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authorConnor McLaughlin <stenzek@gmail.com>2019-03-29 21:56:28 +1000
committerGitHub <noreply@github.com>2019-03-29 21:56:28 +1000
commit377615b06fd61717edb39b51964e611fd2da8cdc (patch)
treeb95d2e759189c90cc598f311dcf4da69e3668c22 /Source
parentf3fadd730218429a5f6472283d16d30d7e276f8d (diff)
parent604ab67c7f28dc03a82ee7aa1bcc487d39ea6f8c (diff)
Merge pull request #7905 from stenzek/vulkan-cleanup
Vulkan: Simplify command buffer fence tracking
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/VideoBackends/Vulkan/BoundingBox.cpp6
-rw-r--r--Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp114
-rw-r--r--Source/Core/VideoBackends/Vulkan/CommandBufferManager.h34
-rw-r--r--Source/Core/VideoBackends/Vulkan/PerfQuery.cpp270
-rw-r--r--Source/Core/VideoBackends/Vulkan/PerfQuery.h44
-rw-r--r--Source/Core/VideoBackends/Vulkan/Renderer.cpp14
-rw-r--r--Source/Core/VideoBackends/Vulkan/StateTracker.cpp8
-rw-r--r--Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp58
-rw-r--r--Source/Core/VideoBackends/Vulkan/StreamBuffer.h4
-rw-r--r--Source/Core/VideoBackends/Vulkan/VKTexture.cpp59
-rw-r--r--Source/Core/VideoBackends/Vulkan/VKTexture.h2
-rw-r--r--Source/Core/VideoBackends/Vulkan/VertexManager.cpp6
-rw-r--r--Source/Core/VideoBackends/Vulkan/main.cpp4
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp3
14 files changed, 202 insertions, 424 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/BoundingBox.cpp b/Source/Core/VideoBackends/Vulkan/BoundingBox.cpp
index 9e7da60249..15c9403228 100644
--- a/Source/Core/VideoBackends/Vulkan/BoundingBox.cpp
+++ b/Source/Core/VideoBackends/Vulkan/BoundingBox.cpp
@@ -99,7 +99,7 @@ void BoundingBox::Flush()
StagingBuffer::BufferMemoryBarrier(
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
- VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
+ VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
// We're now up-to-date.
@@ -223,7 +223,7 @@ void BoundingBox::Readback()
StagingBuffer::BufferMemoryBarrier(
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, 0,
- BUFFER_SIZE, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
+ BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
m_readback_buffer->PrepareForGPUWrite(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT);
@@ -237,7 +237,7 @@ void BoundingBox::Readback()
StagingBuffer::BufferMemoryBarrier(
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_READ_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
- VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
+ VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
m_readback_buffer->FlushGPUCache(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
diff --git a/Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp b/Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp
index 1f2fcd01c7..f00f6001cb 100644
--- a/Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp
+++ b/Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp
@@ -54,7 +54,6 @@ bool CommandBufferManager::CreateCommandBuffers()
{
resources.init_command_buffer_used = false;
resources.semaphore_used = false;
- resources.needs_fence_wait = false;
VkCommandPoolCreateInfo pool_info = {VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, nullptr, 0,
g_vulkan_context->GetGraphicsQueueFamilyIndex()};
@@ -211,43 +210,61 @@ void CommandBufferManager::WaitForWorkerThreadIdle()
m_submit_semaphore.Post();
}
-void CommandBufferManager::WaitForGPUIdle()
+void CommandBufferManager::WaitForFenceCounter(u64 fence_counter)
{
- WaitForWorkerThreadIdle();
- vkDeviceWaitIdle(g_vulkan_context->GetDevice());
-}
+ if (m_completed_fence_counter >= fence_counter)
+ return;
-void CommandBufferManager::WaitForFence(VkFence fence)
-{
- // Find the command buffer that this fence corresponds to.
- u32 command_buffer_index = 0;
- for (; command_buffer_index < static_cast<u32>(m_frame_resources.size()); command_buffer_index++)
+ // Find the first command buffer which covers this counter value.
+ u32 index = (m_current_frame + 1) % NUM_COMMAND_BUFFERS;
+ while (index != m_current_frame)
{
- if (m_frame_resources[command_buffer_index].fence == fence)
+ if (m_frame_resources[index].fence_counter >= fence_counter)
break;
+
+ index = (index + 1) % NUM_COMMAND_BUFFERS;
}
- ASSERT(command_buffer_index < m_frame_resources.size());
- // Has this command buffer already been waited for?
- if (!m_frame_resources[command_buffer_index].needs_fence_wait)
- return;
+ ASSERT(index != m_current_frame);
+ WaitForCommandBufferCompletion(index);
+}
+void CommandBufferManager::WaitForCommandBufferCompletion(u32 index)
+{
// Ensure this command buffer has been submitted.
WaitForWorkerThreadIdle();
// Wait for this command buffer to be completed.
- VkResult res =
- vkWaitForFences(g_vulkan_context->GetDevice(), 1,
- &m_frame_resources[command_buffer_index].fence, VK_TRUE, UINT64_MAX);
+ VkResult res = vkWaitForFences(g_vulkan_context->GetDevice(), 1, &m_frame_resources[index].fence,
+ VK_TRUE, UINT64_MAX);
if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vkWaitForFences failed: ");
- // Immediately fire callbacks and cleanups, since the commands has been completed.
- m_frame_resources[command_buffer_index].needs_fence_wait = false;
- OnCommandBufferExecuted(command_buffer_index);
+ // Clean up any resources for command buffers between the last known completed buffer and this
+ // now-completed command buffer. If we use >2 buffers, this may be more than one buffer.
+ const u64 now_completed_counter = m_frame_resources[index].fence_counter;
+ u32 cleanup_index = (m_current_frame + 1) % NUM_COMMAND_BUFFERS;
+ while (cleanup_index != m_current_frame)
+ {
+ FrameResources& resources = m_frame_resources[cleanup_index];
+ if (resources.fence_counter > now_completed_counter)
+ break;
+
+ if (resources.fence_counter > m_completed_fence_counter)
+ {
+ for (auto& it : resources.cleanup_resources)
+ it();
+ resources.cleanup_resources.clear();
+ }
+
+ cleanup_index = (cleanup_index + 1) % NUM_COMMAND_BUFFERS;
+ }
+
+ m_completed_fence_counter = now_completed_counter;
}
void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
+ bool wait_for_completion,
VkSwapchainKHR present_swap_chain,
uint32_t present_image_index)
{
@@ -263,16 +280,13 @@ void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
}
}
- // This command buffer now has commands, so can't be re-used without waiting.
