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authorPapermanzero <starworld@gmx.de>2015-06-08 13:22:55 +0200
committerPapermanzero <starworld@gmx.de>2015-06-08 13:22:55 +0200
commit47ea0e10892ef09f1b90ad08dbc017a28c591dc8 (patch)
tree0f2819f044aff95db4293e9d27eb7d383b185f85 /Source
parent5a0daef7f0b3e05612674d359cce036511164ca5 (diff)
Update WiimoteEmu.cpp
Should fix Issue 8209: Emulated Wiimote tilt is incorrect since 4.0-4543. Original changes can be looked at the link below and discussion about the issue can be followed within Issue 8209 at googlecode. http://pastebin.com/yKA2nuGp Thanks to hk.konpie for the fix.
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp
index 80a01360bf..5083b8b05f 100644
--- a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp
+++ b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp
@@ -37,8 +37,9 @@ static const u8 eeprom_data_0[] = {
0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, /*0x74, 0xD3,*/ 0x00, 0x00, // messing up the checksum on purpose
0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, /*0x74, 0xD3,*/ 0x00, 0x00,
// Accelerometer
- ACCEL_ZERO_G, ACCEL_ZERO_G, ACCEL_ZERO_G, 0, ACCEL_ONE_G, ACCEL_ONE_G, ACCEL_ONE_G, 0, 0, 0,
- ACCEL_ZERO_G, ACCEL_ZERO_G, ACCEL_ZERO_G, 0, ACCEL_ONE_G, ACCEL_ONE_G, ACCEL_ONE_G, 0, 0, 0,
+ // Important: checksum is required for tilt games
+ ACCEL_ZERO_G, ACCEL_ZERO_G, ACCEL_ZERO_G, 0, ACCEL_ONE_G, ACCEL_ONE_G, ACCEL_ONE_G, 0, 0, 0xA3,
+ ACCEL_ZERO_G, ACCEL_ZERO_G, ACCEL_ZERO_G, 0, ACCEL_ONE_G, ACCEL_ONE_G, ACCEL_ONE_G, 0, 0, 0xA3,
};
static const u8 motion_plus_id[] = { 0x00, 0x00, 0xA6, 0x20, 0x00, 0x05 };