------------------
- if (PE_copy.clear)
- {
- // Clear color
- Renderer::SetRenderMode(Renderer::RM_Normal);
- // Clear Z-Buffer target
- bool bRestoreZBufferTarget = Renderer::UseFakeZTarget();
-
- // Update the view port for clearing the picture
- glViewport(0, 0, Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
-
- // Always set the scissor in case it was set by the game and has not been reset
- glScissor(multirc.left, (Renderer::GetTargetHeight() - multirc.bottom),
- (multirc.right - multirc.left), (multirc.bottom - multirc.top));
- // ---------------------------
-
- VertexShaderManager::SetViewportChanged();
-
- // Since clear operations use the source rectangle, we have to do
- // regular renders (glClear clears the entire buffer)
- if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate || bpmem.zmode.updateenable)
- {
- GLbitfield bits = 0;
- if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
- {
- u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
- glClearColor(((clearColor>>16) & 0xff)*(1/255.0f),
- ((clearColor>>8 ) & 0xff)*(1/255.0f),
- ((clearColor>>0 ) & 0xff)*(1/255.0f),
- ((clearColor>>24) & 0xff)*(1/255.0f));
- bits |= GL_COLOR_BUFFER_BIT;
- }
- if (bpmem.zmode.updateenable)
- {
- glClearDepth((float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF));
- bits |= GL_DEPTH_BUFFER_BIT;
- }
- if (bRestoreZBufferTarget)
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); // don't clear ztarget here
- glClear(bits);
- }
-
- // Have to clear the target zbuffer
- if (bpmem.zmode.updateenable && bRestoreZBufferTarget)
- {
- glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
- GL_REPORT_ERRORD();
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-
- // red should probably be the LSB
- glClearColor(((bpmem.clearZValue>>0)&0xff)*(1/255.0f),
- ((bpmem.clearZValue>>8)&0xff)*(1/255.0f),
- ((bpmem.clearZValue>>16)&0xff)*(1/255.0f), 0);
- glClear(GL_COLOR_BUFFER_BIT);
- Renderer::SetColorMask();
- GL_REPORT_ERRORD();
- }
-
- if (bRestoreZBufferTarget)
- {
- // restore target
- GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
- glDrawBuffers(2, s_drawbuffers);
- }
- }
- Renderer::RestoreGLState();
- }
- break;
- // ==================================
-
- case BPMEM_LOADTLUT:
- {
- DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
-
- u32 tlutTMemAddr = (newval & 0x3FF) << 9;
- u32 tlutXferCount = (newval & 0x1FFC00) >> 5;
-
- u8 *ptr = 0;
-
- // TODO - figure out a cleaner way.
- if (g_VideoInitialize.bWii)
- ptr = g_VideoInitialize.pGetMemoryPointer(bpmem.tlutXferSrc << 5);
- else
- ptr = g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
-
- if (ptr)
- memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
- else
- PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
-
- // TODO(ector) : kill all textures that use this palette
- // Not sure if it's a good idea, though. For now, we hash texture palettes
- }
- break;
-
-
- default:
- switch (addr & 0xFC) //texture sampler filter
- {
- case 0x28: // tevorder 0-3
- case 0x2C: // tevorder 4-7
- if (changes)
- {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- PixelShaderManager::SetTevOrderChanged(addr - 0x28);
- }
- break;
- case 0x80: // TEX MODE 0
- case 0xA0:
- if (changes)
- {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- }
- break;
- case 0x84://TEX MODE 1
- case 0xA4:
- break;
- case 0x88://TEX IMAGE 0
- case 0xA8:
- if (changes)
- {
- //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- }
- break;
- case 0x8C://TEX IMAGE 1
- case 0xAC:
- if (changes)
- {
- //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- }
- break;
- case 0x90://TEX IMAGE 2
- case 0xB0:
- if (changes)
- {
- //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- }
- break;
- case 0x94://TEX IMAGE 3
- case 0xB4:
- if (changes)
- {
- //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- }
- break;
- case 0x98://TEX TLUT
- case 0xB8:
- if (changes)
- {
- //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- }
- break;
- case 0x9C://TEX UNKNOWN
- case 0xBC:
- //ERROR_LOG("texunknown%x = %x", addr, newval);
- ((u32*)&bpmem)[addr] = newval;
- break;
- case 0xE0:
- case 0xE4:
- if (addr&1) { // don't compare with changes!
