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authorShawn Hoffman <godisgovernment@gmail.com>2011-12-26 02:58:52 -0500
committerShawn Hoffman <godisgovernment@gmail.com>2011-12-26 02:58:52 -0500
commit5f296d0be7ef76f28bf6b0025c19c5a553177635 (patch)
tree18177ece23ad6bc6fd13a9177188e394f23dff1b /Source
parent16f9d8e06dfd872141a055dd422a1666da34cd2a (diff)
refactor ProgramShaderCache::PCacheEntry
Diffstat (limited to 'Source')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp2
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp81
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h181
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp2
4 files changed, 113 insertions, 153 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
index 345aa79115..026d3ec037 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
@@ -422,7 +422,7 @@ bool CompileGLSLPixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
{
- PROGRAMSHADER tmp = ProgramShaderCache::GetShaderProgram();
+ ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
for (int a = 0; a < NUM_UNIFORMS; ++a)
{
if (!strcmp(name, UniformNames[a]))
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
index d25830566e..387996a957 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
@@ -26,7 +26,7 @@ ProgramShaderCache::PCache ProgramShaderCache::pshaders;
GLuint ProgramShaderCache::s_ps_vs_ubo;
GLintptr ProgramShaderCache::s_vs_data_offset;
-LinearDiskCache<PROGRAMUID, u8> g_program_disk_cache;
+LinearDiskCache<ProgramShaderCache::ShaderUID, u8> g_program_disk_cache;
GLenum ProgramFormat;
std::pair<u32, u32> ProgramShaderCache::CurrentShaderProgram;
@@ -57,7 +57,7 @@ const char *UniformNames[NUM_UNIFORMS] =
I_DEPTHPARAMS,
};
-void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry, const PROGRAMUID &uid)
+void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry)
{
// Dunno why this is needed when I have the binding
// points statically set in the shader source
@@ -65,10 +65,10 @@ void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry, const PROGRAMUI
// Driver Bug? Nvidia GTX 570, 290.xx Driver, Linux x64
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
- glUniformBlockBinding(entry.program.glprogid, 0, 1);
+ glUniformBlockBinding(entry.prog_id, 0, 1);
// Some things have no vertex shader
- if (uid.uid.vsid != 0)
- glUniformBlockBinding(entry.program.glprogid, 1, 2);
+ if (entry.vsid != 0)
+ glUniformBlockBinding(entry.prog_id, 1, 2);
}
// We cache our uniform locations for now
@@ -76,42 +76,39 @@ void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry, const PROGRAMUI
// We can remove this
// (Sonicadvance): For some reason this fails on my hardware
- //glGetUniformIndices(entry.program.glprogid, NUM_UNIFORMS, UniformNames, entry.program.UniformLocations);
+ //glGetUniformIndices(entry.prog_id, NUM_UNIFORMS, UniformNames, entry.UniformLocations);
// Got to do it this crappy way.
