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authorMarkus Wick <degasus@users.noreply.github.com>2017-04-12 01:09:30 +0200
committerGitHub <noreply@github.com>2017-04-12 01:09:30 +0200
commit29344cb5ff7cfaae08349726a092b78689c17a45 (patch)
tree64ac677546927d8565e0a7c1dc2dcfe3824fe244 /Source
parent8ecc5e9b7a43c346ffa87572d45ff7e38c83c632 (diff)
parent5e7bd03d0b8aaf16b4baa716d73c4804760a84c0 (diff)
Merge pull request #5202 from stenzek/efb-copy-source-format
TextureConversionShader: Consider source format of EFB for EFB2RAM
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp94
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.h26
-rw-r--r--Source/Core/VideoBackends/D3D/TextureCache.cpp8
-rw-r--r--Source/Core/VideoBackends/D3D/TextureCache.h6
-rw-r--r--Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp75
-rw-r--r--Source/Core/VideoBackends/D3D12/PSTextureEncoder.h25
-rw-r--r--Source/Core/VideoBackends/D3D12/TextureCache.cpp8
-rw-r--r--Source/Core/VideoBackends/D3D12/TextureCache.h6
-rw-r--r--Source/Core/VideoBackends/Null/TextureCache.h6
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp9
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.h6
-rw-r--r--Source/Core/VideoBackends/OGL/TextureConverter.cpp84
-rw-r--r--Source/Core/VideoBackends/OGL/TextureConverter.h7
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp6
-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureCache.cpp8
-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureCache.h6
-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureConverter.cpp75
-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureConverter.h15
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp8
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.h6
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp226
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.h8
-rw-r--r--Source/Core/VideoCommon/TextureDecoder.h17
23 files changed, 351 insertions, 384 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index 7b9bfaeaa3..403e768599 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -75,11 +75,11 @@ void PSTextureEncoder::Shutdown()
{
m_ready = false;
- for (auto& it : m_staticShaders)
+ for (auto& it : m_encoding_shaders)
{
SAFE_RELEASE(it.second);
}
- m_staticShaders.clear();
+ m_encoding_shaders.clear();
SAFE_RELEASE(m_encodeParams);
SAFE_RELEASE(m_outStage);
@@ -87,9 +87,9 @@ void PSTextureEncoder::Shutdown()
SAFE_RELEASE(m_out);
}
-void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
- const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
+void PSTextureEncoder::Encode(u8* dst, const EFBCopyFormat& format, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
+ bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half)
{
if (!m_ready) // Make sure we initialized OK
return;
@@ -120,10 +120,10 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
D3D::context->OMSetRenderTargets(1, &m_outRTV, nullptr);
EFBEncodeParams params;
- params.SrcLeft = srcRect.left;
- params.SrcTop = srcRect.top;
+ params.SrcLeft = src_rect.left;
+ params.SrcTop = src_rect.top;
params.DestWidth = native_width;
- params.ScaleFactor = scaleByHalf ? 2 : 1;
+ params.ScaleFactor = scale_by_half ? 2 : 1;
D3D::context->UpdateSubresource(m_encodeParams, 0, nullptr, &params, 0, 0);
D3D::stateman->SetPixelConstants(m_encodeParams);
@@ -131,15 +131,15 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
// TODO: This only produces perfect downsampling for 1.5x and 2x IR, other resolution will
// need more complex down filtering to average all pixels and produce the correct result.
// Also, box filtering won't be correct for anything other than 1x IR
- if (scaleByHalf || g_ActiveConfig.iEFBScale != SCALE_1X)
+ if (scale_by_half || g_ActiveConfig.iEFBScale != SCALE_1X)
D3D::SetLinearCopySampler();
else
D3D::SetPointCopySampler();
- D3D::drawShadedTexQuad(
- pEFB, targetRect.AsRECT(), g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
- SetStaticShader(format, is_depth_copy, isIntensity, scaleByHalf),
- VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout());
+ D3D::drawShadedTexQuad(pEFB, targetRect.AsRECT(), g_renderer->GetTargetWidth(),
+ g_renderer->GetTargetHeight(), GetEncodingPixelShader(format),
+ VertexShaderCache::GetSimpleVertexShader(),
+ VertexShaderCache::GetSimpleInputLayout());
// Copy to staging buffer
D3D11_BOX srcBox = CD3D11_BOX(0, 0, 0, words_per_row, num_blocks_y, 1);
@@ -168,61 +168,27 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
FramebufferManager::GetEFBDepthTexture()->GetDSV());
}
-ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat, bool is_depth_copy,
- bool isIntensity, bool scaleByHalf)
+ID3D11PixelShader* PSTextureEncoder::GetEncodingPixelShader(const EFBCopyFormat& format)
{
- ComboKey key = MakeComboKey(dstFormat, is_depth_copy, isIntensity, scaleByHalf);
+ auto iter = m_encoding_shaders.find(format);
+ if (iter != m_encoding_shaders.end())
+ return iter->second;
- ComboMap::iterator it = m_staticShaders.find(key);
- if (it == m_staticShaders.end())
+ D3DBlob* bytecode = nullptr;
+ const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::D3D);
+ if (!D3D::CompilePixelShader(shader, &bytecode))
{
- INFO_LOG(VIDEO,
- "Compiling efb encoding shader for dstFormat 0x%X, is_depth_copy %d, isIntensity "
- "%d, scaleByHalf %d",
- dstFormat, is_depth_copy, isIntensity ? 1 : 0, scaleByHalf ? 1 : 0);
-
- u32 format = dstFormat;
-
- if (is_depth_copy)
- {
- format |= _GX_TF_ZTF;
- if (dstFormat == 11)
- format = GX_TF_Z16;
- else if (format < GX_TF_Z8 || format > GX_TF_Z24X8)
- format |= _GX_TF_CTF;
- }
- else
- {
- if (dstFormat > GX_TF_RGBA8 || (dstFormat < GX_TF_RGB565 && !isIntensity))
- format |= _GX_TF_CTF;
- }
-
- D3DBlob* bytecode = nullptr;
- const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::D3D);
- if (!D3D::CompilePixelShader(shader, &bytecode))
- {
- WARN_LOG(VIDEO, "EFB encoder shader for dstFormat 0x%X, is_depth_copy %d, isIntensity %d, "
- "scaleByHalf %d failed to compile",
- dstFormat, is_depth_copy, isIntensity ? 1 : 0, scaleByHalf ? 1 : 0);
- m_staticShaders[key] = nullptr;
- return nullptr;
- }
-
- ID3D11PixelShader* newShader;
- HRESULT hr =
- D3D::device->CreatePixelShader(bytecode->Data(), bytecode->Size(), nullptr, &newShader);
- CHECK(SUCCEEDED(hr), "create efb encoder pixel shader");
-
- char debugName[255] = {};
- sprintf_s(debugName,
- "efb encoder pixel shader (dst:%d, is_depth_copy:%d, intensity:%d, scale:%d)",
- dstFormat, is_depth_copy, isIntensity, scaleByHalf);
- D3D::SetDebugObjectName(newShader, debugName);
-
- it = m_staticShaders.emplace(key, newShader).first;
- bytecode->Release();
+ PanicAlert("Failed to compile texture encoding shader.");
+ m_encoding_shaders[format] = nullptr;
+ return nullptr;
}
- return it->second;
+ ID3D11PixelShader* newShader;
+ HRESULT hr =
+ D3D::device->CreatePixelShader(bytecode->Data(), bytecode->Size(), nullptr, &newShader);
+ CHECK(SUCCEEDED(hr), "create efb encoder pixel shader");
+
+ m_encoding_shaders.emplace(format, newShader);
+ return newShader;
}
}
