diff options
| author | omegadox <omegadox@gmail.com> | 2009-04-05 10:49:19 +0000 |
|---|---|---|
| committer | omegadox <omegadox@gmail.com> | 2009-04-05 10:49:19 +0000 |
| commit | 1578e3e195bef30dc0bbf02aed39827ecd0d0e9c (patch) | |
| tree | a46ddcb5fd5e7017f595bbf4d3c5b7bb7ec5e08a /Source | |
| parent | 07c1b7d7840d739963a8f074081605cb8eb7d7f6 (diff) | |
Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManager. TODO: Have DX use BPFunctions. Note: Compiling DX plugin will not work atm.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2870 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
16 files changed, 1652 insertions, 788 deletions
diff --git a/Source/Core/VideoCommon/Src/BPFunctions.h b/Source/Core/VideoCommon/Src/BPFunctions.h new file mode 100644 index 0000000000..e7442f5c7f --- /dev/null +++ b/Source/Core/VideoCommon/Src/BPFunctions.h @@ -0,0 +1,60 @@ +// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+
+// ------------------------------------------
+// The plugins has to define these functions
+// ------------------------------------------
+
+#ifndef _BPFUNCTIONS_H_
+#define _BPFUNCTIONS_H_
+
+#include "BPMemory.h"
+#include "VideoCommon.h"
+
+namespace BPFunctions
+{
+
+enum
+{
+ CONFIG_ISWII = 0,
+ CONFIG_DISABLEFOG,
+ CONFIG_SHOWEFBREGIONS
+};
+
+void FlushPipeline();
+void SetGenerationMode();
+void SetScissor(const BreakPoint &bp);
+void SetLineWidth();
+void SetDepthMode();
+void SetBlendMode();
+void SetDitherMode();
+void SetLogicOpMode();
+void SetColorMask();
+float GetRendererTargetScaleX();
+float GetRendererTargetScaleY();
+void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf);
+void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight);
+void ClearScreen(const TRectangle &multirc);
+void RestoreRenderState();
+void SetScissorRectangle();
+u8 *GetPointer(const u32 &address);
+bool GetConfig(const int &type);
+
+};
+
+#endif // _BPFUNCTIONS_H_
\ No newline at end of file diff --git a/Source/Core/VideoCommon/Src/BPMemory.cpp b/Source/Core/VideoCommon/Src/BPMemory.cpp index 3444f2fa74..a055fbcaeb 100644 --- a/Source/Core/VideoCommon/Src/BPMemory.cpp +++ b/Source/Core/VideoCommon/Src/BPMemory.cpp @@ -24,7 +24,7 @@ BPMemory bpmem; // The plugin must implement this. -void BPWritten(int addr, int changes, int newval); +void BPWritten(const BreakPoint& bp); // Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg() void LoadBPReg(u32 value0) @@ -34,10 +34,14 @@ void LoadBPReg(u32 value0) int oldval = ((u32*)&bpmem)[opcode]; int newval = (oldval & ~bpmem.bpMask) | (value0 & bpmem.bpMask); int changes = (oldval ^ newval) & 0xFFFFFF; + + BreakPoint bp = {opcode, changes, newval}; + //reset the mask register if (opcode != 0xFE) bpmem.bpMask = 0xFFFFFF; - BPWritten(opcode, changes, newval); + + BPWritten(bp); } // Called when loading a saved state. @@ -57,7 +61,8 @@ void BPReload() // Cases in which we DON'T want to reload the BP continue; default: - BPWritten(i, 0xFFFFFF, ((u32*)&bpmem)[i]); + BreakPoint bp = {i, 0xFFFFFF, ((u32*)&bpmem)[i]}; + BPWritten(bp); } } } diff --git a/Source/Core/VideoCommon/Src/BPMemory.h b/Source/Core/VideoCommon/Src/BPMemory.h index 441a427590..43e7ce114c 100644 --- a/Source/Core/VideoCommon/Src/BPMemory.h +++ b/Source/Core/VideoCommon/Src/BPMemory.h @@ -23,39 +23,81 @@ #pragma pack(4) #define BPMEM_GENMODE 0x00 -#define BPMEM_IND_MTX 0x06 -#define BPMEM_RAS1_SS0 0x25 // ind tex coord scale 0 -#define BPMEM_RAS1_SS1 0x26 // ind tex coord scale 1 +#define BPMEM_DISPLAYCOPYFILER 0x01 // 0x01 + 4 +#define BPMEM_IND_MTXA 0x06 // 0x06 + (3 * 3) +#define BPMEM_IND_MTXB 0x07 // 0x07 + (3 * 3) +#define BPMEM_IND_MTXC 0x08 // 0x08 + (3 * 3) +#define BPMEM_IND_IMASK 0x0F +#define BPMEM_IND_CMD 0x10 // 0x10 + 16 +#define BPMEM_SCISSORTL 0x20 +#define BPMEM_SCISSORBR 0x21 +#define BPMEM_LINEPTWIDTH 0x22 +#define BPMEM_SU_COUNTER 0x23 +#define BPMEM_RAS_COUNTER 0x24 +#define BPMEM_RAS1_SS0 0x25 +#define BPMEM_RAS1_SS1 0x26 +#define BPMEM_IREF 0x27 +#define BPMEM_TREF 0x28 // 0x28 + 8 +#define BPMEM_SU_SSIZE 0x30 // 0x30 + (2 * 8) +#define BPMEM_SU_TSIZE 0x31 // 0x31 + (2 * 8) #define BPMEM_ZMODE 0x40 #define BPMEM_BLENDMODE 0x41 #define BPMEM_CONSTANTALPHA 0x42 #define BPMEM_PE_CONTROL 0x43 +#define BPMEM_FIELDMASK 0x44 #define BPMEM_SETDRAWDONE 0x45 +#define BPMEM_CLOCK0 0x46 +#define BPMEM_PE_TOKEN_ID 0x47 +#define BPMEM_PE_TOKEN_INT_ID 0x48 +#define BPMEM_EFB_TL 0x49 +#define BPMEM_EFB_BR 0x4A +#define BPMEM_EFB_ADDR 0x4B +#define BPMEM_MIPMAP_STRIDE 0x4D +#define BPMEM_COPYYSCALE 0x4E +#define BPMEM_CLEAR_AR 0x4F +#define BPMEM_CLEAR_GB 0x50 +#define BPMEM_CLEAR_Z 0x51 #define BPMEM_TRIGGER_EFB_COPY 0x52 -#define BPMEM_ALPHACOMPARE 0xF3 -#define BPMEM_LINEPTWIDTH 0x22 -#define BPMEM_LOADTLUT 0x65 -#define BPMEM_SETGPMETRIC 0x67 -#define BPMEM_TEXINVALIDATE 0x66 -#define BPMEM_SCISSORTL 0x20 -#define BPMEM_SCISSORBR 0x21 +#define BPMEM_COPYFILTER0 0x53 +#define BPMEM_COPYFILTER1 0x54 +#define BPMEM_CLEARBBOX1 0x55 +#define BPMEM_CLEARBBOX2 0x56 #define BPMEM_SCISSOROFFSET 0x59 -#define BPMEM_CLEARBBOX1 0x55 // let's hope not many games use bboxes.. -#define BPMEM_CLEARBBOX2 0x56 // TODO(ector): add something that watches bboxes -#define BPMEM_TEXMODE0_1 0x80 -#define BPMEM_TEXMODE0_2 0xA0 +#define BPMEM_LOADTLUT0 0x64 +#define BPMEM_LOADTLUT1 0x65 +#define BPMEM_TEXINVALIDATE 0x66 +#define BPMEM_SETGPMETRIC 0x67 +#define BPMEM_FIELDMODE 0x68 +#define BPMEM_CLOCK1 0x69 +#define BPMEM_TX_SETMODE0 0x80 // 0x80 + 4 +#define BPMEM_TX_SETMODE1 0x84 // 0x84 + 4 +#define BPMEM_TX_SETIMAGE0 0x88 // 0x88 + 4 +#define BPMEM_TX_SETIMAGE1 0x8C // 0x8C + 4 +#define BPMEM_TX_SETIMAGE2 0x90 // 0x90 + 4 +#define BPMEM_TX_SETIMAGE3 0x94 // 0x94 + 4 +#define BPMEM_TX_LOADTLUT_0 0x98 // 0x98 + 4, This smells wrong, I think it should be SET +#define BPMEM_TX_SETMODE0_4 0xA0 // 0xA0 + 4 +#define BPMEM_TX_SETMODE1_4 0xA4 // 0xA4 + 4 +#define BPMEM_TX_SETIMAGE0_4 0xA8 // 0xA8 + 4 +#define BPMEM_TX_SETIMAGE1_4 0xAC // 0xA4 + 4 +#define BPMEM_TX_SETIMAGE2_4 0xB0 // 0xB0 + 4 +#define BPMEM_TX_SETIMAGE3_4 0xB4 // 0xB4 + 4 +#define BPMEM_TX_SETLUT_4 0xB8 // 0xB8 + 4 +#define BPMEM_TEV_COLOR_ENV 0xC0 // 0xC0 + (2 * 16) +#define BPMEM_TEV_ALPHA_ENV 0xC1 // 0xC1 + (2 * 16) +#define BPMEM_TEV_REGISTER_L 0xE0 // 0xE0 + (2 * 4) +#define BPMEM_TEV_REGISTER_H 0xE1 // 0xE1 + (2 * 4) #define BPMEM_FOGRANGE 0xE8 #define BPMEM_FOGPARAM0 0xEE #define BPMEM_FOGBMAGNITUDE 0xEF #define BPMEM_FOGBEXPONENT 0xF0 #define BPMEM_FOGPARAM3 0xF1 #define BPMEM_FOGCOLOR 0xF2 +#define BPMEM_ALPHACOMPARE 0xF3 #define BPMEM_ZTEX1 0xF4 #define BPMEM_ZTEX2 0xF5 -#define BPMEM_DRAWDONE 0x45 - -#define BPMEM_PE_TOKEN_ID 0x47 -#define BPMEM_PE_TOKEN_INT_ID 0x48 +#define BPMEM_TEV_KSEL 0xF6 // 0xF6 + 8 +#define BPMEM_BP_MASK 0xFE ////////////////////////////////////////////////////////////////////////// // Tev/combiner things @@ -779,6 +821,13 @@ union UPE_Copy // All of BP memory ////////////////////////////////////////////////////////////////////////// +struct BreakPoint +{ + int address; + int changes; + int newvalue; +}; + struct BPMemory { GenMode genMode; diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp new file mode 100644 index 0000000000..d33519104a --- /dev/null +++ b/Source/Core/VideoCommon/Src/BPStructs.cpp @@ -0,0 +1,486 @@ +// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "Profiler.h"
+#include "Statistics.h"
+#include "VideoCommon.h"
+#include "PixelShaderManager.h"
+#include "BPFunctions.h"
+#include "BPStructs.h"
+#include "TextureDecoder.h"
+#include "OpcodeDecoding.h"
+#include "VertexLoader.h"
+#include "VertexShaderManager.h"
+
+using namespace BPFunctions;
+
+void BPInit()
+{
+ memset(&bpmem, 0, sizeof(bpmem));
+ bpmem.bpMask = 0xFFFFFF;
+}
+
+// ----------------------------------------------------------------------------------------------------------
+// Write to the BreakPoint Memory
+/* ------------------
+ Called:
+ At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
+ TODO:
+ Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
+ getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
+ just stuff geometry in them and don't put state changes there. */
+// ----------------------------------------------------------------------------------------------------------
+void BPWritten(const BreakPoint& bp)
+{
+ // If nothing changed, return
+ //if ((bp.changes == 0 ? false : true))
+ // return;
+
+ // Flush the pipeline then update the BreakPoint Memory
+ FlushPipeline();
