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authorConnor McLaughlin <stenzek@gmail.com>2019-08-04 13:14:35 +1000
committerGitHub <noreply@github.com>2019-08-04 13:14:35 +1000
commit4ccb4ef74fc8fd88b8fc62a2ec05ddb3fc84a94e (patch)
tree21d48a082821d7326546a6469ef442a457f1dc52 /Source
parent64c0ff576c6d3ea2ee35e6b6d7ea8c814442d53f (diff)
parentd78a9356d22b23c3d8f9438777b79af6dfb42f28 (diff)
Merge pull request #8283 from stenzek/d3d11-null-render-target
D3D11: Only use integer RTV when logic op is supported+enabled
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/VideoBackends/D3D/DXPipeline.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/D3D/DXPipeline.cpp b/Source/Core/VideoBackends/D3D/DXPipeline.cpp
index bc48ce061d..c8d3622aaa 100644
--- a/Source/Core/VideoBackends/D3D/DXPipeline.cpp
+++ b/Source/Core/VideoBackends/D3D/DXPipeline.cpp
@@ -55,10 +55,14 @@ std::unique_ptr<DXPipeline> DXPipeline::Create(const AbstractPipelineConfig& con
vertex_shader->GetByteCode().size()) :
nullptr;
- return std::make_unique<DXPipeline>(
- input_layout, vertex_shader->GetD3DVertexShader(),
- geometry_shader ? geometry_shader->GetD3DGeometryShader() : nullptr,
- pixel_shader->GetD3DPixelShader(), rasterizer_state, depth_state, blend_state,
- primitive_topology, config.blending_state.logicopenable);
+ // Only use the integer RTV if logic op is supported, and enabled.
+ const bool use_logic_op =
+ config.blending_state.logicopenable && g_ActiveConfig.backend_info.bSupportsLogicOp;
+
+ return std::make_unique<DXPipeline>(input_layout, vertex_shader->GetD3DVertexShader(),
+ geometry_shader ? geometry_shader->GetD3DGeometryShader() :
+ nullptr,
+ pixel_shader->GetD3DPixelShader(), rasterizer_state,
+ depth_state, blend_state, primitive_topology, use_logic_op);
}
} // namespace DX11