- resources.needs_fence_wait = true;
-
// Grab the semaphore before submitting command buffer either on-thread or off-thread.
// This prevents a race from occurring where a second command buffer is executed
// before the worker thread has woken and executed the first one yet.
m_submit_semaphore.Wait();
// Submitting off-thread?
- if (m_use_threaded_submission && submit_on_worker_thread)
+ if (m_use_threaded_submission && submit_on_worker_thread && !wait_for_completion)
{
// Push to the pending submit queue.
{
@@ -287,6 +301,8 @@ void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
{
// Pass through to normal submission path.
SubmitCommandBuffer(m_current_frame, present_swap_chain, present_image_index);
+ if (wait_for_completion)
+ WaitForCommandBufferCompletion(m_current_frame);
}
// Switch to next cmdbuffer.
@@ -365,39 +381,15 @@ void CommandBufferManager::SubmitCommandBuffer(u32 command_buffer_index,
m_submit_semaphore.Post();
}
-void CommandBufferManager::OnCommandBufferExecuted(u32 index)
-{
- FrameResources& resources = m_frame_resources[index];
-
- // Fire fence tracking callbacks.
- for (auto iter = m_fence_callbacks.begin(); iter != m_fence_callbacks.end();)
- {
- auto backup_iter = iter++;
- backup_iter->second(resources.fence);
- }
-
- // Clean up all objects pending destruction on this command buffer
- for (auto& it : resources.cleanup_resources)
- it();
- resources.cleanup_resources.clear();
-}
-
void CommandBufferManager::BeginCommandBuffer()
{
// Move to the next command buffer.
- m_current_frame = (m_current_frame + 1) % NUM_COMMAND_BUFFERS;
- FrameResources& resources = m_frame_resources[m_current_frame];
+ const u32 next_buffer_index = (m_current_frame + 1) % NUM_COMMAND_BUFFERS;
+ FrameResources& resources = m_frame_resources[next_buffer_index];
// Wait for the GPU to finish with all resources for this command buffer.
- if (resources.needs_fence_wait)
- {
- VkResult res =
- vkWaitForFences(g_vulkan_context->GetDevice(), 1, &resources.fence, true, UINT64_MAX);
- if (res != VK_SUCCESS)
- LOG_VULKAN_ERROR(res, "vkWaitForFences failed: ");
-
- OnCommandBufferExecuted(m_current_frame);
- }
+ if (resources.fence_counter > m_completed_fence_counter)
+ WaitForCommandBufferCompletion(next_buffer_index);
// Reset fence to unsignaled before starting.
VkResult res = vkResetFences(g_vulkan_context->GetDevice(), 1, &resources.fence);
@@ -427,6 +419,8 @@ void CommandBufferManager::BeginCommandBuffer()
// Reset upload command buffer state
resources.init_command_buffer_used = false;
resources.semaphore_used = false;
+ resources.fence_counter = m_next_fence_counter++;
+ m_current_frame = next_buffer_index;
}
void CommandBufferManager::DeferBufferDestruction(VkBuffer object)
@@ -471,19 +465,5 @@ void CommandBufferManager::DeferImageViewDestruction(VkImageView object)
[object]() { vkDestroyImageView(g_vulkan_context->GetDevice(), object, nullptr); });
}
-void CommandBufferManager::AddFenceSignaledCallback(const void* key, FenceSignaledCallback callback)
-{
- // Shouldn't be adding twice.
- ASSERT(m_fence_callbacks.find(key) == m_fence_callbacks.end());
- m_fence_callbacks.emplace(key, std::move(callback));
-}
-
-void CommandBufferManager::RemoveFenceSignaledCallback(const void* key)
-{
- auto iter = m_fence_callbacks.find(key);
- ASSERT(iter != m_fence_callbacks.end());
- m_fence_callbacks.erase(iter);
-}
-
std::unique_ptr<CommandBufferManager> g_command_buffer_mgr;
} // namespace Vulkan
diff --git a/Source/Core/VideoBackends/Vulkan/CommandBufferManager.h b/Source/Core/VideoBackends/Vulkan/CommandBufferManager.h
index 9cfc50e287..abc49c0622 100644
--- a/Source/Core/VideoBackends/Vulkan/CommandBufferManager.h
+++ b/Source/Core/VideoBackends/Vulkan/CommandBufferManager.h
@@ -51,9 +51,15 @@ public:
// Allocates a descriptors set from the pool reserved for the current frame.
VkDescriptorSet AllocateDescriptorSet(VkDescriptorSetLayout set_layout);
+ // Fence "counters" are used to track which commands have been completed by the GPU.
+ // If the last completed fence counter is greater or equal to N, it means that the work
+ // associated counter N has been completed by the GPU. The value of N to associate with
+ // commands can be retreived by calling GetCurrentFenceCounter().
+ u64 GetCompletedFenceCounter() const { return m_completed_fence_counter; }
+
// Gets the fence that will be signaled when the currently executing command buffer is
// queued and executed. Do not wait for this fence before the buffer is executed.
- VkFence GetCurrentCommandBufferFence() const { return m_frame_resources[m_current_frame].fence; }
+ u64 GetCurrentFenceCounter() const { return m_frame_resources[m_current_frame].fence_counter; }
// Returns the semaphore for the current command buffer, which can be used to ensure the
// swap chain image is ready before the command buffer executes.
@@ -66,15 +72,11 @@ public:
// Ensure that the worker thread has submitted any previous command buffers and is idle.
void WaitForWorkerThreadIdle();
- // Ensure that the worker thread has both submitted all commands, and the GPU has caught up.
- // Use with caution, huge performance penalty.
- void WaitForGPUIdle();
-
// Wait for a fence to be completed.
// Also invokes callbacks for completion.