+ ((u32*)&bpmem)[bp.address] = bp.newvalue;
+
+ switch (bp.address)
+ {
+ // -----------------------------------------------------
+ // BPs that calls other code besides updating the memory
+ // -----------------------------------------------------
+ case BPMEM_GENMODE:
+ PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
+ bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
+ bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
+ bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
+ SetGenerationMode();
+ break;
+ case BPMEM_IND_MTXA:
+ case BPMEM_IND_MTXB:
+ case BPMEM_IND_MTXC:
+ case BPMEM_IND_MTXA+3:
+ case BPMEM_IND_MTXB+3:
+ case BPMEM_IND_MTXC+3:
+ case BPMEM_IND_MTXA+6:
+ case BPMEM_IND_MTXB+6:
+ case BPMEM_IND_MTXC+6:
+ PixelShaderManager::SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
+ break;
+ case BPMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
+ case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
+ PixelShaderManager::SetIndTexScaleChanged();
+ break;
+ case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
+ case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
+ SetScissor(bp);
+ break;
+ case BPMEM_LINEPTWIDTH:
+ SetLineWidth();
+ break;
+ case BPMEM_ZMODE:
+ PRIM_LOG("zmode: test=%d, func=%d, upd=%d", bpmem.zmode.testenable, bpmem.zmode.func,
+ bpmem.zmode.updateenable);
+ SetDepthMode();
+ break;
+ case BPMEM_BLENDMODE:
+ if (bp.changes & 0xFFFF)
+ {
+ PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
+ bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
+ bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
+ // Set LogicOp Blending Mode
+ if (bp.changes & 2)
+ {
+ SETSTAT(stats.logicOpMode, bpmem.blendmode.logicopenable != 0 ? bpmem.blendmode.logicmode : stats.logicOpMode);
+ SetLogicOpMode();
+ }
+ // Set Dithering Mode
+ if (bp.changes & 4)
+ {
+ SETSTAT(stats.dither, bpmem.blendmode.dither);
+ SetDitherMode();
+ }
+ // Set Blending Mode
+ if (bp.changes & 0xFE1)
+ {
+ SETSTAT(stats.srcFactor, bpmem.blendmode.srcfactor);
+ SETSTAT(stats.dstFactor, bpmem.blendmode.dstfactor);
+ SetBlendMode();
+ }
+ // Set Color Mask
+ if (bp.changes & 0x18)
+ {
+ SETSTAT(stats.alphaUpdate, bpmem.blendmode.alphaupdate);
+ SETSTAT(stats.colorUpdate, bpmem.blendmode.colorupdate);
+ SetColorMask();
+ }
+ }
+ break;
+ case BPMEM_CONSTANTALPHA:
+ PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
+ SETSTAT(stats.dstAlphaEnable, bpmem.dstalpha.enable);
+ SETSTAT_UINT(stats.dstAlpha, bpmem.dstalpha.alpha);
+ PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
+ break;
+ case BPMEM_SETDRAWDONE:
+ switch (bp.newvalue & 0xFF)
+ {
+ case 0x02:
+ g_VideoInitialize.pSetPEFinish(); // may generate interrupt
+ DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
+ break;
+
+ default:
+ DEBUG_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bp.newvalue & 0xFFFF));
+ break;
+ }
+ break;
+ case BPMEM_PE_TOKEN_ID:
+ g_VideoInitialize.pSetPEToken(static_cast<u16>(bp.newvalue & 0xFFFF), FALSE);
+ DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
+ break;
+ case BPMEM_PE_TOKEN_INT_ID:
+ g_VideoInitialize.pSetPEToken(static_cast<u16>(bp.newvalue & 0xFFFF), TRUE);
+ DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
+ break;
+ // ------------------------
+ // EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
+ // It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
+ case BPMEM_TRIGGER_EFB_COPY:
+ {
+ DVSTARTSUBPROFILE("LoadBPReg:swap");
+ // The bottom right is within the rectangle
+ // The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
+ TRectangle rc = {
+ (int)(bpmem.copyTexSrcXY.x),
+ (int)(bpmem.copyTexSrcXY.y),
+ (int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)),
+ (int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1))
+ };
+
+ float MValueX = GetRendererTargetScaleX();
+ float MValueY = GetRendererTargetScaleY();
+ // Need another rc here to get it to scale.
+ // Here the bottom right is the out of the rectangle.
+ TRectangle multirc = {
+ (int)(bpmem.copyTexSrcXY.x * MValueX),
+ (int)(bpmem.copyTexSrcXY.y * MValueY),
+ (int)((bpmem.copyTexSrcXY.x * MValueX + (bpmem.copyTexSrcWH.x + 1) * MValueX)),
+ (int)((bpmem.copyTexSrcXY.y * MValueY + (bpmem.copyTexSrcWH.y + 1) * MValueY))
+ };
+ UPE_Copy PE_copy;
+ PE_copy.Hex = bpmem.triggerEFBCopy;
+ // ----------------------------------------------------------
+ // Check to where we should copy the image data from the EFB.
+ // ----------------------------------------------------------
+ if (PE_copy.copy_to_xfb == 0)
+ {
+ if (GetConfig(CONFIG_SHOWEFBREGIONS))
+ stats.efb_regions.push_back(rc);
+ u32 address = bpmem.copyTexDest << 5;
+ bool fromZBuffer = (bpmem.zcontrol.pixel_format == PIXELFMT_Z24);
+ bool isIntensity = (PE_copy.intensity_fmt > 0);
+ u32 copyFormat = ((PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8));
+ bool scaleByHalf = (PE_copy.half_scale > 0);
+ CopyEFB(rc, address, fromZBuffer, isIntensity, copyFormat, scaleByHalf);
+ }
+ else
+ {
+ // the number of lines copied is determined by the y scale * source efb height
+ float yScale = bpmem.dispcopyyscale / 256.0f;
+ float xfbLines = bpmem.copyTexSrcWH.y + 1.0f * yScale;
+ u8* pXFB = Memory_GetPtr(bpmem.copyTexDest << 5);
+ u32 dstWidth = (bpmem.copyMipMapStrideChannels << 4);
+ u32 dstHeight = (u32)xfbLines;
+ RenderToXFB(multirc, yScale, xfbLines, pXFB, dstWidth, dstHeight);
+ }
+
+ // ----------------------------------------------------------------------------------
+ // Clear the picture after it's done and submitted, to prepare for the next picture
+ // ----------------------------------------------------------------------------------
+ if (PE_copy.clear)
+ ClearScreen(multirc);
+
+ RestoreRenderState();
+
+ break;
+ }
+ case BPMEM_SCISSOROFFSET:
+ SetScissorRectangle();
+ break;
+ case BPMEM_LOADTLUT0:
+ case BPMEM_LOADTLUT1:
+ {
+ DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
+
+ u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
+ u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
+
+ u8 *ptr = 0;
+
+ // TODO - figure out a cleaner way.
+ if (GetConfig(CONFIG_ISWII))
+ ptr = GetPointer(bpmem.tlutXferSrc << 5);
+ else
+ ptr = GetPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
+
+ if (ptr)
+ memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
+ else
+ PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
+
+ // TODO(ector) : kill all textures that use this palette
+ // Not sure if it's a good idea, though. For now, we hash texture palettes
+ }
+ break;
+ case BPMEM_FOGRANGE:
+ case BPMEM_FOGPARAM0:
+ case BPMEM_FOGBMAGNITUDE:
+ case BPMEM_FOGBEXPONENT:
+ case BPMEM_FOGPARAM3:
+ if(!GetConfig(CONFIG_DISABLEFOG))
+ PixelShaderManager::SetFogParamChanged();
+ break;
+ case BPMEM_FOGCOLOR:
+ PixelShaderManager::SetFogColorChanged();
+ break;
+ case BPMEM_ALPHACOMPARE:
+ PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", bpmem.alphaFunc.ref0,
+ bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
+ PixelShaderManager::SetAlpha(bpmem.alphaFunc);
+ break;
+ case BPMEM_ZTEX1: // BIAS
+ PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
+ PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
+ break;
+ case BPMEM_ZTEX2:
+ if (bp.changes & 3)
+ PixelShaderManager::SetZTextureTypeChanged();
+ #if defined(_DEBUG) || defined(DEBUGFAST)
+ const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
+ const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
+ PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
+ #endif
+ break;
+
+ // --------------------------------------
+ // BPs that only flush and update memory
+ // --------------------------------------
+ case BPMEM_DISPLAYCOPYFILER:
+ case BPMEM_DISPLAYCOPYFILER+1:
+ case BPMEM_DISPLAYCOPYFILER+2:
+ case BPMEM_DISPLAYCOPYFILER+3:
+ case BPMEM_IND_IMASK:
+ case BPMEM_SU_COUNTER:
+ case BPMEM_RAS_COUNTER:
+ case BPMEM_IREF:
+ case BPMEM_PE_CONTROL:
+ case BPMEM_FIELDMASK:
+ case BPMEM_CLOCK0:
+ case BPMEM_EFB_TL: // EFB Source Rect. Top, Left
+ case BPMEM_EFB_BR: // EFB Source Rect. Bottom, Right (w, h - 1)
+ case BPMEM_EFB_ADDR: // EFB Target Address
+ case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
+ case BPMEM_COPYYSCALE: // Display Copy Y Scale
+ case BPMEM_CLEAR_AR: // Set Clear Alpha and Red Components
+ case BPMEM_CLEAR_GB: // Green and Blue
+ case BPMEM_CLEAR_Z: // Clear Z, 24-bit Z Value
+ case BPMEM_COPYFILTER0:
+ case BPMEM_COPYFILTER1:
+ case BPMEM_CLEARBBOX1: // let's hope not many games use bboxes..
