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| author | Stenzek <stenzek@users.noreply.github.com> | 2017-12-11 11:59:57 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-12-11 11:59:57 +1000 |
| commit | 6a4e3cb3d609060191992b0fc71e849338ea57d6 (patch) | |
| tree | 19ca94d6b16193829ba6815fc2b497e4af3439da /Source | |
| parent | eb1ae383041ed849ea696e473e8156f3b70dcfa8 (diff) | |
| parent | e4010047667ff26ade271e6f1a92705cbb6ab365 (diff) | |
Merge pull request #6250 from JonnyH/WIP/fix-ubershader-gles-int-uint-conversion
Fix an invalid (uint < int) comparison in GLES with ubershaders
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/VideoCommon/UberShaderCommon.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/UberShaderCommon.cpp b/Source/Core/VideoCommon/UberShaderCommon.cpp index 645712fd4f..65299200f8 100644 --- a/Source/Core/VideoCommon/UberShaderCommon.cpp +++ b/Source/Core/VideoCommon/UberShaderCommon.cpp @@ -94,7 +94,7 @@ void WriteVertexLighting(ShaderCode& out, APIType api_type, const char* world_po const char* out_color_1_var) { out.Write("// Lighting\n"); - out.Write("%sfor (uint chan = 0u; chan < %zu; chan++) {\n", + out.Write("%sfor (uint chan = 0u; chan < %zuu; chan++) {\n", api_type == APIType::D3D ? "[loop] " : "", NUM_XF_COLOR_CHANNELS); out.Write(" uint colorreg = xfmem_color(chan);\n" " uint alphareg = xfmem_alpha(chan);\n" |
