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authorNeoBrainX <NeoBrainX@googlemail.com>2010-12-11 21:19:25 +0000
committerNeoBrainX <NeoBrainX@googlemail.com>2010-12-11 21:19:25 +0000
commit5d16185cf95159fcd4f60fad22d1cde40b31a468 (patch)
treed8c848515e871cbaecb6f05627792f570139aec9 /Source
parent3b6b8b718c54cd6f40aca22807ce6917b99d6025 (diff)
Fix some other off-by-one errors in DX9/DX11.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6560 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Plugins/Plugin_VideoDX11/Src/Render.cpp8
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/Render.cpp15
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/Render.cpp3
3 files changed, 10 insertions, 16 deletions
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp
index 19258256db..995e1f3a37 100644
--- a/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp
@@ -658,10 +658,10 @@ void Renderer::UpdateViewport()
ERROR_LOG(VIDEO, "Tried to set a viewport which is too wide to emulate with Direct3D11. Requested EFB size is %dx%d\n", Renderer::GetFullTargetWidth(), Renderer::GetFullTargetHeight());
// Fix the viewport to fit to the old EFB size, TODO: Check this for off-by-one errors
- newx *= (float)old_fulltarget_w / (float)Renderer::GetFullTargetWidth();
- newy *= (float)old_fulltarget_h / (float)Renderer::GetFullTargetHeight();
- newwidth *= (float)old_fulltarget_w / (float)Renderer::GetFullTargetWidth();
- newheight *= (float)old_fulltarget_h / (float)Renderer::GetFullTargetHeight();
+ newx *= (float)(old_fulltarget_w-1) / (float)(Renderer::GetFullTargetWidth()-1);
+ newy *= (float)(old_fulltarget_h-1) / (float)(Renderer::GetFullTargetHeight()-1);
+ newwidth *= (float)(old_fulltarget_w-1) / (float)(Renderer::GetFullTargetWidth()-1);
+ newheight *= (float)(old_fulltarget_h-1) / (float)(Renderer::GetFullTargetHeight()-1);
s_Fulltarget_width = old_fulltarget_w;
s_Fulltarget_height = old_fulltarget_h;
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
index d6f63dbe23..a8a2e3df23 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
@@ -692,9 +692,6 @@ void Renderer::UpdateViewport()
int scissorXOff = bpmem.scissorOffset.x << 1;
int scissorYOff = bpmem.scissorOffset.y << 1;
- int Xstride = (Renderer::GetFullTargetWidth() - Renderer::GetTargetWidth()) / 2;
- int Ystride = (Renderer::GetFullTargetHeight() - Renderer::GetTargetHeight()) / 2;
-
// TODO: ceil, floor or just cast to int?
int X = EFBToScaledX((int)ceil(xfregs.rawViewport[3] - xfregs.rawViewport[0] - scissorXOff)) + TargetStrideX();
int Y = EFBToScaledY((int)ceil(xfregs.rawViewport[4] + xfregs.rawViewport[1] - scissorYOff)) + TargetStrideY();
@@ -740,16 +737,16 @@ void Renderer::UpdateViewport()
{
D3DCAPS9 caps = D3D::GetCaps();
// Make sure that the requested size is actually supported by the GFX driver
- if (Renderer::GetFullTargetWidth() > caps.MaxTextureWidth || Renderer::GetFullTargetHeight() > caps.MaxTextureHeight)
+ if (Renderer::GetFullTargetWidth() > (int)caps.MaxTextureWidth || Renderer::GetFullTargetHeight() > (int)caps.MaxTextureHeight)
{
// Skip EFB recreation and viewport setting. Most likely causes glitches in this case, but prevents crashes at least
ERROR_LOG(VIDEO, "Tried to set a viewport which is too wide to emulate with Direct3D9. Requested EFB size is %dx%d, keeping the %dx%d EFB now\n", Renderer::GetFullTargetWidth(), Renderer::GetFullTargetHeight(), old_fulltarget_w, old_fulltarget_h);
- // Fix the viewport to fit to the old EFB size, TODO: Check this for off-by-one errors
- X *= old_fulltarget_w / Renderer::GetFullTargetWidth();
- Y *= old_fulltarget_h / Renderer::GetFullTargetHeight();
- Width *= old_fulltarget_w / Renderer::GetFullTargetWidth();
- Height *= old_fulltarget_h / Renderer::GetFullTargetHeight();
+ // Fix the viewport to fit to the old EFB size
+ X *= (old_fulltarget_w-1) / (Renderer::GetFullTargetWidth()-1);
+ Y *= (old_fulltarget_h-1) / (Renderer::GetFullTargetHeight()-1);
+ Width *= (old_fulltarget_w-1) / (Renderer::GetFullTargetWidth()-1);
+ Height *= (old_fulltarget_h-1) / (Renderer::GetFullTargetHeight()-1);
s_Fulltarget_width = old_fulltarget_w;
s_Fulltarget_height = old_fulltarget_h;
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
index d157ca9d1e..1cc71566c6 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
@@ -781,9 +781,6 @@ void Renderer::UpdateViewport()
int scissorXOff = bpmem.scissorOffset.x << 1;
int scissorYOff = bpmem.scissorOffset.y << 1;
- // int Xstride = (s_Fulltarget_width - s_target_width) / 2;
- // int Ystride = (s_Fulltarget_height - s_target_height) / 2;
-
// TODO: ceil, floor or just cast to int?
int X = EFBToScaledX((int)ceil(xfregs.rawViewport[3] - xfregs.rawViewport[0] - (float)scissorXOff));
int Y = EFBToScaledY((int)ceil((float)EFB_HEIGHT - xfregs.rawViewport[4] + xfregs.rawViewport[1] + (float)scissorYOff));