if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
for (int a = 8; a < NUM_UNIFORMS; ++a)
- entry.program.UniformLocations[a] = glGetUniformLocation(entry.program.glprogid, UniformNames[a]);
+ entry.UniformLocations[a] = glGetUniformLocation(entry.prog_id, UniformNames[a]);
if (!g_ActiveConfig.backend_info.bSupportsGLSLBinding)
{
for (int a = 0; a < 8; ++a)
{
// Still need to get sampler locations since we aren't binding them statically in the shaders
- entry.program.UniformLocations[a] = glGetUniformLocation(entry.program.glprogid, UniformNames[a]);
- if (entry.program.UniformLocations[a] != -1)
- glUniform1i(entry.program.UniformLocations[a], a);
+ entry.UniformLocations[a] = glGetUniformLocation(entry.prog_id, UniformNames[a]);
+ if (entry.UniformLocations[a] != -1)
+ glUniform1i(entry.UniformLocations[a], a);
}
}
// Need to get some attribute locations
- if (uid.uid.vsid != 0 && !g_ActiveConfig.backend_info.bSupportsGLSLATTRBind)
+ if (entry.vsid != 0 && !g_ActiveConfig.backend_info.bSupportsGLSLATTRBind)
{
// We have no vertex Shader
- glBindAttribLocation(entry.program.glprogid, SHADER_NORM1_ATTRIB, "rawnorm1");
- glBindAttribLocation(entry.program.glprogid, SHADER_NORM2_ATTRIB, "rawnorm2");
- glBindAttribLocation(entry.program.glprogid, SHADER_POSMTX_ATTRIB, "fposmtx");
+ glBindAttribLocation(entry.prog_id, SHADER_NORM1_ATTRIB, "rawnorm1");
+ glBindAttribLocation(entry.prog_id, SHADER_NORM2_ATTRIB, "rawnorm2");
+ glBindAttribLocation(entry.prog_id, SHADER_POSMTX_ATTRIB, "fposmtx");
}
}
void ProgramShaderCache::SetBothShaders(GLuint PS, GLuint VS)
{
- PROGRAMUID uid;
CurrentFShader = PS;
CurrentVShader = VS;
- GetProgramShaderId(&uid, CurrentVShader, CurrentFShader);
-
- if (uid.uid.id == 0)
+ if (CurrentFShader == 0 && CurrentVShader == 0)
{
CurrentProgram = 0;
glUseProgram(0);
@@ -120,42 +117,39 @@ void ProgramShaderCache::SetBothShaders(GLuint PS, GLuint VS)
// Fragment shaders can survive without Vertex Shaders
// We have a valid fragment shader, let's create our program
- std::pair<u32, u32> ShaderPair = std::make_pair(uid.uid.psid, uid.uid.vsid);
+ std::pair<u32, u32> ShaderPair = std::make_pair(CurrentFShader, CurrentVShader);
PCache::iterator iter = pshaders.find(ShaderPair);
if (iter != pshaders.end())
{
PCacheEntry &entry = iter->second;
- glUseProgram(entry.program.glprogid);
+ glUseProgram(entry.prog_id);
CurrentShaderProgram = ShaderPair;
- CurrentProgram = entry.program.glprogid;
+ CurrentProgram = entry.prog_id;
return;
}
PCacheEntry entry;
- entry.program.vsid = CurrentVShader;
- entry.program.psid = CurrentFShader;
- entry.program.uid = uid;
- entry.program.glprogid = glCreateProgram();
+ entry.Create(CurrentFShader, CurrentVShader);
// Right, the program is created now
// Let's attach everything
- if (entry.program.vsid != 0) // attaching zero vertex shader makes it freak out
- glAttachShader(entry.program.glprogid, entry.program.vsid);
+ if (entry.vsid != 0) // attaching zero vertex shader makes it freak out
+ glAttachShader(entry.prog_id, entry.vsid);
- glAttachShader(entry.program.glprogid, entry.program.psid);
+ glAttachShader(entry.prog_id, entry.psid);
if (g_ActiveConfig.backend_info.bSupportsGLSLCache)
- glProgramParameteri(entry.program.glprogid, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
+ glProgramParameteri(entry.prog_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
- glLinkProgram(entry.program.glprogid);
+ glLinkProgram(entry.prog_id);
- glUseProgram(entry.program.glprogid);
