diff options
| author | Soren Jorvang <soren.jorvang@gmail.com> | 2010-11-14 23:56:26 +0000 |
|---|---|---|
| committer | Soren Jorvang <soren.jorvang@gmail.com> | 2010-11-14 23:56:26 +0000 |
| commit | 62a7f101a775acfaf17dd4214f8816632d10fd05 (patch) | |
| tree | f4464eec66d75e8cf1419bfcf1e177f9f5e0b996 /Source | |
| parent | 0da42fcca7fb51966794608d51ee7cbb3bc7913b (diff) | |
Some compiler warnings and eol-style.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6418 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/AudioCommon/Src/NullSoundStream.cpp | 96 | ||||
| -rw-r--r-- | Source/Core/AudioCommon/Src/NullSoundStream.h | 96 | ||||
| -rw-r--r-- | Source/Core/AudioCommon/Src/XAudio2Stream.cpp | 422 | ||||
| -rw-r--r-- | Source/Core/AudioCommon/Src/XAudio2Stream.h | 172 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/DLCache.cpp | 13 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp | 451 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/FramebufferManagerBase.h | 184 |
7 files changed, 717 insertions, 717 deletions
diff --git a/Source/Core/AudioCommon/Src/NullSoundStream.cpp b/Source/Core/AudioCommon/Src/NullSoundStream.cpp index f058d701d5..f42df9cc1f 100644 --- a/Source/Core/AudioCommon/Src/NullSoundStream.cpp +++ b/Source/Core/AudioCommon/Src/NullSoundStream.cpp @@ -1,48 +1,48 @@ -// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "AudioCommon.h"
-#include "NullSoundStream.h"
-
-void NullSound::SoundLoop()
-{
-}
-
-bool NullSound::Start()
-{
- return true;
-}
-
-void NullSound::SetVolume(int volume)
-{
-}
-
-void NullSound::Update()
-{
- // This should equal AUDIO_DMA_PERIOD. TODO: Fix after DSP merge
- int numBytesToRender = 32000 * 4 / 32;
- m_mixer->Mix(realtimeBuffer, numBytesToRender / 4);
-}
-
-void NullSound::Clear(bool mute)
-{
- m_muted = mute;
-}
-
-void NullSound::Stop()
-{
-}
+// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "AudioCommon.h" +#include "NullSoundStream.h" + +void NullSound::SoundLoop() +{ +} + +bool NullSound::Start() +{ + return true; +} + +void NullSound::SetVolume(int volume) +{ +} + +void NullSound::Update() +{ + // This should equal AUDIO_DMA_PERIOD. TODO: Fix after DSP merge + int numBytesToRender = 32000 * 4 / 32; + m_mixer->Mix(realtimeBuffer, numBytesToRender / 4); +} + +void NullSound::Clear(bool mute) +{ + m_muted = mute; +} + +void NullSound::Stop() +{ +} diff --git a/Source/Core/AudioCommon/Src/NullSoundStream.h b/Source/Core/AudioCommon/Src/NullSoundStream.h index 215ca10af8..5ce78cccec 100644 --- a/Source/Core/AudioCommon/Src/NullSoundStream.h +++ b/Source/Core/AudioCommon/Src/NullSoundStream.h @@ -1,48 +1,48 @@ -// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#ifndef _NULLSOUNDSTREAM_H_
-#define _NULLSOUNDSTREAM_H_
-
-#include "SoundStream.h"
-#include "Thread.h"
-
-#define BUF_SIZE (48000 * 4 / 32)
-
-class NullSound : public SoundStream
-{
- // playback position
- short realtimeBuffer[BUF_SIZE / sizeof(short)];
-
-public:
- NullSound(CMixer *mixer, void *hWnd = NULL)
- : SoundStream(mixer)
- {}
-
- virtual ~NullSound() {}
-
- virtual bool Start();
- virtual void SoundLoop();
- virtual void SetVolume(int volume);
- virtual void Stop();
- virtual void Clear(bool mute);
- static bool isValid() { return true; }
- virtual bool usesMixer() const { return true; }
- virtual void Update();
-};
-
-#endif //_NULLSOUNDSTREAM_H_
+// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#ifndef _NULLSOUNDSTREAM_H_ +#define _NULLSOUNDSTREAM_H_ + +#include "SoundStream.h" +#include "Thread.h" + +#define BUF_SIZE (48000 * 4 / 32) + +class NullSound : public SoundStream +{ + // playback position + short realtimeBuffer[BUF_SIZE / sizeof(short)]; + +public: + NullSound(CMixer *mixer, void *hWnd = NULL) + : SoundStream(mixer) + {} + + virtual ~NullSound() {} + + virtual bool Start(); + virtual void SoundLoop(); + virtual void SetVolume(int volume); + virtual void Stop(); + virtual void Clear(bool mute); + static bool isValid() { return true; } + virtual bool usesMixer() const { return true; } + virtual void Update(); +}; + +#endif //_NULLSOUNDSTREAM_H_ diff --git a/Source/Core/AudioCommon/Src/XAudio2Stream.cpp b/Source/Core/AudioCommon/Src/XAudio2Stream.cpp index 1b7ca93eba..aea7dfc1fe 100644 --- a/Source/Core/AudioCommon/Src/XAudio2Stream.cpp +++ b/Source/Core/AudioCommon/Src/XAudio2Stream.cpp @@ -1,211 +1,211 @@ -// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "AudioCommon.h"
-#include "XAudio2Stream.h"
-
-struct StreamingVoiceContext : public IXAudio2VoiceCallback
-{
- IXAudio2SourceVoice* pSourceVoice;
- CMixer *m_mixer;
- Common::EventEx *soundSyncEvent;
- short *xaBuffer;
-
- StreamingVoiceContext(IXAudio2 *pXAudio2, CMixer *pMixer, Common::EventEx *pSyncEvent)
- {
-
- m_mixer = pMixer;
- soundSyncEvent = pSyncEvent;
-
- WAVEFORMATEXTENSIBLE wfx;
-
- memset(&wfx, 0, sizeof(WAVEFORMATEXTENSIBLE));
- wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
- wfx.Format.nSamplesPerSec = m_mixer->GetSampleRate();
- wfx.Format.nChannels = 2;
- wfx.Format.wBitsPerSample = 16;
- wfx.Format.nBlockAlign = wfx.Format.nChannels*wfx.Format.wBitsPerSample/8;
- wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign;
- wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX);
- wfx.Samples.wValidBitsPerSample = 16;
- wfx.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
- wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
-
- // create source voice
- HRESULT hr;
- if(FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX*)&wfx, XAUDIO2_VOICE_NOSRC, 1.0f, this)))
- PanicAlert("XAudio2 CreateSourceVoice failed: %#X", hr);
-
- pSourceVoice->FlushSourceBuffers();
- pSourceVoice->Start();
-
- xaBuffer = new s16[NUM_BUFFERS * BUFFER_SIZE];
- memset(xaBuffer, 0, NUM_BUFFERS * BUFFER_SIZE_BYTES);
-
- //start buffers with silence
- for(int i=0; i < NUM_BUFFERS; i++)
- {
- XAUDIO2_BUFFER buf = {0};
- buf.AudioBytes = BUFFER_SIZE_BYTES;
- buf.pAudioData = (BYTE *) &xaBuffer[i * BUFFER_SIZE];
- buf.pContext = (void *) buf.pAudioData;
-
- pSourceVoice->SubmitSourceBuffer(&buf);
- }
-
- }
-
- ~StreamingVoiceContext()
- {
- IXAudio2SourceVoice* temp = pSourceVoice;
- pSourceVoice = NULL;
- temp->FlushSourceBuffers();
- temp->DestroyVoice();
- safe_delete_array(xaBuffer);
- }
-
- void StreamingVoiceContext::Stop() {
- if (pSourceVoice)
- pSourceVoice->Stop();
- }
-
- void StreamingVoiceContext::Play() {
- if (pSourceVoice)
- pSourceVoice->Start();
- }
-
- STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) {}
- STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) {}
- STDMETHOD_(void, OnVoiceProcessingPassEnd) () {}
- STDMETHOD_(void, OnBufferStart) (void*) {}
- STDMETHOD_(void, OnLoopEnd) (void*) {}
- STDMETHOD_(void, OnStreamEnd) () {}
- STDMETHOD_(void, OnBufferEnd) (void* context)
- { //
- // buffer end callback; gets SAMPLES_PER_BUFFER samples for a new buffer
- //
- if( !pSourceVoice || !context) return;
-
- //soundSyncEvent->Init();
- //soundSyncEvent->Wait(); //sync
- //soundSyncEvent->Spin(); //or tight sync
-
- //if (!pSourceVoice) return;
-
- m_mixer->Mix((short *)context, SAMPLES_PER_BUFFER);
-
-
- XAUDIO2_BUFFER buf = {0};
- buf.AudioBytes = BUFFER_SIZE_BYTES;
- buf.pAudioData = (byte*)context;
- buf.pContext = context;
-
- pSourceVoice->SubmitSourceBuffer(&buf);
- }
-};
-
-
-StreamingVoiceContext* pVoiceContext = 0;
-
-bool XAudio2::Start()
-{
- //soundSyncEvent.Init();
-
- // XAudio2 init
- CoInitializeEx(NULL, COINIT_MULTITHREADED);
- HRESULT hr;
- if(FAILED(hr = XAudio2Create(&pXAudio2, 0, XAUDIO2_ANY_PROCESSOR))) //callback dosent seem to run on a speecific cpu anyways
- {
- PanicAlert("XAudio2 init failed: %#X", hr);
- CoUninitialize();
- return false;
- }
-
- // XAudio2 master voice
- // XAUDIO2_DEFAULT_CHANNELS instead of 2 for expansion?