+ case BPMEM_CLEARBBOX2: // TODO(ector): add something that watches bboxes
+ case BPMEM_TEXINVALIDATE:
+ case BPMEM_SETGPMETRIC: // Debugging info
+ case BPMEM_FIELDMODE:
+ case BPMEM_CLOCK1:
+ case BPMEM_TEV_KSEL: // Texture Environment Swap Mode Table 0
+ case BPMEM_TEV_KSEL+1:// Texture Environment Swap Mode Table 1
+ case BPMEM_TEV_KSEL+2:// Texture Environment Swap Mode Table 2
+ case BPMEM_TEV_KSEL+3:// Texture Environment Swap Mode Table 3
+ case BPMEM_TEV_KSEL+4:// Texture Environment Swap Mode Table 4
+ case BPMEM_TEV_KSEL+5:// Texture Environment Swap Mode Table 5
+ case BPMEM_TEV_KSEL+6:// Texture Environment Swap Mode Table 6
+ case BPMEM_TEV_KSEL+7:// Texture Environment Swap Mode Table 7
+ case BPMEM_BP_MASK:
+ break;
+
+ // ------------------------------------------------
+ // On Default, we try to look for other things
+ // before we give up and say its an unknown opcode
+ // ------------------------------------------------
+ default:
+ switch (bp.address & 0xFC) // Texture sampler filter
+ {
+ case BPMEM_TREF: // Texture Environment Order
+ case BPMEM_TREF+1:
+ case BPMEM_TREF+2:
+ case BPMEM_TREF+3:
+ case BPMEM_TREF+4:
+ case BPMEM_TREF+5:
+ case BPMEM_TREF+6:
+ case BPMEM_TREF+7:
+ case BPMEM_SU_SSIZE: // Texture Wrap Size U?
+ case BPMEM_SU_TSIZE: // Texture Wrap Size V?
+ case BPMEM_SU_SSIZE+2:
+ case BPMEM_SU_TSIZE+2:
+ case BPMEM_SU_SSIZE+4:
+ case BPMEM_SU_TSIZE+4:
+ case BPMEM_SU_SSIZE+6:
+ case BPMEM_SU_TSIZE+6:
+ case BPMEM_SU_SSIZE+8:
+ case BPMEM_SU_TSIZE+8:
+ case BPMEM_SU_SSIZE+10:
+ case BPMEM_SU_TSIZE+10:
+ case BPMEM_SU_SSIZE+12:
+ case BPMEM_SU_TSIZE+12:
+ case BPMEM_SU_SSIZE+14:
+ case BPMEM_SU_TSIZE+14:
+ case BPMEM_TX_SETMODE0: // 0x90 for Linear, Index 0
+ case BPMEM_TX_SETMODE0+1:
+ case BPMEM_TX_SETMODE0+2:
+ case BPMEM_TX_SETMODE0+3: // Index 4
+ case BPMEM_TX_SETMODE1:
+ case BPMEM_TX_SETMODE1+1:
+ case BPMEM_TX_SETMODE1+2:
+ case BPMEM_TX_SETMODE1+3:
+ case BPMEM_TX_SETIMAGE0: // Texture Size ?
+ case BPMEM_TX_SETIMAGE0+1:
+ case BPMEM_TX_SETIMAGE0+2:
+ case BPMEM_TX_SETIMAGE0+3:
+ case BPMEM_TX_SETIMAGE1:
+ case BPMEM_TX_SETIMAGE1+1:
+ case BPMEM_TX_SETIMAGE1+2:
+ case BPMEM_TX_SETIMAGE1+3:
+ case BPMEM_TX_SETIMAGE2:
+ case BPMEM_TX_SETIMAGE2+1:
+ case BPMEM_TX_SETIMAGE2+2:
+ case BPMEM_TX_SETIMAGE2+3:
+ case BPMEM_TX_SETIMAGE3: // Texture Pointer
+ case BPMEM_TX_SETIMAGE3+1:
+ case BPMEM_TX_SETIMAGE3+2:
+ case BPMEM_TX_SETIMAGE3+3:
+ case BPMEM_TX_LOADTLUT_0: // wtf? Load TLUT 0 here ?? (THIS HAS TO BE SET TLUT NOT LOAD TLUT !! :P, mistake found in YAGD!)
+ case BPMEM_TX_LOADTLUT_0+1:
+ case BPMEM_TX_LOADTLUT_0+2:
+ case BPMEM_TX_LOADTLUT_0+3:
+ case BPMEM_TX_SETMODE0_4: // This is Mode 0 for Index 5 to 8
+ case BPMEM_TX_SETMODE0_4+1:
+ case BPMEM_TX_SETMODE0_4+2:
+ case BPMEM_TX_SETMODE0_4+3:
+ case BPMEM_TX_SETMODE1_4: // This is Mode 1 for Index 5 to 8
+ case BPMEM_TX_SETMODE1_4+1:
+ case BPMEM_TX_SETMODE1_4+2:
+ case BPMEM_TX_SETMODE1_4+3:
+ case BPMEM_TX_SETIMAGE0_4: // This is Image 0 for Index 5 to 8
+ case BPMEM_TX_SETIMAGE0_4+1:
+ case BPMEM_TX_SETIMAGE0_4+2:
+ case BPMEM_TX_SETIMAGE0_4+3:
+ case BPMEM_TX_SETIMAGE1_4: // This is Image 1 for Index 5 to 8
+ case BPMEM_TX_SETIMAGE1_4+1:
+ case BPMEM_TX_SETIMAGE1_4+2:
+ case BPMEM_TX_SETIMAGE1_4+3:
+ case BPMEM_TX_SETIMAGE2_4: // This is Image 2 for Index 5 to 8
+ case BPMEM_TX_SETIMAGE2_4+1:
+ case BPMEM_TX_SETIMAGE2_4+2:
+ case BPMEM_TX_SETIMAGE2_4+3:
+ case BPMEM_TX_SETIMAGE3_4: // This is Image 3 for Index 5 to 8
+ case BPMEM_TX_SETIMAGE3_4+1:
+ case BPMEM_TX_SETIMAGE3_4+2:
+ case BPMEM_TX_SETIMAGE3_4+3:
+ case BPMEM_TX_SETLUT_4: // This is Setting TLUT for Index 5 to 8
+ case BPMEM_TX_SETLUT_4+1:
+ case BPMEM_TX_SETLUT_4+2:
+ case BPMEM_TX_SETLUT_4+3:
+ break;
+ case BPMEM_TEV_REGISTER_L: // Reg 1
+ case BPMEM_TEV_REGISTER_H:
+ case BPMEM_TEV_REGISTER_L+2: // Reg 2
+ case BPMEM_TEV_REGISTER_H+2:
+ case BPMEM_TEV_REGISTER_L+4: // Reg 3
+ case BPMEM_TEV_REGISTER_H+4:
+ case BPMEM_TEV_REGISTER_L+6: // Reg 4
+ case BPMEM_TEV_REGISTER_H+6:
+ if (bp.address & 1)
+ {
+ // don't compare with changes!
+ int num = (bp.address >> 1 ) & 0x3;
+ PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num);
+ }
+ break;
+ // ------------------------------------------------
+ // On Default, we try to look for other things
+ // before we give up and say its an unknown opcode
+ // again ...