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.h b/Source/Core/VideoBackends/D3D/PSTextureEncoder.h
index eee3f63cc5..c000777591 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.h
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.h
@@ -7,6 +7,7 @@
#include <map>
#include "Common/CommonTypes.h"
+#include "VideoCommon/TextureConversionShader.h"
#include "VideoCommon/VideoCommon.h"
struct ID3D11Texture2D;
@@ -31,32 +32,19 @@ public:
void Init();
void Shutdown();
- void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
- u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
- bool scaleByHalf);
+ void Encode(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
+ u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
+ bool scale_by_half);
private:
+ ID3D11PixelShader* GetEncodingPixelShader(const EFBCopyFormat& format);
+
bool m_ready;
ID3D11Texture2D* m_out;
ID3D11RenderTargetView* m_outRTV;
ID3D11Texture2D* m_outStage;
ID3D11Buffer* m_encodeParams;
-
- ID3D11PixelShader* SetStaticShader(unsigned int dstFormat, bool is_depth_copy, bool isIntensity,
- bool scaleByHalf);
-
- typedef unsigned int ComboKey; // Key for a shader combination
-
- ComboKey MakeComboKey(unsigned int dstFormat, bool is_depth_copy, bool isIntensity,
- bool scaleByHalf)
- {
- return (dstFormat << 4) | (static_cast<int>(is_depth_copy) << 2) |
- (isIntensity ? (1 << 1) : 0) | (scaleByHalf ? (1 << 0) : 0);
- }
-
- typedef std::map<ComboKey, ID3D11PixelShader*> ComboMap;
-
- ComboMap m_staticShaders;
+ std::map<EFBCopyFormat, ID3D11PixelShader*> m_encoding_shaders;
};
}
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp
index e3edf79695..d6369f290f 100644
--- a/Source/Core/VideoBackends/D3D/TextureCache.cpp
+++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp
@@ -241,12 +241,12 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRe
g_renderer->RestoreAPIState();
}
-void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
- const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
+void TextureCache::CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
+ bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half)
{
g_encoder->Encode(dst, format, native_width, bytes_per_row, num_blocks_y, memory_stride,
- is_depth_copy, srcRect, isIntensity, scaleByHalf);
+ is_depth_copy, src_rect, scale_by_half);
}
const char palette_shader[] =
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.h b/Source/Core/VideoBackends/D3D/TextureCache.h
index bf82418208..01b229cf72 100644
--- a/Source/Core/VideoBackends/D3D/TextureCache.h
+++ b/Source/Core/VideoBackends/D3D/TextureCache.h
@@ -51,9 +51,9 @@ private:
void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
TlutFormat format) override;
- void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
- u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
- bool scaleByHalf) override;
+ void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
+ u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
+ const EFBRectangle& src_rect, bool scale_by_half) override;
bool CompileShaders() override { return true; }
void DeleteShaders() override {}
diff --git a/Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp
index 8e70540d94..ce56588669 100644
--- a/Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp
@@ -101,18 +101,18 @@ void PSTextureEncoder::Shutdown()
D3D::command_list_mgr->DestroyResourceAfterCurrentCommandListExecuted(m_out_readback_buffer);
D3D::command_list_mgr->DestroyResourceAfterCurrentCommandListExecuted(m_encode_params_buffer);
- for (auto& it : m_static_shaders_blobs)
+ for (auto& it : m_shader_blobs)
{
SAFE_RELEASE(it);
}
- m_static_shaders_blobs.clear();
- m_static_shaders_map.clear();
+ m_shader_blobs.clear();
+ m_encoding_shaders.clear();
}
-void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
- const EFBRectangle& src_rect, bool is_intensity, bool scale_by_half)
+void PSTextureEncoder::Encode(u8* dst, const EFBCopyFormat& format, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
+ bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half)
{
if (!m_ready) // Make sure we initialized OK
return;
@@ -167,8 +167,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
D3D::DrawShadedTexQuad(
efb_source, target_rect.AsRECT(), g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
- SetStaticShader(format, is_depth_copy, is_intensity, scale_by_half),
- StaticShaderCache::GetSimpleVertexShader(),
+ GetEncodingPixelShader(format), StaticShaderCache::GetSimpleVertexShader(),
StaticShaderCache::GetSimpleVertexShaderInputLayout(), D3D12_SHADER_BYTECODE(), 1.0f, 0,
DXGI_FORMAT_B8G8R8A8_UNORM, false, false /* Render target is not multisampled */
);
@@ -223,53 +222,27 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
m_out_readback_buffer->Unmap(0, &write_range);
}
-D3D12_SHADER_BYTECODE PSTextureEncoder::SetStaticShader(unsigned int dst_format, bool is_depth_copy,
- bool is_intensity, bool scale_by_half)
+D3D12_SHADER_BYTECODE PSTextureEncoder::GetEncodingPixelShader(const EFBCopyFormat& format)
{
- ComboKey key = MakeComboKey(dst_format, is_depth_copy, is_intensity, scale_by_half);
+ auto iter = m_encoding_shaders.find(format);
+ if (iter != m_encoding_shaders.end())
+ return iter->second;
- ComboMap::iterator it = m_static_shaders_map.find(key);
- if (it == m_static_shaders_map.end())
+ ID3DBlob* bytecode = nullptr;
+ const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::D3D);
+ if (!D3D::CompilePixelShader(shader, &bytecode))
{
- INFO_LOG(VIDEO, "Compiling efb encoding shader for dst_format 0x%X, is_depth_copy %d, "
- "is_intensity %d, scale_by_half %d",
- dst_format, is_depth_copy, is_intensity ? 1 : 0, scale_by_half ? 1 : 0);
-
- u32 format = dst_format;
-
- if (is_depth_copy)
- {
- format |= _GX_TF_ZTF;
- if (dst_format == 11)
- format = GX_TF_Z16;
- else if (format < GX_TF_Z8 || format > GX_TF_Z24X8)
- format |= _GX_TF_CTF;
- }
- else
- {
- if (dst_format > GX_TF_RGBA8 || (dst_format < GX_TF_RGB565 && !is_intensity))
- format |= _GX_TF_CTF;
- }
-
- ID3DBlob* bytecode = nullptr;
- const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::D3D);
- if (!D3D::CompilePixelShader(shader, &bytecode))
- {
- WARN_LOG(VIDEO, "EFB encoder shader for dst_format 0x%X, is_depth_copy %d, is_intensity %d, "
- "scale_by_half %d failed to compile",
- dst_format, is_depth_copy, is_intensity ? 1 : 0, scale_by_half ? 1 : 0);
- m_static_shaders_blobs[key] = {};
- return {};
- }
-
- D3D12_SHADER_BYTECODE new_shader = {bytecode->GetBufferPointer(), bytecode->GetBufferSize()};
-
- it = m_static_shaders_map.emplace(key, new_shader).first;
-
- // Keep track of the ID3DBlobs, so we can free them upon shutdown.
- m_static_shaders_blobs.push_back(bytecode);
+ PanicAlert("Failed to compile texture encoding shader.");
+ m_encoding_shaders[format] = {};
+ return {};
}
- return it->second;
+ D3D12_SHADER_BYTECODE new_shader = {bytecode->GetBufferPointer(), bytecode->GetBufferSize()};
+ m_encoding_shaders.emplace(format, new_shader);
+
+ // Keep track of the ID3DBlobs, so we can free them upon shutdown.