- if(FAILED(hr = pXAudio2->CreateMasteringVoice(&pMasteringVoice, 2, m_mixer->GetSampleRate())))
- {
- PanicAlert("XAudio2 master voice creation failed: %#X", hr);
- safe_release(pXAudio2);
- CoUninitialize();
- return false;
- }
-
- // Volume
- if (pMasteringVoice)
- pMasteringVoice->SetVolume(m_volume);
-
- if (pXAudio2)
- pVoiceContext = new StreamingVoiceContext(pXAudio2, m_mixer, &soundSyncEvent);
-
- return true;
-}
-
-void XAudio2::SetVolume(int volume)
-{
- //linear 1- .01
- m_volume = (float)volume / 100.0;
-
- if (pMasteringVoice)
- pMasteringVoice->SetVolume(m_volume);
-
-}
-
-
-//XAUDIO2_PERFORMANCE_DATA perfData;
-//int xi = 0;
-void XAudio2::Update()
-{
- //soundSyncEvent.Set();
-
- //xi++;
- //if (xi == 100000) {
- // xi = 0;
- // pXAudio2->GetPerformanceData(&perfData);
- // NOTICE_LOG(DSPHLE, "XAudio2 latency (samples): %i",perfData.CurrentLatencyInSamples);
- // NOTICE_LOG(DSPHLE, "XAudio2 total glitches: %i",perfData.GlitchesSinceEngineStarted);
- //}
-}
-
-void XAudio2::Clear(bool mute)
-{
- m_muted = mute;
-
- if (pVoiceContext)
- {
- if (m_muted)
- pVoiceContext->Stop();
- else
- pVoiceContext->Play();
- }
-}
-
-void XAudio2::Stop()
-{
- //soundSyncEvent.Set();
-
- safe_delete(pVoiceContext);
- pVoiceContext = NULL;
-
- if(pMasteringVoice)
- pMasteringVoice->DestroyVoice();
-
- safe_release(pXAudio2);
- pMasteringVoice = NULL;
- CoUninitialize();
- //soundSyncEvent.Shutdown();
-}
+// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "AudioCommon.h" +#include "XAudio2Stream.h" + +struct StreamingVoiceContext : public IXAudio2VoiceCallback +{ + IXAudio2SourceVoice* pSourceVoice; + CMixer *m_mixer; + Common::EventEx *soundSyncEvent; + short *xaBuffer; + + StreamingVoiceContext(IXAudio2 *pXAudio2, CMixer *pMixer, Common::EventEx *pSyncEvent) + { + + m_mixer = pMixer; + soundSyncEvent = pSyncEvent; + + WAVEFORMATEXTENSIBLE wfx; + + memset(&wfx, 0, sizeof(WAVEFORMATEXTENSIBLE)); + wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; + wfx.Format.nSamplesPerSec = m_mixer->GetSampleRate(); + wfx.Format.nChannels = 2; + wfx.Format.wBitsPerSample = 16; + wfx.Format.nBlockAlign = wfx.Format.nChannels*wfx.Format.wBitsPerSample/8; + wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign; + wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX); + wfx.Samples.wValidBitsPerSample = 16; + wfx.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT; + wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM; + + // create source voice + HRESULT hr; + if(FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX*)&wfx, XAUDIO2_VOICE_NOSRC, 1.0f, this))) + PanicAlert("XAudio2 CreateSourceVoice failed: %#X", hr); + + pSourceVoice->FlushSourceBuffers(); + pSourceVoice->Start(); + + xaBuffer = new s16[NUM_BUFFERS * BUFFER_SIZE]; + memset(xaBuffer, 0, NUM_BUFFERS * BUFFER_SIZE_BYTES); + + //start buffers with silence + for(int i=0; i < NUM_BUFFERS; i++) + { + XAUDIO2_BUFFER buf = {0}; + buf.AudioBytes = BUFFER_SIZE_BYTES; + buf.pAudioData = (BYTE *) &xaBuffer[i * BUFFER_SIZE]; + buf.pContext = (void *) buf.pAudioData; + + pSourceVoice->SubmitSourceBuffer(&buf); + } + + } + + ~StreamingVoiceContext() + { + IXAudio2SourceVoice* temp = pSourceVoice; + pSourceVoice = NULL; + temp->FlushSourceBuffers(); + temp->DestroyVoice(); + safe_delete_array(xaBuffer); + } + + void StreamingVoiceContext::Stop() { + if (pSourceVoice) + pSourceVoice->Stop(); + } + + void StreamingVoiceContext::Play() { + if (pSourceVoice) + pSourceVoice->Start(); + } + + STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) {} + STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) {} + STDMETHOD_(void, OnVoiceProcessingPassEnd) () {} + STDMETHOD_(void, OnBufferStart) (void*) {} + STDMETHOD_(void, OnLoopEnd) (void*) {} + STDMETHOD_(void, OnStreamEnd) () {} + STDMETHOD_(void, OnBufferEnd) (void* context) + { // + // buffer end callback; gets SAMPLES_PER_BUFFER samples for a new buffer + // + if( !pSourceVoice || !context) return; + + //soundSyncEvent->Init(); + //soundSyncEvent->Wait(); //sync + //soundSyncEvent->Spin(); //or tight sync + + //if (!pSourceVoice) return; + + m_mixer->Mix((short *)context, SAMPLES_PER_BUFFER); + + + XAUDIO2_BUFFER buf = {0}; + buf.AudioBytes = BUFFER_SIZE_BYTES; + buf.pAudioData = (byte*)context; + buf.pContext = context; + + pSourceVoice->SubmitSourceBuffer(&buf); + } +}; + + +StreamingVoiceContext* pVoiceContext = 0; + +bool XAudio2::Start() +{ + //soundSyncEvent.Init(); + + // XAudio2 init + CoInitializeEx(NULL, COINIT_MULTITHREADED); + HRESULT hr; + if(FAILED(hr = XAudio2Create(&pXAudio2, 0, XAUDIO2_ANY_PROCESSOR))) //callback dosent seem to run on a speecific cpu anyways + { + PanicAlert("XAudio2 init failed: %#X", hr); + CoUninitialize(); + return false; + } + + // XAudio2 master voice + // XAUDIO2_DEFAULT_CHANNELS instead of 2 for expansion? + if(FAILED(hr = pXAudio2->CreateMasteringVoice(&pMasteringVoice, 2, m_mixer->GetSampleRate()))) + { + PanicAlert("XAudio2 master voice creation