diff options
| author | Sonicadvance1 <sonicadvance1@gmail.com> | 2008-10-15 21:19:24 +0000 |
|---|---|---|
| committer | Sonicadvance1 <sonicadvance1@gmail.com> | 2008-10-15 21:19:24 +0000 |
| commit | 15d58692fd2d2631729d93ceadbacda48b0a4d17 (patch) | |
| tree | 5051495d862811eed982da66510c8e0734fd6cd6 /Source | |
| parent | bd2c7015b3295355eeeddc48785d7de99d1d028b (diff) | |
Revert since It flips Commercial games that use XFB + 3D, but makes Homebrew that uses ONLY XFB look correct the old way. Annoying
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@883 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp b/Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp index 56e3dc3152..167f5916b8 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp @@ -144,10 +144,10 @@ void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset) GL_REPORT_ERRORD();
glBegin(GL_QUADS);
- glTexCoord2f(width, height + yOffset); glVertex2f(1,-1);
- glTexCoord2f(width, 0 + yOffset); glVertex2f(1,1);
- glTexCoord2f(0, 0 + yOffset); glVertex2f(-1,1);
- glTexCoord2f(0, height + yOffset); glVertex2f(-1,-1);
+ glTexCoord2f(width, height + yOffset); glVertex2f(-1,-1);
+ glTexCoord2f(width, 0 + yOffset); glVertex2f(-1,1);
+ glTexCoord2f(0, 0 + yOffset); glVertex2f(1,1);
+ glTexCoord2f(0, height + yOffset); glVertex2f(1,-1);
glEnd();
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
