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authorJordan Woyak <jordan.woyak@gmail.com>2020-07-18 18:39:48 -0500
committerGitHub <noreply@github.com>2020-07-18 18:39:48 -0500
commit5c2b6d06267df15b352ad75862575a2c83bf0ffb (patch)
tree61e15054afb22df64752d76bc72d89ba59ebd0fd /Source
parent0fa4812c2fba7bd4c0ddfe90aad70a243ad15e33 (diff)
parent0ede5d1537fbe7d433d1d984ca7acfbe3e7300dc (diff)
Merge pull request #7770 from ShFil119/loop
Use range loop (if possible)
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Core/DSP/DSPCore.cpp4
-rw-r--r--Source/Core/Core/DSP/DSPCore.h4
-rw-r--r--Source/Core/Core/DSP/DSPStacks.cpp12
-rw-r--r--Source/Core/Core/DSP/Jit/x64/DSPEmitter.cpp4
-rw-r--r--Source/Core/Core/DSP/Jit/x64/DSPEmitter.h2
-rw-r--r--Source/Core/Core/DSP/Jit/x64/DSPJitUtil.cpp28
-rw-r--r--Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp17
-rw-r--r--Source/Core/Core/HW/DSPLLE/DSPLLE.cpp6
-rw-r--r--Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp56
-rw-r--r--Source/Core/Core/NetPlayClient.cpp16
-rw-r--r--Source/Core/Core/NetPlayServer.cpp16
-rw-r--r--Source/Core/DolphinQt/RenderWidget.cpp5
-rw-r--r--Source/Core/InputCommon/GCAdapter.cpp14
-rw-r--r--Source/Core/VideoBackends/Software/DebugUtil.cpp4
-rw-r--r--Source/Core/VideoBackends/Vulkan/Renderer.cpp4
15 files changed, 92 insertions, 100 deletions
diff --git a/Source/Core/Core/DSP/DSPCore.cpp b/Source/Core/Core/DSP/DSPCore.cpp
index db798c285c..b8719c3113 100644
--- a/Source/Core/Core/DSP/DSPCore.cpp
+++ b/Source/Core/Core/DSP/DSPCore.cpp
@@ -145,9 +145,9 @@ bool DSPCore_Init(const DSPInitOptions& opts)
memset(&g_dsp.r, 0, sizeof(g_dsp.r));
- std::fill(std::begin(g_dsp.reg_stack_ptr), std::end(g_dsp.reg_stack_ptr), 0);
+ std::fill(std::begin(g_dsp.reg_stack_ptrs), std::end(g_dsp.reg_stack_ptrs), 0);
- for (auto& stack : g_dsp.reg_stack)
+ for (auto& stack : g_dsp.reg_stacks)
std::fill(std::begin(stack), std::end(stack), 0);
// Fill IRAM with HALT opcodes.
diff --git a/Source/Core/Core/DSP/DSPCore.h b/Source/Core/Core/DSP/DSPCore.h
index 36eaf671c4..d6f41daaa6 100644
--- a/Source/Core/Core/DSP/DSPCore.h
+++ b/Source/Core/Core/DSP/DSPCore.h
@@ -275,7 +275,7 @@ struct SDSP
// Bits are defined in a struct in DSP.cpp.
u16 cr;
- u8 reg_stack_ptr[4];
+ u8 reg_stack_ptrs[4];
u8 exceptions; // pending exceptions
volatile bool external_interrupt_waiting;
bool reset_dspjit_codespace;
@@ -286,7 +286,7 @@ struct SDSP
// The real DSP has different depths for the different stacks, but it would
// be strange if any ucode relied on stack overflows since on the DSP, when
// the stack overflows, you're screwed.
