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authorMai <mathew1800@gmail.com>2022-09-01 23:41:42 -0400
committerGitHub <noreply@github.com>2022-09-01 23:41:42 -0400
commit23902f99ae4ebd70d295b925e3cd9616cf571ea3 (patch)
tree63d708977f3396cc03d859516747903bbf80cfc7 /Source
parent31efd16e16dd60b580cd9f470113277e00b69729 (diff)
parentc310e504cb57845db523e8e0e5192a153d49dda9 (diff)
Merge pull request #11026 from AdmiralCurtiss/sound-stream
AudioCommon: Move sound stream variables to Core::System.
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/AudioCommon/AudioCommon.cpp84
-rw-r--r--Source/Core/AudioCommon/AudioCommon.h2
-rw-r--r--Source/Core/Core/Core.cpp8
-rw-r--r--Source/Core/Core/HW/AudioInterface.cpp22
-rw-r--r--Source/Core/Core/HW/DVD/DVDInterface.cpp6
-rw-r--r--Source/Core/Core/HW/GBACore.cpp11
-rw-r--r--Source/Core/Core/HW/WiimoteEmu/Speaker.cpp8
-rw-r--r--Source/Core/Core/System.cpp36
-rw-r--r--Source/Core/Core/System.h9
-rw-r--r--Source/Core/DolphinQt/GBAWidget.cpp4
10 files changed, 139 insertions, 51 deletions
diff --git a/Source/Core/AudioCommon/AudioCommon.cpp b/Source/Core/AudioCommon/AudioCommon.cpp
index 19ac9f6e9f..8800fddcf5 100644
--- a/Source/Core/AudioCommon/AudioCommon.cpp
+++ b/Source/Core/AudioCommon/AudioCommon.cpp
@@ -19,15 +19,10 @@
#include "Common/Logging/Log.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
-
-// This shouldn't be a global, at least not here.
-std::unique_ptr<SoundStream> g_sound_stream;
+#include "Core/System.h"
namespace AudioCommon
{
-static bool s_audio_dump_start = false;
-static bool s_sound_stream_running = false;
-
constexpr int AUDIO_VOLUME_MIN = 0;
constexpr int AUDIO_VOLUME_MAX = 100;
@@ -53,44 +48,50 @@ static std::unique_ptr<SoundStream> CreateSoundStreamForBackend(std::string_view
void InitSoundStream()
{
std::string backend = Config::Get(Config::MAIN_AUDIO_BACKEND);
- g_sound_stream = CreateSoundStreamForBackend(backend);
+ std::unique_ptr<SoundStream> sound_stream = CreateSoundStreamForBackend(backend);
- if (!g_sound_stream)
+ if (!sound_stream)
{
WARN_LOG_FMT(AUDIO, "Unknown backend {}, using {} instead.", backend, GetDefaultSoundBackend());
backend = GetDefaultSoundBackend();
- g_sound_stream = CreateSoundStreamForBackend(GetDefaultSoundBackend());
+ sound_stream = CreateSoundStreamForBackend(backend);
}
- if (!g_sound_stream || !g_sound_stream->Init())
+ if (!sound_stream || !sound_stream->Init())
{
WARN_LOG_FMT(AUDIO, "Could not initialize backend {}, using {} instead.", backend,
BACKEND_NULLSOUND);
- g_sound_stream = std::make_unique<NullSound>();
- g_sound_stream->Init();
+ sound_stream = std::make_unique<NullSound>();
+ sound_stream->Init();
}
+
+ Core::System::GetInstance().SetSoundStream(std::move(sound_stream));
}
void PostInitSoundStream()
{
+ auto& system = Core::System::GetInstance();
+
// This needs to be called after AudioInterface::Init and SerialInterface::Init (for GBA devices)
// where input sample rates are set
UpdateSoundStream();
SetSoundStreamRunning(true);
- if (Config::Get(Config::MAIN_DUMP_AUDIO) && !s_audio_dump_start)
+ if (Config::Get(Config::MAIN_DUMP_AUDIO) && !system.IsAudioDumpStarted())
StartAudioDump();
}
void ShutdownSoundStream()
{
+ auto& system = Core::System::GetInstance();
+
INFO_LOG_FMT(AUDIO, "Shutting down sound stream");
- if (Config::Get(Config::MAIN_DUMP_AUDIO) && s_audio_dump_start)
+ if (Config::Get(Config::MAIN_DUMP_AUDIO) && system.IsAudioDumpStarted())
StopAudioDump();
SetSoundStreamRunning(false);
- g_sound_stream.reset();
+ system.SetSoundStream(nullptr);
INFO_LOG_FMT(AUDIO, "Done shutting down sound stream");
}
@@ -162,23 +163,29 @@ bool SupportsVolumeChanges(std::string_view backend)
void UpdateSoundStream()
{
- if (g_sound_stream)
+ auto& system = Core::System::GetInstance();