failed: %#X", hr); + safe_release(pXAudio2); + CoUninitialize(); + return false; + } + + // Volume + if (pMasteringVoice) + pMasteringVoice->SetVolume(m_volume); + + if (pXAudio2) + pVoiceContext = new StreamingVoiceContext(pXAudio2, m_mixer, &soundSyncEvent); + + return true; +} + +void XAudio2::SetVolume(int volume) +{ + //linear 1- .01 + m_volume = (float)volume / 100.0; + + if (pMasteringVoice) + pMasteringVoice->SetVolume(m_volume); + +} + + +//XAUDIO2_PERFORMANCE_DATA perfData; +//int xi = 0; +void XAudio2::Update() +{ + //soundSyncEvent.Set(); + + //xi++; + //if (xi == 100000) { + // xi = 0; + // pXAudio2->GetPerformanceData(&perfData); + // NOTICE_LOG(DSPHLE, "XAudio2 latency (samples): %i",perfData.CurrentLatencyInSamples); + // NOTICE_LOG(DSPHLE, "XAudio2 total glitches: %i",perfData.GlitchesSinceEngineStarted); + //} +} + +void XAudio2::Clear(bool mute) +{ + m_muted = mute; + + if (pVoiceContext) + { + if (m_muted) + pVoiceContext->Stop(); + else + pVoiceContext->Play(); + } +} + +void XAudio2::Stop() +{ + //soundSyncEvent.Set(); + + safe_delete(pVoiceContext); + pVoiceContext = NULL; + + if(pMasteringVoice) + pMasteringVoice->DestroyVoice(); + + safe_release(pXAudio2); + pMasteringVoice = NULL; + CoUninitialize(); + //soundSyncEvent.Shutdown(); +} diff --git a/Source/Core/AudioCommon/Src/XAudio2Stream.h b/Source/Core/AudioCommon/Src/XAudio2Stream.h index 07ebe06362..f0c9924c09 100644 --- a/Source/Core/AudioCommon/Src/XAudio2Stream.h +++ b/Source/Core/AudioCommon/Src/XAudio2Stream.h @@ -1,86 +1,86 @@ -// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#ifndef _XAUDIO2STREAM_H_
-#define _XAUDIO2STREAM_H_
-
-#include "SoundStream.h"
-
-#ifdef _WIN32
-#include "Thread.h"
-#include <xaudio2.h>
-
-const int NUM_BUFFERS = 3;
-const int SAMPLES_PER_BUFFER = 96;
-
-const int NUM_CHANNELS = 2;
-const int BUFFER_SIZE = SAMPLES_PER_BUFFER * NUM_CHANNELS;
-const int BUFFER_SIZE_BYTES = BUFFER_SIZE * sizeof(s16);
-
-
-#ifndef safe_delete_array
-#define safe_delete_array(p) { if(p) { delete[] (p); (p)=NULL; } }
-#endif
-#ifndef safe_delete
-#define safe_delete(a) if( (a) != NULL ) delete (a); (a) = NULL;
-#endif
-#ifndef safe_release
-#define safe_release(p) { if(p) { (p)->Release(); (p)=NULL; } }
-#endif
-
-
-#endif
-
-class XAudio2 : public SoundStream
-{
-#ifdef _WIN32
- IXAudio2 *pXAudio2;
- IXAudio2MasteringVoice *pMasteringVoice;
- IXAudio2SourceVoice *pSourceVoice;
-
- Common::EventEx soundSyncEvent;
- float m_volume;
-
-
- bool Init();
-public:
- XAudio2(CMixer *mixer)
- : SoundStream(mixer),
- pXAudio2(0),
- pMasteringVoice(0),
- pSourceVoice(0),
- m_volume(1.0f) {}
-
- virtual ~XAudio2() {}
-
- virtual bool Start();
- virtual void SetVolume(int volume);
- virtual void Stop();
- virtual void Clear(bool mute);
- static bool isValid() { return true; }
- virtual bool usesMixer() const { return true; }
- virtual void Update();
-
-#else
-public:
- XAudio2(CMixer *mixer, void *hWnd = NULL)
- : SoundStream(mixer)
- {}
-#endif
-};
-
-#endif //_XAUDIO2STREAM_H_
+// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#ifndef _XAUDIO2STREAM_H_ +#define _XAUDIO2STREAM_H_ + +#include "SoundStream.h" + +#ifdef _WIN32 +#include "Thread.h" +#include <xaudio2.h> + +const int NUM_BUFFERS = 3; +const int SAMPLES_PER_BUFFER = 96; + +const int NUM_CHANNELS = 2; +const int BUFFER_SIZE = SAMPLES_PER_BUFFER * NUM_CHANNELS; +const int BUFFER_SIZE_BYTES = BUFFER_SIZE * sizeof(s16); + + +#ifndef safe_delete_array +#define safe_delete_array(p) { if(p) { delete[] (p); (p)=NULL; } } +#endif +#ifndef safe_delete +#define safe_delete(a) if( (a) != NULL ) delete (a); (a) = NULL; +#endif +#ifndef safe_release +#define safe_release(p) { if(p) { (p)->Release(); (p)=NULL; } } +#endif + + +#endif + +class XAudio2 : public SoundStream +{ +#ifdef _WIN32 + IXAudio2 *pXAudio2; + IXAudio2MasteringVoice *pMasteringVoice; + IXAudio2SourceVoice *pSourceVoice; + + Common::EventEx soundSyncEvent; + float m_volume; + + + bool Init(); +public: + XAudio2(CMixer *mixer) + : SoundStream(mixer), + pXAudio2(0), + pMasteringVoice(0), + pSourceVoice(0), + m_volume(1.0f) {} + + virtual ~XAudio2() {} + + virtual bool Start(); + virtual void SetVolume(int volume); + virtual void Stop(); + virtual void Clear(bool mute); + static bool isValid() { return true; } + virtual bool usesMixer() const { return true; } + virtual void Update(); + +#else +public: + XAudio2(CMixer *mixer, void *hWnd = NULL) + : SoundStream(mixer) + {} +#endif +}; + +#endif //_XAUDIO2STREAM_H_ diff --git a/Source/Core/VideoCommon/Src/DLCache.cpp b/Source/Core/VideoCommon/Src/DLCache.cpp index d1459fa43f..afeaa69885 100644 --- a/Source/Core/VideoCommon/Src/DLCache.cpp +++ b/Source/Core/VideoCommon/Src/DLCache.cpp @@ -224,23 +224,23 @@ inline u64 CreateMapId(u32 address, u32 size) inline u64 CreateVMapId(u8 VATUSED) { - u64 vmat_id = 0; + u64 vmap_id = 0; for(int i = 0; i < 8 ; i++) { if(VATUSED & (1 << i)) { - //vmat_id ^= GetHash64((u8*)(&g_VtxAttr[i].g0.),sizeof(VAT),0); - if(vmat_id != 0) + //vmap_id ^= GetHash64((u8*)(&g_VtxAttr[i].g0.),sizeof(VAT),0); + if(vmap_id != 0) { - vmat_id ^= (((u64)g_VtxAttr[i].g0.Hex) | (((u64)g_VtxAttr[i].g1.Hex) << 32)) ^ (((u64)g_VtxAttr[i].g2.Hex) << 16); + vmap_id ^= (((u64)g_VtxAttr[i].g0.Hex) | (((u64)g_VtxAttr[i].g1.Hex) << 32)) ^ (((u64)g_VtxAttr[i].g2.Hex) << 16); } else { - vmat_id = (((u64)g_VtxAttr[i].g0.Hex) | (((u64)g_VtxAttr[i].g1.Hex) << 32)) ^ (((u64)g_VtxAttr[i].g2.Hex) << 16); + vmap_id = (((u64)g_VtxAttr[i].g0.Hex) | (((u64)g_VtxAttr[i].g1.Hex) << 32)) ^ (((u64)g_VtxAttr[i].g2.Hex) << 16); } } } - return vmat_id; + return vmap_id; } typedef std::map<u64, CachedDisplayList> DLMap; @@ -689,7 +689,6 @@ bool HandleDisplayList(u32 address, u32 size) if (Parentiter != DLCache::dl_map.end()) { vhash = DLCache::CreateVMapId(Parentiter->second.VATUsed); - DLCache::VDlist &tvdl = Parentiter->second; iter = Parentiter->second.dl_map.find(vhash); childexist = iter != Parentiter->second.dl_map.end(); } diff --git a/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp b/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp index 8dc21e88c4..bfb5c3b3d6 100644 --- a/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp +++ b/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp @@ -1,225 +1,226 @@ -
-#include "FramebufferManagerBase.h"
-
-#include "Render.h"
-#include "VideoConfig.h"
-
-FramebufferManagerBase *g_framebuffer_manager;
-
-XFBSourceBase *FramebufferManagerBase::m_realXFBSource; // Only used in Real XFB mode
-FramebufferManagerBase::VirtualXFBListType FramebufferManagerBase::m_virtualXFBList; // Only used in Virtual XFB mode
-const XFBSourceBase* FramebufferManagerBase::m_overlappingXFBArray[MAX_VIRTUAL_XFB];
-
-FramebufferManagerBase::FramebufferManagerBase()
-{
- m_realXFBSource = NULL;
-
- // can't hurt
- memset(m_overlappingXFBArray, 0, sizeof(m_overlappingXFBArray));
-}
-
-FramebufferManagerBase::~FramebufferManagerBase()
-{
- VirtualXFBListType::iterator
- it = m_virtualXFBList.begin(),
- vlend = m_virtualXFBList.end();
- for (; it != vlend; ++it)
- delete it->xfbSource;
-
- m_virtualXFBList.clear();
-
- delete m_realXFBSource;
-}
-
-const XFBSourceBase* const* FramebufferManagerBase::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
-{
- if (g_ActiveConfig.bUseRealXFB)
- return GetRealXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
- else
- return GetVirtualXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
-}
-
-const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
-{
- xfbCount = 1;
-
- if (!m_realXFBSource)
- m_realXFBSource = g_framebuffer_manager->CreateXFBSource(fbWidth, fbHeight);
-
- m_realXFBSource->srcAddr = xfbAddr;
-
- m_realXFBSource->srcWidth = MAX_XFB_WIDTH;
- m_realXFBSource->srcHeight = MAX_XFB_HEIGHT;
-
- m_realXFBSource->texWidth = fbWidth;
- m_realXFBSource->texHeight = fbHeight;
-
- // TODO: stuff only used by OGL... :/
- // OpenGL texture coordinates originate at the lower left, which is why
- // sourceRc.top = fbHeight and sourceRc.bottom = 0.
- m_realXFBSource->sourceRc.left = 0;
- m_realXFBSource->sourceRc.top = fbHeight;
- m_realXFBSource->sourceRc.right = fbWidth;
- m_realXFBSource->sourceRc.bottom = 0;
-
- // Decode YUYV data from GameCube RAM
- m_realXFBSource->DecodeToTexture(xfbAddr, fbWidth, fbHeight);
-
- m_overlappingXFBArray[0] = m_realXFBSource;
- return &m_overlappingXFBArray[0];
-}
-
-const XFBSourceBase* const* FramebufferManagerBase::GetVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
-{
- xfbCount = 0;
-
- if (m_virtualXFBList.empty()) // no Virtual XFBs available
- return NULL;
-
- u32 srcLower = xfbAddr;
- u32 srcUpper = xfbAddr + 2 * fbWidth * fbHeight;
-
- VirtualXFBListType::reverse_iterator
- it = m_virtualXFBList.rbegin(),
- vlend = m_virtualXFBList.rend();
- for (; it != vlend; ++it)
- {
- VirtualXFB* vxfb = &*it;
-
- u32 dstLower = vxfb->xfbAddr;
- u32 dstUpper = vxfb->xfbAddr + 2 * vxfb->xfbWidth * vxfb->xfbHeight;
-
- if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
- {
- m_overlappingXFBArray[xfbCount] = vxfb->xfbSource;
- ++xfbCount;
- }
- }
-
- return &m_overlappingXFBArray[0];
-}
-
-void FramebufferManagerBase::CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
-{
- if (g_ActiveConfig.bUseRealXFB)
- g_framebuffer_manager->CopyToRealXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
- else
- CopyToVirtualXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
-}
-
-void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
-{
- VirtualXFBListType::iterator vxfb = FindVirtualXFB(xfbAddr, fbWidth, fbHeight);
-
- if (m_virtualXFBList.end() == vxfb)
- {
- if (m_virtualXFBList.size() < MAX_VIRTUAL_XFB)
- {
- // create a new Virtual XFB and place it at the front of the list
- VirtualXFB v;
- m_virtualXFBList.push_front(v);
- vxfb = m_virtualXFBList.begin();
- }
- else
- {
- // Replace the last virtual XFB
- --vxfb;
- }
- }
- //else // replace existing virtual XFB
-
- // move this Virtual XFB to the front of the list.
