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authorDevJPM <DevJPM@users.noreply.github.com>2021-01-02 13:47:18 +0100
committerunknown <jean-pierre.muench@posteo.de>2021-11-20 16:08:10 +0100
commit61cfd8696ee010758c48d02eac13d3dffc3501a7 (patch)
treea4d4c1532ce2c91c98b18f7ccb91ec70d38d6d33 /Source
parent6ca2897d200f898607cb1fe4370ed20b7f6ddd86 (diff)
Fix CPU Core Count detection and Enable Parallel Shader Compilation
This does this following things: - Default to the runtime automatic number of threads for pre-compiling shaders - Adds a distinct automatic thread count computation for pre-compilation (which has less other things going on and should scale better beyond 4 cores) - Removes the unused logical_core_count field from the CPU detection - Changes the semantics of num_cores from maximaum addressable number of cores to actually available CPU cores (which is also how it was actually used) - Updates the computation of the HTT flag now that AMD no longer lies about it for its Zen processors - Background shader compilation is *not* enabled by default
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Common/CPUDetect.h1
-rw-r--r--Source/Core/Common/x64CPUDetect.cpp41
-rw-r--r--Source/Core/Core/Config/GraphicsSettings.cpp2
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp10
4 files changed, 20 insertions, 34 deletions
diff --git a/Source/Core/Common/CPUDetect.h b/Source/Core/Common/CPUDetect.h
index be807e6fef..db377a2006 100644
--- a/Source/Core/Common/CPUDetect.h
+++ b/Source/Core/Common/CPUDetect.h
@@ -26,7 +26,6 @@ struct CPUInfo
bool HTT = false;
int num_cores = 0;
- int logical_cpu_count = 0;
bool bSSE = false;
bool bSSE2 = false;
diff --git a/Source/Core/Common/x64CPUDetect.cpp b/Source/Core/Common/x64CPUDetect.cpp
index 87c3d50acd..76ce1af7e5 100644
--- a/Source/Core/Common/x64CPUDetect.cpp
+++ b/Source/Core/Common/x64CPUDetect.cpp
@@ -3,6 +3,7 @@
#include <cstring>
#include <string>
+#include <thread>
#include "Common/CPUDetect.h"
#include "Common/CommonTypes.h"
@@ -106,7 +107,6 @@ void CPUInfo::Detect()
// Detect family and other misc stuff.
bool ht = false;
HTT = ht;
- logical_cpu_count = 1;
if (max_std_fn >= 1)
{
__cpuid(cpu_id, 0x00000001);
@@ -120,9 +120,13 @@ void CPUInfo::Detect()
// Detect AMD Zen1, Zen1+ and Zen2
if (family == 23)
bZen1p2 = true;
- logical_cpu_count = (cpu_id[1] >> 16) & 0xFF;
ht = (cpu_id[3] >> 28) & 1;
+ // AMD CPUs before Zen faked this flag and didn't actually
+ // implement simultaneous multithreading (SMT; Intel calls it HTT)
+ // but rather some weird middle-ground between 1-2 cores
+ HTT = ht && (vendor == CPUVendor::Intel || family >= 23);
+
if ((cpu_id[3] >> 25) & 1)
bSSE = true;
if ((cpu_id[3] >> 26) & 1)
@@ -200,35 +204,10 @@ void CPUInfo::Detect()
bLongMode = true;
}
- num_cores = (logical_cpu_count == 0) ? 1 : logical_cpu_count;
-
- if (max_ex_fn >= 0x80000008)
- {
- // Get number of cores. This is a bit complicated. Following AMD manual here.
- __cpuid(cpu_id, 0x80000008);
- int apic_id_core_id_size = (cpu_id[2] >> 12) & 0xF;
- if (apic_id_core_id_size == 0)
- {
- if (ht)
- {
- // New mechanism for modern Intel CPUs.
- if (vendor == CPUVendor::Intel)
- {
- __cpuidex(cpu_id, 0x00000004, 0x00000000);
- int cores_x_package = ((cpu_id[0] >> 26) & 0x3F) + 1;
- HTT = (cores_x_package < logical_cpu_count);
- cores_x_package = ((logical_cpu_count % cores_x_package) == 0) ? cores_x_package : 1;
- num_cores = (cores_x_package > 1) ? cores_x_package : num_cores;
- logical_cpu_count /= cores_x_package;
- }
- }
- }
- else
- {
- // Use AMD's new method.
- num_cores = (cpu_id[2] & 0xFF) + 1;
- }
- }
+ // this should be much more reliable and easier
+ // than trying to get the number of cores out of the CPUID data
+ // ourselves
+ num_cores = std::max(std::thread::hardware_concurrency(), 1u);
}
// Turn the CPU info into a string we can show
diff --git a/Source/Core/Core/Config/GraphicsSettings.cpp b/Source/Core/Core/Config/GraphicsSettings.cpp
index 4ce7c1b3a8..7eb5645f30 100644
--- a/Source/Core/Core/Config/GraphicsSettings.cpp
+++ b/Source/Core/Core/Config/GraphicsSettings.cpp
@@ -85,7 +85,7 @@ const Info<ShaderCompilationMode> GFX_SHADER_COMPILATION_MODE{
{System::GFX, "Settings", "ShaderCompilationMode"}, ShaderCompilationMode::Synchronous};
const Info<int> GFX_SHADER_COMPILER_THREADS{{System::GFX, "Settings", "ShaderCompilerThreads"}, 1};
const Info<int> GFX_SHADER_PRECOMPILER_THREADS{
- {System::GFX, "Settings", "ShaderPrecompilerThreads"}, 1};
+ {System::GFX, "Settings", "ShaderPrecompilerThreads"}, -1};
const Info<bool> GFX_SAVE_TEXTURE_CACHE_TO_STATE{
{System::GFX, "Settings", "SaveTextureCacheToState"}, true};
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 88ec126c7c..9cdf1256f7 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -176,6 +176,14 @@ static u32 GetNumAutoShaderCompilerThreads()
return static_cast<u32>(std::min(std::max(cpu_info.num_cores - 3, 1), 4));
}
+static u32 GetNumAutoShaderPreCompilerThreads()
+{
+ // Automatic number. We use clamp(cpus - 2, 1, infty) here.
+ // We chose this because we don't want to limit our speed-up
+ // and at the same time leave two logical cores for the dolphin UI and the rest of the OS.
+ return static_cast<u32>(std::max(cpu_info.num_cores - 2, 1));
+}
+
u32 VideoConfig::GetShaderCompilerThreads() const
{
if (!backend_info.bSupportsBackgroundCompiling)
@@ -199,5 +207,5 @@ u32 VideoConfig::GetShaderPrecompilerThreads() const
if (iShaderPrecompilerThreads >= 0)
return static_cast<u32>(iShaderPrecompilerThreads);
else
- return GetNumAutoShaderCompilerThreads();
+ return GetNumAutoShaderPreCompilerThreads();
}