+ SoundStream* sound_stream = system.GetSoundStream();
+
+ if (sound_stream)
{
int volume = Config::Get(Config::MAIN_AUDIO_MUTED) ? 0 : Config::Get(Config::MAIN_AUDIO_VOLUME);
- g_sound_stream->SetVolume(volume);
+ sound_stream->SetVolume(volume);
}
}
void SetSoundStreamRunning(bool running)
{
- if (!g_sound_stream)
+ auto& system = Core::System::GetInstance();
+ SoundStream* sound_stream = system.GetSoundStream();
+
+ if (!sound_stream)
return;
- if (s_sound_stream_running == running)
+ if (system.IsSoundStreamRunning() == running)
return;
- s_sound_stream_running = running;
+ system.SetSoundStreamRunning(running);
- if (g_sound_stream->SetRunning(running))
+ if (sound_stream->SetRunning(running))
return;
if (running)
ERROR_LOG_FMT(AUDIO, "Error starting stream.");
@@ -188,24 +195,30 @@ void SetSoundStreamRunning(bool running)
void SendAIBuffer(const short* samples, unsigned int num_samples)
{
- if (!g_sound_stream)
+ auto& system = Core::System::GetInstance();
+ SoundStream* sound_stream = system.GetSoundStream();
+
+ if (!sound_stream)
return;
- if (Config::Get(Config::MAIN_DUMP_AUDIO) && !s_audio_dump_start)
+ if (Config::Get(Config::MAIN_DUMP_AUDIO) && !system.IsAudioDumpStarted())
StartAudioDump();
- else if (!Config::Get(Config::MAIN_DUMP_AUDIO) && s_audio_dump_start)
+ else if (!Config::Get(Config::MAIN_DUMP_AUDIO) && system.IsAudioDumpStarted())
StopAudioDump();
- Mixer* pMixer = g_sound_stream->GetMixer();
+ Mixer* mixer = sound_stream->GetMixer();
- if (pMixer && samples)
+ if (mixer && samples)
{
- pMixer->PushSamples(samples, num_samples);
+ mixer->PushSamples(samples, num_samples);
}
}
void StartAudioDump()
{
+ auto& system = Core::System::GetInstance();
+ SoundStream* sound_stream = system.GetSoundStream();
+
std::time_t start_time = std::time(nullptr);
std::string path_prefix = File::GetUserPath(D_DUMPAUDIO_IDX) + SConfig::GetInstance().GetGameID();
@@ -217,18 +230,21 @@ void StartAudioDump()
const std::string audio_file_name_dsp = fmt::format("{}_dspdump.wav", base_name);
File::CreateFullPath(audio_file_name_dtk);
File::CreateFullPath(audio_file_name_dsp);
- g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);
- g_sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp);
- s_audio_dump_start = true;
+ sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);
+ sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp);
+ system.SetAudioDumpStarted(true);
}
void StopAudioDump()
{
- if (!g_sound_stream)
+ auto& system = Core::System::GetInstance();
+ SoundStream* sound_stream = system.GetSoundStream();
+
+ if (!sound_stream)
return;
- g_sound_stream->GetMixer()->StopLogDTKAudio();
- g_sound_stream->GetMixer()->StopLogDSPAudio();
- s_audio_dump_start = false;
+ sound_stream->GetMixer()->StopLogDTKAudio();
+ sound_stream->GetMixer()->StopLogDSPAudio();
+ system.SetAudioDumpStarted(false);
}
void IncreaseVolume(unsigned short offset)
diff --git a/Source/Core/AudioCommon/AudioCommon.h b/Source/Core/AudioCommon/AudioCommon.h
index ad0ea820c3..84e3cd0a62 100644
--- a/Source/Core/AudioCommon/AudioCommon.h
+++ b/Source/Core/AudioCommon/AudioCommon.h
@@ -13,8 +13,6 @@
class Mixer;
-extern std::unique_ptr<SoundStream> g_sound_stream;
-
namespace AudioCommon
{
void InitSoundStream();
diff --git a/Source/Core/Core/Core.cpp b/Source/Core/Core/Core.cpp
index 26fe5444ba..a3d2379db7 100644
--- a/Source/Core/Core/Core.cpp
+++ b/Source/Core/Core/Core.cpp
@@ -956,10 +956,12 @@ void UpdateTitle(u64 elapsed_ms)
}
// Update the audio timestretcher with the current speed
- if (g_sound_stream)
+ auto& system = Core::System::GetInstance();
+ SoundStream* sound_stream = system.GetSoundStream();
+ if (sound_stream)
{
- Mixer* pMixer = g_sound_stream->GetMixer();
- pMixer->UpdateSpeed((float)Speed / 100);
+ Mixer* mixer = sound_stream->GetMixer();