- u16 reg_stack[4][DSP_STACK_DEPTH];
+ u16 reg_stacks[4][DSP_STACK_DEPTH];
// For debugging.
u32 iram_crc;
diff --git a/Source/Core/Core/DSP/DSPStacks.cpp b/Source/Core/Core/DSP/DSPStacks.cpp
index 9883f1d6b4..e7d8afed25 100644
--- a/Source/Core/Core/DSP/DSPStacks.cpp
+++ b/Source/Core/Core/DSP/DSPStacks.cpp
@@ -15,16 +15,16 @@ namespace DSP
{
static void dsp_reg_stack_push(size_t stack_reg)
{
- g_dsp.reg_stack_ptr[stack_reg]++;
- g_dsp.reg_stack_ptr[stack_reg] &= DSP_STACK_MASK;
- g_dsp.reg_stack[stack_reg][g_dsp.reg_stack_ptr[stack_reg]] = g_dsp.r.st[stack_reg];
+ g_dsp.reg_stack_ptrs[stack_reg]++;
+ g_dsp.reg_stack_ptrs[stack_reg] &= DSP_STACK_MASK;
+ g_dsp.reg_stacks[stack_reg][g_dsp.reg_stack_ptrs[stack_reg]] = g_dsp.r.st[stack_reg];
}
static void dsp_reg_stack_pop(size_t stack_reg)
{
- g_dsp.r.st[stack_reg] = g_dsp.reg_stack[stack_reg][g_dsp.reg_stack_ptr[stack_reg]];
- g_dsp.reg_stack_ptr[stack_reg]--;
- g_dsp.reg_stack_ptr[stack_reg] &= DSP_STACK_MASK;
+ g_dsp.r.st[stack_reg] = g_dsp.reg_stacks[stack_reg][g_dsp.reg_stack_ptrs[stack_reg]];
+ g_dsp.reg_stack_ptrs[stack_reg]--;
+ g_dsp.reg_stack_ptrs[stack_reg] &= DSP_STACK_MASK;
}
void dsp_reg_store_stack(StackRegister stack_reg, u16 val)
diff --git a/Source/Core/Core/DSP/Jit/x64/DSPEmitter.cpp b/Source/Core/Core/DSP/Jit/x64/DSPEmitter.cpp
index 24613fbf22..24a2f2a1c8 100644
--- a/Source/Core/Core/DSP/Jit/x64/DSPEmitter.cpp
+++ b/Source/Core/Core/DSP/Jit/x64/DSPEmitter.cpp
@@ -478,9 +478,9 @@ Gen::OpArg DSPEmitter::M_SDSP_r_st(size_t index)
return MDisp(R15, static_cast<int>(offsetof(SDSP, r.st[index])));
}
-Gen::OpArg DSPEmitter::M_SDSP_reg_stack_ptr(size_t index)
+Gen::OpArg DSPEmitter::M_SDSP_reg_stack_ptrs(size_t index)
{
- return MDisp(R15, static_cast<int>(offsetof(SDSP, reg_stack_ptr[index])));
+ return MDisp(R15, static_cast<int>(offsetof(SDSP, reg_stack_ptrs[index])));
}
} // namespace DSP::JIT::x64
diff --git a/Source/Core/Core/DSP/Jit/x64/DSPEmitter.h b/Source/Core/Core/DSP/Jit/x64/DSPEmitter.h
index e4f1f337ac..4c65c9ad4e 100644
--- a/Source/Core/Core/DSP/Jit/x64/DSPEmitter.h
+++ b/Source/Core/Core/DSP/Jit/x64/DSPEmitter.h
@@ -283,7 +283,7 @@ private:
Gen::OpArg M_SDSP_cr();
Gen::OpArg M_SDSP_external_interrupt_waiting();
Gen::OpArg M_SDSP_r_st(size_t index);
- Gen::OpArg M_SDSP_reg_stack_ptr(size_t index);
+ Gen::OpArg M_SDSP_reg_stack_ptrs(size_t index);
// Ext command helpers
void popExtValueToReg();
diff --git a/Source/Core/Core/DSP/Jit/x64/DSPJitUtil.cpp b/Source/Core/Core/DSP/Jit/x64/DSPJitUtil.cpp
index 00bfe715a3..04dba96a86 100644
--- a/Source/Core/Core/DSP/Jit/x64/DSPJitUtil.cpp
+++ b/Source/Core/Core/DSP/Jit/x64/DSPJitUtil.cpp
@@ -13,53 +13,53 @@ using namespace Gen;
namespace DSP::JIT::x64
{
// clobbers:
-// EAX = (s8)g_dsp.reg_stack_ptr[reg_index]
+// EAX = (s8)g_dsp.reg_stack_ptrs[reg_index]
// expects:
void DSPEmitter::dsp_reg_stack_push(StackRegister stack_reg)
{
const auto reg_index = static_cast<size_t>(stack_reg);
- // g_dsp.reg_stack_ptr[reg_index]++;
- // g_dsp.reg_stack_ptr[reg_index] &= DSP_STACK_MASK;
- MOV(8, R(AL), M_SDSP_reg_stack_ptr(reg_index));
+ // g_dsp.reg_stack_ptrs[reg_index]++;
+ // g_dsp.reg_stack_ptrs[reg_index] &= DSP_STACK_MASK;
+ MOV(8, R(AL), M_SDSP_reg_stack_ptrs(reg_index));
ADD(8, R(AL), Imm8(1));
AND(8, R(AL), Imm8(DSP_STACK_MASK));
- MOV(8, M_SDSP_reg_stack_ptr(reg_index), R(AL));
+ MOV(8, M_SDSP_reg_stack_ptrs(reg_index), R(AL));
X64Reg tmp1 = m_gpr.GetFreeXReg();
X64Reg tmp2 = m_gpr.GetFreeXReg();
- // g_dsp.reg_stack[reg_index][g_dsp.reg_stack_ptr[reg_index]] = g_dsp.r[DSP_REG_ST0 + reg_index];
+ // g_dsp.reg_stack[reg_index][g_dsp.reg_stack_ptrs[reg_index]] = g_dsp.r[DSP_REG_ST0 + reg_index];
MOV(16, R(tmp1), M_SDSP_r_st(reg_index));
MOVZX(64, 8, RAX, R(AL));
- MOV(64, R(tmp2), ImmPtr(g_dsp.reg_stack[reg_index]));
+ MOV(64, R(tmp2), ImmPtr(g_dsp.reg_stacks[reg_index]));
MOV(16, MComplex(tmp2, EAX, SCALE_2, 0), R(tmp1));
m_gpr.PutXReg(tmp1);
m_gpr.PutXReg(tmp2);
}
// clobbers:
-// EAX = (s8)g_dsp.reg_stack_ptr[reg_index]
+// EAX = (s8)g_dsp.reg_stack_ptrs[reg_index]
// expects:
void DSPEmitter::dsp_reg_stack_pop(StackRegister stack_reg)
{
const auto reg_index = static_cast<size_t>(stack_reg);
- // g_dsp.r[DSP_REG_ST0 + reg_index] = g_dsp.reg_stack[reg_index][g_dsp.reg_stack_ptr[reg_index]];
- MOV(8, R(AL), M_SDSP_reg_stack_ptr(reg_index));
+ // g_dsp.r[DSP_REG_ST0 + reg_index] = g_dsp.reg_stack[reg_index][g_dsp.reg_stack_ptrs[reg_index]];
+ MOV(8, R(AL), M_SDSP_reg_stack_ptrs(reg_index));
X64Reg tmp1 = m_gpr.GetFreeXReg();
X64Reg tmp2 = m_gpr.GetFreeXReg();
MOVZX(64, 8, RAX, R(AL));
- MOV(64, R(tmp2), ImmPtr(g_dsp.reg_stack[reg_index]));
+ MOV(64, R(tmp2), ImmPtr(g_dsp.reg_stacks[reg_index]));
MOV(16, R(tmp1), MComplex(tmp2, EAX, SCALE_2, 0));
MOV(16, M_SDSP_r_st(reg_index), R(tmp1));
m_gpr.PutXReg(tmp1);
m_gpr.PutXReg(tmp2);
- // g_dsp.reg_stack_ptr[reg_index]--;
- // g_dsp.reg_stack_ptr[reg_index] &= DSP_STACK_MASK;
+ // g_dsp.reg_stack_ptrs[reg_index]--;
+ // g_dsp.reg_stack_ptrs[reg_index] &= DSP_STACK_MASK;
SUB(8, R(AL), Imm8(1));
AND(8, R(AL), Imm8(DSP_STACK_MASK));
- MOV(8, M_SDSP_reg_stack_ptr(reg_index), R(AL));
+ MOV(8, M_SDSP_reg_stack_ptrs(reg_index), R(AL));
}
void DSPEmitter::dsp_reg_store_stack(StackRegister stack_reg, Gen::X64Reg host_sreg)
diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp
index 7657f4e861..14940fe7fd 100644
--- a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp
+++ b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp
@@ -1212,8 +1212,8 @@ void ZeldaAudioRenderer::AddVoice(u16 voice_id)
volume_deltas[i] = ((u16)quadrant_volumes[i] * delta) >> shift_factor;
// Apply master volume to each quadrant.