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- int num = (addr>>1)&0x3;
- PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num);
- }
- else
- ((u32*)&bpmem)[addr] = newval;
- break;
-
- default:
- switch (addr&0xF0) {
- case 0x10: // tevindirect 0-15
- if (changes) {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- PixelShaderManager::SetTevIndirectChanged(addr - 0x10);
- }
- break;
-
- case 0x30:
- if (changes) {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- PixelShaderManager::SetTexDimsChanged((addr >> 1) & 0x7);
- }
- break;
-
- case 0xC0:
- case 0xD0:
- if (changes)
- {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- PixelShaderManager::SetTevCombinerChanged((addr & 0x1f) / 2);
- }
- break;
-
- case 0x20:
- case 0x80:
- case 0x90:
- case 0xA0:
- case 0xB0:
-
- // Just update the bpmem struct, don't do anything else
- default:
- if (changes)
- {
- VertexManager::Flush();
- ((u32*)&bpmem)[addr] = newval;
- /*switch(addr) {
- case 0x01:
- case 0x02:
- case 0x03:
- case 0x04: break; // copy filter values
- case 0x0f: break; // mask
- case 0x27: break; // tev ind order
- case 0x44: break; // field mask
- case 0x45: break; // draw done
- case 0x46: break; // clock
- case 0x49:
- case 0x4a: break; // copy tex src
- case 0x4b: break; // copy tex dest
- case 0x4d: break; // copyMipMapStrideChannels
- case 0x4e: break; // disp copy scale
- case 0x4f: break; // clear color
- case 0x50: break; // clear color
- case 0x51: break; // casez
- case 0x52: break; // trigger efb copy
- case 0x53:
- case 0x54: break; // more copy filters
- case 0x55:
- case 0x56: break; // bounding box
- case 0x64:
- case 0x65: break; // tlut src dest
- case 0xe8: break; // fog range
- case 0xe9:
- case 0xea:
- case 0xeb:
- case 0xec:
- case 0xed: break; // fog
- case 0xfe: break; // mask
- default:
- // 0x58 = 0xf
- // 0x69 = 0x49e
- ERROR_LOG("bp%.2x = %x", addr, newval);
- }*/
- }
- break;
- }
- break;
-
- }
- break;
- }
-}
-
+ switch (addr)
+ {
+ case BPMEM_GENMODE:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
+ bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
+ bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
+ bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
+
+ // none, ccw, cw, ccw
+ if (bpmem.genMode.cullmode > 0) {
+ glEnable(GL_CULL_FACE);
+ glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
+ }
+ else
+ glDisable(GL_CULL_FACE);
+ PixelShaderManager::SetGenModeChanged();
+ }
+ break;
+
+ case BPMEM_IND_MTX+0:
+ case BPMEM_IND_MTX+1:
+ case BPMEM_IND_MTX+2:
+ case BPMEM_IND_MTX+3:
+ case BPMEM_IND_MTX+4:
+ case BPMEM_IND_MTX+5:
+ case BPMEM_IND_MTX+6:
+ case BPMEM_IND_MTX+7:
+ case BPMEM_IND_MTX+8:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetIndMatrixChanged((addr-BPMEM_IND_MTX)/3);
+ }
+ break;
+ case BPMEM_RAS1_SS0:
+ case BPMEM_RAS1_SS1:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetIndTexScaleChanged();
+ }
+ break;
+ case BPMEM_ZMODE:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PRIM_LOG("zmode: test=%d, func=%d, upd=%d", bpmem.zmode.testenable, bpmem.zmode.func,
+ bpmem.zmode.updateenable);
+
+ if (bpmem.zmode.testenable) {
+ glEnable(GL_DEPTH_TEST);
+ glDepthMask(bpmem.zmode.updateenable?GL_TRUE:GL_FALSE);
+ glDepthFunc(glCmpFuncs[bpmem.zmode.func]);
+ }
+ else {
+ // if the test is disabled write is disabled too
+ glDisable(GL_DEPTH_TEST);
+ glDepthMask(GL_FALSE);
+ }
+
+ if (!bpmem.zmode.updateenable)
+ Renderer::SetRenderMode(Renderer::RM_Normal);
+ }
+ break;
+
+ case BPMEM_ALPHACOMPARE:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", bpmem.alphaFunc.ref0,
+ bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
+ PixelShaderManager::SetAlpha(bpmem.alphaFunc);
+ }
+ break;
+
+ case BPMEM_CONSTANTALPHA:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
+ SETSTAT(stats.dstAlphaEnable, bpmem.dstalpha.enable);
+ SETSTAT_UINT(stats.dstAlpha, bpmem.dstalpha.alpha);
+ PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
+ }
+ break;
+
+ case BPMEM_LINEPTWIDTH:
+ {
