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authorSonicadvance1 <sonicadvance1@gmail.com>2008-10-15 21:19:24 +0000
committerSonicadvance1 <sonicadvance1@gmail.com>2008-10-15 21:19:24 +0000
commit15d58692fd2d2631729d93ceadbacda48b0a4d17 (patch)
tree5051495d862811eed982da66510c8e0734fd6cd6 /Source
parentbd2c7015b3295355eeeddc48785d7de99d1d028b (diff)
Revert since It flips Commercial games that use XFB + 3D, but makes Homebrew that uses ONLY XFB look correct the old way. Annoying
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@883 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp b/Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp
index 56e3dc3152..167f5916b8 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp
@@ -144,10 +144,10 @@ void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset)
GL_REPORT_ERRORD();
glBegin(GL_QUADS);
- glTexCoord2f(width, height + yOffset); glVertex2f(1,-1);
- glTexCoord2f(width, 0 + yOffset); glVertex2f(1,1);
- glTexCoord2f(0, 0 + yOffset); glVertex2f(-1,1);
- glTexCoord2f(0, height + yOffset); glVertex2f(-1,-1);
+ glTexCoord2f(width, height + yOffset); glVertex2f(-1,-1);
+ glTexCoord2f(width, 0 + yOffset); glVertex2f(-1,1);
+ glTexCoord2f(0, 0 + yOffset); glVertex2f(1,1);
+ glTexCoord2f(0, height + yOffset); glVertex2f(1,-1);
glEnd();
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);