- for (size_t i = 0; i < 4; ++i)
- quadrant_volumes[i] = (quadrant_volumes[i] * vpb.dolby_volume_current) >> shift_factor;
+ for (s16& quadrant_volume : quadrant_volumes)
+ quadrant_volume = (quadrant_volume * vpb.dolby_volume_current) >> shift_factor;
// Compute reverb volume and ramp deltas.
s16 reverb_volumes[4], reverb_volume_deltas[4];
@@ -1400,9 +1400,9 @@ void ZeldaAudioRenderer::LoadInputSamples(MixingBuffer* buffer, VPB* vpb)
u32 mask = (1 << shift) - 1;
u32 pos = vpb->current_pos_frac << shift;
- for (size_t i = 0; i < buffer->size(); ++i)
+ for (s16& sample : *buffer)
{
- (*buffer)[i] = ((pos >> 16) & mask) ? 0xC000 : 0x4000;
+ sample = ((pos >> 16) & mask) ? 0xC000 : 0x4000;
pos += vpb->resampling_ratio;
}
vpb->current_pos_frac = (pos >> shift) & 0xFFFF;
@@ -1412,9 +1412,9 @@ void ZeldaAudioRenderer::LoadInputSamples(MixingBuffer* buffer, VPB* vpb)
case VPB::SRC_SAW_WAVE:
{
u32 pos = vpb->current_pos_frac;
- for (size_t i = 0; i < buffer->size(); ++i)
+ for (s16& sample : *buffer)
{
- (*buffer)[i] = pos & 0xFFFF;
+ sample = pos & 0xFFFF;
pos += (vpb->resampling_ratio) >> 1;
}
vpb->current_pos_frac = pos & 0xFFFF;
@@ -1758,10 +1758,9 @@ void ZeldaAudioRenderer::DecodeAFC(VPB* vpb, s16* dst, size_t block_count)
}
s32 yn1 = *vpb->AFCYN1(), yn2 = *vpb->AFCYN2();
- for (size_t i = 0; i < 16; ++i)
+ for (s16 nibble : nibbles)
{
- s32 sample =
- delta * nibbles[i] + yn1 * m_afc_coeffs[idx * 2] + yn2 * m_afc_coeffs[idx * 2 + 1];
+ s32 sample = delta * nibble + yn1 * m_afc_coeffs[idx * 2] + yn2 * m_afc_coeffs[idx * 2 + 1];
sample >>= 11;
sample = std::clamp(sample, -0x8000, 0x7fff);
*dst++ = (s16)sample;
diff --git a/Source/Core/Core/HW/DSPLLE/DSPLLE.cpp b/Source/Core/Core/HW/DSPLLE/DSPLLE.cpp
index bc266c8a0f..9a4371ffb3 100644
--- a/Source/Core/Core/HW/DSPLLE/DSPLLE.cpp
+++ b/Source/Core/Core/HW/DSPLLE/DSPLLE.cpp
@@ -61,13 +61,13 @@ void DSPLLE::DoState(PointerWrap& p)
p.Do(g_dsp.err_pc);
#endif
p.Do(g_dsp.cr);
- p.Do(g_dsp.reg_stack_ptr);
+ p.Do(g_dsp.reg_stack_ptrs);
p.Do(g_dsp.exceptions);
p.Do(g_dsp.external_interrupt_waiting);
- for (int i = 0; i < 4; i++)
+ for (auto& stack : g_dsp.reg_stacks)
{
- p.Do(g_dsp.reg_stack[i]);
+ p.Do(stack);
}
p.Do(g_dsp.step_counter);
diff --git a/Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp b/Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp
index 7af9e44778..da170ffd30 100644
--- a/Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp
+++ b/Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp
@@ -593,14 +593,14 @@ void GCMemcardDirectory::FlushToFile()
std::unique_lock<std::mutex> l(m_write_mutex);
int errors = 0;
Memcard::DEntry invalid;
- for (u16 i = 0; i < m_saves.size(); ++i)
+ for (Memcard::GCIFile& save : m_saves)
{
- if (m_saves[i].m_dirty)
+ if (save.m_dirty)
{
- if (m_saves[i].m_gci_header.m_gamecode != Memcard::DEntry::UNINITIALIZED_GAMECODE)
