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| author | Stenzek <stenzek@users.noreply.github.com> | 2016-11-20 12:34:11 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-11-20 12:34:11 +1000 |
| commit | 3d21169dfc401e2ce92da9f32ce4740e82838c98 (patch) | |
| tree | b312d81e3443338ca82a9f527253c5e57fb549c8 /Source | |
| parent | 2a5d22b3a7c9ba4a67107cbdbe3cbea87c6a2af2 (diff) | |
| parent | d6d33411834df82dea8e7c250925ccfe595e0cc2 (diff) | |
Merge pull request #4458 from stenzek/strided-xfb
D3D/Vulkan: Handle strided XFB copies
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/FramebufferManager.cpp | 6 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp | 8 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/TextureCache.cpp | 2 |
3 files changed, 10 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp index 3f7ab4c528..e95b2ab70e 100644 --- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp @@ -275,8 +275,10 @@ void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) { u8* dst = Memory::GetPointer(xfbAddr); - // below div2 due to dx using pixel width - s_xfbEncoder.Encode(dst, fbStride / 2, fbHeight, sourceRc, Gamma); + + // The destination stride can differ from the copy region width, in which case the pixels + // outside the copy region should not be written to. + s_xfbEncoder.Encode(dst, static_cast<u32>(sourceRc.GetWidth()), fbHeight, sourceRc, Gamma); } std::unique_ptr<XFBSourceBase> FramebufferManager::CreateXFBSource(unsigned int target_width, diff --git a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp index 17dc9253cd..f01f8ac25b 100644 --- a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp @@ -1415,9 +1415,11 @@ void FramebufferManager::CopyToRealXFB(u32 xfb_addr, u32 fb_stride, u32 fb_heigh {static_cast<u32>(scaled_rc.GetWidth()), static_cast<u32>(scaled_rc.GetHeight())}}; Texture2D* src_texture = ResolveEFBColorTexture(scaled_rc_vk); - // 2 bytes per pixel, so divide fb_stride by 2 to get the width. - TextureCache::GetInstance()->EncodeYUYVTextureToMemory(xfb_ptr, fb_stride / 2, fb_stride, - fb_height, src_texture, scaled_rc); + // The destination stride can differ from the copy region width, in which case the pixels + // outside the copy region should not be written to. + TextureCache::GetInstance()->EncodeYUYVTextureToMemory( + xfb_ptr, static_cast<u32>(source_rc.GetWidth()), fb_stride, fb_height, src_texture, + scaled_rc); // If we sourced directly from the EFB framebuffer, restore it to a color attachment. if (src_texture == m_efb_color_texture.get()) diff --git a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp index d99200b203..d52ba671db 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp +++ b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp @@ -888,7 +888,7 @@ void TextureCache::EncodeYUYVTextureToMemory(void* dst_ptr, u32 dst_width, u32 d m_rgb_to_yuyv_shader); VkRect2D region = {{0, 0}, {output_width, dst_height}}; draw.BeginRenderPass(m_texture_encoder->GetEncodingTextureFramebuffer(), region); - draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetPointSampler()); + draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetLinearSampler()); draw.DrawQuad(0, 0, static_cast<int>(output_width), static_cast<int>(dst_height), src_rect.left, src_rect.top, 0, src_rect.GetWidth(), src_rect.GetHeight(), static_cast<int>(src_texture->GetWidth()), |