- void WaitForFence(VkFence fence);
+ void WaitForFenceCounter(u64 fence_counter);
- void SubmitCommandBuffer(bool submit_on_worker_thread,
+ void SubmitCommandBuffer(bool submit_on_worker_thread, bool wait_for_completion,
VkSwapchainKHR present_swap_chain = VK_NULL_HANDLE,
uint32_t present_image_index = 0xFFFFFFFF);
@@ -90,25 +92,17 @@ public:
void DeferImageDestruction(VkImage object);
void DeferImageViewDestruction(VkImageView object);
- // Instruct the manager to fire the specified callback when a fence is flagged to be signaled.
- // This happens when command buffers are executed, and can be tested if signaled, which means
- // that all commands up to the point when the callback was fired have completed.
- using FenceSignaledCallback = std::function<void(VkFence)>;
- void AddFenceSignaledCallback(const void* key, FenceSignaledCallback callback);
- void RemoveFenceSignaledCallback(const void* key);
-
private:
bool CreateCommandBuffers();
void DestroyCommandBuffers();
bool CreateSubmitThread();
+ void WaitForCommandBufferCompletion(u32 command_buffer_index);
void SubmitCommandBuffer(u32 command_buffer_index, VkSwapchainKHR present_swap_chain,
u32 present_image_index);
void BeginCommandBuffer();
- void OnCommandBufferExecuted(u32 index);
-
struct FrameResources
{
// [0] - Init (upload) command buffer, [1] - draw command buffer
@@ -117,19 +111,19 @@ private:
VkDescriptorPool descriptor_pool = VK_NULL_HANDLE;
VkFence fence = VK_NULL_HANDLE;
VkSemaphore semaphore = VK_NULL_HANDLE;
+ u64 fence_counter = 0;
bool init_command_buffer_used = false;
bool semaphore_used = false;
- bool needs_fence_wait = false;
std::vector<std::function<void()>> cleanup_resources;
};
+ u64 m_next_fence_counter = 1;
+ u64 m_completed_fence_counter = 0;
+
std::array<FrameResources, NUM_COMMAND_BUFFERS> m_frame_resources;
u32 m_current_frame;
- // callbacks when a fence point is set
- std::map<const void*, FenceSignaledCallback> m_fence_callbacks;
-
// Threaded command buffer execution
// Semaphore determines when a command buffer can be queued
Common::Semaphore m_submit_semaphore;
diff --git a/Source/Core/VideoBackends/Vulkan/PerfQuery.cpp b/Source/Core/VideoBackends/Vulkan/PerfQuery.cpp
index 3a84f2e571..f19b67d12b 100644
--- a/Source/Core/VideoBackends/Vulkan/PerfQuery.cpp
+++ b/Source/Core/VideoBackends/Vulkan/PerfQuery.cpp
@@ -14,7 +14,6 @@
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/Renderer.h"
-#include "VideoBackends/Vulkan/StagingBuffer.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
@@ -24,17 +23,10 @@ PerfQuery::PerfQuery() = default;
PerfQuery::~PerfQuery()
{
- g_command_buffer_mgr->RemoveFenceSignaledCallback(this);
-
if (m_query_pool != VK_NULL_HANDLE)
vkDestroyQueryPool(g_vulkan_context->GetDevice(), m_query_pool, nullptr);
}
-Vulkan::PerfQuery* PerfQuery::GetInstance()
-{
- return static_cast<PerfQuery*>(g_perf_query.get());
-}
-
bool PerfQuery::Initialize()
{
if (!CreateQueryPool())
@@ -43,50 +35,30 @@ bool PerfQuery::Initialize()
return false;
}
- if (!CreateReadbackBuffer())
- {
- PanicAlert("Failed to create readback buffer");
- return false;
- }
-
- g_command_buffer_mgr->AddFenceSignaledCallback(
- this, std::bind(&PerfQuery::OnFenceSignaled, this, std::placeholders::_1));
-
return true;
}
void PerfQuery::EnableQuery(PerfQueryGroup type)
{
- // Have we used half of the query buffer already?
- if (m_query_count > m_query_buffer.size() / 2)
- NonBlockingPartialFlush();
-
// Block if there are no free slots.
- if (m_query_count == PERF_QUERY_BUFFER_SIZE)
- {
- // ERROR_LOG(VIDEO, "Flushed query buffer early!");
- BlockingPartialFlush();
- }
+ // Otherwise, try to keep half of them available.
+ if (m_query_count > m_query_buffer.size() / 2)
+ PartialFlush(m_query_count == PERF_QUERY_BUFFER_SIZE);
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
{
- u32 index = (m_query_read_pos + m_query_count) % PERF_QUERY_BUFFER_SIZE;
- ActiveQuery& entry = m_query_buffer[index];
- ASSERT(!entry.active && !entry.available);
- entry.active = true;
- m_query_count++;
-
- DEBUG_LOG(VIDEO, "start query %u", index);
+ ActiveQuery& entry = m_query_buffer[m_query_next_pos];
+ DEBUG_ASSERT(!entry.has_value);
+ entry.has_value = true;
// Use precise queries if supported, otherwise boolean (which will be incorrect).
- VkQueryControlFlags flags = 0;
- if (g_vulkan_context->SupportsPreciseOcclusionQueries())
- flags = VK_QUERY_CONTROL_PRECISE_BIT;
+ VkQueryControlFlags flags =
+ g_vulkan_context->SupportsPreciseOcclusionQueries() ? VK_QUERY_CONTROL_PRECISE_BIT : 0;
// Ensure the query starts within a render pass.
- // TODO: Is this needed?
StateTracker::GetInstance()->BeginRenderPass();
- vkCmdBeginQuery(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_query_pool, index, flags);
+ vkCmdBeginQuery(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_query_pool, m_query_next_pos,
+ flags);
}
}
@@ -94,16 +66,17 @@ void PerfQuery::DisableQuery(PerfQueryGroup type)
{
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
{
- // DisableQuery should be called for each EnableQuery, so subtract one to get the previous one.
- u32 index = (m_query_read_pos + m_query_count - 1) % PERF_QUERY_BUFFER_SIZE;
- vkCmdEndQuery(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_query_pool, index);
+ vkCmdEndQuery(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_query_pool, m_query_next_pos);
+ m_query_next_pos = (m_query_next_pos + 1) % PERF_QUERY_BUFFER_SIZE;
+ m_query_count++;
}
}
void PerfQuery::ResetQuery()
{
m_query_count = 0;
- m_query_read_pos = 0;
+ m_query_readback_pos = 0;
+ m_query_next_pos = 0;
std::fill_n(m_results, ArraySize(m_results), 0);
// Reset entire query pool, ensuring all queries are ready to write to.