+ m_shader_blobs.push_back(bytecode);
+
+ return new_shader;
}
}
diff --git a/Source/Core/VideoBackends/D3D12/PSTextureEncoder.h b/Source/Core/VideoBackends/D3D12/PSTextureEncoder.h
index 8f7f11b229..b3f984277c 100644
--- a/Source/Core/VideoBackends/D3D12/PSTextureEncoder.h
+++ b/Source/Core/VideoBackends/D3D12/PSTextureEncoder.h
@@ -9,6 +9,7 @@
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/D3DBase.h"
+#include "VideoCommon/TextureConversionShader.h"
#include "VideoCommon/VideoCommon.h"
namespace DX12
@@ -20,11 +21,13 @@ public:
void Init();
void Shutdown();
- void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
- u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
- bool is_intensity, bool scale_by_half);
+ void Encode(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
+ u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
+ bool scale_by_half);
private:
+ D3D12_SHADER_BYTECODE GetEncodingPixelShader(const EFBCopyFormat& format);
+
bool m_ready = false;
ID3D12Resource* m_out = nullptr;
@@ -35,19 +38,7 @@ private:
ID3D12Resource* m_encode_params_buffer = nullptr;
void* m_encode_params_buffer_data = nullptr;
- D3D12_SHADER_BYTECODE SetStaticShader(unsigned int dst_format, bool is_depth_copy,
- bool is_intensity, bool scale_by_half);
-
- using ComboKey = unsigned int; // Key for a shader combination
- static ComboKey MakeComboKey(unsigned int dst_format, bool is_depth_copy, bool is_intensity,
- bool scale_by_half)
- {
- return (dst_format << 4) | (is_depth_copy << 2) | (is_intensity ? (1 << 1) : 0) |
- (scale_by_half ? (1 << 0) : 0);
- }
-
- using ComboMap = std::map<ComboKey, D3D12_SHADER_BYTECODE>;
- ComboMap m_static_shaders_map;
- std::vector<ID3DBlob*> m_static_shaders_blobs;
+ std::map<EFBCopyFormat, D3D12_SHADER_BYTECODE> m_encoding_shaders;
+ std::vector<ID3DBlob*> m_shader_blobs;
};
}
diff --git a/Source/Core/VideoBackends/D3D12/TextureCache.cpp b/Source/Core/VideoBackends/D3D12/TextureCache.cpp
index 8ae4d54d74..d626cb7732 100644
--- a/Source/Core/VideoBackends/D3D12/TextureCache.cpp
+++ b/Source/Core/VideoBackends/D3D12/TextureCache.cpp
@@ -306,12 +306,12 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRe
g_renderer->RestoreAPIState();
}
-void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
- const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
+void TextureCache::CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
+ bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half)
{
s_encoder->Encode(dst, format, native_width, bytes_per_row, num_blocks_y, memory_stride,
- is_depth_copy, srcRect, isIntensity, scaleByHalf);
+ is_depth_copy, src_rect, scale_by_half);
}
static const constexpr char s_palette_shader_hlsl[] =
diff --git a/Source/Core/VideoBackends/D3D12/TextureCache.h b/Source/Core/VideoBackends/D3D12/TextureCache.h
index 87c3107960..f6921afe5b 100644
--- a/Source/Core/VideoBackends/D3D12/TextureCache.h
+++ b/Source/Core/VideoBackends/D3D12/TextureCache.h
@@ -60,9 +60,9 @@ private:
void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
TlutFormat format) override;
- void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
- u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
- bool is_intensity, bool scale_by_half) override;
+ void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
+ u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
+ const EFBRectangle& src_rect, bool scale_by_half) override;
bool CompileShaders() override { return true; }
void DeleteShaders() override {}
diff --git a/Source/Core/VideoBackends/Null/TextureCache.h b/Source/Core/VideoBackends/Null/TextureCache.h
index ff21422e69..48d111dce6 100644
--- a/Source/Core/VideoBackends/Null/TextureCache.h
+++ b/Source/Core/VideoBackends/Null/TextureCache.h
@@ -20,9 +20,9 @@ public:
{
}
- void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
- u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
- bool is_intensity, bool scale_by_half) override
+ void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
+ u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
+ const EFBRectangle& src_rect, bool scale_by_half) override
{
}
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index 33130da5c8..3bf1342809 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -288,13 +288,12 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRe
g_renderer->RestoreAPIState();
}
-void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
- const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
+void TextureCache::CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
+ bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half)
{
TextureConverter::EncodeToRamFromTexture(dst, format, native_width, bytes_per_row, num_blocks_y,
- memory_stride, is_depth_copy, isIntensity, scaleByHalf,
- srcRect);
+ memory_stride, is_depth_copy, src_rect, scale_by_half);
}
TextureCache::TextureCache()
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.h b/Source/Core/VideoBackends/OGL/TextureCache.h
index cfd267caae..aece35cd6c 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.h
+++ b/Source/Core/VideoBackends/OGL/TextureCache.h
@@ -58,9 +58,9 @@ private:
void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
TlutFormat format) override;
- void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
- u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
- bool scaleByHalf) override;
+ void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
+ u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
+ const EFBRectangle& src_rect, bool scale_by_half) override;
bool CompileShaders() override;
void DeleteShaders() override;
diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/TextureConverter.cpp
index b54234710b..1a51d8fb09 100644
--- a/Source/Core/VideoBackends/OGL/TextureConverter.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureConverter.cpp
@@ -45,10 +45,12 @@ static int s_rgbToYuyvUniform_loc;
static SHADER s_yuyvToRgbProgram;
-// Not all slots are taken - but who cares.
-const u32 NUM_ENCODING_PROGRAMS = 64;
-static SHADER s_encodingPrograms[NUM_ENCODING_PROGRAMS];
-static int s_encodingUniforms[NUM_ENCODING_PROGRAMS];
+struct EncodingProgram
+{
+ SHADER program;
+ GLint copy_position_uniform;
+};
+static std::map<EFBCopyFormat, EncodingProgram> s_encoding_programs;
static GLuint s_PBO = 0; // for readback with different strides
@@ -133,41 +135,37 @@ static void CreatePrograms()
ProgramShaderCache::CompileShader(s_yuyvToRgbProgram, VProgramYuyvToRgb, FProgramYuyvToRgb);
}
-static SHADER& GetOrCreateEncodingShader(u32 format)
+static EncodingProgram& GetOrCreateEncodingShader(const EFBCopyFormat& format)
{
- if (format >= NUM_ENCODING_PROGRAMS)
- {
- PanicAlert("Unknown texture copy format: 0x%x\n", format);
- return s_encodingPrograms[0];
- }
+ auto iter = s_encoding_programs.find(format);
+ if (iter != s_encoding_programs.end())
+ return iter->second;
- if (s_encodingPrograms[format].glprogid == 0)
- {
- const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::OpenGL);
+ const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::OpenGL);
#if defined(_DEBUG) || defined(DEBUGFAST)
- if (g_ActiveConfig.iLog & CONF_SAVESHADERS && shader)
- {
- static int counter = 0;
- std::string filename =
- StringFromFormat("%senc_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
+ if (g_ActiveConfig.iLog & CONF_SAVESHADERS && shader)
+ {
+ static int counter = 0;
+ std::string filename =
+ StringFromFormat("%senc_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
- SaveData(filename, shader);
- }
+ SaveData(filename, shader);
+ }
#endif
- const char* VProgram = "void main()\n"
- "{\n"
- " vec2 rawpos = vec2(gl_VertexID&1, gl_VertexID&2);\n"
- " gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n"
- "}\n";
+ const char* VProgram = "void main()\n"
+ "{\n"
+ " vec2 rawpos = vec2(gl_VertexID&1, gl_VertexID&2);\n"
+ " gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n"
+ "}\n";
- ProgramShaderCache::CompileShader(s_encodingPrograms[format], VProgram, shader);
+ EncodingProgram program;
+ if (!ProgramShaderCache::CompileShader(program.program, VProgram, shader))
+ PanicAlert("Failed to compile texture encoding shader.");
- s_encodingUniforms[format] =
- glGetUniformLocation(s_encodingPrograms[format].glprogid, "position");
- }
- return s_encodingPrograms[format];
+ program.copy_position_uniform = glGetUniformLocation(program.program.glprogid, "position");
+ return s_encoding_programs.emplace(format, program).first->second;
}
void Init()
@@ -204,8 +202,9 @@ void Shutdown()
s_rgbToYuyvProgram.Destroy();
s_yuyvToRgbProgram.Destroy();
- for (auto& program : s_encodingPrograms)
- program.Destroy();
+ for (auto& program : s_encoding_programs)
+ program.second.program.Destroy();
+ s_encoding_programs.clear();
s_srcTexture = 0;
s_dstTexture = 0;
@@ -271,23 +270,24 @@ static void EncodeToRamUsingShader(GLuint srcTexture, u8* destAddr, u32 dst_line
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
-void EncodeToRamFromTexture(u8* dest_ptr, u32 format, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
- bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source)
+void EncodeToRamFromTexture(u8* dest_ptr, const EFBCopyFormat& format, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
+ bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half)
{
g_renderer->ResetAPIState();
- SHADER& texconv_shader = GetOrCreateEncodingShader(format);
+ EncodingProgram& texconv_shader = GetOrCreateEncodingShader(format);
- texconv_shader.Bind();
- glUniform4i(s_encodingUniforms[format], source.left, source.top, native_width,
- bScaleByHalf ? 2 : 1);
+ texconv_shader.program.Bind();
+ glUniform4i(texconv_shader.copy_position_uniform, src_rect.left, src_rect.top, native_width,
+ scale_by_half ? 2 : 1);
- const GLuint read_texture = is_depth_copy ? FramebufferManager::ResolveAndGetDepthTarget(source) :
- FramebufferManager::ResolveAndGetRenderTarget(source);
+ const GLuint read_texture = is_depth_copy ?