+ float fratio = xfregs.rawViewport[0] != 0 ? ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f;
+ if (bpmem.lineptwidth.linesize > 0)
+ glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); // scale by ratio of widths
+ if (bpmem.lineptwidth.pointsize > 0)
+ glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
+ break;
+ }
+
+ case BPMEM_PE_CONTROL: // GXSetZCompLoc, GXPixModeSync
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ }
+ break;
+
+ case BPMEM_BLENDMODE:
+ if (changes & 0xFFFF) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+
+ PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
+ bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
+ bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
+
+ // Set LogicOp Blending Mode
+ if (changes & 2)
+ {
+ SETSTAT(stats.logicOpMode, bpmem.blendmode.logicopenable != 0 ? bpmem.blendmode.logicmode : stats.logicOpMode);
+ if (bpmem.blendmode.logicopenable)
+ {
+ glEnable(GL_COLOR_LOGIC_OP);
+ glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
+ }
+ else
+ glDisable(GL_COLOR_LOGIC_OP);
+ }
+
+ // Set Dithering Mode
+ if (changes & 4)
+ {
+ SETSTAT(stats.dither, bpmem.blendmode.dither);
+ if (bpmem.blendmode.dither) glEnable(GL_DITHER);
+ else glDisable(GL_DITHER);
+ }
+
+ // Set Blending Mode
+ if (changes & 0xFE1)
+ {
+ SETSTAT(stats.srcFactor, bpmem.blendmode.srcfactor);
+ SETSTAT(stats.dstFactor, bpmem.blendmode.dstfactor);
+ Renderer::SetBlendMode(false);
+ }
+
+ // Set Color Mask
+ if (changes & 0x18)
+ {
+ SETSTAT(stats.alphaUpdate, bpmem.blendmode.alphaupdate);
+ SETSTAT(stats.colorUpdate, bpmem.blendmode.colorupdate);
+ Renderer::SetColorMask();
+ }
+ }
+ break;
+
+ case BPMEM_FOGRANGE:
+ case BPMEM_FOGPARAM0:
+ case BPMEM_FOGBEXPONENT:
+ case BPMEM_FOGBMAGNITUDE:
+ case BPMEM_FOGPARAM3:
+ if (!g_Config.bDisableFog)
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetFogParamChanged();
+ }
+ break;
+
+ case BPMEM_FOGCOLOR:
+ if (changes)
+ {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetFogColorChanged();
+ }
+ break;
+
+ case BPMEM_TEXINVALIDATE:
+ break;
+
+ case BPMEM_SCISSOROFFSET:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ Renderer::SetScissorRect();
+ }
+ break;
+
+ case BPMEM_SCISSORTL:
+ case BPMEM_SCISSORBR:
+
+ if (changes)
+ {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ if (!Renderer::SetScissorRect())
+ {
+ if (addr == BPMEM_SCISSORBR) {
+ ERROR_LOG(VIDEO, "bad scissor!");
+ }
+ }
+ }
+ break;
+ case BPMEM_ZTEX1:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
+ PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
+ }
+ break;
+ case BPMEM_ZTEX2:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ if (changes & 3) {
+ PixelShaderManager::SetZTextureTypeChanged();
+ }
+#if defined(_DEBUG) || defined(DEBUGFAST)
+ const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
+ const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
+ PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
+#endif
+ }
+ break;
+
+ case 0xf6: // ksel0
+ case 0xf7: // ksel1
+ case 0xf8: // ksel2
+ case 0xf9: // ksel3
+ case 0xfa: // ksel4
+ case 0xfb: // ksel5
+ case 0xfc: // ksel6
+ case 0xfd: // ksel7
+ if (changes)
+ {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetTevKSelChanged(addr-0xf6);
+ }
+ break;
+
+ case BPMEM_SETDRAWDONE:
+ VertexManager::Flush();
+ switch (newval & 0xFF)
+ {
+ case 0x02:
+ g_VideoInitialize.pSetPEFinish(); // may generate interrupt
+ DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (newval & 0xFFFF));
+ break;
+
+ default:
+ DEBUG_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (newval & 0xFFFF));
+ break;
+ }
+ break;
+
+ case BPMEM_PE_TOKEN_ID:
+ g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), FALSE);
+ DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (newval & 0xFFFF));
+ break;
+
+ case BPMEM_PE_TOKEN_INT_ID:
+ g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), TRUE);
+ DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (newval & 0xFFFF));
+ break;
+
+ case BPMEM_SETGPMETRIC: // Set gp metric?