@@ -111,34 +84,20 @@ void PerfQuery::ResetQuery()
vkCmdResetQueryPool(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_query_pool, 0,
PERF_QUERY_BUFFER_SIZE);
- for (auto& entry : m_query_buffer)
- {
- entry.pending_fence = VK_NULL_HANDLE;
- entry.available = false;
- entry.active = false;
- }
+ std::memset(m_query_buffer.data(), 0, sizeof(ActiveQuery) * m_query_buffer.size());
}
u32 PerfQuery::GetQueryResult(PerfQueryType type)
{
u32 result = 0;
-
if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC)
- {
result = m_results[PQG_ZCOMP_ZCOMPLOC];
- }
else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT)
- {
result = m_results[PQG_ZCOMP];
- }
else if (type == PQ_BLEND_INPUT)
- {
result = m_results[PQG_ZCOMP] + m_results[PQG_ZCOMP_ZCOMPLOC];
- }
else if (type == PQ_EFB_COPY_CLOCKS)
- {
result = m_results[PQG_EFB_COPY_CLOCKS];
- }
return result / 4;
}
@@ -146,7 +105,7 @@ u32 PerfQuery::GetQueryResult(PerfQueryType type)
void PerfQuery::FlushResults()
{
while (!IsFlushed())
- BlockingPartialFlush();
+ PartialFlush(true);
}
bool PerfQuery::IsFlushed() const
@@ -175,194 +134,79 @@ bool PerfQuery::CreateQueryPool()
return true;
}
-bool PerfQuery::CreateReadbackBuffer()
-{
- m_readback_buffer = StagingBuffer::Create(STAGING_BUFFER_TYPE_READBACK,
- PERF_QUERY_BUFFER_SIZE * sizeof(PerfQueryDataType),
- VK_BUFFER_USAGE_TRANSFER_DST_BIT);
-
- // Leave the buffer persistently mapped, we invalidate it when we need to read.
- if (!m_readback_buffer || !m_readback_buffer->Map())
- return false;
-
- return true;
-}
-
-void PerfQuery::QueueCopyQueryResults(u32 start_index, u32 query_count)
+void PerfQuery::ReadbackQueries()
{
- DEBUG_LOG(VIDEO, "queue copy of queries %u-%u", start_index, start_index + query_count - 1);
+ const u64 completed_fence_counter = g_command_buffer_mgr->GetCompletedFenceCounter();
- // Transition buffer for GPU write
- // TODO: Is this needed?
- m_readback_buffer->PrepareForGPUWrite(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_ACCESS_TRANSFER_WRITE_BIT,
- VK_PIPELINE_STAGE_TRANSFER_BIT);
-
- // Copy from queries -> buffer
- vkCmdCopyQueryPoolResults(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_query_pool,
- start_index, query_count, m_readback_buffer->GetBuffer(),
- start_index * sizeof(PerfQueryDataType), sizeof(PerfQueryDataType),
- VK_QUERY_RESULT_WAIT_BIT);
-
- // Prepare for host readback
- m_readback_buffer->FlushGPUCache(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
-
- // Reset queries so they're ready to use again
- vkCmdResetQueryPool(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_query_pool, start_index,
- query_count);
-
- // Flag all queries as available, but with a fence that has to be completed first
- for (u32 i = 0; i < query_count; i++)
- {
- u32 index = start_index + i;
- ActiveQuery& entry = m_query_buffer[index];
- entry.pending_fence = g_command_buffer_mgr->GetCurrentCommandBufferFence();
- entry.available = true;
- entry.active = false;
- }
-}
-
-void PerfQuery::FlushQueries()
-{
- // Flag all pending queries that aren't available as available after execution.
- u32 copy_start_index = 0;
- u32 copy_count = 0;
- for (u32 i = 0; i < m_query_count; i++)
- {
- u32 index = (m_query_read_pos + i) % PERF_QUERY_BUFFER_SIZE;
- ActiveQuery& entry = m_query_buffer[index];
-
- // Skip already-copied queries (will happen if a flush hasn't occurred and
- // a command buffer hasn't finished executing).
- if (entry.available)
- {
- // These should be grouped together, and at the start.
- ASSERT(copy_count == 0);
- continue;
- }
-
- // If this wrapped around, we need to flush the entries before the end of the buffer.
- ASSERT(entry.active);
- if (index < copy_start_index)
- {
- QueueCopyQueryResults(copy_start_index, copy_count);
- copy_start_index = index;
- copy_count = 0;
- }
- else if (copy_count == 0)
- {
- copy_start_index = index;
- }
- copy_count++;
- }
-
- if (copy_count > 0)
- QueueCopyQueryResults(copy_start_index, copy_count);
-}
-
-void PerfQuery::OnFenceSignaled(VkFence fence)
-{
// Need to save these since ProcessResults will modify them.
- u32 query_read_pos = m_query_read_pos;
- u32 query_count = m_query_count;
-
- // Flush as many queries as are bound to this fence.
- u32 flush_start_index = 0;
- u32 flush_count = 0;
- for (u32 i = 0; i < query_count; i++)
+ const u32 outstanding_queries = m_query_count;
+ u32 readback_count = 0;
+ for (u32 i = 0; i < outstanding_queries; i++)
{
- u32 index = (query_read_pos + i) % PERF_QUERY_BUFFER_SIZE;
- if (m_query_buffer[index].pending_fence != fence)
- {
- // These should be grouped together, at the end.
+ u32 index = (m_query_readback_pos + readback_count) % PERF_QUERY_BUFFER_SIZE;
+ const ActiveQuery& entry = m_query_buffer[index];
+ if (entry.fence_counter > completed_fence_counter)
break;
- }
// If this wrapped around, we need to flush the entries before the end of the buffer.
