summaryrefslogtreecommitdiff
path: root/Source
diff options
context:
space:
mode:
authorJules Blok <jules.blok@gmail.com>2015-06-13 01:12:12 +0200
committerJules Blok <jules.blok@gmail.com>2015-06-13 01:12:12 +0200
commit4042945ee57dcaede8488e6546b8a987ca597998 (patch)
treea5089415097bbb785a701219c83a742791364fb5 /Source
parentbcc8c78e4a19b84e3939b36f145c3d083e6ccb78 (diff)
parentd914c11ee5903d6bf69c42ea32d884f9b1b59096 (diff)
Merge branch 'stable'
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp2
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp8
2 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index e5240d19d4..a522c2d1a6 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -1017,7 +1017,7 @@ void Renderer::ApplyState(bool bUseDstAlpha)
for (unsigned int stage = 0; stage < 8; stage++)
{
// TODO: cache SamplerState directly, not d3d object
- gx_state.sampler[stage].max_anisotropy = g_ActiveConfig.iMaxAnisotropy;
+ gx_state.sampler[stage].max_anisotropy = 1 << g_ActiveConfig.iMaxAnisotropy;
D3D::stateman->SetSampler(stage, gx_state_cache.Get(gx_state.sampler[stage]));
}
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 8462822511..5a590f1793 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -81,7 +81,7 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
"\tint4 " I_TEXOFFSET";\n"
"};\n");
- uid_data->numTexGens = bpmem.genMode.numtexgens;
+ uid_data->numTexGens = xfmem.numTexGen.numTexGens;
uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting;
out.Write("struct VS_OUTPUT {\n");
@@ -94,7 +94,7 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
out.Write("#define InstanceID gl_InvocationID\n");
out.Write("in VertexData {\n");
- GenerateVSOutputMembers<T>(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid in");
+ GenerateVSOutputMembers<T>(out, ApiType);
out.Write("} vs[%d];\n", vertex_in);
out.Write("out VertexData {\n");
@@ -233,7 +233,7 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
out.Write("\tif (" I_TEXOFFSET"[2] != 0) {\n");
out.Write("\tfloat texOffset = 1.0 / float(" I_TEXOFFSET"[2]);\n");
- for (unsigned int i = 0; i < bpmem.genMode.numtexgens; ++i)
+ for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
{
out.Write("\tif (((" I_TEXOFFSET"[0] >> %d) & 0x1) != 0)\n", i);
out.Write("\t\tr.tex%d.x += texOffset;\n", i);
@@ -258,7 +258,7 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
out.Write("\tif (" I_TEXOFFSET"[3] != 0) {\n");
out.Write("\tfloat2 texOffset = float2(1.0 / float(" I_TEXOFFSET"[3]), 1.0 / float(" I_TEXOFFSET"[3]));\n");
- for (unsigned int i = 0; i < bpmem.genMode.numtexgens; ++i)
+ for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
{
out.Write("\tif (((" I_TEXOFFSET"[1] >> %d) & 0x1) != 0) {\n", i);
out.Write("\t\tll.tex%d.xy += float2(0,1) * texOffset;\n", i);