+ FramebufferManager::ResolveAndGetDepthTarget(src_rect) :
+ FramebufferManager::ResolveAndGetRenderTarget(src_rect);
EncodeToRamUsingShader(read_texture, dest_ptr, bytes_per_row, num_blocks_y, memory_stride,
- bScaleByHalf > 0 && !is_depth_copy);
+ scale_by_half && !is_depth_copy);
FramebufferManager::SetFramebuffer(0);
g_renderer->RestoreAPIState();
diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.h b/Source/Core/VideoBackends/OGL/TextureConverter.h
index 8893ef1e52..11576f9aa1 100644
--- a/Source/Core/VideoBackends/OGL/TextureConverter.h
+++ b/Source/Core/VideoBackends/OGL/TextureConverter.h
@@ -7,6 +7,7 @@
#include "Common/CommonTypes.h"
#include "Common/GL/GLUtil.h"
+#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/VideoCommon.h"
namespace OGL
@@ -24,9 +25,9 @@ void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* des
void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
// returns size of the encoded data (in bytes)
-void EncodeToRamFromTexture(u8* dest_ptr, u32 format, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
- bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source);
+void EncodeToRamFromTexture(u8* dest_ptr, const EFBCopyFormat& format, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
+ bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half);
}
} // namespace OGL
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index eb70f4059f..0f67c0e6fd 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -53,9 +53,9 @@ public:
TlutFormat format) override
{
}
- void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
- u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
- bool scaleByHalf) override
+ void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
+ u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
+ const EFBRectangle& src_rect, bool scale_by_half) override
{
EfbCopy::CopyEfb();
}
diff --git a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
index b951b78aa2..23cc06abff 100644
--- a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
+++ b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
@@ -88,9 +88,9 @@ void TextureCache::ConvertTexture(TCacheEntryBase* base_entry, TCacheEntryBase*
m_texture_converter->ConvertTexture(entry, unconverted, m_render_pass, palette, format);
}
-void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
- const EFBRectangle& src_rect, bool is_intensity, bool scale_by_half)
+void TextureCache::CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
+ bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half)
{
// Flush EFB pokes first, as they're expected to be included.
FramebufferManager::GetInstance()->FlushEFBPokes();
@@ -120,7 +120,7 @@ void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_
m_texture_converter->EncodeTextureToMemory(src_texture->GetView(), dst, format, native_width,
bytes_per_row, num_blocks_y, memory_stride,
- is_depth_copy, is_intensity, scale_by_half, src_rect);
+ is_depth_copy, src_rect, scale_by_half);
// Transition back to original state
src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), original_layout);
diff --git a/Source/Core/VideoBackends/Vulkan/TextureCache.h b/Source/Core/VideoBackends/Vulkan/TextureCache.h
index b433d7d9e0..5fd25c23d8 100644
--- a/Source/Core/VideoBackends/Vulkan/TextureCache.h
+++ b/Source/Core/VideoBackends/Vulkan/TextureCache.h
@@ -59,9 +59,9 @@ public:
void ConvertTexture(TCacheEntryBase* base_entry, TCacheEntryBase* base_unconverted, void* palette,
TlutFormat format) override;
- void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
- u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
- bool is_intensity, bool scale_by_half) override;
+ void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
+ u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
+ const EFBRectangle& src_rect, bool scale_by_half) override;
void CopyRectangleFromTexture(TCacheEntry* dst_texture, const MathUtil::Rectangle<int>& dst_rect,
Texture2D* src_texture, const MathUtil::Rectangle<int>& src_rect);
diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp
index 7765647b1f..1bc173d4ee 100644
--- a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp
+++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp
@@ -27,6 +27,7 @@
#include "VideoCommon/TextureConversionShader.h"
#include "VideoCommon/TextureDecoder.h"
+#include "VideoCommon/VideoConfig.h"
namespace Vulkan
{
@@ -57,11 +58,8 @@ TextureConverter::~TextureConverter()
if (m_encoding_render_framebuffer != VK_NULL_HANDLE)
vkDestroyFramebuffer(g_vulkan_context->GetDevice(), m_encoding_render_framebuffer, nullptr);
- for (VkShaderModule shader : m_encoding_shaders)
- {
- if (shader != VK_NULL_HANDLE)
- vkDestroyShaderModule(g_vulkan_context->GetDevice(), shader, nullptr);
- }
+ for (auto& it : m_encoding_shaders)
+ vkDestroyShaderModule(g_vulkan_context->GetDevice(), it.second, nullptr);
for (const auto& it : m_decoding_pipelines)
{
@@ -89,12 +87,6 @@ bool TextureConverter::Initialize()
return false;
}
- if (!CompileEncodingShaders())
- {
- PanicAlert("Failed to compile texture encoding shaders");
- return false;
- }
-
if (!CreateEncodingRenderPass())
{
PanicAlert("Failed to create encode render pass");
@@ -221,15 +213,17 @@ void TextureConverter::ConvertTexture(TextureCache::TCacheEntry* dst_entry,
draw.EndRenderPass();
}
-void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_ptr, u32 format,
- u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
- u32 memory_stride, bool is_depth_copy,
- bool is_intensity, int scale_by_half,
- const EFBRectangle& src_rect)
+void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_ptr,
+ const EFBCopyFormat& format, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
+ bool is_depth_copy, const EFBRectangle& src_rect,
+ bool scale_by_half)
{
- if (m_encoding_shaders[format] == VK_NULL_HANDLE)
+ VkShaderModule shader = GetEncodingShader(format);
+ if (shader == VK_NULL_HANDLE)
{
- ERROR_LOG(VIDEO, "Missing encoding fragment shader for format %u", format);
+ ERROR_LOG(VIDEO, "Missing encoding fragment shader for format %u->%u", format.efb_format,
+ static_cast<u32>(format.copy_format));
return;
}
@@ -242,17 +236,19 @@ void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_p
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_PUSH_CONSTANT),
m_encoding_render_pass, g_object_cache->GetScreenQuadVertexShader(),
- VK_NULL_HANDLE, m_encoding_shaders[format]);
+ VK_NULL_HANDLE, shader);
// Uniform - int4 of left,top,native_width,scale
s32 position_uniform[4] = {src_rect.left, src_rect.top, static_cast<s32>(native_width),
scale_by_half ? 2 : 1};
draw.SetPushConstants(position_uniform, sizeof(position_uniform));
- // Doesn't make sense to linear filter depth values
- draw.SetPSSampler(0, src_texture, (scale_by_half && !is_depth_copy) ?
- g_object_cache->GetLinearSampler() :
- g_object_cache->GetPointSampler());
+ // We also linear filtering for both box filtering and downsampling higher resolutions to 1x
+ // TODO: This only produces perfect downsampling for 1.5x and 2x IR, other resolution will
+ // need more complex down filtering to average all pixels and produce the correct result.
+ bool linear_filter = (scale_by_half && !is_depth_copy) || g_ActiveConfig.iEFBScale != SCALE_1X;
+ draw.SetPSSampler(0, src_texture, linear_filter ? g_object_cache->GetLinearSampler() :
+ g_object_cache->GetPointSampler());
u32 render_width = bytes_per_row / sizeof(u32);
u32 render_height = num_blocks_y;
@@ -681,24 +677,25 @@ bool TextureConverter::CompilePaletteConversionShaders()
m_palette_conversion_shaders[GX_TL_RGB5A3] != VK_NULL_HANDLE;
}
-bool TextureConverter::CompileEncodingShaders()
+VkShaderModule TextureConverter::CompileEncodingShader(const EFBCopyFormat& format)
{
- // Texture encoding shaders
- static const u32 texture_encoding_shader_formats[] = {
- GX_TF_I4, GX_TF_I8, GX_TF_IA4, GX_TF_IA8, GX_TF_RGB565, GX_TF_RGB5A3, GX_TF_RGBA8,
- GX_CTF_R4, GX_CTF_RA4, GX_CTF_RA8, GX_CTF_A8, GX_CTF_R8, GX_CTF_G8, GX_CTF_B8,
- GX_CTF_RG8, GX_CTF_GB8, GX_CTF_Z8H, GX_TF_Z8, GX_CTF_Z16R, GX_TF_Z16, GX_TF_Z24X8,
- GX_CTF_Z4, GX_CTF_Z8M, GX_CTF_Z8L, GX_CTF_Z16L};
- for (u32 format : texture_encoding_shader_formats)
- {
- const char* shader_source =
- TextureConversionShader::GenerateEncodingShader(format, APIType::Vulkan);
- m_encoding_shaders[format] = Util::CompileAndCreateFragmentShader(shader_source);
- if (m_encoding_shaders[format] == VK_NULL_HANDLE)
- return false;
- }
+ const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::Vulkan);
+ VkShaderModule module = Util::CompileAndCreateFragmentShader(shader);
+ if (module == VK_NULL_HANDLE)
+ PanicAlert("Failed to compile texture encoding shader.");
- return true;
+ return module;
+}
+
+VkShaderModule TextureConverter::GetEncodingShader(const EFBCopyFormat& format)
+{
+ auto iter = m_encoding_shaders.find(format);
+ if (iter != m_encoding_shaders.end())
+ return iter->second;
+
+ VkShaderModule shader = CompileEncodingShader(format);
+ m_encoding_shaders.emplace(format, shader);
+ return shader;
}
bool TextureConverter::CreateEncodingRenderPass()
diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.h b/Source/Core/VideoBackends/Vulkan/TextureConverter.h
index 39543e0f17..a139f1eab9 100644
--- a/Source/Core/VideoBackends/Vulkan/TextureConverter.h
+++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.h
@@ -35,10 +35,10 @@ public:
// Uses an encoding shader to copy src_texture to dest_ptr.
