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authorJohn Peterson <jpeterson57@gmail.com>2009-11-12 21:14:41 +0000
committerJohn Peterson <jpeterson57@gmail.com>2009-11-12 21:14:41 +0000
commit18450737beab7c9cd826ea7cc5380e2f48b0eae7 (patch)
treea6c341d004d57d4bc0f29bbe718aeaf3e42e9996 /Source
parent7f66fe1ef623fd648505c201f7129e483c1073b1 (diff)
Gamepads (minor change) > Fixed it so it doesn't always check for new pads on startup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4543 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Common/Src/ConsoleListener.cpp2
-rw-r--r--Source/Plugins/Plugin_Wiimote/Src/ConfigGamepad.cpp5
-rw-r--r--Source/Plugins/Plugin_Wiimote/Src/EmuDefinitions.cpp2
-rw-r--r--Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigAdvanced.cpp5
-rw-r--r--Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.cpp2
5 files changed, 12 insertions, 4 deletions
diff --git a/Source/Core/Common/Src/ConsoleListener.cpp b/Source/Core/Common/Src/ConsoleListener.cpp
index ff4e0b3c90..c987f3c441 100644
--- a/Source/Core/Common/Src/ConsoleListener.cpp
+++ b/Source/Core/Common/Src/ConsoleListener.cpp
@@ -253,8 +253,10 @@ void ConsoleListener::PixelSpace(int Left, int Top, int Width, int Height, bool
void ConsoleListener::CustomLog(const char *Text)
{
+ #ifdef _WIN32
DWORD cCharsWritten;
WriteConsole(hConsole, Text, (DWORD)strlen(Text), &cCharsWritten, NULL);
+ #endif
}
void ConsoleListener::Log(LogTypes::LOG_LEVELS Level, const char *Text)
diff --git a/Source/Plugins/Plugin_Wiimote/Src/ConfigGamepad.cpp b/Source/Plugins/Plugin_Wiimote/Src/ConfigGamepad.cpp
index c4f11df9b8..16c96d7a27 100644
--- a/Source/Plugins/Plugin_Wiimote/Src/ConfigGamepad.cpp
+++ b/Source/Plugins/Plugin_Wiimote/Src/ConfigGamepad.cpp
@@ -692,8 +692,11 @@ void WiimotePadConfigDialog::Update(wxTimerEvent& WXUNUSED(event))
{
if (!LiveUpdates) return;
+ // Don't run this the first time
+ int OldNumDIDevices;
+ if (WiiMoteEmu::NumDIDevices == -1) OldNumDIDevices = InputCommon::SearchDIDevices();
// Search for connected devices and update dialog
- int OldNumDIDevices = WiiMoteEmu::NumDIDevices;
+ OldNumDIDevices = WiiMoteEmu::NumDIDevices;
WiiMoteEmu::NumDIDevices = InputCommon::SearchDIDevices();
// Update if a pad has been connected/disconnected. Todo: Add a better check that also takes into consideration the pad id
diff --git a/Source/Plugins/Plugin_Wiimote/Src/EmuDefinitions.cpp b/Source/Plugins/Plugin_Wiimote/Src/EmuDefinitions.cpp
index d08b209f85..1151aee786 100644
--- a/Source/Plugins/Plugin_Wiimote/Src/EmuDefinitions.cpp
+++ b/Source/Plugins/Plugin_Wiimote/Src/EmuDefinitions.cpp
@@ -57,7 +57,7 @@ wiimote_key g_ExtKey; // The extension encryption key
bool g_Encryption; // Encryption on or off
// Gamepad input
-int NumPads = 0, NumDIDevices = 0; // Number of pads
+int NumPads = 0, NumDIDevices = -1; // Number of pads
bool SDLPolling = true;
std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
InputCommon::CONTROLLER_STATE_NEW PadState[4];
diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigAdvanced.cpp b/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigAdvanced.cpp
index 57e286491e..db43475c61 100644
--- a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigAdvanced.cpp
+++ b/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigAdvanced.cpp
@@ -173,8 +173,11 @@ void PADConfigDialognJoy::UpdateSlow()
{
if (!LiveUpdates) return;
+ // Don't run this the first time
+ int OldNumDIDevices;
+ if (NumDIDevices == -1) OldNumDIDevices = InputCommon::SearchDIDevices();
// Search for connected devices and update dialog
- int OldNumDIDevices = NumDIDevices;
+ OldNumDIDevices = NumDIDevices;
NumDIDevices = InputCommon::SearchDIDevices();
// Update if a pad has been connected/disconnected. Todo: Add a better check that also takes into consideration the pad id
diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.cpp b/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.cpp
index d97c9de45d..fd65a10b53 100644
--- a/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.cpp
+++ b/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.cpp
@@ -49,7 +49,7 @@ InputCommon::CONTROLLER_STATE PadState[4];
InputCommon::CONTROLLER_MAPPING PadMapping[4];
bool g_EmulatorRunning = false;
bool SDLPolling = true;
-int NumPads = 0, NumDIDevices = 0, LastPad = 0;
+int NumPads = 0, NumDIDevices = -1, LastPad = 0;
#ifdef _WIN32
HWND m_hWnd = NULL, m_hConsole = NULL; // Handle to window
#endif