+ break;
+
+ // ------------------------
+ // EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
+ // It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
+ case BPMEM_TRIGGER_EFB_COPY:
+ {
+ DVSTARTSUBPROFILE("LoadBPReg:swap");
+ VertexManager::Flush();
+
+ ((u32*)&bpmem)[addr] = newval;
+ // The bottom right is within the rectangle
+ // The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
+ TRectangle rc = {
+ (int)(bpmem.copyTexSrcXY.x),
+ (int)(bpmem.copyTexSrcXY.y),
+ (int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)),
+ (int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1))
+ };
+ float MValueX = Renderer::GetTargetScaleX();
+ float MValueY = Renderer::GetTargetScaleY();
+ // Need another rc here to get it to scale.
+ // Here the bottom right is the out of the rectangle.
+ TRectangle multirc = {
+ (int)(bpmem.copyTexSrcXY.x * MValueX),
+ (int)(bpmem.copyTexSrcXY.y * MValueY),
+ (int)((bpmem.copyTexSrcXY.x * MValueX + (bpmem.copyTexSrcWH.x + 1) * MValueX)),
+ (int)((bpmem.copyTexSrcXY.y * MValueY + (bpmem.copyTexSrcWH.y + 1) * MValueY))
+ };
+
+ UPE_Copy PE_copy;
+ PE_copy.Hex = bpmem.triggerEFBCopy;
+
+ // --------------------------------------------------------
+ // Check to where we should copy the image data from the EFB.
+ // --------------------------
+ if (PE_copy.copy_to_xfb == 0)
+ {
+ if (g_Config.bShowEFBCopyRegions)
+ stats.efb_regions.push_back(rc);
+
+ // EFB to texture
+ // for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst
+ if (!g_Config.bEFBCopyDisable)
+ {
+ if (g_Config.bCopyEFBToRAM)
+ {
+ TextureConverter::EncodeToRam(bpmem.copyTexDest << 5,
+ bpmem.zcontrol.pixel_format == PIXELFMT_Z24,
+ PE_copy.intensity_fmt > 0,
+ (PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8), // ??
+ PE_copy.half_scale > 0, rc);
+ }
+ else
+ {
+ TextureMngr::CopyRenderTargetToTexture(bpmem.copyTexDest << 5,
+ bpmem.zcontrol.pixel_format == PIXELFMT_Z24,
+ PE_copy.intensity_fmt > 0,
+ (PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8), // ??
+ PE_copy.half_scale > 0, rc);
+ }
+ }
+ }
+ else
+ {
+ // EFB to XFB
+ if (g_Config.bUseXFB)
+ {
+ // the number of lines copied is determined by the y scale * source efb height
+ float yScale = bpmem.dispcopyyscale / 256.0f;
+ float xfbLines = bpmem.copyTexSrcWH.y + 1.0f * yScale;
+ u8* pXFB = Memory_GetPtr(bpmem.copyTexDest << 5);
+ u32 dstWidth = (bpmem.copyMipMapStrideChannels << 4);
+ u32 dstHeight = (u32)xfbLines;
+ XFB_Write(pXFB, multirc, dstWidth, dstHeight);
+ // FIXME: we draw XFB from here in DC mode.
