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authorhrydgard <hrydgard@gmail.com>2008-08-30 13:17:07 +0000
committerhrydgard <hrydgard@gmail.com>2008-08-30 13:17:07 +0000
commit53afa1f90087999930ea8559bf8ddf3125e1391e (patch)
treea1663fe53115005875f7621174807a23d1cb27c5 /Source
parent5ac5a0498222cc26b5437cc460745239291d5229 (diff)
reverted quantizer fix - causes heavy slowdown in some games. I have a better idea :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@383 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Core/Src/PowerPC/Jit64/Jit_SystemRegisters.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/Core/Src/PowerPC/Jit64/Jit_SystemRegisters.cpp b/Source/Core/Core/Src/PowerPC/Jit64/Jit_SystemRegisters.cpp
index 959fa55cea..cdfb37a829 100644
--- a/Source/Core/Core/Src/PowerPC/Jit64/Jit_SystemRegisters.cpp
+++ b/Source/Core/Core/Src/PowerPC/Jit64/Jit_SystemRegisters.cpp
@@ -60,12 +60,13 @@ namespace Jit64
// If the value changed, destroy all blocks using this quantizer
// This will create a little bit of block churn, but hopefully not too bad.
{
+ /*
MOV(32, R(EAX), M(&PowerPC::ppcState.spr[iIndex])); // Load old value
CMP(32, R(EAX), gpr.R(inst.RD));
FixupBranch skip_destroy = J_CC(CC_E, false);
int gqr = iIndex - SPR_GQR0;
ABI_CallFunctionC(ProtectFunction(&Jit64::DestroyBlocksWithFlag, 1), (u32)BLOCK_USE_GQR0 << gqr);
- SetJumpTarget(skip_destroy);
+ SetJumpTarget(skip_destroy);*/
}
break;
// TODO - break block if quantizers are written to.