+ if (save.m_gci_header.m_gamecode != Memcard::DEntry::UNINITIALIZED_GAMECODE)
{
- m_saves[i].m_dirty = false;
- if (m_saves[i].m_save_data.empty())
+ save.m_dirty = false;
+ if (save.m_save_data.empty())
{
// The save's header has been changed but the actual save blocks haven't been read/written
// to
@@ -609,9 +609,9 @@ void GCMemcardDirectory::FlushToFile()
"GCI header modified without corresponding save data changes");
continue;
}
- if (m_saves[i].m_filename.empty())
+ if (save.m_filename.empty())
{
- std::string default_save_name = m_save_directory + m_saves[i].m_gci_header.GCI_FileName();
+ std::string default_save_name = m_save_directory + save.m_gci_header.GCI_FileName();
// Check to see if another file is using the same name
// This seems unlikely except in the case of file corruption
@@ -623,41 +623,38 @@ void GCMemcardDirectory::FlushToFile()
if (File::Exists(default_save_name))
PanicAlertT("Failed to find new filename.\n%s\n will be overwritten",
default_save_name.c_str());
- m_saves[i].m_filename = default_save_name;
+ save.m_filename = default_save_name;
}
- File::IOFile gci(m_saves[i].m_filename, "wb");
+ File::IOFile gci(save.m_filename, "wb");
if (gci)
{
- gci.WriteBytes(&m_saves[i].m_gci_header, Memcard::DENTRY_SIZE);
- gci.WriteBytes(m_saves[i].m_save_data.data(),
- Memcard::BLOCK_SIZE * m_saves[i].m_save_data.size());
+ gci.WriteBytes(&save.m_gci_header, Memcard::DENTRY_SIZE);
+ gci.WriteBytes(save.m_save_data.data(), Memcard::BLOCK_SIZE * save.m_save_data.size());
if (gci.IsGood())
{
- Core::DisplayMessage(fmt::format("Wrote save contents to {}", m_saves[i].m_filename),
- 4000);
+ Core::DisplayMessage(fmt::format("Wrote save contents to {}", save.m_filename), 4000);
}
else
{
++errors;
Core::DisplayMessage(
- fmt::format("Failed to write save contents to {}", m_saves[i].m_filename), 4000);
- ERROR_LOG(EXPANSIONINTERFACE, "Failed to save data to %s",
- m_saves[i].m_filename.c_str());
+ fmt::format("Failed to write save contents to {}", save.m_filename), 4000);
+ ERROR_LOG(EXPANSIONINTERFACE, "Failed to save data to %s", save.m_filename.c_str());
}
}
}
- else if (m_saves[i].m_filename.length() != 0)
+ else if (save.m_filename.length() != 0)
{
- m_saves[i].m_dirty = false;
- std::string& old_name = m_saves[i].m_filename;
+ save.m_dirty = false;
+ std::string& old_name = save.m_filename;
std::string deleted_name = old_name + ".deleted";
if (File::Exists(deleted_name))
File::Delete(deleted_name);
File::Rename(old_name, deleted_name);
- m_saves[i].m_filename.clear();
- m_saves[i].m_save_data.clear();
- m_saves[i].m_used_blocks.clear();
+ save.m_filename.clear();
+ save.m_save_data.clear();
+ save.m_used_blocks.clear();
}
}
@@ -666,12 +663,11 @@ void GCMemcardDirectory::FlushToFile()
// simultaneously
// this ensures that the save data for all of the current games gci files are stored in the