+ // Bad hack since we can have multiple EFB to XFB copy before a draw.
+ // Plus we should use width and height from VI regs (see VI->Update()).
+ // Dixit donkopunchstania for the info.
+ //DebugLog("(EFB to XFB->XFB_Draw): ptr: %08x | %ix%i", (u32)pXFB, dstWidth, dstHeight);
+ if (g_VideoInitialize.bUseDualCore)
+ XFB_Draw(pXFB, dstWidth, dstHeight, 0);
+ }
+ else
+ {
+ // Hm, we need to compensate for the fact that the copy may be bigger than what is displayed.
+ // Seen in Spartan Warrior. Not sure how to deal with it yet.
+ Renderer::Swap(multirc);
+ }
+ g_VideoInitialize.pCopiedToXFB();
+ }
+
+ // --------------------------------------------------------
+ // Clear the picture after it's done and submitted, to prepare for the next picture
+ // --------------------------
+ if (PE_copy.clear)
+ {
+ // Clear color
+ Renderer::SetRenderMode(Renderer::RM_Normal);
+ // Clear Z-Buffer target
+ bool bRestoreZBufferTarget = Renderer::UseFakeZTarget();
+
+ // Update the view port for clearing the picture
+ glViewport(0, 0, Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
+
+ // Always set the scissor in case it was set by the game and has not been reset
+ glScissor(multirc.left, (Renderer::GetTargetHeight() - multirc.bottom),
+ (multirc.right - multirc.left), (multirc.bottom - multirc.top));
+ // ---------------------------
+
+ VertexShaderManager::SetViewportChanged();
+
+ // Since clear operations use the source rectangle, we have to do
+ // regular renders (glClear clears the entire buffer)
+ if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate || bpmem.zmode.updateenable)
+ {
+ GLbitfield bits = 0;
+ if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
+ {
+ u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
+ glClearColor(((clearColor>>16) & 0xff)*(1/255.0f),
+ ((clearColor>>8 ) & 0xff)*(1/255.0f),
+ ((clearColor>>0 ) & 0xff)*(1/255.0f),
+ ((clearColor>>24) & 0xff)*(1/255.0f));
+ bits |= GL_COLOR_BUFFER_BIT;
+ }
+ if (bpmem.zmode.updateenable)
+ {
+ glClearDepth((float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF));
+ bits |= GL_DEPTH_BUFFER_BIT;
+ }
+ if (bRestoreZBufferTarget)
+ glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); // don't clear ztarget here
+ glClear(bits);
+ }
+
+ // Have to clear the target zbuffer
+ if (bpmem.zmode.updateenable && bRestoreZBufferTarget)
+ {
+ glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
+ GL_REPORT_ERRORD();
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+
+ // red should probably be the LSB
+ glClearColor(((bpmem.clearZValue>>0)&0xff)*(1/255.0f),
+ ((bpmem.clearZValue>>8)&0xff)*(1/255.0f),
+ ((bpmem.clearZValue>>16)&0xff)*(1/255.0f), 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ Renderer::SetColorMask();
+ GL_REPORT_ERRORD();
+ }
+
+ if (bRestoreZBufferTarget)
+ {
+ // restore target
+ GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
+ glDrawBuffers(2, s_drawbuffers);
+ }
+ }
+ Renderer::RestoreGLState();
+ }
+ break;
+ // ==================================
+
+ case BPMEM_LOADTLUT:
+ {
+ DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+
+ u32 tlutTMemAddr = (newval & 0x3FF) << 9;
+ u32 tlutXferCount = (newval & 0x1FFC00) >> 5;
+
+ u8 *ptr = 0;
+
+ // TODO - figure out a cleaner way.