// NOTE: Executes the current command buffer.
- void EncodeTextureToMemory(VkImageView src_texture, u8* dest_ptr, u32 format, u32 native_width,
- u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
- bool is_depth_copy, bool is_intensity, int scale_by_half,
- const EFBRectangle& source);
+ void EncodeTextureToMemory(VkImageView src_texture, u8* dest_ptr, const EFBCopyFormat& format,
+ u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
+ u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
+ bool scale_by_half);
// Encodes texture to guest memory in XFB (YUYV) format.
void EncodeTextureToMemoryYUYV(void* dst_ptr, u32 dst_width, u32 dst_stride, u32 dst_height,
@@ -55,7 +55,6 @@ public:
TlutFormat palette_format);
private:
- static const u32 NUM_TEXTURE_ENCODING_SHADERS = 64;
static const u32 ENCODING_TEXTURE_WIDTH = EFB_WIDTH * 4;
static const u32 ENCODING_TEXTURE_HEIGHT = 1024;
static const VkFormat ENCODING_TEXTURE_FORMAT = VK_FORMAT_B8G8R8A8_UNORM;
@@ -70,7 +69,9 @@ private:
bool CompilePaletteConversionShaders();
- bool CompileEncodingShaders();
+ VkShaderModule CompileEncodingShader(const EFBCopyFormat& format);
+ VkShaderModule GetEncodingShader(const EFBCopyFormat& format);
+
bool CreateEncodingRenderPass();
bool CreateEncodingTexture();
bool CreateEncodingDownloadTexture();
@@ -102,7 +103,7 @@ private:
std::array<VkShaderModule, NUM_PALETTE_CONVERSION_SHADERS> m_palette_conversion_shaders = {};
// Texture encoding - RGBA8->GX format in memory
- std::array<VkShaderModule, NUM_TEXTURE_ENCODING_SHADERS> m_encoding_shaders = {};
+ std::map<EFBCopyFormat, VkShaderModule> m_encoding_shaders;
VkRenderPass m_encoding_render_pass = VK_NULL_HANDLE;
std::unique_ptr<Texture2D> m_encoding_render_texture;
VkFramebuffer m_encoding_render_framebuffer = VK_NULL_HANDLE;
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index c12c53be27..89d473cfec 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -969,7 +969,8 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 255.0f;
ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 255.0f;
unsigned int cbufid = -1;
- bool efbHasAlpha = bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
+ u32 srcFormat = bpmem.zcontrol.pixel_format;
+ bool efbHasAlpha = srcFormat == PEControl::RGBA6_Z24;
if (is_depth_copy)
{
@@ -1278,8 +1279,9 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
if (copy_to_ram)
{
- CopyEFB(dst, dstFormat, tex_w, bytes_per_row, num_blocks_y, dstStride, is_depth_copy, srcRect,
- isIntensity, scaleByHalf);
+ EFBCopyFormat format(srcFormat, static_cast<TextureFormat>(dstFormat));
+ CopyEFB(dst, format, tex_w, bytes_per_row, num_blocks_y, dstStride, is_depth_copy, srcRect,
+ scaleByHalf);
}
else
{
diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h
index 3000491924..4c9582079b 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.h
+++ b/Source/Core/VideoCommon/TextureCacheBase.h
@@ -154,9 +154,9 @@ public:
virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
- virtual void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
- u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect,
- bool isIntensity, bool scaleByHalf) = 0;
+ virtual void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
+ u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
+ const EFBRectangle& src_rect, bool scale_by_half) = 0;
virtual bool CompileShaders() = 0;
virtual void DeleteShaders() = 0;
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index 833d2a7840..d22ade97c7 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -14,7 +14,6 @@
#include "Common/MsgHandler.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/TextureConversionShader.h"
-#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/VideoCommon.h"
#define WRITE p += sprintf
@@ -79,6 +78,11 @@ u16 GetEncodedSampleCount(u32 format)
}
}
+static bool EFBFormatHasAlpha(u32 format)
+{
+ return format == PEControl::RGBA6_Z24;
+}
+
// block dimensions : widthStride, heightStride
// texture dims : width, height, x offset, y offset
static void WriteSwizzler(char*& p, u32 format, APIType ApiType)
@@ -162,7 +166,7 @@ static void WriteSwizzler(char*& p, u32 format, APIType ApiType)
}
static void WriteSampleColor(char*& p, const char* colorComp, const char* dest, int xoffset,
- APIType ApiType, bool depth = false)
+ APIType ApiType, const EFBCopyFormat& format, bool depth)
{
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
{
@@ -181,6 +185,25 @@ static void WriteSampleColor(char*& p, const char* colorComp, const char* dest,
if (depth)
WRITE(p, " %s = 1.0 - %s;\n", dest, dest);
}
+
+ // Truncate 8-bits to 5/6-bits per channel.
+ switch (format.efb_format)
+ {
+ case PEControl::RGBA6_Z24:
+ WRITE(p, " %s = floor(%s * 63.0) / 63.0;\n", dest, dest);
+ break;
+
+ case PEControl::RGB565_Z16:
+ WRITE(
+ p,
+ " %s = floor(%s * float4(31.0, 63.0, 31.0, 1.0).%s) / float4(31.0, 63.0, 31.0, 1.0).%s;\n",
+ dest, dest, colorComp, colorComp);
+ break;
+ }
+
+ // Alpha channel is set to 1 in the copy if the EFB does not have an alpha channel.
+ if (std::strchr(colorComp, 'a') && !EFBFormatHasAlpha(format.efb_format))
+ WRITE(p, " %s.a = 1.0;\n", dest);
}
static void WriteColorToIntensity(char*& p, const char* src, const char* dest)
@@ -206,21 +229,21 @@ static void WriteEncoderEnd(char*& p)
IntensityConstantAdded = false;
}
-static void WriteI8Encoder(char*& p, APIType ApiType)
+static void WriteI8Encoder(char*& p, APIType ApiType, const EFBCopyFormat& format)
{
WriteSwizzler(p, GX_TF_I8, ApiType);
WRITE(p, " float3 texSample;\n");
- WriteSampleColor(p, "rgb", "texSample", 0, ApiType);
+ WriteSampleColor(p, "rgb", "texSample", 0, ApiType, format, false);
WriteColorToIntensity(p, "texSample", "ocol0.b");
- WriteSampleColor(p, "rgb", "texSample", 1, ApiType);
+ WriteSampleColor(p, "rgb", "texSample", 1, ApiType, format, false);
WriteColorToIntensity(p, "texSample", "ocol0.g");
- WriteSampleColor(p, "rgb", "texSample", 2, ApiType);
+ WriteSampleColor(p, "rgb", "texSample", 2, ApiType, format, false);
WriteColorToIntensity(p, "texSample", "ocol0.r");
- WriteSampleColor(p, "rgb", "texSample", 3, ApiType);
+ WriteSampleColor(p, "rgb", "texSample", 3, ApiType, format, false);
WriteColorToIntensity(p, "texSample", "ocol0.a");
WRITE(p, " ocol0.rgba += IntensityConst.aaaa;\n"); // see WriteColorToIntensity
@@ -228,35 +251,35 @@ static void WriteI8Encoder(char*& p, APIType ApiType)
WriteEncoderEnd(p);
}
-static void WriteI4Encoder(char*& p, APIType ApiType)
+static void WriteI4Encoder(char*& p, APIType ApiType, const EFBCopyFormat& format)
{
WriteSwizzler(p, GX_TF_I4, ApiType);
WRITE(p, " float3 texSample;\n");
WRITE(p, " float4 color0;\n");
WRITE(p, " float4 color1;\n");
- WriteSampleColor(p, "rgb", "texSample", 0, ApiType);