+ // ------------------------------------------------
+ default:
+ switch (bp.address & 0xF0)
+ {
+ case BPMEM_IND_CMD:
+ case BPMEM_IND_CMD+1:
+ case BPMEM_IND_CMD+2:
+ case BPMEM_IND_CMD+3:
+ case BPMEM_IND_CMD+4:
+ case BPMEM_IND_CMD+5:
+ case BPMEM_IND_CMD+6:
+ case BPMEM_IND_CMD+7:
+ case BPMEM_IND_CMD+8:
+ case BPMEM_IND_CMD+9:
+ case BPMEM_IND_CMD+10:
+ case BPMEM_IND_CMD+11:
+ case BPMEM_IND_CMD+12:
+ case BPMEM_IND_CMD+13:
+ case BPMEM_IND_CMD+14:
+ case BPMEM_IND_CMD+15:
+ case BPMEM_TEV_COLOR_ENV: // Texture Environment 1
+ case BPMEM_TEV_ALPHA_ENV:
+ case BPMEM_TEV_COLOR_ENV+2: // Texture Environment 2
+ case BPMEM_TEV_ALPHA_ENV+2:
+ case BPMEM_TEV_COLOR_ENV+4: // Texture Environment 3
+ case BPMEM_TEV_ALPHA_ENV+4:
+ case BPMEM_TEV_COLOR_ENV+8: // Texture Environment 4
+ case BPMEM_TEV_ALPHA_ENV+8:
+ case BPMEM_TEV_COLOR_ENV+10: // Texture Environment 5
+ case BPMEM_TEV_ALPHA_ENV+10:
+ case BPMEM_TEV_COLOR_ENV+12: // Texture Environment 6
+ case BPMEM_TEV_ALPHA_ENV+12:
+ case BPMEM_TEV_COLOR_ENV+14: // Texture Environment 7
+ case BPMEM_TEV_ALPHA_ENV+14:
+ case BPMEM_TEV_COLOR_ENV+16: // Texture Environment 8
+ case BPMEM_TEV_ALPHA_ENV+16:
+ case BPMEM_TEV_COLOR_ENV+18: // Texture Environment 9
+ case BPMEM_TEV_ALPHA_ENV+18:
+ case BPMEM_TEV_COLOR_ENV+20: // Texture Environment 10
+ case BPMEM_TEV_ALPHA_ENV+20:
+ case BPMEM_TEV_COLOR_ENV+22: // Texture Environment 11
+ case BPMEM_TEV_ALPHA_ENV+22:
+ case BPMEM_TEV_COLOR_ENV+24: // Texture Environment 12
+ case BPMEM_TEV_ALPHA_ENV+24:
+ case BPMEM_TEV_COLOR_ENV+26: // Texture Environment 13
+ case BPMEM_TEV_ALPHA_ENV+26:
+ case BPMEM_TEV_COLOR_ENV+28: // Texture Environment 14
+ case BPMEM_TEV_ALPHA_ENV+28:
+ case BPMEM_TEV_COLOR_ENV+30: // Texture Environment 15
+ case BPMEM_TEV_ALPHA_ENV+30:
+ case BPMEM_TEV_COLOR_ENV+32: // Texture Environment 16
+ case BPMEM_TEV_ALPHA_ENV+32:
+ break;
+ default:
+ WARN_LOG(VIDEO, "Unknown BreakPoint opcode: address = %08x value = %08x", bp.address, bp.newvalue);
+ }
+
+ }
+
+ }
+}
+
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/BPStructs.h b/Source/Core/VideoCommon/Src/BPStructs.h index 815b337ad5..fa1100db29 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/BPStructs.h +++ b/Source/Core/VideoCommon/Src/BPStructs.h @@ -1,27 +1,27 @@ -// Copyright (C) 2003-2009 Dolphin Project. - -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, version 2.0. - -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License 2.0 for more details. - -// A copy of the GPL 2.0 should have been included with the program. -// If not, see http://www.gnu.org/licenses/ - -// Official SVN repository and contact information can be found at -// http://code.google.com/p/dolphin-emu/ - -#ifndef _BPSTRUCTS_H_ -#define _BPSTRUCTS_H_ - -#include "BPMemory.h" - -void BPInit(); -void LoadBPReg(u32 value0); -void BPReload(); - -#endif // _BPSTRUCTS_H_ +// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#ifndef _BPSTRUCTS_H_
+#define _BPSTRUCTS_H_
+
+#include "BPMemory.h"
+
+void BPInit();
+void LoadBPReg(u32 value0);
+void BPReload();
+
+#endif // _BPSTRUCTS_H_
diff --git a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp index 4774a02b2b..9c1d82c6c0 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp @@ -328,31 +328,6 @@ void PixelShaderManager::SetIndMatrixChanged(int matrixidx) { s_nIndTexMtxChanged |= 1 << matrixidx; } - -void PixelShaderManager::SetGenModeChanged() -{ -} - -void PixelShaderManager::SetTevCombinerChanged(int id) -{ -} - -void PixelShaderManager::SetTevKSelChanged(int id) -{ -} - -void PixelShaderManager::SetTevOrderChanged(int id) -{ -} - -void PixelShaderManager::SetTevIndirectChanged(int id) -{ -} - -void PixelShaderManager::SetZTextureOpChanged() -{ -} - void PixelShaderManager::SetZTextureTypeChanged() { s_bZTextureTypeChanged = true; diff --git a/Source/Core/VideoCommon/Src/PixelShaderManager.h b/Source/Core/VideoCommon/Src/PixelShaderManager.h index 2229f30082..94100a78bd 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderManager.h +++ b/Source/Core/VideoCommon/Src/PixelShaderManager.h @@ -41,23 +41,15 @@ public: static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt); static void SetZTextureBias(u32 bias); static void SetViewport(float* viewport); - static void SetIndTexScaleChanged(); static void SetIndMatrixChanged(int matrixidx); - - static void SetGenModeChanged(); - static void SetTevCombinerChanged(int id); static void SetTevKSelChanged(int id); - static void SetTevOrderChanged(int id); - static void SetTevIndirectChanged(int id); - static void SetZTextureOpChanged(); static void SetZTextureTypeChanged(); + static void SetIndTexScaleChanged(); static void SetTexturesUsed(u32 nonpow2tex); static void SetTexDimsChanged(int texmapid); static void SetFogColorChanged(); static void SetFogParamChanged(); - static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd); - static u32 GetTextureMask(); }; diff --git a/Source/Core/VideoCommon/Src/SConscript b/Source/Core/VideoCommon/Src/SConscript index 30e12b170d..1d00101deb 100644 --- a/Source/Core/VideoCommon/Src/SConscript +++ b/Source/Core/VideoCommon/Src/SConscript @@ -7,6 +7,7 @@ files = [ 'CPMemory.cpp', 'XFMemory.cpp', 'XFStructs.cpp', + 'BPStructs.cpp', 'memcpy_amd.cpp', 'LookUpTables.cpp', 'OpcodeDecoding.cpp', diff --git a/Source/Core/VideoCommon/VideoCommon.vcproj b/Source/Core/VideoCommon/VideoCommon.vcproj index ce86407495..a297dae3fc 100644 --- a/Source/Core/VideoCommon/VideoCommon.vcproj +++ b/Source/Core/VideoCommon/VideoCommon.vcproj @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="9,00"
+ Version="9.00"
Name="VideoCommon"
ProjectGUID="{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}"
RootNamespace="VideoCommon"
@@ -610,6 +610,18 @@ </File>
</Filter>
<File
+ RelativePath=".\Src\BPFunctions.h"
+ >
+ </File>
+ <File
+ RelativePath=".\Src\BPStructs.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Src\BPStructs.h"
+ >
+ </File>
+ <File
RelativePath=".\Src\DataReader.h"
>
</File>
diff --git a/Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcproj b/Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcproj index 00cc478d59..645568f690 100644 --- a/Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcproj +++ b/Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcproj @@ -1180,6 +1180,10 @@ Name="Decoder"
>
<File
+ RelativePath=".\Src\BPFunctions.cpp"
+ >
+ </File>
+ <File
RelativePath=".\Src\BPStructs.cpp"
>
</File>
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp b/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp new file mode 100644 index 0000000000..57242359c0 --- /dev/null +++ b/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp @@ -0,0 +1,99 @@ +// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "BPFunctions.h"
+
+namespace BPFunctions
+{
+
+void FlushPipeline()
+{
+
+}
+
+void SetGenerationMode()
+{
+
+}
+
+void SetScissor(const BreakPoint &bp)
+{
+
+}
+void SetLineWidth()
+{
+
+}
+void SetDepthMode()
+{
+
+}
+void SetBlendMode()
+{
+ Renderer::SetBlendMode(false);
+}
+void SetDitherMode()
+{
+
+}
+void SetLogicOpMode()
+{
+
+}
+void SetColorMask()
+{
+
+}
+float GetRendererTargetScaleX()
+{
+ return 0.0f;
+}
+float GetRendererTargetScaleY()
+{
+ return 0.0f;
+}
+void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
+{
+
+}
+
+void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
+{
+
+}
+void ClearScreen(const TRectangle &multirc)
+{
+
+}
+
+void RestoreRenderState()
+{
+
+}
+
+void SetScissorRectangle()
+{
+}
+bool GetConfig(const int &type)
+{
+ return false;
+}
+u8 *GetPointer(const u32 &address)
+{
+ return NULL;
+}
+};
\ No newline at end of file diff --git a/Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp b/Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp index 452e61c7b3..7be5ed8a8a 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp @@ -137,7 +137,6 @@ void BPWritten(int addr, int changes, int newval) // dev->SetRenderState(D3DRS_COLORWRITEENABLE, write); Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write); } - PixelShaderManager::SetGenModeChanged(); } break; case BPMEM_IND_MTX+0: diff --git a/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj b/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj index abc7618137..2f6ad843d2 100644 --- a/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj +++ b/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj @@ -717,11 +717,7 @@ Name="Decoder"
>
<File
- RelativePath=".\Src\BPStructs.cpp"
- >
- </File>
- <File
- RelativePath=".\Src\BPStructs.h"
+ RelativePath=".\Src\BPFunctions.cpp"
>
</File>
<File
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp b/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp new file mode 100644 index 0000000000..b391deaa59 --- /dev/null +++ b/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp @@ -0,0 +1,255 @@ +// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "BPFunctions.h"
+#include "Globals.h"
+#include "Profiler.h"
+#include "Config.h"
+#include "VertexManager.h"
+#include "Render.h"
+#include "TextureMngr.h"
+#include "TextureConverter.h"
+#include "VertexShaderManager.h"
+#include "XFB.h"
+#include "main.h"
+
+namespace BPFunctions
+{
+// ----------------------------------------------
+// State translation lookup tables
+// Reference: Yet Another Gamecube Documentation
+// ----------------------------------------------
+
+static const GLenum glCmpFuncs[8] = {
+ GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS
+};
+
+static const GLenum glLogicOpCodes[16] = {
+ GL_CLEAR, GL_AND, GL_AND_REVERSE, GL_COPY, GL_AND_INVERTED, GL_NOOP, GL_XOR,
+ GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE, GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET
+};
+
+void FlushPipeline()
+{
+ VertexManager::Flush();
+}
+void SetGenerationMode()
+{
+ // none, ccw, cw, ccw
+ if (bpmem.genMode.cullmode > 0)
+ {
+ glEnable(GL_CULL_FACE);
+ glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
+ }
+ else
+ glDisable(GL_CULL_FACE);
+}
+
+
+void SetScissor(const BreakPoint &bp)
+{
+ if (!Renderer::SetScissorRect())
+ if (bp.address == BPMEM_SCISSORBR)
+ ERROR_LOG(VIDEO, "bad scissor!");
+}
+void SetLineWidth()
+{
+ float fratio = xfregs.rawViewport[0] != 0 ? ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f;
+ if (bpmem.lineptwidth.linesize > 0)
+ glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); // scale by ratio of widths
+ if (bpmem.lineptwidth.pointsize > 0)
+ glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
+}
+void SetDepthMode()
+{
+ if (bpmem.zmode.testenable)
+ {
+ glEnable(GL_DEPTH_TEST);
+ glDepthMask(bpmem.zmode.updateenable ? GL_TRUE : GL_FALSE);
+ glDepthFunc(glCmpFuncs[bpmem.zmode.func]);
+ }
+ else
+ {
+ // if the test is disabled write is disabled too
+ glDisable(GL_DEPTH_TEST);
+ glDepthMask(GL_FALSE);
+ }
+
+ if (!bpmem.zmode.updateenable)
+ Renderer::SetRenderMode(Renderer::RM_Normal);
+}
+void SetBlendMode()
+{
+ Renderer::SetBlendMode(false);
+}
+void SetDitherMode()
+{
+ if (bpmem.blendmode.dither)
+ glEnable(GL_DITHER);
+ else
+ glDisable(GL_DITHER);
+}
+void SetLogicOpMode()
+{
+ if (bpmem.blendmode.logicopenable)
+ {
+ glEnable(GL_COLOR_LOGIC_OP);
+ glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
+ }
+ else
+ glDisable(GL_COLOR_LOGIC_OP);
+}
+void SetColorMask()
+{
+ Renderer::SetColorMask();
+}
+float GetRendererTargetScaleX()
+{
+ return Renderer::GetTargetScaleX();
+}
+float GetRendererTargetScaleY()
+{
+ return Renderer::GetTargetScaleY();
+}
+void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
+{
+ // bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
+ if (!g_Config.bEFBCopyDisable)
+ if (g_Config.bCopyEFBToRAM) // To RAM
+ TextureConverter::EncodeToRam(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
+ else // To OGL Texture
+ TextureMngr::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
+}
+
+void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
+{
+ // EFB to XFB
+ if (g_Config.bUseXFB)
+ {
+
+ XFB_Write(pXFB, multirc, dstWidth, dstHeight);
+ // FIXME: we draw XFB from here in DC mode.