+ mixer->UpdateSpeed((float)Speed / 100);
}
Host_UpdateTitle(message);
diff --git a/Source/Core/Core/HW/AudioInterface.cpp b/Source/Core/Core/HW/AudioInterface.cpp
index de7590390e..c3b0624289 100644
--- a/Source/Core/Core/HW/AudioInterface.cpp
+++ b/Source/Core/Core/HW/AudioInterface.cpp
@@ -48,6 +48,7 @@ This file mainly deals with the [Drive I/F], however [AIDFR] controls
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/SystemTimers.h"
#include "Core/PowerPC/PowerPC.h"
+#include "Core/System.h"
namespace AudioInterface
{
@@ -126,7 +127,9 @@ void DoState(PointerWrap& p)
p.Do(s_aid_sample_rate_divisor);
p.Do(s_cpu_cycles_per_sample);
- g_sound_stream->GetMixer()->DoState(p);
+ auto& system = Core::System::GetInstance();
+ SoundStream* sound_stream = system.GetSoundStream();
+ sound_stream->GetMixer()->DoState(p);
}
static void GenerateAudioInterrupt();
@@ -155,8 +158,10 @@ void Init()
event_type_ai = CoreTiming::RegisterEvent("AICallback", Update);
- g_sound_stream->GetMixer()->SetDMAInputSampleRateDivisor(GetAIDSampleRateDivisor());
- g_sound_stream->GetMixer()->SetStreamInputSampleRateDivisor(GetAISSampleRateDivisor());
+ auto& system = Core::System::GetInstance();
+ SoundStream* sound_stream = system.GetSoundStream();
+ sound_stream->GetMixer()->SetDMAInputSampleRateDivisor(GetAIDSampleRateDivisor());
+ sound_stream->GetMixer()->SetStreamInputSampleRateDivisor(GetAISSampleRateDivisor());
}
void Shutdown()
@@ -182,6 +187,9 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
s_control.AIINTVLD = tmp_ai_ctrl.AIINTVLD;
}
+ auto& system = Core::System::GetInstance();
+ SoundStream* sound_stream = system.GetSoundStream();
+
// Set frequency of streaming audio
if (tmp_ai_ctrl.AISFR != s_control.AISFR)
{
@@ -191,7 +199,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
s_control.AISFR = tmp_ai_ctrl.AISFR;
s_ais_sample_rate_divisor =
tmp_ai_ctrl.AISFR ? Get48KHzSampleRateDivisor() : Get32KHzSampleRateDivisor();
- g_sound_stream->GetMixer()->SetStreamInputSampleRateDivisor(s_ais_sample_rate_divisor);
+ sound_stream->GetMixer()->SetStreamInputSampleRateDivisor(s_ais_sample_rate_divisor);
s_cpu_cycles_per_sample = static_cast<u64>(SystemTimers::GetTicksPerSecond()) *
s_ais_sample_rate_divisor / Mixer::FIXED_SAMPLE_RATE_DIVIDEND;
}
@@ -203,7 +211,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
s_control.AIDFR = tmp_ai_ctrl.AIDFR;
s_aid_sample_rate_divisor =
tmp_ai_ctrl.AIDFR ? Get32KHzSampleRateDivisor() : Get48KHzSampleRateDivisor();
- g_sound_stream->GetMixer()->SetDMAInputSampleRateDivisor(s_aid_sample_rate_divisor);
+ sound_stream->GetMixer()->SetDMAInputSampleRateDivisor(s_aid_sample_rate_divisor);
}
// Streaming counter
@@ -240,7 +248,9 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
mmio->Register(base | AI_VOLUME_REGISTER, MMIO::DirectRead<u32>(&s_volume.hex),
MMIO::ComplexWrite<u32>([](u32, u32 val) {
s_volume.hex = val;
- g_sound_stream->GetMixer()->SetStreamingVolume(s_volume.left, s_volume.right);
+ auto& system = Core::System::GetInstance();
+ SoundStream* sound_stream = system.GetSoundStream();
+ sound_stream->GetMixer()->SetStreamingVolume(s_volume.left, s_volume.right);
}));
mmio->Register(base | AI_SAMPLE_COUNTER, MMIO::ComplexRead<u32>([](u32) {
diff --git a/Source/Core/Core/HW/DVD/DVDInterface.cpp b/Source/Core/Core/HW/DVD/DVDInterface.cpp
index bac1652fa0..9cb907a9d5 100644
--- a/Source/Core/Core/HW/DVD/DVDInterface.cpp
+++ b/Source/Core/Core/HW/DVD/DVDInterface.cpp
@@ -34,6 +34,7 @@
#include "Core/IOS/DI/DI.h"
#include "Core/IOS/IOS.h"
#include "Core/Movie.h"
+#include "Core/System.h"
#include "DiscIO/Blob.h"
#include "DiscIO/DiscUtils.h"
@@ -312,7 +313,10 @@ static void DTKStreamingCallback(DIInterruptType interrupt_type, const std::vect
// Send audio to the mixer.