+ WriteSampleColor(p, "rgb", "texSample", 0, ApiType, format, false);
WriteColorToIntensity(p, "texSample", "color0.b");
- WriteSampleColor(p, "rgb", "texSample", 1, ApiType);
+ WriteSampleColor(p, "rgb", "texSample", 1, ApiType, format, false);
WriteColorToIntensity(p, "texSample", "color1.b");
- WriteSampleColor(p, "rgb", "texSample", 2, ApiType);
+ WriteSampleColor(p, "rgb", "texSample", 2, ApiType, format, false);
WriteColorToIntensity(p, "texSample", "color0.g");
- WriteSampleColor(p, "rgb", "texSample", 3, ApiType);
+ WriteSampleColor(p, "rgb", "texSample", 3, ApiType, format, false);
WriteColorToIntensity(p, "texSample", "color1.g");
- WriteSampleColor(p, "rgb", "texSample", 4, ApiType);
+ WriteSampleColor(p, "rgb", "texSample", 4, ApiType, format, false);
WriteColorToIntensity(p, "texSample", "color0.r");
- WriteSampleColor(p, "rgb", "texSample", 5, ApiType);
+ WriteSampleColor(p, "rgb", "texSample", 5, ApiType, format, false);
WriteColorToIntensity(p, "texSample", "color1.r");
- WriteSampleColor(p, "rgb", "texSample", 6, ApiType);
+ WriteSampleColor(p, "rgb", "texSample", 6, ApiType, format, false);
WriteColorToIntensity(p, "texSample", "color0.a");
- WriteSampleColor(p, "rgb", "texSample", 7, ApiType);
+ WriteSampleColor(p, "rgb", "texSample", 7, ApiType, format, false);
WriteColorToIntensity(p, "texSample", "color1.a");
WRITE(p, " color0.rgba += IntensityConst.aaaa;\n");
@@ -269,16 +292,16 @@ static void WriteI4Encoder(char*& p, APIType ApiType)
WriteEncoderEnd(p);
}
-static void WriteIA8Encoder(char*& p, APIType ApiType)
+static void WriteIA8Encoder(char*& p, APIType ApiType, const EFBCopyFormat& format)
{
WriteSwizzler(p, GX_TF_IA8, ApiType);
WRITE(p, " float4 texSample;\n");
- WriteSampleColor(p, "rgba", "texSample", 0, ApiType);
+ WriteSampleColor(p, "rgba", "texSample", 0, ApiType, format, false);
WRITE(p, " ocol0.b = texSample.a;\n");
WriteColorToIntensity(p, "texSample", "ocol0.g");
- WriteSampleColor(p, "rgba", "texSample", 1, ApiType);
+ WriteSampleColor(p, "rgba", "texSample", 1, ApiType, format, false);
WRITE(p, " ocol0.r = texSample.a;\n");
WriteColorToIntensity(p, "texSample", "ocol0.a");
@@ -287,26 +310,26 @@ static void WriteIA8Encoder(char*& p, APIType ApiType)
WriteEncoderEnd(p);
}
-static void WriteIA4Encoder(char*& p, APIType ApiType)
+static void WriteIA4Encoder(char*& p, APIType ApiType, const EFBCopyFormat& format)
{
WriteSwizzler(p, GX_TF_IA4, ApiType);
WRITE(p, " float4 texSample;\n");
WRITE(p, " float4 color0;\n");
WRITE(p, " float4 color1;\n");
- WriteSampleColor(p, "rgba", "texSample", 0, ApiType);
+ WriteSampleColor(p, "rgba", "texSample", 0, ApiType, format, false);
WRITE(p, " color0.b = texSample.a;\n");
WriteColorToIntensity(p, "texSample", "color1.b");
- WriteSampleColor(p, "rgba", "texSample", 1, ApiType);
+ WriteSampleColor(p, "rgba", "texSample", 1, ApiType, format, false);
WRITE(p, " color0.g = texSample.a;\n");
WriteColorToIntensity(p, "texSample", "color1.g");
- WriteSampleColor(p, "rgba", "texSample", 2, ApiType);
+ WriteSampleColor(p, "rgba", "texSample", 2, ApiType, format, false);
WRITE(p, " color0.r = texSample.a;\n");
WriteColorToIntensity(p, "texSample", "color1.r");
- WriteSampleColor(p, "rgba", "texSample", 3, ApiType);
+ WriteSampleColor(p, "rgba", "texSample", 3, ApiType, format, false);
WRITE(p, " color0.a = texSample.a;\n");
WriteColorToIntensity(p, "texSample", "color1.a");
@@ -319,12 +342,12 @@ static void WriteIA4Encoder(char*& p, APIType ApiType)
WriteEncoderEnd(p);
}
-static void WriteRGB565Encoder(char*& p, APIType ApiType)
+static void WriteRGB565Encoder(char*& p, APIType ApiType, const EFBCopyFormat& format)
{
WriteSwizzler(p, GX_TF_RGB565, ApiType);
- WriteSampleColor(p, "rgb", "float3 texSample0", 0, ApiType);
- WriteSampleColor(p, "rgb", "float3 texSample1", 1, ApiType);
+ WriteSampleColor(p, "rgb", "float3 texSample0", 0, ApiType, format, false);
+ WriteSampleColor(p, "rgb", "float3 texSample1", 1, ApiType, format, false);
WRITE(p, " float2 texRs = float2(texSample0.r, texSample1.r);\n");
WRITE(p, " float2 texGs = float2(texSample0.g, texSample1.g);\n");
WRITE(p, " float2 texBs = float2(texSample0.b, texSample1.b);\n");
@@ -342,7 +365,7 @@ static void WriteRGB565Encoder(char*& p, APIType ApiType)
WriteEncoderEnd(p);
}
-static void WriteRGB5A3Encoder(char*& p, APIType ApiType)
+static void WriteRGB5A3Encoder(char*& p, APIType ApiType, const EFBCopyFormat& format)
{
WriteSwizzler(p, GX_TF_RGB5A3, ApiType);
@@ -351,7 +374,7 @@ static void WriteRGB5A3Encoder(char*& p, APIType ApiType)
WRITE(p, " float gUpper;\n");
WRITE(p, " float gLower;\n");
- WriteSampleColor(p, "rgba", "texSample", 0, ApiType);
+ WriteSampleColor(p, "rgba", "texSample", 0, ApiType, format, false);
// 0.8784 = 224 / 255 which is the maximum alpha value that can be represented in 3 bits
WRITE(p, "if(texSample.a > 0.878f) {\n");
@@ -377,7 +400,8 @@ static void WriteRGB5A3Encoder(char*& p, APIType ApiType)
WRITE(p, "}\n");
- WriteSampleColor(p, "rgba", "texSample", 1, ApiType);
+ WriteSampleColor(p, "rgba", "texSample", 1, ApiType, format, false);
+ WRITE(p, " texSample.a = 1.0;\n");
WRITE(p, "if(texSample.a > 0.878f) {\n");
@@ -406,7 +430,7 @@ static void WriteRGB5A3Encoder(char*& p, APIType ApiType)
WriteEncoderEnd(p);
}
-static void WriteRGBA8Encoder(char*& p, APIType ApiType)
+static void WriteRGBA8Encoder(char*& p, APIType ApiType, const EFBCopyFormat& format)
{
WriteSwizzler(p, GX_TF_RGBA8, ApiType);
@@ -414,13 +438,13 @@ static void WriteRGBA8Encoder(char*& p, APIType ApiType)
WRITE(p, " float4 color0;\n");
WRITE(p, " float4 color1;\n");
- WriteSampleColor(p, "rgba", "texSample", 0, ApiType);
+ WriteSampleColor(p, "rgba", "texSample", 0, ApiType, format, false);
WRITE(p, " color0.b = texSample.a;\n");
WRITE(p, " color0.g = texSample.r;\n");
WRITE(p, " color1.b = texSample.g;\n");
WRITE(p, " color1.g = texSample.b;\n");
- WriteSampleColor(p, "rgba", "texSample", 1, ApiType);
+ WriteSampleColor(p, "rgba", "texSample", 1, ApiType, format, false);
WRITE(p, " color0.r = texSample.a;\n");
WRITE(p, " color0.a = texSample.r;\n");
WRITE(p, " color1.r = texSample.g;\n");
@@ -431,20 +455,21 @@ static void WriteRGBA8Encoder(char*& p, APIType ApiType)
WriteEncoderEnd(p);
}
-static void WriteC4Encoder(char*& p, const char* comp, APIType ApiType, bool depth = false)
+static void WriteC4Encoder(char*& p, const char* comp, APIType ApiType, const EFBCopyFormat& format,
+ bool depth)
{
WriteSwizzler(p, GX_CTF_R4, ApiType);
WRITE(p, " float4 color0;\n");
WRITE(p, " float4 color1;\n");
- WriteSampleColor(p, comp, "color0.b", 0, ApiType, depth);
- WriteSampleColor(p, comp, "color1.b", 1, ApiType, depth);
- WriteSampleColor(p, comp, "color0.g", 2, ApiType, depth);