+ // Bad hack since we can have multiple EFB to XFB copy before a draw.
+ // Plus we should use width and height from VI regs (see VI->Update()).
+ // Dixit donkopunchstania for the info.
+ //DebugLog("(EFB to XFB->XFB_Draw): ptr: %08x | %ix%i", (u32)pXFB, dstWidth, dstHeight);
+ if (g_VideoInitialize.bUseDualCore)
+ XFB_Draw(pXFB, dstWidth, dstHeight, 0);
+ }
+ else
+ {
+ // Hm, we need to compensate for the fact that the copy may be bigger than what is displayed.
+ // Seen in Spartan Warrior. Not sure how to deal with it yet.
+ Renderer::Swap(multirc);
+ }
+ g_VideoInitialize.pCopiedToXFB();
+}
+void ClearScreen(const TRectangle &multirc)
+{
+
+ // Clear color
+ Renderer::SetRenderMode(Renderer::RM_Normal);
+ // Clear Z-Buffer target
+ bool bRestoreZBufferTarget = Renderer::UseFakeZTarget();
+
+ // Update the view port for clearing the picture
+ glViewport(0, 0, Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
+
+ // Always set the scissor in case it was set by the game and has not been reset
+ glScissor(multirc.left, (Renderer::GetTargetHeight() - multirc.bottom),
+ (multirc.right - multirc.left), (multirc.bottom - multirc.top));
+ // ---------------------------
+
+ VertexShaderManager::SetViewportChanged();
+
+ // Since clear operations use the source rectangle, we have to do
+ // regular renders (glClear clears the entire buffer)
+ if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate || bpmem.zmode.updateenable)
+ {
+ GLbitfield bits = 0;
+ if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
+ {
+ u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
+ glClearColor(((clearColor>>16) & 0xff)*(1/255.0f),
+ ((clearColor>>8 ) & 0xff)*(1/255.0f),
+ ((clearColor>>0 ) & 0xff)*(1/255.0f),
+ ((clearColor>>24) & 0xff)*(1/255.0f));
+ bits |= GL_COLOR_BUFFER_BIT;
+ }
+ if (bpmem.zmode.updateenable)
+ {
+ glClearDepth((float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF));
+ bits |= GL_DEPTH_BUFFER_BIT;
+ }
+ if (bRestoreZBufferTarget)
+ glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); // don't clear ztarget here
+ glClear(bits);
+ }
+
+ // Have to clear the target zbuffer
+ if (bpmem.zmode.updateenable && bRestoreZBufferTarget)
+ {
+ glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
+ GL_REPORT_ERRORD();
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+
+ // red should probably be the LSB
+ glClearColor(((bpmem.clearZValue>>0)&0xff)*(1/255.0f),
+ ((bpmem.clearZValue>>8)&0xff)*(1/255.0f),
+ ((bpmem.clearZValue>>16)&0xff)*(1/255.0f), 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ Renderer::SetColorMask();
+ GL_REPORT_ERRORD();
+ }
+
+ if (bRestoreZBufferTarget)
+ {
+ // restore target
+ GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
+ glDrawBuffers(2, s_drawbuffers);
+ }
+}
+
+void RestoreRenderState()
+{
+ Renderer::RestoreGLState();
+}
+
+void SetScissorRectangle()
+{
+ Renderer::SetScissorRect();
+}
+bool GetConfig(const int &type)
+{
+ switch (type)
+ {
+ case CONFIG_ISWII:
+ return g_VideoInitialize.bWii;
+ case CONFIG_DISABLEFOG:
+ return g_Config.bDisableFog;
+ case CONFIG_SHOWEFBREGIONS:
+ return g_Config.bShowEFBCopyRegions;
+ default:
+ PanicAlert("GetConfig Error: Unknown Config Type!");
+ return false;
+ }
+}
+u8 *GetPointer(const u32 &address)
+{
+ return g_VideoInitialize.pGetMemoryPointer(address);
+}
+};
\ No newline at end of file diff --git a/Source/Plugins/Plugin_VideoOGL/Src/BPStructs.cpp b/Source/Plugins/Plugin_VideoOGL/Src/BPStructs.cpp.backup.txt index 52ce9dc39d..621efd84d2 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/BPStructs.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/BPStructs.cpp.backup.txt @@ -1,699 +1,629 @@ -// Copyright (C) 2003-2009 Dolphin Project. - -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, version 2.0. - -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License 2.0 for more details. - -// A copy of the GPL 2.0 should have been included with the program. -// If not, see http://www.gnu.org/licenses/ - -// Official SVN repository and contact information can be found at -// http://code.google.com/p/dolphin-emu/ - -#include "Globals.h" -#include "Profiler.h" -#include "Config.h" -#include "Statistics.h" - -#include "VertexLoader.h" -#include "VertexManager.h" - -#include "BPStructs.h" -#include "Render.h" -#include "OpcodeDecoding.h" -#include "TextureMngr.h" -#include "TextureDecoder.h" -#include "TextureConverter.h" -#include "VertexShaderManager.h" -#include "PixelShaderManager.h" -#include "XFB.h" -#include "main.h" - -// ---------------------------------------------- -// State translation lookup tables -// Reference: Yet Another Gamecube Documentation -// ---------------------------------------------- - -static const GLenum glCmpFuncs[8] = { - GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS -}; - -static const GLenum glLogicOpCodes[16] = { - GL_CLEAR, GL_AND, GL_AND_REVERSE, GL_COPY, GL_AND_INVERTED, GL_NOOP, GL_XOR, - GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE, GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET -}; - -void BPInit() -{ - memset(&bpmem, 0, sizeof(bpmem)); - bpmem.bpMask = 0xFFFFFF; -} - -// ---------------------------------------------------------------------------------------------------------- -// Write to the BreakPoint Memory -/* ------------------ - Called: - At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg - TODO: - Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly, - getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\ - just stuff geometry in them and don't put state changes there. */ -// ---------------------------------------------------------------------------------------------------------- -void BPWritten(int addr, int changes, int newval) -{ - switch (addr) - { - case BPMEM_GENMODE: - if (changes) { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d", - bpmem.genMode.numtexgens, bpmem.genMode.numcolchans, - bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode, - bpmem.genMode.numindstages, bpmem.genMode.zfreeze); - - // none, ccw, cw, ccw - if (bpmem.genMode.cullmode > 0) { - glEnable(GL_CULL_FACE); - glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW); - } - else - glDisable(GL_CULL_FACE); - PixelShaderManager::SetGenModeChanged(); - } - break; - - case BPMEM_IND_MTX+0: - case BPMEM_IND_MTX+1: - case BPMEM_IND_MTX+2: - case BPMEM_IND_MTX+3: - case BPMEM_IND_MTX+4: - case BPMEM_IND_MTX+5: - case BPMEM_IND_MTX+6: - case BPMEM_IND_MTX+7: - case BPMEM_IND_MTX+8: - if (changes) { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - PixelShaderManager::SetIndMatrixChanged((addr-BPMEM_IND_MTX)/3); - } - break; - case BPMEM_RAS1_SS0: - case BPMEM_RAS1_SS1: - if (changes) { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - PixelShaderManager::SetIndTexScaleChanged(); - } - break; - case BPMEM_ZMODE: - if (changes) { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - PRIM_LOG("zmode: test=%d, func=%d, upd=%d", bpmem.zmode.testenable, bpmem.zmode.func, - bpmem.zmode.updateenable); - - if (bpmem.zmode.testenable) { - glEnable(GL_DEPTH_TEST); - glDepthMask(bpmem.zmode.updateenable?GL_TRUE:GL_FALSE); - glDepthFunc(glCmpFuncs[bpmem.zmode.func]); - } - else { - // if the test is disabled write is disabled too - glDisable(GL_DEPTH_TEST); - glDepthMask(GL_FALSE); - } - - if (!bpmem.zmode.updateenable) - Renderer::SetRenderMode(Renderer::RM_Normal); - } - break; - - case BPMEM_ALPHACOMPARE: - if (changes) { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", bpmem.alphaFunc.ref0, - bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic); - PixelShaderManager::SetAlpha(bpmem.alphaFunc); - } - break; - - case BPMEM_CONSTANTALPHA: - if (changes) { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable); - SETSTAT(stats.dstAlphaEnable, bpmem.dstalpha.enable); - SETSTAT_UINT(stats.dstAlpha, bpmem.dstalpha.alpha); - PixelShaderManager::SetDestAlpha(bpmem.dstalpha); - } - break; - - case BPMEM_LINEPTWIDTH: - { - float fratio = xfregs.rawViewport[0] != 0 ? ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f; - if (bpmem.lineptwidth.linesize > 0) - glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); // scale by ratio of widths - if (bpmem.lineptwidth.pointsize > 0) - glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f); - break; - } - - case BPMEM_PE_CONTROL: // GXSetZCompLoc, GXPixModeSync - if (changes) { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - } - break; - - case BPMEM_BLENDMODE: - if (changes & 0xFFFF) { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - - PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d", - bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, - bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode); - - // Set LogicOp Blending Mode - if (changes & 2) - { - SETSTAT(stats.logicOpMode, bpmem.blendmode.logicopenable != 0 ? bpmem.blendmode.logicmode : stats.logicOpMode); - if (bpmem.blendmode.logicopenable) - { - glEnable(GL_COLOR_LOGIC_OP); - glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]); - } - else - glDisable(GL_COLOR_LOGIC_OP); - } - - // Set Dithering Mode - if (changes & 4) - { - SETSTAT(stats.dither, bpmem.blendmode.dither); - if (bpmem.blendmode.dither) glEnable(GL_DITHER); - else glDisable(GL_DITHER); - } - - // Set Blending Mode - if (changes & 0xFE1) - { - SETSTAT(stats.srcFactor, bpmem.blendmode.srcfactor); - SETSTAT(stats.dstFactor, bpmem.blendmode.dstfactor); - Renderer::SetBlendMode(false); - } - - // Set Color Mask - if (changes & 0x18) - { - SETSTAT(stats.alphaUpdate, bpmem.blendmode.alphaupdate); - SETSTAT(stats.colorUpdate, bpmem.blendmode.colorupdate); - Renderer::SetColorMask(); - } - } - break; - - case BPMEM_FOGRANGE: - case BPMEM_FOGPARAM0: - case BPMEM_FOGBEXPONENT: - case BPMEM_FOGBMAGNITUDE: - case BPMEM_FOGPARAM3: - if (!g_Config.bDisableFog) - if (changes) { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - PixelShaderManager::SetFogParamChanged(); - } - break; - - case BPMEM_FOGCOLOR: - if (changes) - { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - PixelShaderManager::SetFogColorChanged(); - } - break; - - case BPMEM_TEXINVALIDATE: - break; - - case BPMEM_SCISSOROFFSET: - if (changes) { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - Renderer::SetScissorRect(); - } - break; - - case BPMEM_SCISSORTL: - case BPMEM_SCISSORBR: - - if (changes) - { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - if (!Renderer::SetScissorRect()) - { - if (addr == BPMEM_SCISSORBR) { - ERROR_LOG(VIDEO, "bad scissor!"); - } - } - } - break; - case BPMEM_ZTEX1: - if (changes) { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias); - PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias); - } - break; - case BPMEM_ZTEX2: - if (changes) { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - if (changes & 3) { - PixelShaderManager::SetZTextureTypeChanged(); - } -#if defined(_DEBUG) || defined(DEBUGFAST) - const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"}; - const char* pztype[] = {"Z8", "Z16", "Z24", "?"}; - PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]); -#endif - } - break; - - case 0xf6: // ksel0 - case 0xf7: // ksel1 - case 0xf8: // ksel2 - case 0xf9: // ksel3 - case 0xfa: // ksel4 - case 0xfb: // ksel5 - case 0xfc: // ksel6 - case 0xfd: // ksel7 - if (changes) - { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - PixelShaderManager::SetTevKSelChanged(addr-0xf6); - } - break; - - case BPMEM_SETDRAWDONE: - VertexManager::Flush(); - switch (newval & 0xFF) - { - case 0x02: - g_VideoInitialize.pSetPEFinish(); // may generate interrupt - DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (newval & 0xFFFF)); - break; - - default: - DEBUG_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (newval & 0xFFFF)); - break; - } - break; - - case BPMEM_PE_TOKEN_ID: - g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), FALSE); - DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (newval & 0xFFFF)); - break; - - case BPMEM_PE_TOKEN_INT_ID: - g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), TRUE); - DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (newval & 0xFFFF)); - break; - - case BPMEM_SETGPMETRIC: // Set gp metric? - break; - - // ------------------------ - // EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV. - // It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards. - case BPMEM_TRIGGER_EFB_COPY: - { - DVSTARTSUBPROFILE("LoadBPReg:swap"); - VertexManager::Flush(); - - ((u32*)&bpmem)[addr] = newval; - // The bottom right is within the rectangle - // The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function - TRectangle rc = { - (int)(bpmem.copyTexSrcXY.x), - (int)(bpmem.copyTexSrcXY.y), - (int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)), - (int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1)) - }; - float MValueX = Renderer::GetTargetScaleX(); - float MValueY = Renderer::GetTargetScaleY(); - // Need another rc here to get it to scale. - // Here the bottom right is the out of the rectangle. - TRectangle multirc = { - (int)(bpmem.copyTexSrcXY.x * MValueX), - (int)(bpmem.copyTexSrcXY.y * MValueY), - (int)((bpmem.copyTexSrcXY.x * MValueX + (bpmem.copyTexSrcWH.x + 1) * MValueX)), - (int)((bpmem.copyTexSrcXY.y * MValueY + (bpmem.copyTexSrcWH.y + 1) * MValueY)) - }; - - UPE_Copy PE_copy; - PE_copy.Hex = bpmem.triggerEFBCopy; - - // -------------------------------------------------------- - // Check to where we should copy the image data from the EFB. - // -------------------------- - if (PE_copy.copy_to_xfb == 0) - { - if (g_Config.bShowEFBCopyRegions) - stats.efb_regions.push_back(rc); - - // EFB to texture - // for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst - if (!g_Config.bEFBCopyDisable) - { - if (g_Config.bCopyEFBToRAM) - { - TextureConverter::EncodeToRam(bpmem.copyTexDest << 5, - bpmem.zcontrol.pixel_format == PIXELFMT_Z24, - PE_copy.intensity_fmt > 0, - (PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8), // ?? - PE_copy.half_scale > 0, rc); - } - else - { - TextureMngr::CopyRenderTargetToTexture(bpmem.copyTexDest << 5, - bpmem.zcontrol.pixel_format == PIXELFMT_Z24, - PE_copy.intensity_fmt > 0, - (PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8), // ?? - PE_copy.half_scale > 0, rc); - } - } - } - else - { - // EFB to XFB - if (g_Config.bUseXFB) - { - // the number of lines copied is determined by the y scale * source efb height - float yScale = bpmem.dispcopyyscale / 256.0f; - float xfbLines = bpmem.copyTexSrcWH.y + 1.0f * yScale; - u8* pXFB = Memory_GetPtr(bpmem.copyTexDest << 5); - u32 dstWidth = (bpmem.copyMipMapStrideChannels << 4); - u32 dstHeight = (u32)xfbLines; - XFB_Write(pXFB, multirc, dstWidth, dstHeight); - // FIXME: we draw XFB from here in DC mode. - // Bad hack since we can have multiple EFB to XFB copy before a draw. - // Plus we should use width and height from VI regs (see VI->Update()). - // Dixit donkopunchstania for the info. - //DebugLog("(EFB to XFB->XFB_Draw): ptr: %08x | %ix%i", (u32)pXFB, dstWidth, dstHeight); - if (g_VideoInitialize.bUseDualCore) - XFB_Draw(pXFB, dstWidth, dstHeight, 0); - } - else - { - // Hm, we need to compensate for the fact that the copy may be bigger than what is displayed. - // Seen in Spartan Warrior. Not sure how to deal with it yet. - Renderer::Swap(multirc); - } - g_VideoInitialize.pCopiedToXFB(); - } - - // -------------------------------------------------------- - // Clear the picture after it's done and submitted, to prepare for the next picture - // -------------------------- - if (PE_copy.clear) - { - // Clear color - Renderer::SetRenderMode(Renderer::RM_Normal); - // Clear Z-Buffer target - bool bRestoreZBufferTarget = Renderer::UseFakeZTarget(); - - // Update the view port for clearing the picture - glViewport(0, 0, Renderer::GetTargetWidth(), Renderer::GetTargetHeight()); - - // Always set the scissor in case it was set by the game and has not been reset - glScissor(multirc.left, (Renderer::GetTargetHeight() - multirc.bottom), - (multirc.right - multirc.left), (multirc.bottom - multirc.top)); - // --------------------------- - - VertexShaderManager::SetViewportChanged(); - - // Since clear operations use the source rectangle, we have to do - // regular renders (glClear clears the entire buffer) - if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate || bpmem.zmode.updateenable) - { - GLbitfield bits = 0; - if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate) - { - u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB; - glClearColor(((clearColor>>16) & 0xff)*(1/255.0f), - ((clearColor>>8 ) & 0xff)*(1/255.0f), - ((clearColor>>0 ) & 0xff)*(1/255.0f), - ((clearColor>>24) & 0xff)*(1/255.0f)); - bits |= GL_COLOR_BUFFER_BIT; - } - if (bpmem.zmode.updateenable) - { - glClearDepth((float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF)); - bits |= GL_DEPTH_BUFFER_BIT; - } - if (bRestoreZBufferTarget) - glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); // don't clear ztarget here - glClear(bits); - } - - // Have to clear the target zbuffer - if (bpmem.zmode.updateenable && bRestoreZBufferTarget) - { - glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT); - GL_REPORT_ERRORD(); - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - - // red should probably be the LSB - glClearColor(((bpmem.clearZValue>>0)&0xff)*(1/255.0f), - ((bpmem.clearZValue>>8)&0xff)*(1/255.0f), - ((bpmem.clearZValue>>16)&0xff)*(1/255.0f), 0); - glClear(GL_COLOR_BUFFER_BIT); - Renderer::SetColorMask(); - GL_REPORT_ERRORD(); - } - - if (bRestoreZBufferTarget) - { - // restore target - GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT}; - glDrawBuffers(2, s_drawbuffers); - } - } - Renderer::RestoreGLState(); - } - break; - // ================================== - - case BPMEM_LOADTLUT: - { - DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut"); - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - - u32 tlutTMemAddr = (newval & 0x3FF) << 9; - u32 tlutXferCount = (newval & 0x1FFC00) >> 5; - - u8 *ptr = 0; - - // TODO - figure out a cleaner way. - if (g_VideoInitialize.bWii) - ptr = g_VideoInitialize.pGetMemoryPointer(bpmem.tlutXferSrc << 5); - else - ptr = g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5); - - if (ptr) - memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount); - else - PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5); - - // TODO(ector) : kill all textures that use this palette - // Not sure if it's a good idea, though. For now, we hash texture palettes - } - break; - - - default: - switch (addr & 0xFC) //texture sampler filter - { - case 0x28: // tevorder 0-3 - case 0x2C: // tevorder 4-7 - if (changes) - { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - PixelShaderManager::SetTevOrderChanged(addr - 0x28); - } - break; - case 0x80: // TEX MODE 0 - case 0xA0: - if (changes) - { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - } - break; - case 0x84://TEX MODE 1 - case 0xA4: - break; - case 0x88://TEX IMAGE 0 - case 0xA8: - if (changes) - { - //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true; - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - } - break; - case 0x8C://TEX IMAGE 1 - case 0xAC: - if (changes) - { - //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true; - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - } - break; - case 