std::vector<s16> temp_pcm(s_pending_samples * 2, 0);
ProcessDTKSamples(&temp_pcm, audio_data);
- g_sound_stream->GetMixer()->PushStreamingSamples(temp_pcm.data(), s_pending_samples);
+
+ auto& system = Core::System::GetInstance();
+ SoundStream* sound_stream = system.GetSoundStream();
+ sound_stream->GetMixer()->PushStreamingSamples(temp_pcm.data(), s_pending_samples);
if (s_stream && AudioInterface::IsPlaying())
{
diff --git a/Source/Core/Core/HW/GBACore.cpp b/Source/Core/Core/HW/GBACore.cpp
index d60e1308ad..cb62141522 100644
--- a/Source/Core/Core/HW/GBACore.cpp
+++ b/Source/Core/Core/HW/GBACore.cpp
@@ -30,6 +30,7 @@
#include "Core/HW/SystemTimers.h"
#include "Core/Host.h"
#include "Core/NetPlayProto.h"
+#include "Core/System.h"
namespace HW::GBA
{
@@ -403,7 +404,10 @@ void Core::SetSampleRates()
m_core->setAudioBufferSize(m_core, SAMPLES);
blip_set_rates(m_core->getAudioChannel(m_core, 0), m_core->frequency(m_core), SAMPLE_RATE);
blip_set_rates(m_core->getAudioChannel(m_core, 1), m_core->frequency(m_core), SAMPLE_RATE);
- g_sound_stream->GetMixer()->SetGBAInputSampleRateDivisors(
+
+ auto& system = ::Core::System::GetInstance();
+ SoundStream* sound_stream = system.GetSoundStream();
+ sound_stream->GetMixer()->SetGBAInputSampleRateDivisors(
m_device_number, Mixer::FIXED_SAMPLE_RATE_DIVIDEND / SAMPLE_RATE);
}
@@ -436,7 +440,10 @@ void Core::SetAVStream()
std::vector<s16> buffer(SAMPLES * 2);
blip_read_samples(left, &buffer[0], SAMPLES, 1);
blip_read_samples(right, &buffer[1], SAMPLES, 1);
- g_sound_stream->GetMixer()->PushGBASamples(core->m_device_number, &buffer[0], SAMPLES);
+
+ auto& system = ::Core::System::GetInstance();
+ SoundStream* sound_stream = system.GetSoundStream();
+ sound_stream->GetMixer()->PushGBASamples(core->m_device_number, &buffer[0], SAMPLES);
};
m_core->setAVStream(m_core, &m_stream);
}
diff --git a/Source/Core/Core/HW/WiimoteEmu/Speaker.cpp b/Source/Core/Core/HW/WiimoteEmu/Speaker.cpp
index 0862fcba76..58295c796d 100644
--- a/Source/Core/Core/HW/WiimoteEmu/Speaker.cpp
+++ b/Source/Core/Core/HW/WiimoteEmu/Speaker.cpp
@@ -11,6 +11,7 @@
#include "Common/MathUtil.h"
#include "Core/ConfigManager.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
+#include "Core/System.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
@@ -141,11 +142,14 @@ void SpeakerLogic::SpeakerData(const u8* data, int length, float speaker_pan)
const u32 l_volume = std::min(u32(std::min(1.f - speaker_pan, 1.f) * volume), 255u);
const u32 r_volume = std::min(u32(std::min(1.f + speaker_pan, 1.f) * volume), 255u);
- g_sound_stream->GetMixer()->SetWiimoteSpeakerVolume(l_volume, r_volume);
+ auto& system = Core::System::GetInstance();
+ SoundStream* sound_stream = system.GetSoundStream();
+
+ sound_stream->GetMixer()->SetWiimoteSpeakerVolume(l_volume, r_volume);
// ADPCM sample rate is thought to be x2.(3000 x2 = 6000).