- WriteSampleColor(p, comp, "color1.g", 3, ApiType, depth);
- WriteSampleColor(p, comp, "color0.r", 4, ApiType, depth);
- WriteSampleColor(p, comp, "color1.r", 5, ApiType, depth);
- WriteSampleColor(p, comp, "color0.a", 6, ApiType, depth);
- WriteSampleColor(p, comp, "color1.a", 7, ApiType, depth);
+ WriteSampleColor(p, comp, "color0.b", 0, ApiType, format, depth);
+ WriteSampleColor(p, comp, "color1.b", 1, ApiType, format, depth);
+ WriteSampleColor(p, comp, "color0.g", 2, ApiType, format, depth);
+ WriteSampleColor(p, comp, "color1.g", 3, ApiType, format, depth);
+ WriteSampleColor(p, comp, "color0.r", 4, ApiType, format, depth);
+ WriteSampleColor(p, comp, "color1.r", 5, ApiType, format, depth);
+ WriteSampleColor(p, comp, "color0.a", 6, ApiType, format, depth);
+ WriteSampleColor(p, comp, "color1.a", 7, ApiType, format, depth);
WriteToBitDepth(p, 4, "color0", "color0");
WriteToBitDepth(p, 4, "color1", "color1");
@@ -453,38 +478,40 @@ static void WriteC4Encoder(char*& p, const char* comp, APIType ApiType, bool dep
WriteEncoderEnd(p);
}
-static void WriteC8Encoder(char*& p, const char* comp, APIType ApiType, bool depth = false)
+static void WriteC8Encoder(char*& p, const char* comp, APIType ApiType, const EFBCopyFormat& format,
+ bool depth)
{
WriteSwizzler(p, GX_CTF_R8, ApiType);
- WriteSampleColor(p, comp, "ocol0.b", 0, ApiType, depth);
- WriteSampleColor(p, comp, "ocol0.g", 1, ApiType, depth);
- WriteSampleColor(p, comp, "ocol0.r", 2, ApiType, depth);
- WriteSampleColor(p, comp, "ocol0.a", 3, ApiType, depth);
+ WriteSampleColor(p, comp, "ocol0.b", 0, ApiType, format, depth);
+ WriteSampleColor(p, comp, "ocol0.g", 1, ApiType, format, depth);
+ WriteSampleColor(p, comp, "ocol0.r", 2, ApiType, format, depth);
+ WriteSampleColor(p, comp, "ocol0.a", 3, ApiType, format, depth);
WriteEncoderEnd(p);
}
-static void WriteCC4Encoder(char*& p, const char* comp, APIType ApiType)
+static void WriteCC4Encoder(char*& p, const char* comp, APIType ApiType,
+ const EFBCopyFormat& format)
{
WriteSwizzler(p, GX_CTF_RA4, ApiType);
WRITE(p, " float2 texSample;\n");
WRITE(p, " float4 color0;\n");
WRITE(p, " float4 color1;\n");
- WriteSampleColor(p, comp, "texSample", 0, ApiType);
+ WriteSampleColor(p, comp, "texSample", 0, ApiType, format, false);
WRITE(p, " color0.b = texSample.x;\n");
WRITE(p, " color1.b = texSample.y;\n");
- WriteSampleColor(p, comp, "texSample", 1, ApiType);
+ WriteSampleColor(p, comp, "texSample", 1, ApiType, format, false);
WRITE(p, " color0.g = texSample.x;\n");
WRITE(p, " color1.g = texSample.y;\n");
- WriteSampleColor(p, comp, "texSample", 2, ApiType);
+ WriteSampleColor(p, comp, "texSample", 2, ApiType, format, false);
WRITE(p, " color0.r = texSample.x;\n");
WRITE(p, " color1.r = texSample.y;\n");
- WriteSampleColor(p, comp, "texSample", 3, ApiType);
+ WriteSampleColor(p, comp, "texSample", 3, ApiType, format, false);
WRITE(p, " color0.a = texSample.x;\n");
WRITE(p, " color1.a = texSample.y;\n");
@@ -495,38 +522,40 @@ static void WriteCC4Encoder(char*& p, const char* comp, APIType ApiType)
WriteEncoderEnd(p);
}
-static void WriteCC8Encoder(char*& p, const char* comp, APIType ApiType)
+static void WriteCC8Encoder(char*& p, const char* comp, APIType ApiType,
+ const EFBCopyFormat& format)
{
WriteSwizzler(p, GX_CTF_RA8, ApiType);
- WriteSampleColor(p, comp, "ocol0.bg", 0, ApiType);
- WriteSampleColor(p, comp, "ocol0.ra", 1, ApiType);
+ WriteSampleColor(p, comp, "ocol0.bg", 0, ApiType, format, false);
+ WriteSampleColor(p, comp, "ocol0.ra", 1, ApiType, format, false);
WriteEncoderEnd(p);
}
-static void WriteZ8Encoder(char*& p, const char* multiplier, APIType ApiType)
+static void WriteZ8Encoder(char*& p, const char* multiplier, APIType ApiType,
+ const EFBCopyFormat& format)
{
WriteSwizzler(p, GX_CTF_Z8M, ApiType);
WRITE(p, " float depth;\n");
- WriteSampleColor(p, "r", "depth", 0, ApiType, true);
+ WriteSampleColor(p, "r", "depth", 0, ApiType, format, true);
WRITE(p, "ocol0.b = frac(depth * %s);\n", multiplier);
- WriteSampleColor(p, "r", "depth", 1, ApiType, true);
+ WriteSampleColor(p, "r", "depth", 1, ApiType, format, true);
WRITE(p, "ocol0.g = frac(depth * %s);\n", multiplier);
- WriteSampleColor(p, "r", "depth", 2, ApiType, true);
+ WriteSampleColor(p, "r", "depth", 2, ApiType, format, true);
WRITE(p, "ocol0.r = frac(depth * %s);\n", multiplier);
- WriteSampleColor(p, "r", "depth", 3, ApiType, true);
+ WriteSampleColor(p, "r", "depth", 3, ApiType, format, true);
WRITE(p, "ocol0.a = frac(depth * %s);\n", multiplier);
WriteEncoderEnd(p);
}
-static void WriteZ16Encoder(char*& p, APIType ApiType)
+static void WriteZ16Encoder(char*& p, APIType ApiType, const EFBCopyFormat& format)
{
WriteSwizzler(p, GX_TF_Z16, ApiType);
@@ -535,7 +564,7 @@ static void WriteZ16Encoder(char*& p, APIType ApiType)
// byte order is reversed
- WriteSampleColor(p, "r", "depth", 0, ApiType, true);
+ WriteSampleColor(p, "r", "depth", 0, ApiType, format, true);
WRITE(p, " depth *= 16777216.0;\n");
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
@@ -545,7 +574,7 @@ static void WriteZ16Encoder(char*& p, APIType ApiType)
WRITE(p, " ocol0.b = expanded.g / 255.0;\n");
WRITE(p, " ocol0.g = expanded.r / 255.0;\n");
- WriteSampleColor(p, "r", "depth", 1, ApiType, true);
+ WriteSampleColor(p, "r", "depth", 1, ApiType, format, true);
WRITE(p, " depth *= 16777216.0;\n");
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
@@ -558,7 +587,7 @@ static void WriteZ16Encoder(char*& p, APIType ApiType)
WriteEncoderEnd(p);
}
-static void WriteZ16LEncoder(char*& p, APIType ApiType)
+static void WriteZ16LEncoder(char*& p, APIType ApiType, const EFBCopyFormat& format)
{
WriteSwizzler(p, GX_CTF_Z16L, ApiType);
@@ -567,7 +596,7 @@ static void WriteZ16LEncoder(char*& p, APIType ApiType)
// byte order is reversed
- WriteSampleColor(p, "r", "depth", 0, ApiType, true);
+ WriteSampleColor(p, "r", "depth", 0, ApiType, format, true);
WRITE(p, " depth *= 16777216.0;\n");
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
@@ -579,7 +608,7 @@ static void WriteZ16LEncoder(char*& p, APIType ApiType)
WRITE(p, " ocol0.b = expanded.b / 255.0;\n");
WRITE(p, " ocol0.g = expanded.g / 255.0;\n");
- WriteSampleColor(p, "r", "depth", 1, ApiType, true);
+ WriteSampleColor(p, "r", "depth", 1, ApiType, format, true);
WRITE(p, " depth *= 16777216.0;\n");
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
@@ -594,7 +623,7 @@ static void WriteZ16LEncoder(char*& p, APIType ApiType)
WriteEncoderEnd(p);
}
-static void WriteZ24Encoder(char*& p, APIType ApiType)
+static void WriteZ24Encoder(char*& p, APIType ApiType, const EFBCopyFormat& format)
{
WriteSwizzler(p, GX_TF_Z24X8, ApiType);
@@ -603,8 +632,8 @@ static void WriteZ24Encoder(char*& p, APIType ApiType)