+ if (g_VideoInitialize.bWii)
+ ptr = g_VideoInitialize.pGetMemoryPointer(bpmem.tlutXferSrc << 5);
+ else
+ ptr = g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
+
+ if (ptr)
+ memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
+ else
+ PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
+
+ // TODO(ector) : kill all textures that use this palette
+ // Not sure if it's a good idea, though. For now, we hash texture palettes
+ }
+ break;
+
+
+ default:
+ switch (addr & 0xFC) //texture sampler filter
+ {
+ case 0x28: // tevorder 0-3
+ case 0x2C: // tevorder 4-7
+ if (changes)
+ {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetTevOrderChanged(addr - 0x28);
+ }
+ break;
+ case 0x80: // TEX MODE 0
+ case 0xA0:
+ if (changes)
+ {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ }
+ break;
+ case 0x84://TEX MODE 1
+ case 0xA4:
+ break;
+ case 0x88://TEX IMAGE 0
+ case 0xA8:
+ if (changes)
+ {
+ //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ }
+ break;
+ case 0x8C://TEX IMAGE 1
+ case 0xAC:
+ if (changes)
+ {
+ //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ }
+ break;
+ case 0x90://TEX IMAGE 2
+ case 0xB0:
+ if (changes)
+ {
+ //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ }
+ break;
+ case 0x94://TEX IMAGE 3
+ case 0xB4:
+ if (changes)
+ {
+ //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ }
+ break;
+ case 0x98://TEX TLUT
+ case 0xB8:
+ if (changes)
+ {
+ //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ }
+ break;
+ case 0x9C://TEX UNKNOWN
+ case 0xBC:
+ //ERROR_LOG("texunknown%x = %x", addr, newval);
+ ((u32*)&bpmem)[addr] = newval;
+ break;
+ case 0xE0:
+ case 0xE4:
+ if (addr&1) { // don't compare with changes!
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ int num = (addr>>1)&0x3;
+ PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num);
+ }
+ else
+ ((u32*)&bpmem)[addr] = newval;
+ break;
+
+ default:
+ switch (addr&0xF0) {
+ case 0x10: // tevindirect 0-15
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetTevIndirectChanged(addr - 0x10);
+ }
+ break;
+
+ case 0x30:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetTexDimsChanged((addr >> 1) & 0x7);
+ }
+ break;
+
+ case 0xC0:
+ case 0xD0:
+ if (changes)
+ {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetTevCombinerChanged((addr & 0x1f) / 2);
+ }
+ break;
+
+ case 0x20:
+ case 0x80:
+ case 0x90:
+ case 0xA0:
+ case 0xB0:
+
+ // Just update the bpmem struct, don't do anything else
+ default:
+ if (changes)
+ {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ /*switch(addr) {
+ case 0x01:
+ case 0x02:
+ case 0x03:
+ case 0x04: break; // copy filter values
+ case 0x0f: break; // mask
+ case 0x27: break; // tev ind order
+ case 0x44: break; // field mask
+ case 0x45: break; // draw done
+ case 0x46: break; // clock
+ case 0x49:
+ case 0x4a: break; // copy tex src
+ case 0x4b: break; // copy tex dest
+ case 0x4d: break; // copyMipMapStrideChannels
+ case 0x4e: break; // disp copy scale
+ case 0x4f: break; // clear color
+ case 0x50: break; // clear color
+ case 0x51: break; // casez
+ case 0x52: break; // trigger efb copy
+ case 0x53:
+ case 0x54: break; // more copy filters
+ case 0x55:
+ case 0x56: break; // bounding box
+ case 0x64:
+ case 0x65: break; // tlut src dest
+ case 0xe8: break; // fog range
+ case 0xe9:
+ case 0xea:
+ case 0xeb:
+ case 0xec:
+ case 0xed: break; // fog
+ case 0xfe: break; // mask
+ default:
+ // 0x58 = 0xf
+ // 0x69 = 0x49e
+ ERROR_LOG("bp%.2x = %x", addr, newval);
+ }*/
+ }
+ break;
+ }
+ break;
+
+ }
+ break;
+ } \ No newline at end of file
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/SConscript b/Source/Plugins/Plugin_VideoOGL/Src/SConscript
index 1af827703f..9dad14808d 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/SConscript
+++ b/Source/Plugins/Plugin_VideoOGL/Src/SConscript
@@ -11,6 +11,7 @@ name = "Plugin_VideoOGL"
files = [
'BPStructs.cpp',
+ 'BPFunctions.cpp',
'Config.cpp',
'rasterfont.cpp',
'Render.cpp',