diff options
| author | XTra.KrazzY <XTra.KrazzY@gmail.com> | 2009-07-11 21:36:31 +0000 |
|---|---|---|
| committer | XTra.KrazzY <XTra.KrazzY@gmail.com> | 2009-07-11 21:36:31 +0000 |
| commit | 52ccfa36a13fa9025697c1fba24e9992a842a21f (patch) | |
| tree | ae1b8f67a043a3d46b64e07ce96582f9521b041c /Source | |
| parent | e2f57b6f6cf3418ccc7d22753f2ca670d20c7cb0 (diff) | |
Turns out that playing ZWW is prolific. Found new 0x0008 voice type in zelda
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3756 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp b/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp index af051977df..463334a7db 100644 --- a/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp +++ b/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp @@ -423,8 +423,9 @@ void CUCode_Zelda::RenderAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _Righ break; // These are more "synth" formats - square wave, saw wave etc. - case 0x0002: - case 0x000c: // Appears in yellow force-field in Temple of the Gods, ZWW + case 0x0002: + case 0x0006: // Example: Second time in "Hyrule", in the king's room, when fighting the two knights (in ZWW, of course) + case 0x000c: // Example: beam of death/yellow force-field in Temple of the Gods, ZWW WARN_LOG(DSPHLE, "Synthesizing 0x%04x", PB.Format); break; |