- if (m_virtualXFBList.begin() != vxfb)
- m_virtualXFBList.splice(m_virtualXFBList.begin(), m_virtualXFBList, vxfb);
-
- unsigned int target_width, target_height;
- g_framebuffer_manager->GetTargetSize(&target_width, &target_height, sourceRc);
-
- // recreate if needed
- if (vxfb->xfbSource && (vxfb->xfbSource->texWidth != target_width || vxfb->xfbSource->texHeight != target_height))
- {
- //delete vxfb->xfbSource;
- //vxfb->xfbSource = NULL;
- }
-
- if (!vxfb->xfbSource)
- {
- vxfb->xfbSource = g_framebuffer_manager->CreateXFBSource(target_width, target_height);
- vxfb->xfbSource->texWidth = target_width;
- vxfb->xfbSource->texHeight = target_height;
- }
-
- vxfb->xfbSource->srcAddr = vxfb->xfbAddr = xfbAddr;
- vxfb->xfbSource->srcWidth = vxfb->xfbWidth = fbWidth;
- vxfb->xfbSource->srcHeight = vxfb->xfbHeight = fbHeight;
-
- vxfb->xfbSource->sourceRc = Renderer::ConvertEFBRectangle(sourceRc);
-
- // keep stale XFB data from being used
- ReplaceVirtualXFB();
-
- Renderer::ResetAPIState(); // reset any game specific settings
-
- // Copy EFB data to XFB and restore render target again
- vxfb->xfbSource->CopyEFB();
-
- Renderer::RestoreAPIState();
-}
-
-FramebufferManagerBase::VirtualXFBListType::iterator FramebufferManagerBase::FindVirtualXFB(u32 xfbAddr, u32 width, u32 height)
-{
- const u32 srcLower = xfbAddr;
- const u32 srcUpper = xfbAddr + 2 * width * height;
-
- VirtualXFBListType::iterator it = m_virtualXFBList.begin();
- for (; it != m_virtualXFBList.end(); ++it)
- {
- const u32 dstLower = it->xfbAddr;
- const u32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
-
- if (dstLower >= srcLower && dstUpper <= srcUpper)
- break;
- }
-
- return it;
-}
-
-void FramebufferManagerBase::ReplaceVirtualXFB()
-{
- VirtualXFBListType::iterator it = m_virtualXFBList.begin();
-
- const s32 srcLower = it->xfbAddr;
- const s32 srcUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
- const s32 lineSize = 2 * it->xfbWidth;
-
- ++it;
-
- for (; it != m_virtualXFBList.end(); ++it)
- {
- s32 dstLower = it->xfbAddr;
- s32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
-
- if (dstLower >= srcLower && dstUpper <= srcUpper)
- {
- // Invalidate the data
- it->xfbAddr = 0;
- it->xfbHeight = 0;
- it->xfbWidth = 0;
- }
- else if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
- {
- s32 upperOverlap = (srcUpper - dstLower) / lineSize;
- s32 lowerOverlap = (dstUpper - srcLower) / lineSize;
-
- if (upperOverlap > 0 && lowerOverlap < 0)
- {
- it->xfbAddr += lineSize * upperOverlap;
- it->xfbHeight -= upperOverlap;
- }
- else if (lowerOverlap > 0)
- {
- it->xfbHeight -= lowerOverlap;
- }
- }
- }
-}
+ +#include "FramebufferManagerBase.h" + +#include "Render.h" +#include "VideoConfig.h" + +FramebufferManagerBase *g_framebuffer_manager; + +XFBSourceBase *FramebufferManagerBase::m_realXFBSource; // Only used in Real XFB mode +FramebufferManagerBase::VirtualXFBListType FramebufferManagerBase::m_virtualXFBList; // Only used in Virtual XFB mode +const XFBSourceBase* FramebufferManagerBase::m_overlappingXFBArray[MAX_VIRTUAL_XFB]; + +FramebufferManagerBase::FramebufferManagerBase() +{ + m_realXFBSource = NULL; + + // can't hurt + memset(m_overlappingXFBArray, 0, sizeof(m_overlappingXFBArray)); +} + +FramebufferManagerBase::~FramebufferManagerBase() +{ + VirtualXFBListType::iterator + it = m_virtualXFBList.begin(), + vlend = m_virtualXFBList.end(); + for (; it != vlend; ++it) + delete it->xfbSource; + + m_virtualXFBList.clear(); + + delete m_realXFBSource; +} + +const XFBSourceBase* const* FramebufferManagerBase::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount) +{ + if (g_ActiveConfig.bUseRealXFB) + return GetRealXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount); + else + return GetVirtualXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount); +} + +const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount) +{ + xfbCount = 1; + + if (!m_realXFBSource) + m_realXFBSource = g_framebuffer_manager->CreateXFBSource(fbWidth, fbHeight); + + m_realXFBSource->srcAddr = xfbAddr; + + m_realXFBSource->srcWidth = MAX_XFB_WIDTH; + m_realXFBSource->srcHeight = MAX_XFB_HEIGHT; + + m_realXFBSource->texWidth = fbWidth; + m_realXFBSource->texHeight = fbHeight; + + // TODO: stuff only used by OGL... :/ + // OpenGL texture coordinates originate at the lower left, which is why + // sourceRc.top = fbHeight and sourceRc.bottom = 0. + m_realXFBSource->sourceRc.left = 0; + m_realXFBSource->sourceRc.top = fbHeight; + m_realXFBSource->sourceRc.right = fbWidth; + m_realXFBSource->sourceRc.bottom = 0; + + // Decode YUYV data from GameCube RAM + m_realXFBSource->DecodeToTexture(xfbAddr, fbWidth, fbHeight); + + m_overlappingXFBArray[0] = m_realXFBSource; + return &m_overlappingXFBArray[0]; +} + +const