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authorJMC47 <JMC4789@gmail.com>2021-09-15 13:26:23 -0400
committerGitHub <noreply@github.com>2021-09-15 13:26:23 -0400
commit4d1bd54917f097510e814d0ffcd625de6867fcc0 (patch)
tree45ad4a3e7c7ae88bb200fe0e4bb15e66adf85ee6 /Source
parent57a8ee049f30d267909fe57ae4422d19f6d9a0dd (diff)
parenteb8bfabdfda83dd2cbacfa5c2bc89a5254e587b3 (diff)
Merge pull request #10095 from phire/fix-out-of-range-efb
BPStructs: fix out-of-range EFB copy clamping
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/VideoCommon/BPStructs.cpp28
1 files changed, 11 insertions, 17 deletions
diff --git a/Source/Core/VideoCommon/BPStructs.cpp b/Source/Core/VideoCommon/BPStructs.cpp
index 97c78474e1..57a418e8d0 100644
--- a/Source/Core/VideoCommon/BPStructs.cpp
+++ b/Source/Core/VideoCommon/BPStructs.cpp
@@ -3,6 +3,7 @@
#include "VideoCommon/BPStructs.h"
+#include <algorithm>
#include <cmath>
#include <cstring>
#include <string>
@@ -237,27 +238,20 @@ static void BPWritten(const BPCmd& bp)
// writing the junk data, we don't write anything to RAM at all for over-sized copies, and clamp
// to the EFB borders for over-offset copies. The arcade virtual console games (e.g. 1942) are
// known for configuring these out-of-range copies.
- u32 copy_width = srcRect.GetWidth();
- u32 copy_height = srcRect.GetHeight();
- if (srcRect.right > EFB_WIDTH || srcRect.bottom > EFB_HEIGHT)
+
+ if (u32(srcRect.right) > EFB_WIDTH || u32(srcRect.bottom) > EFB_HEIGHT)
{
- WARN_LOG_FMT(VIDEO, "Oversized EFB copy: {}x{} (offset {},{} stride {})", copy_width,
- copy_height, srcRect.left, srcRect.top, destStride);
+ WARN_LOG_FMT(VIDEO, "Oversized EFB copy: {}x{} (offset {},{} stride {})", srcRect.GetWidth(),
+ srcRect.GetHeight(), srcRect.left, srcRect.top, destStride);
- // Adjust the copy size to fit within the EFB. So that we don't end up with a stretched image,
- // instead of clamping the source rectangle, we reduce it by the over-sized amount.
- if (copy_width > EFB_WIDTH)
- {
- srcRect.right -= copy_width - EFB_WIDTH;
- copy_width = EFB_WIDTH;
- }
- if (copy_height > EFB_HEIGHT)
- {
- srcRect.bottom -= copy_height - EFB_HEIGHT;
- copy_height = EFB_HEIGHT;
- }
+ // Clamp the copy region to fit within EFB. So that we don't end up with a stretched image.
+ srcRect.right = std::clamp<int>(srcRect.right, 0, EFB_WIDTH);
+ srcRect.bottom = std::clamp<int>(srcRect.bottom, 0, EFB_HEIGHT);
}
+ const u32 copy_width = srcRect.GetWidth();
+ const u32 copy_height = srcRect.GetHeight();
+
// Check if we are to copy from the EFB or draw to the XFB
const UPE_Copy PE_copy = bpmem.triggerEFBCopy;
if (PE_copy.copy_to_xfb == 0)