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authorxsacha <xsacha@gmail.com>2011-01-07 13:40:32 +0000
committerxsacha <xsacha@gmail.com>2011-01-07 13:40:32 +0000
commit53474403e2c3125819db1bc98ab0cab4ba77a8b4 (patch)
tree245174ebfdb145630976546c94d9d7b11b7c4acc /Source
parentc02f56fca33b3ac3d6c889e0659803344fe1d49f (diff)
An SSE4 implementation for I8 texture decode. Slightly faster than SSE2 version on my computer (SSE4: 60%, SSE2: 55% vs reference C on Core2 Duo).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6768 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/VideoCommon/Src/TextureDecoder.cpp24
1 files changed, 22 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
index 83f22a527f..3e1276478a 100644
--- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp
+++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
@@ -1065,11 +1065,30 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
break;
case GX_TF_I8: // speed critical
{
- // JSD optimized with SSE2 intrinsics.
- // Produces an ~86% speed increase over reference C implementation.
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 8)
{
+#if _M_SSE >= 0x401
+ // SSE4 intrinsics: About 5-10% faster than SSE2 version
+ for (int iy = 0; iy < 4; ++iy, src+=8)
+ {
+ const __m128i mask3210 = _mm_set_epi8(3, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0);
+
+ const __m128i mask7654 = _mm_set_epi8(7, 7, 7, 7, 6, 6, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4);
+ __m128i *quaddst, r, rgba0, rgba1;
+ // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
+ r = _mm_loadl_epi64((const __m128i *)src);
+ // Shuffle select bytes to expand from (0000 0000 hgfe dcba) to:
+ rgba0 = _mm_shuffle_epi8(r, mask3210); // (dddd cccc bbbb aaaa)
+ rgba1 = _mm_shuffle_epi8(r, mask7654); // (hhhh gggg ffff eeee)
+
+ quaddst = (__m128i *)(dst + (y + iy)*width + x);
+ _mm_storeu_si128(quaddst, rgba0);
+ _mm_storeu_si128(quaddst+1, rgba1);
+ }
+#else
+ // JSD optimized with SSE2 intrinsics.
+ // Produces an ~86% speed increase over reference C implementation.
// Each loop iteration processes 4 rows from 4 64-bit reads.
// TODO: is it more efficient to group the loads together sequentially and also the stores at the end?
@@ -1146,6 +1165,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
_mm_storeu_si128(quaddst+1, rgba7);
src += 8;
+#endif
}
#if 0
// Reference C implementation