- if (index < flush_start_index)
- {
- ProcessResults(flush_start_index, flush_count);
- flush_start_index = index;
- flush_count = 0;
- }
- else if (flush_count == 0)
+ if (index < m_query_readback_pos)
{
- flush_start_index = index;
+ ReadbackQueries(readback_count);
+ DEBUG_ASSERT(m_query_readback_pos == 0);
+ readback_count = 0;
}
- flush_count++;
+
+ readback_count++;
}
- if (flush_count > 0)
- ProcessResults(flush_start_index, flush_count);
+ if (readback_count > 0)
+ ReadbackQueries(readback_count);
}
-void PerfQuery::ProcessResults(u32 start_index, u32 query_count)
+void PerfQuery::ReadbackQueries(u32 query_count)
{
- // Invalidate CPU caches before reading back.
- m_readback_buffer->InvalidateCPUCache(start_index * sizeof(PerfQueryDataType),
- query_count * sizeof(PerfQueryDataType));
-
// Should be at maximum query_count queries pending.
- ASSERT(query_count <= m_query_count);
- DEBUG_LOG(VIDEO, "process queries %u-%u", start_index, start_index + query_count - 1);
+ ASSERT(query_count <= m_query_count &&
+ (m_query_readback_pos + query_count) <= PERF_QUERY_BUFFER_SIZE);
+
+ // Read back from the GPU.
+ VkResult res =
+ vkGetQueryPoolResults(g_vulkan_context->GetDevice(), m_query_pool, m_query_readback_pos,
+ query_count, query_count * sizeof(PerfQueryDataType),
+ m_query_result_buffer.data(), sizeof(PerfQueryDataType), 0);
+ if (res != VK_SUCCESS)
+ LOG_VULKAN_ERROR(res, "vkGetQueryPoolResults failed: ");
// Remove pending queries.
for (u32 i = 0; i < query_count; i++)
{
- u32 index = (m_query_read_pos + i) % PERF_QUERY_BUFFER_SIZE;
+ u32 index = (m_query_readback_pos + i) % PERF_QUERY_BUFFER_SIZE;
ActiveQuery& entry = m_query_buffer[index];
// Should have a fence associated with it (waiting for a result).
- ASSERT(entry.pending_fence != VK_NULL_HANDLE);
- entry.pending_fence = VK_NULL_HANDLE;
- entry.available = false;
- entry.active = false;
-
- // Grab result from readback buffer, it will already have been invalidated.
- u32 result;
- m_readback_buffer->Read(index * sizeof(PerfQueryDataType), &result, sizeof(result), false);
- DEBUG_LOG(VIDEO, " query result %u", result);
+ DEBUG_ASSERT(entry.fence_counter != 0);
+ entry.fence_counter = 0;
+ entry.has_value = false;
// NOTE: Reported pixel metrics should be referenced to native resolution
m_results[entry.query_type] +=
- static_cast<u32>(static_cast<u64>(result) * EFB_WIDTH / g_renderer->GetTargetWidth() *
- EFB_HEIGHT / g_renderer->GetTargetHeight());
+ static_cast<u32>(static_cast<u64>(m_query_result_buffer[i]) * EFB_WIDTH /
+ g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight());
}
- m_query_read_pos = (m_query_read_pos + query_count) % PERF_QUERY_BUFFER_SIZE;
+ m_query_readback_pos = (m_query_readback_pos + query_count) % PERF_QUERY_BUFFER_SIZE;
m_query_count -= query_count;
}
-void PerfQuery::NonBlockingPartialFlush()
+void PerfQuery::PartialFlush(bool blocking)
{
- if (IsFlushed())
- return;
-
// Submit a command buffer in the background if the front query is not bound to one.
- // Ideally this will complete before the buffer fills.
- if (m_query_buffer[m_query_read_pos].pending_fence == VK_NULL_HANDLE)
- Renderer::GetInstance()->ExecuteCommandBuffer(true, false);
-}
-
-void PerfQuery::BlockingPartialFlush()
-{
- if (IsFlushed())
- return;
-
- // If the first pending query is needing command buffer execution, do that.
- ActiveQuery& entry = m_query_buffer[m_query_read_pos];
- if (entry.pending_fence == VK_NULL_HANDLE)
+ if (blocking || m_query_buffer[m_query_readback_pos].fence_counter ==
+ g_command_buffer_mgr->GetCurrentFenceCounter())
{
- // This will callback OnCommandBufferQueued which will set the fence on the entry.
- // We wait for completion, which will also call OnCommandBufferExecuted, and clear the fence.
- Renderer::GetInstance()->ExecuteCommandBuffer(false, true);
- }
- else
- {
- // The command buffer has been submitted, but is awaiting completion.
- // Wait for the fence to complete, which will call OnCommandBufferExecuted.
- g_command_buffer_mgr->WaitForFence(entry.pending_fence);
+ Renderer::GetInstance()->ExecuteCommandBuffer(true, blocking);
}
+
+ ReadbackQueries();
}
} // namespace Vulkan
diff --git a/Source/Core/VideoBackends/Vulkan/PerfQuery.h b/Source/Core/VideoBackends/Vulkan/PerfQuery.h
index 47ccf22a66..8ca91ac658 100644
--- a/Source/Core/VideoBackends/Vulkan/PerfQuery.h
+++ b/Source/Core/VideoBackends/Vulkan/PerfQuery.h
@@ -13,18 +13,15 @@
namespace Vulkan
{
-class StagingBuffer;
-
class PerfQuery : public PerfQueryBase
{
public:
PerfQuery();
~PerfQuery();
- static PerfQuery* GetInstance();
+ static PerfQuery* GetInstance() { return static_cast<PerfQuery*>(g_perf_query.get()); }
bool Initialize();
- void FlushQueries();
void EnableQuery(PerfQueryGroup type) override;
void DisableQuery(PerfQueryGroup type) override;
@@ -34,37 +31,30 @@ public:
bool IsFlushed() const override;
private:
+ // u32 is used for the sample counts.