+ glUseProgram(entry.prog_id);
- SetProgramVariables(entry, uid);
+ SetProgramVariables(entry);
pshaders[ShaderPair] = entry;
CurrentShaderProgram = ShaderPair;
- CurrentProgram = entry.program.glprogid;
+ CurrentProgram = entry.prog_id;
}
void ProgramShaderCache::SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count)
@@ -175,9 +169,9 @@ GLuint ProgramShaderCache::GetCurrentProgram(void)
return CurrentProgram;
}
-PROGRAMSHADER ProgramShaderCache::GetShaderProgram(void)
+ProgramShaderCache::PCacheEntry ProgramShaderCache::GetShaderProgram(void)
{
- return pshaders[CurrentShaderProgram].program;
+ return pshaders[CurrentShaderProgram];
}
void ProgramShaderCache::Init(void)
@@ -216,15 +210,6 @@ void ProgramShaderCache::Init(void)
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
ProgramShaderCacheInserter inserter;
g_program_disk_cache.OpenAndRead(cache_filename, inserter);
-
- GLint Supported;
- glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
-
- GLint *Formats = new GLint[Supported];
- glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, Formats);
- // We don't really care about format
- ProgramFormat = (GLenum)Formats[0];
- delete[] Formats;
}
}
@@ -234,7 +219,7 @@ void ProgramShaderCache::Shutdown(void)
{
PCache::iterator iter = pshaders.begin();
for (; iter != pshaders.end(); ++iter)
- g_program_disk_cache.Append(iter->second.program.uid, iter->second.program.Data(), iter->second.program.Size());
+ g_program_disk_cache.Append(iter->second.uid, iter->second.GetProgram(), iter->second.Size());
g_program_disk_cache.Sync();
g_program_disk_cache.Close();
@@ -254,9 +239,3 @@ void ProgramShaderCache::Shutdown(void)
}
} // namespace OGL
-
-void GetProgramShaderId(PROGRAMUID *uid, GLuint _v, GLuint _p)
-{
- uid->uid.vsid = _v;
- uid->uid.psid = _p;
-}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h
index 34930ec027..d10cb202a0 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h
@@ -27,151 +27,132 @@
#include "LinearDiskCache.h"
#include "ConfigManager.h"
-union PID
+namespace OGL
{
- struct
- {
- GLuint vsid, psid;
- };
- u64 id;
-};
-class PROGRAMUID
+const int NUM_UNIFORMS = 27;
+extern const char *UniformNames[NUM_UNIFORMS];
+
+class ProgramShaderCache
{
public:
- PID uid;
+ typedef std::pair<u32, u32> ShaderUID;
- PROGRAMUID()
- {
- uid.id = 0;
- }
-
- PROGRAMUID(const PROGRAMUID& r)
- {
- uid.id = r.uid.id;
- }
-
- PROGRAMUID(GLuint _v, GLuint _p)
- {
- uid.vsid = _v;
- uid.psid = _p;
- }
-
- u64 GetNumValues() const
+ struct PCacheEntry
{
- return uid.id;
- }
-};
+ GLuint prog_id;
+ GLenum prog_format;
+ u8 *binary;
+ GLint binary_size;
+ GLuint vsid, psid;
+ ShaderUID uid;
+ GLint UniformLocations[NUM_UNIFORMS];
-void GetProgramShaderId(PROGRAMUID *uid, GLuint _v, GLuint _p);
+ PCacheEntry() : prog_id(0), vsid(0), psid(0), binary(NULL), binary_size(0) { }
-namespace OGL
-{
+ ~PCacheEntry()
+ {
+ FreeProgram();
+ }
-const int NUM_UNIFORMS = 27;
-extern const char *UniformNames[NUM_UNIFORMS];
-extern GLenum ProgramFormat;
+ void Create(const GLuint pix_id, const GLuint vert_id)
+ {
+ psid = pix_id;
+ vsid = vert_id;
+ uid = std::make_pair(psid, vsid);
+ prog_id = glCreateProgram();
+ }
-struct PROGRAMSHADER
-{
- PROGRAMSHADER() : glprogid(0), vsid(0), psid(0), binaryLength(0) {}
- // opengl program id
- GLuint glprogid;
- GLuint vsid, psid;
- PROGRAMUID uid;
- GLint UniformLocations[NUM_UNIFORMS];
- GLint binaryLength;
-
- // TODO at first glance looks bad - malloc/no free/pointer not saved in instance...