// savestate
- const u32 gamecode = Common::swap32(m_saves[i].m_gci_header.m_gamecode.data());
- if (gamecode != m_game_id && gamecode != 0xFFFFFFFF && !m_saves[i].m_save_data.empty())
+ const u32 gamecode = Common::swap32(save.m_gci_header.m_gamecode.data());
+ if (gamecode != m_game_id && gamecode != 0xFFFFFFFF && !save.m_save_data.empty())
{
- INFO_LOG(EXPANSIONINTERFACE, "Flushing savedata to disk for %s",
- m_saves[i].m_filename.c_str());
- m_saves[i].m_save_data.clear();
+ INFO_LOG(EXPANSIONINTERFACE, "Flushing savedata to disk for %s", save.m_filename.c_str());
+ save.m_save_data.clear();
}
}
#if _WRITE_MC_HEADER
@@ -696,9 +692,9 @@ void GCMemcardDirectory::DoState(PointerWrap& p)
int num_saves = (int)m_saves.size();
p.Do(num_saves);
m_saves.resize(num_saves);
- for (auto itr = m_saves.begin(); itr != m_saves.end(); ++itr)
+ for (Memcard::GCIFile& save : m_saves)
{
- itr->DoState(p);
+ save.DoState(p);
}
}
diff --git a/Source/Core/Core/NetPlayClient.cpp b/Source/Core/Core/NetPlayClient.cpp
index 556849e533..e6efce1799 100644
--- a/Source/Core/Core/NetPlayClient.cpp
+++ b/Source/Core/Core/NetPlayClient.cpp
@@ -784,9 +784,9 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
{
const size_t sram_settings_len = sizeof(g_SRAM) - offsetof(Sram, settings);
u8 sram[sram_settings_len];
- for (size_t i = 0; i < sram_settings_len; ++i)
+ for (u8& cell : sram)
{
- packet >> sram[i];
+ packet >> cell;
}
{
@@ -942,8 +942,8 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
packet >> header.banner_size;
packet >> header.permissions;
packet >> header.unk1;
- for (size_t i = 0; i < header.md5.size(); i++)
- packet >> header.md5[i];
+ for (u8& byte : header.md5)
+ packet >> byte;
packet >> header.unk2;
for (size_t i = 0; i < header.banner_size; i++)
packet >> header.banner[i];
@@ -958,11 +958,11 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
packet >> bk_header.unk1;
packet >> bk_header.unk2;
packet >> bk_header.total_size;
- for (size_t i = 0; i < bk_header.unk3.size(); i++)
- packet >> bk_header.unk3[i];
+ for (u8& byte : bk_header.unk3)
+ packet >> byte;
packet >> bk_header.tid;
- for (size_t i = 0; i < bk_header.mac_address.size(); i++)
- packet >> bk_header.mac_address[i];
+ for (u8& byte : bk_header.mac_address)
+ packet >> byte;
// Files
std::vector<WiiSave::Storage::SaveFile> files;
diff --git a/Source/Core/Core/NetPlayServer.cpp b/Source/Core/Core/NetPlayServer.cpp
index 0080cd8a83..e76d362285 100644
--- a/Source/Core/Core/NetPlayServer.cpp
+++ b/Source/Core/Core/NetPlayServer.cpp
@@ -787,8 +787,8 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
u8 size;
packet >> map >> size;
std::vector<u8> data(size);
- for (size_t i = 0; i < data.size(); ++i)
- packet >> data[i];
+ for (u8& byte : data)
+ packet >> byte;
// If the data is not from the correct player,
// then disconnect them.