+ using PerfQueryDataType = u32;
+
+ // when testing in SMS: 64 was too small, 128 was ok
+ // TODO: This should be size_t, but the base class uses u32s
+ static const u32 PERF_QUERY_BUFFER_SIZE = 512;
+
struct ActiveQuery
{
+ u64 fence_counter;
PerfQueryType query_type;
- VkFence pending_fence;
- bool available;
- bool active;
+ bool has_value;
};
bool CreateQueryPool();
- bool CreateReadbackBuffer();
- void QueueCopyQueryResults(u32 start_index, u32 query_count);
- void ProcessResults(u32 start_index, u32 query_count);
-
- void OnCommandBufferQueued(VkCommandBuffer command_buffer, VkFence fence);
- void OnFenceSignaled(VkFence fence);
-
- void NonBlockingPartialFlush();
- void BlockingPartialFlush();
+ void ReadbackQueries();
+ void ReadbackQueries(u32 query_count);
+ void PartialFlush(bool blocking);
- // when testing in SMS: 64 was too small, 128 was ok
- // TODO: This should be size_t, but the base class uses u32s
- using PerfQueryDataType = u32;
- static const u32 PERF_QUERY_BUFFER_SIZE = 512;
- std::array<ActiveQuery, PERF_QUERY_BUFFER_SIZE> m_query_buffer = {};
- u32 m_query_read_pos = 0;
-
- // TODO: Investigate using pipeline statistics to implement other query types
VkQueryPool m_query_pool = VK_NULL_HANDLE;
-
- // Buffer containing query results. Each query is a u32.
- std::unique_ptr<StagingBuffer> m_readback_buffer;
+ u32 m_query_readback_pos = 0;
+ u32 m_query_next_pos = 0;
+ std::array<ActiveQuery, PERF_QUERY_BUFFER_SIZE> m_query_buffer = {};
+ std::array<PerfQueryDataType, PERF_QUERY_BUFFER_SIZE> m_query_result_buffer = {};
};
} // namespace Vulkan
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
index 8b560be15d..fc07c4ce41 100644
--- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
@@ -304,7 +304,6 @@ void Renderer::PresentBackbuffer()
{
// End drawing to backbuffer
StateTracker::GetInstance()->EndRenderPass();
- PerfQuery::GetInstance()->FlushQueries();
// Transition the backbuffer to PRESENT_SRC to ensure all commands drawing
// to it have finished before present.
@@ -315,7 +314,7 @@ void Renderer::PresentBackbuffer()
// Because this final command buffer is rendering to the swap chain, we need to wait for
// the available semaphore to be signaled before executing the buffer. This final submission
// can happen off-thread in the background while we're preparing the next frame.
- g_command_buffer_mgr->SubmitCommandBuffer(true, m_swap_chain->GetSwapChain(),
+ g_command_buffer_mgr->SubmitCommandBuffer(true, false, m_swap_chain->GetSwapChain(),
m_swap_chain->GetCurrentImageIndex());
// New cmdbuffer, so invalidate state.
@@ -325,13 +324,8 @@ void Renderer::PresentBackbuffer()
void Renderer::ExecuteCommandBuffer(bool submit_off_thread, bool wait_for_completion)
{
StateTracker::GetInstance()->EndRenderPass();
- PerfQuery::GetInstance()->FlushQueries();
- // If we're waiting for completion, don't bother waking the worker thread.
- const VkFence pending_fence = g_command_buffer_mgr->GetCurrentCommandBufferFence();
- g_command_buffer_mgr->SubmitCommandBuffer(submit_off_thread && wait_for_completion);
- if (wait_for_completion)
- g_command_buffer_mgr->WaitForFence(pending_fence);
+ g_command_buffer_mgr->SubmitCommandBuffer(submit_off_thread, wait_for_completion);
StateTracker::GetInstance()->InvalidateCachedState();
}
@@ -550,10 +544,6 @@ void Renderer::UnbindTexture(const AbstractTexture* texture)
void Renderer::ResetSamplerStates()
{
- // Ensure none of the sampler objects are in use.
- // This assumes that none of the samplers are in use on the command list currently being recorded.
- g_command_buffer_mgr->WaitForGPUIdle();
-
// Invalidate all sampler states, next draw will re-initialize them.
for (u32 i = 0; i < m_sampler_states.size(); i++)
{
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
index 6bb1b8981d..e25147cbe1 100644
--- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
+++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
@@ -62,11 +62,13 @@ bool StateTracker::Initialize()
VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0));
if (!m_dummy_texture)
return false;
+ m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
+ VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
// Initialize all samplers to point by default
for (size_t i = 0; i < NUM_PIXEL_SHADER_SAMPLERS; i++)
{
- m_bindings.samplers[i].imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ m_bindings.samplers[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
m_bindings.samplers[i].imageView = m_dummy_texture->GetView();
m_bindings.samplers[i].sampler = g_object_cache->GetPointSampler();
}
@@ -223,14 +225,14 @@ void StateTracker::UnbindTexture(VkImageView view)
if (it.imageView == view)
{
it.imageView = m_dummy_texture->GetView();
- it.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ it.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
}
if (m_bindings.image_texture.imageView == view)
{
m_bindings.image_texture.imageView = m_dummy_texture->GetView();
- m_bindings.image_texture.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ m_bindings.image_texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
}
diff --git a/Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp b/Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp
index ea610f09cf..aa635e4d41 100644
--- a/Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp
@@ -19,14 +19,10 @@ namespace Vulkan
{
StreamBuffer::StreamBuffer(VkBufferUsageFlags usage, u32 size) : m_usage(usage), m_size(size)
{
- g_command_buffer_mgr->AddFenceSignaledCallback(
- this, std::bind(&StreamBuffer::OnFenceSignaled, this, std::placeholders::_1));
}
StreamBuffer::~StreamBuffer()
{
- g_command_buffer_mgr->RemoveFenceSignaledCallback(this);
-
if (m_host_pointer)
vkUnmapMemory(g_vulkan_context->GetDevice(), m_memory);
@@ -189,8 +185,6 @@ bool StreamBuffer::ReserveMemory(u32 num_bytes, u32 alignment)
// Can we find a fence to wait on that will give us enough memory?
if (WaitForClearSpace(required_bytes))
{
- ASSERT(m_current_offset == m_current_gpu_position ||
- (m_current_offset + required_bytes) < m_current_gpu_position);
m_current_offset = Common::AlignUp(m_current_offset, alignment);
m_last_allocation_size = num_bytes;
return true;
@@ -225,36 +219,40 @@ void StreamBuffer::UpdateCurrentFencePosition()
return;
// Has the offset changed since the last fence?
- const VkFence fence = g_command_buffer_mgr->GetCurrentCommandBufferFence();
- if (!m_tracked_fences.empty() && m_tracked_fences.back().first == fence)
+ const u64 counter = g_command_buffer_mgr->GetCurrentFenceCounter();
+ if (!m_tracked_fences.empty() && m_tracked_fences.back().first == counter)
{
// Still haven't executed a command buffer, so just update the offset.
m_tracked_fences.back().second = m_current_offset;
return;
}
- m_tracked_fences.emplace_back(fence, m_current_offset);
+ // New buffer, so update the GPU position while we're at it.
