summaryrefslogtreecommitdiff
path: root/Source
diff options
context:
space:
mode:
authorluisr142004 <luisr142004@gmail.com>2009-11-08 09:13:42 +0000
committerluisr142004 <luisr142004@gmail.com>2009-11-08 09:13:42 +0000
commit6c88f9e652ed5ba285faf7f778c8f9bfa7ce1c2e (patch)
treec30506ce99e4e73a769585414b3892af3dd9ca88 /Source
parent3cf6a9e01462d4f34079fd55baeb8912bea5664a (diff)
disable the full screen button while no game has been loaded and move a change from rev 4492
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4517 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/DolphinWX/Src/Frame.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/Source/Core/DolphinWX/Src/Frame.cpp b/Source/Core/DolphinWX/Src/Frame.cpp
index 30ac2cd4d3..683c58baef 100644
--- a/Source/Core/DolphinWX/Src/Frame.cpp
+++ b/Source/Core/DolphinWX/Src/Frame.cpp
@@ -660,10 +660,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
// Toggle fullscreen
if (event.GetKeyCode() == WXK_ESCAPE || (event.GetKeyCode() == WXK_RETURN && event.GetModifiers() == wxMOD_ALT))
{
- // If a modal dialog is open, this will still process the keyboard events, and may cause
- // the main window to become unresponsive, so we have to avoid that.
- if ((bRenderToMain || Core::GetState() != Core::CORE_RUN) && !m_bModalDialogOpen)
- DoFullscreen(!IsFullScreen());
+ DoFullscreen(!IsFullScreen());
// We do that to avoid the event to be double processed (which would cause the window to be stuck in fullscreen)
event.StopPropagation();
@@ -835,8 +832,10 @@ wxAuiNotebook* CFrame::CreateEmptyNotebook()
void CFrame::DoFullscreen(bool bF)
{
- // Only switch this to fullscreen if we're rendering to main OR if we're not running a game
- if (bRenderToMain || Core::GetState() != Core::CORE_RUN)
+ // Only switch this to fullscreen if we're rendering to main AND if we're running a game
+ // plus if a modal dialog is open, this will still process the keyboard events, and may cause
+ // the main window to become unresponsive, so we have to avoid that.
+ if ((bRenderToMain && Core::GetState() == Core::CORE_RUN) && !m_bModalDialogOpen)
{
ShowFullScreen(bF);