diff options
| author | spycrab <spycrab@users.noreply.github.com> | 2018-05-18 20:15:14 +0200 |
|---|---|---|
| committer | spycrab <spycrab@users.noreply.github.com> | 2018-05-18 20:15:14 +0200 |
| commit | 707b966496f92e9b2c9aa5ca3ed85573fb7eb0fa (patch) | |
| tree | 701350b584f0ddcc3de48000b37104f4778d12de /Source | |
| parent | 57f9928c4989b9dd92c43124b842ac2b9bd84764 (diff) | |
Qt/GameConfigWidget: Fix checkboxes not being saved properly
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/DolphinQt2/Config/GameConfigWidget.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/Source/Core/DolphinQt2/Config/GameConfigWidget.cpp b/Source/Core/DolphinQt2/Config/GameConfigWidget.cpp index 374e5657f7..3c351721c5 100644 --- a/Source/Core/DolphinQt2/Config/GameConfigWidget.cpp +++ b/Source/Core/DolphinQt2/Config/GameConfigWidget.cpp @@ -40,8 +40,6 @@ GameConfigWidget::GameConfigWidget(const UICommon::GameFile& game) : m_game(game m_game_id = m_game.GetGameID(); m_gameini_local_path = QString::fromStdString(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); - m_gameini_local = SConfig::LoadLocalGameIni(m_game_id, m_game.GetRevision()); - m_gameini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game.GetRevision()); CreateWidgets(); LoadSettings(); @@ -156,7 +154,7 @@ void GameConfigWidget::ConnectWidgets() for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu, m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows}) - connect(box, &QCheckBox::toggled, this, &GameConfigWidget::SaveSettings); + connect(box, &QCheckBox::stateChanged, this, &GameConfigWidget::SaveSettings); connect(m_deterministic_dual_core, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this, @@ -216,6 +214,10 @@ void GameConfigWidget::SaveCheckBox(QCheckBox* checkbox, const std::string& sect void GameConfigWidget::LoadSettings() { + // Reload config + m_gameini_local = SConfig::LoadLocalGameIni(m_game_id, m_game.GetRevision()); + m_gameini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game.GetRevision()); + // Load game-specific settings // Core |