XFBSourceBase* const* FramebufferManagerBase::GetVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount) +{ + xfbCount = 0; + + if (m_virtualXFBList.empty()) // no Virtual XFBs available + return NULL; + + u32 srcLower = xfbAddr; + u32 srcUpper = xfbAddr + 2 * fbWidth * fbHeight; + + VirtualXFBListType::reverse_iterator + it = m_virtualXFBList.rbegin(), + vlend = m_virtualXFBList.rend(); + for (; it != vlend; ++it) + { + VirtualXFB* vxfb = &*it; + + u32 dstLower = vxfb->xfbAddr; + u32 dstUpper = vxfb->xfbAddr + 2 * vxfb->xfbWidth * vxfb->xfbHeight; + + if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper)) + { + m_overlappingXFBArray[xfbCount] = vxfb->xfbSource; + ++xfbCount; + } + } + + return &m_overlappingXFBArray[0]; +} + +void FramebufferManagerBase::CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc) +{ + if (g_ActiveConfig.bUseRealXFB) + g_framebuffer_manager->CopyToRealXFB(xfbAddr, fbWidth, fbHeight, sourceRc); + else + CopyToVirtualXFB(xfbAddr, fbWidth, fbHeight, sourceRc); +} + +void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc) +{ + VirtualXFBListType::iterator vxfb = FindVirtualXFB(xfbAddr, fbWidth, fbHeight); + + if (m_virtualXFBList.end() == vxfb) + { + if (m_virtualXFBList.size() < MAX_VIRTUAL_XFB) + { + // create a new Virtual XFB and place it at the front of the list + VirtualXFB v; + memset(&v, 0, sizeof v); + m_virtualXFBList.push_front(v); + vxfb = m_virtualXFBList.begin(); + } + else + { + // Replace the last virtual XFB + --vxfb; + } + } + //else // replace existing virtual XFB + + // move this Virtual XFB to the front of the list. + if (m_virtualXFBList.begin() != vxfb) + m_virtualXFBList.splice(m_virtualXFBList.begin(), m_virtualXFBList, vxfb); + + unsigned int target_width, target_height; + g_framebuffer_manager->GetTargetSize(&target_width, &target_height, sourceRc); + + // recreate if needed + if (vxfb->xfbSource && (vxfb->xfbSource->texWidth != target_width || vxfb->xfbSource->texHeight != target_height)) + { + //delete vxfb->xfbSource; + //vxfb->xfbSource = NULL; + } + + if (!vxfb->xfbSource) + { + vxfb->xfbSource = g_framebuffer_manager->CreateXFBSource(target_width, target_height); + vxfb->xfbSource->texWidth = target_width; + vxfb->xfbSource->texHeight = target_height; + } + + vxfb->xfbSource->srcAddr = vxfb->xfbAddr = xfbAddr; + vxfb->xfbSource->srcWidth = vxfb->xfbWidth = fbWidth; + vxfb->xfbSource->srcHeight = vxfb->xfbHeight = fbHeight; + + vxfb->xfbSource->sourceRc = Renderer::ConvertEFBRectangle(sourceRc); + + // keep stale XFB data from being used + ReplaceVirtualXFB(); + + Renderer::ResetAPIState(); // reset any game specific settings + + // Copy EFB data to XFB and restore render target again + vxfb->xfbSource->CopyEFB(); + + Renderer::RestoreAPIState(); +} + +FramebufferManagerBase::VirtualXFBListType::iterator FramebufferManagerBase::FindVirtualXFB(u32 xfbAddr, u32 width, u32 height) +{ + const u32 srcLower = xfbAddr; + const u32 srcUpper = xfbAddr + 2 * width * height; + + VirtualXFBListType::iterator it = m_virtualXFBList.begin(); + for (; it != m_virtualXFBList.end(); ++it) + { + const u32 dstLower = it->xfbAddr; + const u32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight; + + if (dstLower >= srcLower && dstUpper <= srcUpper) + break; + } + + return it; +} + +void FramebufferManagerBase::ReplaceVirtualXFB() +{ + VirtualXFBListType::iterator it = m_virtualXFBList.begin(); + + const s32 srcLower = it->xfbAddr; + const s32 srcUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight; + const s32 lineSize = 2 * it->xfbWidth; + + ++it; + + for (; it != m_virtualXFBList.end(); ++it) + { + s32 dstLower = it->xfbAddr; + s32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight; + + if (dstLower >= srcLower && dstUpper <= srcUpper) + { + // Invalidate the data + it->xfbAddr = 0; + it->xfbHeight = 0; + it->xfbWidth = 0; + } + else if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper)) + { + s32 upperOverlap = (srcUpper - dstLower) / lineSize; + s32 lowerOverlap = (dstUpper - srcLower) / lineSize; + + if (upperOverlap > 0 && lowerOverlap < 0) + { + it->xfbAddr += lineSize * upperOverlap; + it->xfbHeight -= upperOverlap; + } + else if (lowerOverlap > 0) + { + it->xfbHeight -= lowerOverlap; + } + } + } +} diff --git a/Source/Core/VideoCommon/Src/FramebufferManagerBase.h b/Source/Core/VideoCommon/Src/FramebufferManagerBase.h index a67346fe7b..14f2af1b51 100644 --- a/Source/Core/VideoCommon/Src/FramebufferManagerBase.h +++ b/Source/Core/VideoCommon/Src/FramebufferManagerBase.h @@ -1,92 +1,92 @@ -
-#ifndef _FRAMEBUFFERMANAGER_H
-#define _FRAMEBUFFERMANAGER_H
-
-#include <list>
-
-#include "VideoCommon.h"
-
-inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
-{
- return !((aLower >= bUpper) || (bLower >= aUpper));