+ UpdateGPUPosition();
+ m_tracked_fences.emplace_back(counter, m_current_offset);
}
-void StreamBuffer::OnFenceSignaled(VkFence fence)
+void StreamBuffer::UpdateGPUPosition()
{
- // Locate the entry for this fence (if any, we may have been forced to wait already)
- auto iter = std::find_if(m_tracked_fences.begin(), m_tracked_fences.end(),
- [fence](const auto& it) { return it.first == fence; });
+ auto start = m_tracked_fences.begin();
+ auto end = start;
- if (iter != m_tracked_fences.end())
+ const u64 completed_counter = g_command_buffer_mgr->GetCompletedFenceCounter();
+ while (end != m_tracked_fences.end() && completed_counter >= end->first)
{
- // Update the GPU position, and remove any fences before this fence (since
- // it is implied that they have been signaled as well, though the callback
- // should have removed them already).
- m_current_gpu_position = iter->second;
- m_tracked_fences.erase(m_tracked_fences.begin(), ++iter);
+ m_current_gpu_position = end->second;
+ ++end;
}
+
+ if (start != end)
+ m_tracked_fences.erase(start, end);
}
bool StreamBuffer::WaitForClearSpace(u32 num_bytes)
{
u32 new_offset = 0;
+ u32 new_gpu_position = 0;
+
auto iter = m_tracked_fences.begin();
for (; iter != m_tracked_fences.end(); iter++)
{
@@ -265,20 +263,32 @@ bool StreamBuffer::WaitForClearSpace(u32 num_bytes)
u32 gpu_position = iter->second;
if (m_current_offset == gpu_position)
{
- // Start at the start of the buffer again.
new_offset = 0;
+ new_gpu_position = 0;
break;
}
// Assuming that we wait for this fence, are we allocating in front of the GPU?
if (m_current_offset > gpu_position)
{
+ // This would suggest the GPU has now followed us and wrapped around, so we have from
+ // m_current_position..m_size free, as well as and 0..gpu_position.
+ const u32 remaining_space_after_offset = m_size - m_current_offset;
+ if (remaining_space_after_offset >= num_bytes)
+ {
+ // Switch to allocating in front of the GPU, using the remainder of the buffer.
+ new_offset = m_current_offset;
+ new_gpu_position = gpu_position;
+ break;
+ }
+
// We can wrap around to the start, behind the GPU, if there is enough space.
// We use > here because otherwise we'd end up lining up with the GPU, and then the
// allocator would assume that the GPU has consumed what we just wrote.
if (gpu_position > num_bytes)
{
new_offset = 0;
+ new_gpu_position = gpu_position;
break;
}
}
@@ -292,6 +302,7 @@ bool StreamBuffer::WaitForClearSpace(u32 num_bytes)
{
// Leave the offset as-is, but update the GPU position.
new_offset = m_current_offset;
+ new_gpu_position = gpu_position;
break;
}
}
@@ -300,14 +311,17 @@ bool StreamBuffer::WaitForClearSpace(u32 num_bytes)
// Did any fences satisfy this condition?
// Has the command buffer been executed yet? If not, the caller should execute it.
if (iter == m_tracked_fences.end() ||
- iter->first == g_command_buffer_mgr->GetCurrentCommandBufferFence())
+ iter->first == g_command_buffer_mgr->GetCurrentFenceCounter())
{
return false;
}
// Wait until this fence is signaled. This will fire the callback, updating the GPU position.
- g_command_buffer_mgr->WaitForFence(iter->first);
+ g_command_buffer_mgr->WaitForFenceCounter(iter->first);
+ m_tracked_fences.erase(m_tracked_fences.begin(),
+ m_current_offset == iter->second ? m_tracked_fences.end() : ++iter);
m_current_offset = new_offset;
+ m_current_gpu_position = new_gpu_position;
return true;
}
diff --git a/Source/Core/VideoBackends/Vulkan/StreamBuffer.h b/Source/Core/VideoBackends/Vulkan/StreamBuffer.h
index b52ce6cd35..677313939a 100644
--- a/Source/Core/VideoBackends/Vulkan/StreamBuffer.h
+++ b/Source/Core/VideoBackends/Vulkan/StreamBuffer.h
@@ -34,7 +34,7 @@ public:
private:
bool AllocateBuffer();
void UpdateCurrentFencePosition();
- void OnFenceSignaled(VkFence fence);
+ void UpdateGPUPosition();
// Waits for as many fences as needed to allocate num_bytes bytes from the buffer.
bool WaitForClearSpace(u32 num_bytes);
@@ -50,7 +50,7 @@ private:
u8* m_host_pointer = nullptr;
// List of fences and the corresponding positions in the buffer
- std::deque<std::pair<VkFence, u32>> m_tracked_fences;
+ std::deque<std::pair<u64, u32>> m_tracked_fences;
bool m_coherent_mapping = false;
};
diff --git a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
index 202bbaad0f..27b079a779 100644
--- a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
@@ -674,11 +674,7 @@ VKStagingTexture::VKStagingTexture(StagingTextureType type, const TextureConfig&
{
}
-VKStagingTexture::~VKStagingTexture()
-{
- if (m_needs_flush)
- VKStagingTexture::Flush();
-}
+VKStagingTexture::~VKStagingTexture() = default;
std::unique_ptr<VKStagingTexture> VKStagingTexture::Create(StagingTextureType type,
const TextureConfig& config)
@@ -739,14 +735,6 @@ void VKStagingTexture::CopyFromTexture(const AbstractTexture* src,
ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= m_config.width &&
dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= m_config.height);
- if (m_needs_flush)
- {
- // Drop copy before reusing it.