0x90://TEX IMAGE 2 - case 0xB0: - if (changes) - { - //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true; - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - } - break; - case 0x94://TEX IMAGE 3 - case 0xB4: - if (changes) - { - //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true; - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - } - break; - case 0x98://TEX TLUT - case 0xB8: - if (changes) - { - //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true; - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - } - break; - case 0x9C://TEX UNKNOWN - case 0xBC: - //ERROR_LOG("texunknown%x = %x", addr, newval); - ((u32*)&bpmem)[addr] = newval; - break; - case 0xE0: - case 0xE4: - if (addr&1) { // don't compare with changes! - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - int num = (addr>>1)&0x3; - PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num); - } - else - ((u32*)&bpmem)[addr] = newval; - break; - - default: - switch (addr&0xF0) { - case 0x10: // tevindirect 0-15 - if (changes) { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - PixelShaderManager::SetTevIndirectChanged(addr - 0x10); - } - break; - - case 0x30: - if (changes) { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - PixelShaderManager::SetTexDimsChanged((addr >> 1) & 0x7); - } - break; - - case 0xC0: - case 0xD0: - if (changes) - { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - PixelShaderManager::SetTevCombinerChanged((addr & 0x1f) / 2); - } - break; - - case 0x20: - case 0x80: - case 0x90: - case 0xA0: - case 0xB0: - - // Just update the bpmem struct, don't do anything else - default: - if (changes) - { - VertexManager::Flush(); - ((u32*)&bpmem)[addr] = newval; - /*switch(addr) { - case 0x01: - case 0x02: - case 0x03: - case 0x04: break; // copy filter values - case 0x0f: break; // mask - case 0x27: break; // tev ind order - case 0x44: break; // field mask - case 0x45: break; // draw done - case 0x46: break; // clock - case 0x49: - case 0x4a: break; // copy tex src - case 0x4b: break; // copy tex dest - case 0x4d: break; // copyMipMapStrideChannels - case 0x4e: break; // disp copy scale - case 0x4f: break; // clear color - case 0x50: break; // clear color - case 0x51: break; // casez - case 0x52: break; // trigger efb copy - case 0x53: - case 0x54: break; // more copy filters - case 0x55: - case 0x56: break; // bounding box - case 0x64: - case 0x65: break; // tlut src dest - case 0xe8: break; // fog range - case 0xe9: - case 0xea: - case 0xeb: - case 0xec: - case 0xed: break; // fog - case 0xfe: break; // mask - default: - // 0x58 = 0xf - // 0x69 = 0x49e - ERROR_LOG("bp%.2x = %x", addr, newval); - }*/ - } - break; - } - break; - - } - break; - } -} - + switch (addr)
+ {
+ case BPMEM_GENMODE:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
+ bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
+ bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
+ bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
+
+ // none, ccw, cw, ccw
+ if (bpmem.genMode.cullmode > 0) {
+ glEnable(GL_CULL_FACE);
+ glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
+ }
+ else
+ glDisable(GL_CULL_FACE);
+ PixelShaderManager::SetGenModeChanged();
+ }
+ break;
+
+ case BPMEM_IND_MTX+0:
+ case BPMEM_IND_MTX+1:
+ case BPMEM_IND_MTX+2:
+ case BPMEM_IND_MTX+3:
+ case BPMEM_IND_MTX+4:
+ case BPMEM_IND_MTX+5:
+ case BPMEM_IND_MTX+6:
+ case BPMEM_IND_MTX+7:
+ case BPMEM_IND_MTX+8:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetIndMatrixChanged((addr-BPMEM_IND_MTX)/3);
+ }
+ break;
+ case BPMEM_RAS1_SS0:
+ case BPMEM_RAS1_SS1:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetIndTexScaleChanged();
+ }
+ break;
+ case BPMEM_ZMODE:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PRIM_LOG("zmode: test=%d, func=%d, upd=%d", bpmem.zmode.testenable, bpmem.zmode.func,
+ bpmem.zmode.updateenable);
+
+ if (bpmem.zmode.testenable) {
+ glEnable(GL_DEPTH_TEST);
+ glDepthMask(bpmem.zmode.updateenable?GL_TRUE:GL_FALSE);
+ glDepthFunc(glCmpFuncs[bpmem.zmode.func]);
+ }
+ else {
+ // if the test is disabled write is disabled too
+ glDisable(GL_DEPTH_TEST);
+ glDepthMask(GL_FALSE);
+ }
+
+ if (!bpmem.zmode.updateenable)
+ Renderer::SetRenderMode(Renderer::RM_Normal);
+ }
+ break;
+
+ case BPMEM_ALPHACOMPARE:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", bpmem.alphaFunc.ref0,
+ bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
+ PixelShaderManager::SetAlpha(bpmem.alphaFunc);
+ }
+ break;
+
+ case BPMEM_CONSTANTALPHA:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
+ SETSTAT(stats.dstAlphaEnable, bpmem.dstalpha.enable);
+ SETSTAT_UINT(stats.dstAlpha, bpmem.dstalpha.alpha);
+ PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
+ }
+ break;
+
+ case BPMEM_LINEPTWIDTH:
+ {
+ float fratio = xfregs.rawViewport[0] != 0 ? ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f;
+ if (bpmem.lineptwidth.linesize > 0)
+ glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); // scale by ratio of widths
+ if (bpmem.lineptwidth.pointsize > 0)
+ glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
+ break;
+ }
+
+ case BPMEM_PE_CONTROL: // GXSetZCompLoc, GXPixModeSync
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ }
+ break;
+
+ case BPMEM_BLENDMODE:
+ if (changes & 0xFFFF) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+
+ PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
+ bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
+ bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
+
+ // Set LogicOp Blending Mode
+ if (changes & 2)
+ {
+ SETSTAT(stats.logicOpMode, bpmem.blendmode.logicopenable != 0 ? bpmem.blendmode.logicmode : stats.logicOpMode);
+ if (bpmem.blendmode.logicopenable)
+ {
+ glEnable(GL_COLOR_LOGIC_OP);
+ glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
+ }
+ else
+ glDisable(GL_COLOR_LOGIC_OP);
+ }
+
+ // Set Dithering Mode
+ if (changes & 4)
+ {
+ SETSTAT(stats.dither, bpmem.blendmode.dither);
+ if (bpmem.blendmode.dither) glEnable(GL_DITHER);
+ else glDisable(GL_DITHER);
+ }
+
+ // Set Blending Mode
+ if (changes & 0xFE1)
+ {
+ SETSTAT(stats.srcFactor, bpmem.blendmode.srcfactor);
+ SETSTAT(stats.dstFactor, bpmem.blendmode.dstfactor);
+ Renderer::SetBlendMode(false);
+ }
+
+ // Set Color Mask
+ if (changes & 0x18)
+ {
+ SETSTAT(stats.alphaUpdate, bpmem.blendmode.alphaupdate);
+ SETSTAT(stats.colorUpdate, bpmem.blendmode.colorupdate);
+ Renderer::SetColorMask();
+ }
+ }
+ break;
+
+ case BPMEM_FOGRANGE:
+ case BPMEM_FOGPARAM0:
+ case BPMEM_FOGBEXPONENT:
+ case BPMEM_FOGBMAGNITUDE:
+ case BPMEM_FOGPARAM3:
+ if (!g_Config.bDisableFog)
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetFogParamChanged();
+ }
+ break;
+
+ case BPMEM_FOGCOLOR:
+ if (changes)
+ {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetFogColorChanged();
+ }
+ break;
+
+ case BPMEM_TEXINVALIDATE:
+ break;
+
+ case BPMEM_SCISSOROFFSET:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ Renderer::SetScissorRect();
+ }
+ break;
+
+ case BPMEM_SCISSORTL:
+ case BPMEM_SCISSORBR:
+
+ if (changes)
+ {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ if (!Renderer::SetScissorRect())
+ {
+ if (addr == BPMEM_SCISSORBR) {
+ ERROR_LOG(VIDEO, "bad scissor!");
+ }
+ }
+ }
+ break;
+ case BPMEM_ZTEX1:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
+ PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
+ }
+ break;
+ case BPMEM_ZTEX2:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ if (changes & 3) {
+ PixelShaderManager::SetZTextureTypeChanged();
+ }
+#if defined(_DEBUG) || defined(DEBUGFAST)
+ const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
+ const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
+ PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
+#endif
+ }
+ break;
+
+ case 0xf6: // ksel0
+ case 0xf7: // ksel1
+ case 0xf8: // ksel2
+ case 0xf9: // ksel3
+ case 0xfa: // ksel4
+ case 0xfb: // ksel5
+ case 0xfc: // ksel6
+ case 0xfd: // ksel7
+ if (changes)
+ {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetTevKSelChanged(addr-0xf6);
+ }
+ break;
+
+ case BPMEM_SETDRAWDONE:
+ VertexManager::Flush();
+ switch (newval & 0xFF)
+ {
+ case 0x02:
+ g_VideoInitialize.pSetPEFinish(); // may generate interrupt
+ DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (newval & 0xFFFF));
+ break;
+
+ default:
+ DEBUG_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (newval & 0xFFFF));
+ break;
+ }
+ break;
+
+ case BPMEM_PE_TOKEN_ID:
+ g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), FALSE);
+ DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (newval & 0xFFFF));
+ break;
+
+ case BPMEM_PE_TOKEN_INT_ID:
+ g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), TRUE);
+ DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (newval & 0xFFFF));
+ break;
+
+ case BPMEM_SETGPMETRIC: // Set gp metric?
+ break;
+
+ // ------------------------
+ // EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
+ // It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
+ case BPMEM_TRIGGER_EFB_COPY:
+ {
+ DVSTARTSUBPROFILE("LoadBPReg:swap");
+ VertexManager::Flush();
+
+ ((u32*)&bpmem)[addr] = newval;
+ // The bottom right is within the rectangle
+ // The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
+ TRectangle rc = {
+ (int)(bpmem.copyTexSrcXY.x),
+ (int)(bpmem.copyTexSrcXY.y),
+ (int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)),
+ (int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1))
+ };
+ float MValueX = Renderer::GetTargetScaleX();
+ float MValueY = Renderer::GetTargetScaleY();
+ // Need another rc here to get it to scale.
+ // Here the bottom right is the out of the rectangle.