const unsigned int sample_rate = sample_rate_dividend / reg_data.sample_rate;
- g_sound_stream->GetMixer()->PushWiimoteSpeakerSamples(
+ sound_stream->GetMixer()->PushWiimoteSpeakerSamples(
samples.get(), sample_length, Mixer::FIXED_SAMPLE_RATE_DIVIDEND / (sample_rate * 2));
#ifdef WIIMOTE_SPEAKER_DUMP
diff --git a/Source/Core/Core/System.cpp b/Source/Core/Core/System.cpp
index e7e14ea91e..4320bded39 100644
--- a/Source/Core/Core/System.cpp
+++ b/Source/Core/Core/System.cpp
@@ -3,12 +3,18 @@
#include "Core/System.h"
+#include <memory>
+
+#include "AudioCommon/SoundStream.h"
#include "Core/Config/MainSettings.h"
namespace Core
{
struct System::Impl
{
+ std::unique_ptr<SoundStream> m_sound_stream;
+ bool m_sound_stream_running = false;
+ bool m_audio_dump_started = false;
};
System::System() : m_impl{std::make_unique<Impl>()}
@@ -22,4 +28,34 @@ void System::Initialize()
m_separate_cpu_and_gpu_threads = Config::Get(Config::MAIN_CPU_THREAD);
m_mmu_enabled = Config::Get(Config::MAIN_MMU);
}
+
+SoundStream* System::GetSoundStream() const
+{
+ return m_impl->m_sound_stream.get();
+}
+
+void System::SetSoundStream(std::unique_ptr<SoundStream> sound_stream)
+{
+ m_impl->m_sound_stream = std::move(sound_stream);
+}
+
+bool System::IsSoundStreamRunning() const
+{
+ return m_impl->m_sound_stream_running;
+}
+
+void System::SetSoundStreamRunning(bool running)
+{
+ m_impl->m_sound_stream_running = running;
+}
+
+bool System::IsAudioDumpStarted() const
+{
+ return m_impl->m_audio_dump_started;
+}
+
+void System::SetAudioDumpStarted(bool started)
+{
+ m_impl->m_audio_dump_started = started;
+}
} // namespace Core
diff --git a/Source/Core/Core/System.h b/Source/Core/Core/System.h
index 14d48ce477..85b7087095 100644
--- a/Source/Core/Core/System.h
+++ b/Source/Core/Core/System.h
@@ -5,6 +5,8 @@
#include <memory>
+class SoundStream;
+
namespace Core
{
// Central class that encapsulates the running system.
@@ -31,6 +33,13 @@ public:
bool IsDualCoreMode() const { return m_separate_cpu_and_gpu_threads; }
bool IsMMUMode() const { return m_mmu_enabled; }
+ SoundStream* GetSoundStream() const;
+ void SetSoundStream(std::unique_ptr<SoundStream> sound_stream);
+ bool IsSoundStreamRunning() const;
+ void SetSoundStreamRunning(bool running);
+ bool IsAudioDumpStarted() const;
+ void SetAudioDumpStarted(bool started);
+
private:
System();
diff --git a/Source/Core/DolphinQt/GBAWidget.cpp b/Source/Core/DolphinQt/GBAWidget.cpp
index 2fd36ac070..f009f4206c 100644
--- a/Source/Core/DolphinQt/GBAWidget.cpp
+++ b/Source/Core/DolphinQt/GBAWidget.cpp
@@ -26,6 +26,7 @@
#include "Core/HW/SI/SI_Device.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
+#include "Core/System.h"
#include "DolphinQt/QtUtils/DolphinFileDialog.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/Resources.h"
@@ -325,7 +326,8 @@ void GBAWidget::UpdateTitle()
void GBAWidget::UpdateVolume()
{
int volume = m_muted ? 0 : m_volume * 256 / 100;
- g_sound_stream->GetMixer()->SetGBAVolume(m_core_info.device_number, volume, volume);
+ auto& system = Core::System::GetInstance();
+ system.GetSoundStream()->GetMixer()->SetGBAVolume(m_core_info.device_number, volume, volume);
UpdateTitle();
}