WRITE(p, " float3 expanded0;\n");
WRITE(p, " float3 expanded1;\n");
- WriteSampleColor(p, "r", "depth0", 0, ApiType, true);
- WriteSampleColor(p, "r", "depth1", 1, ApiType, true);
+ WriteSampleColor(p, "r", "depth0", 0, ApiType, format, true);
+ WriteSampleColor(p, "r", "depth1", 1, ApiType, format, true);
for (int i = 0; i < 2; i++)
{
@@ -634,87 +663,87 @@ static void WriteZ24Encoder(char*& p, APIType ApiType)
WriteEncoderEnd(p);
}
-const char* GenerateEncodingShader(u32 format, APIType ApiType)
+const char* GenerateEncodingShader(const EFBCopyFormat& format, APIType api_type)
{
text[sizeof(text) - 1] = 0x7C; // canary
char* p = text;
- switch (format)
+ switch (format.copy_format)
{
case GX_TF_I4:
- WriteI4Encoder(p, ApiType);
+ WriteI4Encoder(p, api_type, format);
break;
case GX_TF_I8:
- WriteI8Encoder(p, ApiType);
+ WriteI8Encoder(p, api_type, format);
break;
case GX_TF_IA4:
- WriteIA4Encoder(p, ApiType);
+ WriteIA4Encoder(p, api_type, format);
break;
case GX_TF_IA8:
- WriteIA8Encoder(p, ApiType);
+ WriteIA8Encoder(p, api_type, format);
break;
case GX_TF_RGB565:
- WriteRGB565Encoder(p, ApiType);
+ WriteRGB565Encoder(p, api_type, format);
break;
case GX_TF_RGB5A3:
- WriteRGB5A3Encoder(p, ApiType);
+ WriteRGB5A3Encoder(p, api_type, format);
break;
case GX_TF_RGBA8:
- WriteRGBA8Encoder(p, ApiType);
+ WriteRGBA8Encoder(p, api_type, format);
break;
case GX_CTF_R4:
- WriteC4Encoder(p, "r", ApiType);
+ WriteC4Encoder(p, "r", api_type, format, false);
break;
case GX_CTF_RA4:
- WriteCC4Encoder(p, "ar", ApiType);
+ WriteCC4Encoder(p, "ar", api_type, format);
break;
case GX_CTF_RA8:
- WriteCC8Encoder(p, "ar", ApiType);
+ WriteCC8Encoder(p, "ar", api_type, format);
break;
case GX_CTF_A8:
- WriteC8Encoder(p, "a", ApiType);
+ WriteC8Encoder(p, "a", api_type, format, false);
break;
case GX_CTF_R8:
- WriteC8Encoder(p, "r", ApiType);
+ WriteC8Encoder(p, "r", api_type, format, false);
break;
case GX_CTF_G8:
- WriteC8Encoder(p, "g", ApiType);
+ WriteC8Encoder(p, "g", api_type, format, false);
break;
case GX_CTF_B8:
- WriteC8Encoder(p, "b", ApiType);
+ WriteC8Encoder(p, "b", api_type, format, false);
break;
case GX_CTF_RG8:
- WriteCC8Encoder(p, "rg", ApiType);
+ WriteCC8Encoder(p, "rg", api_type, format);
break;
case GX_CTF_GB8:
- WriteCC8Encoder(p, "gb", ApiType);
+ WriteCC8Encoder(p, "gb", api_type, format);
break;
case GX_CTF_Z8H:
case GX_TF_Z8:
- WriteC8Encoder(p, "r", ApiType, true);
+ WriteC8Encoder(p, "r", api_type, format, true);
break;
case GX_CTF_Z16R:
case GX_TF_Z16:
- WriteZ16Encoder(p, ApiType);
+ WriteZ16Encoder(p, api_type, format);
break;
case GX_TF_Z24X8:
- WriteZ24Encoder(p, ApiType);
+ WriteZ24Encoder(p, api_type, format);
break;
case GX_CTF_Z4:
- WriteC4Encoder(p, "r", ApiType, true);
+ WriteC4Encoder(p, "r", api_type, format, true);
break;
case GX_CTF_Z8M:
- WriteZ8Encoder(p, "256.0", ApiType);
+ WriteZ8Encoder(p, "256.0", api_type, format);
break;
case GX_CTF_Z8L:
- WriteZ8Encoder(p, "65536.0", ApiType);
+ WriteZ8Encoder(p, "65536.0", api_type, format);
break;
case GX_CTF_Z16L:
- WriteZ16LEncoder(p, ApiType);
+ WriteZ16LEncoder(p, api_type, format);
break;
default:
- PanicAlert("Unknown texture copy format: 0x%x\n", format);
+ PanicAlert("Unknown texture copy format: 0x%x\n", static_cast<u32>(format.copy_format));
break;
}
@@ -1219,9 +1248,9 @@ static const std::array<u32, BUFFER_FORMAT_COUNT> s_buffer_bytes_per_texel = {{
8, // BUFFER_FORMAT_R32G32_UINT
}};
-const DecodingShaderInfo* GetDecodingShaderInfo(u32 format)
+const DecodingShaderInfo* GetDecodingShaderInfo(TextureFormat format)
{
- auto iter = s_decoding_shader_info.find(static_cast<TextureFormat>(format));
+ auto iter = s_decoding_shader_info.find(format);
return iter != s_decoding_shader_info.end() ? &iter->second : nullptr;
}
@@ -1240,7 +1269,8 @@ std::pair<u32, u32> GetDispatchCount(const DecodingShaderInfo* info, u32 width,
(height + (info->group_size_y - 1)) / info->group_size_y};
}
-std::string GenerateDecodingShader(u32 format, u32 palette_format, APIType api_type)
+std::string GenerateDecodingShader(TextureFormat format, TlutFormat palette_format,
+ APIType api_type)
{
const DecodingShaderInfo* info = GetDecodingShaderInfo(format);
if (!info)
diff --git a/Source/Core/VideoCommon/TextureConversionShader.h b/Source/Core/VideoCommon/TextureConversionShader.h
index cc65a2d201..abcd765245 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.h
+++ b/Source/Core/VideoCommon/TextureConversionShader.h
@@ -8,6 +8,7 @@
#include <utility>
#include "Common/CommonTypes.h"
+#include "VideoCommon/TextureDecoder.h"
enum class APIType;
@@ -15,7 +16,7 @@ namespace TextureConversionShader
{
u16 GetEncodedSampleCount(u32 format);
-const char* GenerateEncodingShader(u32 format, APIType ApiType);
+const char* GenerateEncodingShader(const EFBCopyFormat& format, APIType ApiType);
// View format of the input data to the texture decoding shader.
enum BufferFormat
@@ -39,7 +40,7 @@ struct DecodingShaderInfo
// Obtain shader information for the specified texture format.
// If this format does not have a shader written for it, returns nullptr.
-const DecodingShaderInfo* GetDecodingShaderInfo(u32 format);
+const DecodingShaderInfo* GetDecodingShaderInfo(TextureFormat format);
// Determine how many bytes there are in each element of the texel buffer.
// Needed for alignment and stride calculations.
@@ -50,6 +51,7 @@ u32 GetBytesPerBufferElement(BufferFormat buffer_format);
std::pair<u32, u32> GetDispatchCount(const DecodingShaderInfo* info, u32 width, u32 height);
// Returns the GLSL string containing the texture decoding shader for the specified format.
-std::string GenerateDecodingShader(u32 format, u32 palette_format, APIType api_type);
+std::string GenerateDecodingShader(TextureFormat format, TlutFormat palette_format,
+ APIType api_type);
} // namespace TextureConversionShader
diff --git a/Source/Core/VideoCommon/TextureDecoder.h b/Source/Core/VideoCommon/TextureDecoder.h
index 44834c0623..b424dd324f 100644
--- a/Source/Core/VideoCommon/TextureDecoder.h
+++ b/Source/Core/VideoCommon/TextureDecoder.h
@@ -4,6 +4,7 @@
#pragma once
+#include <tuple>
#include "Common/CommonTypes.h"
enum
@@ -67,6 +68,22 @@ enum TlutFormat
GX_TL_RGB5A3 = 0x2,
};
+struct EFBCopyFormat
+{
+ EFBCopyFormat(u32 efb_format_, TextureFormat copy_format_)
+ : efb_format(efb_format_), copy_format(copy_format_)
+ {
+ }
+
+ bool operator<(const EFBCopyFormat& rhs) const
+ {
+ return std::tie(efb_format, copy_format) < std::tie(rhs.efb_format, rhs.copy_format);
+ }
+
+ u32 efb_format;
+ TextureFormat copy_format;
+};
+
int TexDecoder_GetTexelSizeInNibbles(int format);
int TexDecoder_GetTextureSizeInBytes(int width, int height, int format);
int TexDecoder_GetBlockWidthInTexels(u32 format);