- g_command_buffer_mgr->RemoveFenceSignaledCallback(this);
- m_flush_fence = VK_NULL_HANDLE;
- m_needs_flush = false;
- }
-
StateTracker::GetInstance()->EndRenderPass();
VkImageLayout old_layout = src_tex->GetLayout();
@@ -773,16 +761,7 @@ void VKStagingTexture::CopyFromTexture(const AbstractTexture* src,
src_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_layout);
m_needs_flush = true;
- m_flush_fence = g_command_buffer_mgr->GetCurrentCommandBufferFence();
- g_command_buffer_mgr->AddFenceSignaledCallback(this, [this](VkFence fence) {
- if (m_flush_fence != fence)
- return;
-
- m_flush_fence = VK_NULL_HANDLE;
- m_needs_flush = false;
- g_command_buffer_mgr->RemoveFenceSignaledCallback(this);
- m_staging_buffer->InvalidateCPUCache();
- });
+ m_flush_fence_counter = g_command_buffer_mgr->GetCurrentFenceCounter();
}
void VKStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
@@ -798,14 +777,6 @@ void VKStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, A
ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= dst_tex->GetWidth() &&
dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= dst_tex->GetHeight());
- if (m_needs_flush)
- {
- // Drop copy before reusing it.
- g_command_buffer_mgr->RemoveFenceSignaledCallback(this);
- m_flush_fence = VK_NULL_HANDLE;
- m_needs_flush = false;
- }
-
// Flush caches before copying.
m_staging_buffer->FlushCPUCache();
StateTracker::GetInstance()->EndRenderPass();
@@ -833,15 +804,7 @@ void VKStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, A
dst_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_layout);
m_needs_flush = true;
- m_flush_fence = g_command_buffer_mgr->GetCurrentCommandBufferFence();
- g_command_buffer_mgr->AddFenceSignaledCallback(this, [this](VkFence fence) {
- if (m_flush_fence != fence)
- return;
-
- m_flush_fence = VK_NULL_HANDLE;
- m_needs_flush = false;
- g_command_buffer_mgr->RemoveFenceSignaledCallback(this);
- });
+ m_flush_fence_counter = g_command_buffer_mgr->GetCurrentFenceCounter();
}
bool VKStagingTexture::Map()
@@ -860,25 +823,23 @@ void VKStagingTexture::Flush()
if (!m_needs_flush)
return;
- // Either of the below two calls will cause the callback to fire.
- g_command_buffer_mgr->RemoveFenceSignaledCallback(this);
- if (m_flush_fence == g_command_buffer_mgr->GetCurrentCommandBufferFence())
+ // Is this copy in the current command buffer?
+ if (g_command_buffer_mgr->GetCurrentFenceCounter() == m_flush_fence_counter)
{
- // The readback is in the current command buffer, and we must execute it.
+ // Execute the command buffer and wait for it to finish.
Renderer::GetInstance()->ExecuteCommandBuffer(false, true);
}
else
{
- // WaitForFence should fire the callback.
- g_command_buffer_mgr->WaitForFence(m_flush_fence);
+ // Wait for the GPU to finish with it.
+ g_command_buffer_mgr->WaitForFenceCounter(m_flush_fence_counter);
}
- DEBUG_ASSERT(m_flush_fence == VK_NULL_HANDLE);
- m_needs_flush = false;
-
// For readback textures, invalidate the CPU cache as there is new data there.
if (m_type == StagingTextureType::Readback || m_type == StagingTextureType::Mutable)
m_staging_buffer->InvalidateCPUCache();
+
+ m_needs_flush = false;
}
VKFramebuffer::VKFramebuffer(VKTexture* color_attachment, VKTexture* depth_attachment, u32 width,
diff --git a/Source/Core/VideoBackends/Vulkan/VKTexture.h b/Source/Core/VideoBackends/Vulkan/VKTexture.h
index bab11ec108..2a194acc4d 100644
--- a/Source/Core/VideoBackends/Vulkan/VKTexture.h
+++ b/Source/Core/VideoBackends/Vulkan/VKTexture.h
@@ -104,7 +104,7 @@ private:
std::unique_ptr<StagingBuffer> buffer);
std::unique_ptr<StagingBuffer> m_staging_buffer;
- VkFence m_flush_fence = VK_NULL_HANDLE;
+ u64 m_flush_fence_counter = 0;
};
class VKFramebuffer final : public AbstractFramebuffer
diff --git a/Source/Core/VideoBackends/Vulkan/VertexManager.cpp b/Source/Core/VideoBackends/Vulkan/VertexManager.cpp
index 336d3ad480..144d3b3ab8 100644
--- a/Source/Core/VideoBackends/Vulkan/VertexManager.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VertexManager.cpp
@@ -60,11 +60,11 @@ VertexManager::~VertexManager()
bool VertexManager::Initialize()
{
m_vertex_stream_buffer =
- StreamBuffer::Create(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VERTEX_STREAM_BUFFER_SIZE * 4);
+ StreamBuffer::Create(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VERTEX_STREAM_BUFFER_SIZE);
m_index_stream_buffer =
- StreamBuffer::Create(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, INDEX_STREAM_BUFFER_SIZE * 4);
+ StreamBuffer::Create(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, INDEX_STREAM_BUFFER_SIZE);
m_uniform_stream_buffer =
- StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, UNIFORM_STREAM_BUFFER_SIZE * 4);
+ StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, UNIFORM_STREAM_BUFFER_SIZE);
if (!m_vertex_stream_buffer || !m_index_stream_buffer || !m_uniform_stream_buffer)
{
PanicAlert("Failed to allocate streaming buffers");
diff --git a/Source/Core/VideoBackends/Vulkan/main.cpp b/Source/Core/VideoBackends/Vulkan/main.cpp
index 911f8d1991..07c24c9354 100644
--- a/Source/Core/VideoBackends/Vulkan/main.cpp
+++ b/Source/Core/VideoBackends/Vulkan/main.cpp
@@ -251,8 +251,8 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
void VideoBackend::Shutdown()
{
- if (g_command_buffer_mgr)
- g_command_buffer_mgr->WaitForGPUIdle();
+ if (g_vulkan_context)
+ vkDeviceWaitIdle(g_vulkan_context->GetDevice());
if (g_shader_cache)
g_shader_cache->Shutdown();
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index a5ff0081c5..a210be3bc3 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -96,6 +96,9 @@ TextureCacheBase::TextureCacheBase()
TextureCacheBase::~TextureCacheBase()
{
+ // Clear pending EFB copies first, so we don't try to flush them.
+ m_pending_efb_copies.clear();
+
HiresTexture::Shutdown();
Invalidate();
Common::FreeAlignedMemory(temp);