-}
-
-struct XFBSourceBase
-{
- virtual ~XFBSourceBase() {}
-
- // TODO: only DX9 uses the width/height params
- virtual void Draw(const MathUtil::Rectangle<float> &sourcerc,
- const MathUtil::Rectangle<float> &drawrc, int width, int height) const = 0;
-
- virtual void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) = 0;
-
- virtual void CopyEFB() = 0;
-
- u32 srcAddr;
- u32 srcWidth;
- u32 srcHeight;
-
- int texWidth;
- int texHeight;
-
- // TODO: only used by OGL
- TargetRectangle sourceRc;
-};
-
-class FramebufferManagerBase
-{
-public:
- enum
- {
- // There may be multiple XFBs in GameCube RAM. This is the maximum number to
- // virtualize.
- MAX_VIRTUAL_XFB = 8
- };
-
- FramebufferManagerBase();
- virtual ~FramebufferManagerBase();
-
- static void CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc);
- static const XFBSourceBase* const* GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount);
-
-protected:
- struct VirtualXFB
- {
- VirtualXFB() : xfbSource(NULL) {}
-
- // Address and size in GameCube RAM
- u32 xfbAddr;
- u32 xfbWidth;
- u32 xfbHeight;
-
- XFBSourceBase *xfbSource;
- };
-
- typedef std::list<VirtualXFB> VirtualXFBListType;
-
-private:
- virtual XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height) = 0;
- // TODO: figure out why OGL is different for this guy
- virtual void GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc) = 0;
-
- static VirtualXFBListType::iterator FindVirtualXFB(u32 xfbAddr, u32 width, u32 height);
-
- static void ReplaceVirtualXFB();
-
- // TODO: merge these virtual funcs, they are nearly all the same
- virtual void CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc) = 0;
- static void CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc);
-
- static const XFBSourceBase* const* GetRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount);
- static const XFBSourceBase* const* GetVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount);
-
- static XFBSourceBase *m_realXFBSource; // Only used in Real XFB mode
- static VirtualXFBListType m_virtualXFBList; // Only used in Virtual XFB mode
-
- static const XFBSourceBase* m_overlappingXFBArray[MAX_VIRTUAL_XFB];
-};
-
-extern FramebufferManagerBase *g_framebuffer_manager;
-
-#endif
+ +#ifndef _FRAMEBUFFERMANAGER_H +#define _FRAMEBUFFERMANAGER_H + +#include <list> + +#include "VideoCommon.h" + +inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper) +{ + return !((aLower >= bUpper) || (bLower >= aUpper)); +} + +struct XFBSourceBase +{ + virtual ~XFBSourceBase() {} + + // TODO: only DX9 uses the width/height params + virtual void Draw(const MathUtil::Rectangle<float> &sourcerc, + const MathUtil::Rectangle<float> &drawrc, int width, int height) const = 0; + + virtual void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) = 0; + + virtual void CopyEFB() = 0; + + u32 srcAddr; + u32 srcWidth; + u32 srcHeight; + + unsigned int texWidth; + unsigned int texHeight; + + // TODO: only used by OGL + TargetRectangle sourceRc; +}; + +class FramebufferManagerBase +{ +public: + enum + { + // There may be multiple XFBs in GameCube RAM. This is the maximum number to + // virtualize. + MAX_VIRTUAL_XFB = 8 + }; + + FramebufferManagerBase(); + virtual ~FramebufferManagerBase(); + + static void CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc); + static const XFBSourceBase* const* GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount); + +protected: + struct VirtualXFB + { + VirtualXFB() : xfbSource(NULL) {} + + // Address and size in GameCube RAM + u32 xfbAddr; + u32 xfbWidth; + u32 xfbHeight; + + XFBSourceBase *xfbSource; + }; + + typedef std::list<VirtualXFB> VirtualXFBListType; + +private: + virtual XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height) = 0; + // TODO: figure out why OGL is different for this guy + virtual void GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc) = 0; + + static VirtualXFBListType::iterator FindVirtualXFB(u32 xfbAddr, u32 width, u32 height); + + static void ReplaceVirtualXFB(); + + // TODO: merge these virtual funcs, they are nearly all the same + virtual void CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc) = 0; + static void CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc); + + static const XFBSourceBase* const* GetRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount); + static const XFBSourceBase* const* GetVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount); + + static XFBSourceBase *m_realXFBSource; // Only used in Real XFB mode + static VirtualXFBListType m_virtualXFBList; // Only used in Virtual XFB mode + + static const XFBSourceBase* m_overlappingXFBArray[MAX_VIRTUAL_XFB]; +}; + +extern FramebufferManagerBase *g_framebuffer_manager; + +#endif |