- u8 *Data()
- {
- glGetProgramiv(glprogid, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
- u8* binary = (u8*)malloc(binaryLength);
- glGetProgramBinary(glprogid, binaryLength, NULL, &ProgramFormat, binary);
- return binary;
- }
+ void Destroy()
+ {
+ glDeleteProgram(prog_id);
+ prog_id = 0;
+ }
- GLint Size()
- {
- if (!binaryLength)
- glGetProgramiv(glprogid, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
- return binaryLength;
- }
-};
+ void UpdateSize()
+ {
+ if (binary_size == 0)
+ glGetProgramiv(prog_id, GL_PROGRAM_BINARY_LENGTH, &binary_size);
+ }
-class ProgramShaderCache
-{
- struct PCacheEntry
- {
- PROGRAMSHADER program;
- int frameCount;
- PCacheEntry() : frameCount(0) {}
+ // No idea how necessary this is
+ void SetProgramFormat()
+ {
+ GLint Supported;
+ glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
+
+ GLint *Formats = new GLint[Supported];
+ glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, Formats);
+ // We don't really care about format
+ prog_format = (GLenum)Formats[0];
+ delete[] Formats;
+ }
- void Destroy()
+ u8 *GetProgram()
{
- glDeleteProgram(program.glprogid);
- program.glprogid = 0;
+ UpdateSize();
+ FreeProgram();
+ binary = new u8[binary_size];
+ glGetProgramBinary(prog_id, binary_size, NULL, &prog_format, binary);
+ return binary;
}
- u8* Data()
+ void FreeProgram()
{
- return program.Data();
+ delete [] binary;
}
GLint Size()
{
- return program.Size();
+ UpdateSize();
+ return binary_size;
}
};
- class ProgramShaderCacheInserter : public LinearDiskCacheReader<PROGRAMUID, u8>
+ static PCacheEntry GetShaderProgram(void);
+ static void SetBothShaders(GLuint PS, GLuint VS);
+ static GLuint GetCurrentProgram(void);
+
+ static void SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count);
+ static void SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count);
+
+ static void Init(void);
+ static void Shutdown(void);
+
+private:
+ class ProgramShaderCacheInserter : public LinearDiskCacheReader<ShaderUID, u8>
{
public:
- void Read(const PROGRAMUID &key, const u8 *value, u32 value_size)
+ void Read(const ShaderUID &key, const u8 *value, u32 value_size)
{
- PCacheEntry entry;
-
// The two shaders might not even exist anymore
// But it is fine, no need to worry about that
- entry.program.vsid = key.uid.vsid;
- entry.program.psid = key.uid.psid;
-
- entry.program.glprogid = glCreateProgram();
+ PCacheEntry entry;
+ entry.Create(key.first, key.second);
- glProgramBinary(entry.program.glprogid, ProgramFormat, value, value_size);
+ glProgramBinary(entry.prog_id, entry.prog_format, value, value_size);
GLint success;
- glGetProgramiv(entry.program.glprogid, GL_LINK_STATUS, &success);
+ glGetProgramiv(entry.prog_id, GL_LINK_STATUS, &success);
if (success)
{
- pshaders[std::make_pair(key.uid.psid, key.uid.vsid)] = entry;
- glUseProgram(entry.program.glprogid);
- SetProgramVariables(entry, key);
+ pshaders[key] = entry;
+ glUseProgram(entry.prog_id);
+ SetProgramVariables(entry);
}
}
};
- typedef std::map<std::pair<u32, u32>, PCacheEntry> PCache;
+ typedef std::map<ShaderUID, PCacheEntry> PCache;
static PCache pshaders;
static GLuint CurrentFShader, CurrentVShader, CurrentProgram;
- static std::pair<u32, u32> CurrentShaderProgram;
+ static ShaderUID CurrentShaderProgram;
static GLuint s_ps_vs_ubo;
static GLintptr s_vs_data_offset;
- static void SetProgramVariables(PCacheEntry &entry, const PROGRAMUID &uid);
-
-public:
- static PROGRAMSHADER GetShaderProgram(void);
- static void SetBothShaders(GLuint PS, GLuint VS);
- static GLuint GetCurrentProgram(void);
-
- static void SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count);
- static void SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count);
-
- static void Init(void);
- static void Shutdown(void);
+ static void SetProgramVariables(PCacheEntry &entry);
};
} // namespace OGL
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
index 59fcd6582e..f396e90078 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
@@ -220,7 +220,7 @@ bool CompileGLSLVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
void SetVSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
{
- PROGRAMSHADER tmp = ProgramShaderCache::GetShaderProgram();
+ ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
for (int a = 0; a < NUM_UNIFORMS; ++a)
{
if (!strcmp(name, UniformNames[a]))