@@ -1568,8 +1568,8 @@ bool NetPlayServer::SyncSaveData()
// Header
pac << sf::Uint64{header->tid};
pac << header->banner_size << header->permissions << header->unk1;
- for (size_t i = 0; i < header->md5.size(); i++)
- pac << header->md5[i];
+ for (u8 byte : header->md5)
+ pac << byte;
pac << header->unk2;
for (size_t i = 0; i < header->banner_size; i++)
pac << header->banner[i];
@@ -1578,11 +1578,11 @@ bool NetPlayServer::SyncSaveData()
pac << bk_header->size << bk_header->magic << bk_header->ngid << bk_header->number_of_files
<< bk_header->size_of_files << bk_header->unk1 << bk_header->unk2
<< bk_header->total_size;
- for (size_t i = 0; i < bk_header->unk3.size(); i++)
- pac << bk_header->unk3[i];
+ for (u8 byte : bk_header->unk3)
+ pac << byte;
pac << sf::Uint64{bk_header->tid};
- for (size_t i = 0; i < bk_header->mac_address.size(); i++)
- pac << bk_header->mac_address[i];
+ for (u8 byte : bk_header->mac_address)
+ pac << byte;
// Files
for (const WiiSave::Storage::SaveFile& file : *files)
diff --git a/Source/Core/DolphinQt/RenderWidget.cpp b/Source/Core/DolphinQt/RenderWidget.cpp
index 234eb270cb..c6bc0d414a 100644
--- a/Source/Core/DolphinQt/RenderWidget.cpp
+++ b/Source/Core/DolphinQt/RenderWidget.cpp
@@ -331,6 +331,7 @@ void RenderWidget::SetImGuiKeyMap()
{ImGuiKey_Z, Qt::Key_Z},
}};
auto lock = g_renderer->GetImGuiLock();
- for (auto entry : key_map)
- ImGui::GetIO().KeyMap[entry[0]] = entry[1] & 0x1FF;
+
+ for (auto [imgui_key, qt_key] : key_map)
+ ImGui::GetIO().KeyMap[imgui_key] = (qt_key & 0x1FF);
}
diff --git a/Source/Core/InputCommon/GCAdapter.cpp b/Source/Core/InputCommon/GCAdapter.cpp
index ab9618efdf..dc7c64f6f2 100644
--- a/Source/Core/InputCommon/GCAdapter.cpp
+++ b/Source/Core/InputCommon/GCAdapter.cpp
@@ -40,10 +40,10 @@ enum
// Current adapter status: detected/not detected/in error (holds the error code)
static std::atomic<int> s_status = NO_ADAPTER_DETECTED;
static libusb_device_handle* s_handle = nullptr;
-static u8 s_controller_type[SerialInterface::MAX_SI_CHANNELS] = {
+static std::array<u8, SerialInterface::MAX_SI_CHANNELS> s_controller_type = {
ControllerTypes::CONTROLLER_NONE, ControllerTypes::CONTROLLER_NONE,
ControllerTypes::CONTROLLER_NONE, ControllerTypes::CONTROLLER_NONE};
-static u8 s_controller_rumble[4];
+static std::array<u8, SerialInterface::MAX_SI_CHANNELS> s_controller_rumble{};
static std::mutex s_mutex;
static u8 s_controller_payload[37];
@@ -236,11 +236,8 @@ static void Setup()
if (s_status < 0)
s_status = NO_ADAPTER_DETECTED;
- for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; i++)
- {
- s_controller_type[i] = ControllerTypes::CONTROLLER_NONE;
- s_controller_rumble[i] = 0;
- }
+ s_controller_type.fill(ControllerTypes::CONTROLLER_NONE);
+ s_controller_rumble.fill(0);
s_libusb_context.GetDeviceList([](libusb_device* device) {
if (CheckDeviceAccess(device))
@@ -395,8 +392,7 @@ static void Reset()
s_adapter_output_thread.join();
}
- for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; i++)
- s_controller_type[i] = ControllerTypes::CONTROLLER_NONE;
+ s_controller_type.fill(ControllerTypes::CONTROLLER_NONE);
s_status = NO_ADAPTER_DETECTED;
diff --git a/Source/Core/VideoBackends/Software/DebugUtil.cpp b/Source/Core/VideoBackends/Software/DebugUtil.cpp
index ee77e3a5dd..c427160fc7 100644
--- a/Source/Core/VideoBackends/Software/DebugUtil.cpp
+++ b/Source/Core/VideoBackends/Software/DebugUtil.cpp
@@ -45,9 +45,9 @@ void Init()
void Shutdown()
{
- for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
+ for (auto& slot : ObjectBuffer)
{
- delete[] ObjectBuffer[i];
+ delete[] slot;
}
}
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
index 9d096e19e4..e6f1b44b39 100644
--- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
@@ -48,8 +48,8 @@ Renderer::Renderer(std::unique_ptr<SwapChain> swap_chain, float backbuffer_scale
m_swap_chain(std::move(swap_chain))
{
UpdateActiveConfig();
- for (size_t i = 0; i < m_sampler_states.size(); i++)
- m_sampler_states[i].hex = RenderState::GetPointSamplerState().hex;
+ for (SamplerState& m_sampler_state : m_sampler_states)
+ m_sampler_state.hex = RenderState::GetPointSamplerState().hex;
}
Renderer::~Renderer() = default;