+ TRectangle multirc = {
+ (int)(bpmem.copyTexSrcXY.x * MValueX),
+ (int)(bpmem.copyTexSrcXY.y * MValueY),
+ (int)((bpmem.copyTexSrcXY.x * MValueX + (bpmem.copyTexSrcWH.x + 1) * MValueX)),
+ (int)((bpmem.copyTexSrcXY.y * MValueY + (bpmem.copyTexSrcWH.y + 1) * MValueY))
+ };
+
+ UPE_Copy PE_copy;
+ PE_copy.Hex = bpmem.triggerEFBCopy;
+
+ // --------------------------------------------------------
+ // Check to where we should copy the image data from the EFB.
+ // --------------------------
+ if (PE_copy.copy_to_xfb == 0)
+ {
+ if (g_Config.bShowEFBCopyRegions)
+ stats.efb_regions.push_back(rc);
+
+ // EFB to texture
+ // for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst
+ if (!g_Config.bEFBCopyDisable)
+ {
+ if (g_Config.bCopyEFBToRAM)
+ {
+ TextureConverter::EncodeToRam(bpmem.copyTexDest << 5,
+ bpmem.zcontrol.pixel_format == PIXELFMT_Z24,
+ PE_copy.intensity_fmt > 0,
+ (PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8), // ??
+ PE_copy.half_scale > 0, rc);
+ }
+ else
+ {
+ TextureMngr::CopyRenderTargetToTexture(bpmem.copyTexDest << 5,
+ bpmem.zcontrol.pixel_format == PIXELFMT_Z24,
+ PE_copy.intensity_fmt > 0,
+ (PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8), // ??
+ PE_copy.half_scale > 0, rc);
+ }
+ }
+ }
+ else
+ {
+ // EFB to XFB
+ if (g_Config.bUseXFB)
+ {
+ // the number of lines copied is determined by the y scale * source efb height
+ float yScale = bpmem.dispcopyyscale / 256.0f;
+ float xfbLines = bpmem.copyTexSrcWH.y + 1.0f * yScale;
+ u8* pXFB = Memory_GetPtr(bpmem.copyTexDest << 5);
+ u32 dstWidth = (bpmem.copyMipMapStrideChannels << 4);
+ u32 dstHeight = (u32)xfbLines;
+ XFB_Write(pXFB, multirc, dstWidth, dstHeight);
+ // FIXME: we draw XFB from here in DC mode.
+ // Bad hack since we can have multiple EFB to XFB copy before a draw.
+ // Plus we should use width and height from VI regs (see VI->Update()).
+ // Dixit donkopunchstania for the info.
+ //DebugLog("(EFB to XFB->XFB_Draw): ptr: %08x | %ix%i", (u32)pXFB, dstWidth, dstHeight);
+ if (g_VideoInitialize.bUseDualCore)
+ XFB_Draw(pXFB, dstWidth, dstHeight, 0);
+ }
+ else
+ {
+ // Hm, we need to compensate for the fact that the copy may be bigger than what is displayed.
+ // Seen in Spartan Warrior. Not sure how to deal with it yet.
+ Renderer::Swap(multirc);
+ }
+ g_VideoInitialize.pCopiedToXFB();
+ }
+
+ // --------------------------------------------------------
+ // Clear the picture after it's done and submitted, to prepare for the next picture
+ // --------------------------
+ if (PE_copy.clear)
+ {
+ // Clear color
+ Renderer::SetRenderMode(Renderer::RM_Normal);
+ // Clear Z-Buffer target
+ bool bRestoreZBufferTarget = Renderer::UseFakeZTarget();
+
+ // Update the view port for clearing the picture
+ glViewport(0, 0, Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
+
+ // Always set the scissor in case it was set by the game and has not been reset
+ glScissor(multirc.left, (Renderer::GetTargetHeight() - multirc.bottom),
+ (multirc.right - multirc.left), (multirc.bottom - multirc.top));
+ // ---------------------------
+
+ VertexShaderManager::SetViewportChanged();
+
+ // Since clear operations use the source rectangle, we have to do
+ // regular renders (glClear clears the entire buffer)
+ if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate || bpmem.zmode.updateenable)
+ {
+ GLbitfield bits = 0;
+ if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
+ {
+ u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
+ glClearColor(((clearColor>>16) & 0xff)*(1/255.0f),
+ ((clearColor>>8 ) & 0xff)*(1/255.0f),
+ ((clearColor>>0 ) & 0xff)*(1/255.0f),
+ ((clearColor>>24) & 0xff)*(1/255.0f));
+ bits |= GL_COLOR_BUFFER_BIT;
+ }
+ if (bpmem.zmode.updateenable)
+ {
+ glClearDepth((float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF));
+ bits |= GL_DEPTH_BUFFER_BIT;
+ }
+ if (bRestoreZBufferTarget)
+ glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); // don't clear ztarget here
+ glClear(bits);
+ }
+
+ // Have to clear the target zbuffer
+ if (bpmem.zmode.updateenable && bRestoreZBufferTarget)
+ {
+ glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
+ GL_REPORT_ERRORD();
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+
+ // red should probably be the LSB
+ glClearColor(((bpmem.clearZValue>>0)&0xff)*(1/255.0f),
+ ((bpmem.clearZValue>>8)&0xff)*(1/255.0f),
+ ((bpmem.clearZValue>>16)&0xff)*(1/255.0f), 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ Renderer::SetColorMask();
+ GL_REPORT_ERRORD();
+ }
+
+ if (bRestoreZBufferTarget)
+ {
+ // restore target
+ GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
+ glDrawBuffers(2, s_drawbuffers);
+ }
+ }
+ Renderer::RestoreGLState();
+ }
+ break;
+ // ==================================
+
+ case BPMEM_LOADTLUT:
+ {
+ DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+
+ u32 tlutTMemAddr = (newval & 0x3FF) << 9;
+ u32 tlutXferCount = (newval & 0x1FFC00) >> 5;
+
+ u8 *ptr = 0;
+
+ // TODO - figure out a cleaner way.
+ if (g_VideoInitialize.bWii)
+ ptr = g_VideoInitialize.pGetMemoryPointer(bpmem.tlutXferSrc << 5);
+ else
+ ptr = g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
+
+ if (ptr)
+ memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
+ else
+ PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
+
+ // TODO(ector) : kill all textures that use this palette
+ // Not sure if it's a good idea, though. For now, we hash texture palettes
+ }
+ break;
+
+
+ default:
+ switch (addr & 0xFC) //texture sampler filter
+ {
+ case 0x28: // tevorder 0-3
+ case 0x2C: // tevorder 4-7
+ if (changes)
+ {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetTevOrderChanged(addr - 0x28);
+ }
+ break;
+ case 0x80: // TEX MODE 0
+ case 0xA0:
+ if (changes)
+ {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ }
+ break;
+ case 0x84://TEX MODE 1
+ case 0xA4:
+ break;
+ case 0x88://TEX IMAGE 0
+ case 0xA8:
+ if (changes)
+ {
+ //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ }
+ break;
+ case 0x8C://TEX IMAGE 1
+ case 0xAC:
+ if (changes)
+ {
+ //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ }
+ break;
+ case 0x90://TEX IMAGE 2
+ case 0xB0:
+ if (changes)
+ {
+ //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ }
+ break;
+ case 0x94://TEX IMAGE 3
+ case 0xB4:
+ if (changes)
+ {
+ //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ }
+ break;
+ case 0x98://TEX TLUT
+ case 0xB8:
+ if (changes)
+ {
+ //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ }
+ break;
+ case 0x9C://TEX UNKNOWN
+ case 0xBC:
+ //ERROR_LOG("texunknown%x = %x", addr, newval);
+ ((u32*)&bpmem)[addr] = newval;
+ break;
+ case 0xE0:
+ case 0xE4:
+ if (addr&1) { // don't compare with changes!
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ int num = (addr>>1)&0x3;
+ PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num);
+ }
+ else
+ ((u32*)&bpmem)[addr] = newval;
+ break;
+
+ default:
+ switch (addr&0xF0) {
+ case 0x10: // tevindirect 0-15
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetTevIndirectChanged(addr - 0x10);
+ }
+ break;
+
+ case 0x30:
+ if (changes) {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetTexDimsChanged((addr >> 1) & 0x7);
+ }
+ break;
+
+ case 0xC0:
+ case 0xD0:
+ if (changes)
+ {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ PixelShaderManager::SetTevCombinerChanged((addr & 0x1f) / 2);
+ }
+ break;
+
+ case 0x20:
+ case 0x80:
+ case 0x90:
+ case 0xA0:
+ case 0xB0:
+
+ // Just update the bpmem struct, don't do anything else
+ default:
+ if (changes)
+ {
+ VertexManager::Flush();
+ ((u32*)&bpmem)[addr] = newval;
+ /*switch(addr) {
+ case 0x01:
+ case 0x02:
+ case 0x03:
+ case 0x04: break; // copy filter values
+ case 0x0f: break; // mask
+ case 0x27: break; // tev ind order
+ case 0x44: break; // field mask
+ case 0x45: break; // draw done
+ case 0x46: break; // clock
+ case 0x49:
+ case 0x4a: break; // copy tex src
+ case 0x4b: break; // copy tex dest
+ case 0x4d: break; // copyMipMapStrideChannels
+ case 0x4e: break; // disp copy scale
+ case 0x4f: break; // clear color
+ case 0x50: break; // clear color
+ case 0x51: break; // casez
+ case 0x52: break; // trigger efb copy
+ case 0x53:
+ case 0x54: break; // more copy filters
+ case 0x55:
+ case 0x56: break; // bounding box
+ case 0x64:
+ case 0x65: break; // tlut src dest
+ case 0xe8: break; // fog range
+ case 0xe9:
+ case 0xea:
+ case 0xeb:
+ case 0xec:
+ case 0xed: break; // fog
+ case 0xfe: break; // mask
+ default:
+ // 0x58 = 0xf
+ // 0x69 = 0x49e
+ ERROR_LOG("bp%.2x = %x", addr, newval);
+ }*/
+ }
+ break;
+ }
+ break;
+
+ }
+ break;
+ }
\ No newline at end of file diff --git a/Source/Plugins/Plugin_VideoOGL/Src/SConscript b/Source/Plugins/Plugin_VideoOGL/Src/SConscript index 1af827703f..9dad14808d 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/SConscript +++ b/Source/Plugins/Plugin_VideoOGL/Src/SConscript @@ -11,6 +11,7 @@ name = "Plugin_VideoOGL" files = [ 'BPStructs.cpp', + 'BPFunctions.cpp', 'Config.cpp', 'rasterfont.cpp', 'Render.cpp', |
