diff options
| author | spycrab <spycrab@users.noreply.github.com> | 2018-06-24 15:58:42 +0200 |
|---|---|---|
| committer | spycrab <spycrab@users.noreply.github.com> | 2018-06-24 15:58:42 +0200 |
| commit | 7e881288a29cfd4e89feeb9074f2cb62133ef3f1 (patch) | |
| tree | 1e22af2c7f68db36f7473e606afaa77ec43d7d1f /Source | |
| parent | b3fa5a4f2e8987888cae755791877da9c5f0a33d (diff) | |
Qt/GameList: Fix some columns being too wide
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/DolphinQt2/GameList/GameList.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/Source/Core/DolphinQt2/GameList/GameList.cpp b/Source/Core/DolphinQt2/GameList/GameList.cpp index 8bf3098ff0..5ac8aa7859 100644 --- a/Source/Core/DolphinQt2/GameList/GameList.cpp +++ b/Source/Core/DolphinQt2/GameList/GameList.cpp @@ -34,6 +34,7 @@ #include "DolphinQt2/GameList/ListProxyModel.h" #include "DolphinQt2/QtUtils/ActionHelper.h" #include "DolphinQt2/QtUtils/DoubleClickEventFilter.h" +#include "DolphinQt2/Resources.h" #include "DolphinQt2/Settings.h" #include "DolphinQt2/WiiUpdate.h" @@ -105,12 +106,13 @@ void GameList::MakeListView() hor_header->setSectionResizeMode(GameListModel::COL_TITLE, QHeaderView::Stretch); hor_header->setSectionResizeMode(GameListModel::COL_DESCRIPTION, QHeaderView::Interactive); hor_header->setSectionResizeMode(GameListModel::COL_MAKER, QHeaderView::Interactive); - hor_header->setSectionResizeMode(GameListModel::COL_ID, QHeaderView::Fixed); + hor_header->setSectionResizeMode(GameListModel::COL_ID, QHeaderView::Interactive); hor_header->setSectionResizeMode(GameListModel::COL_COUNTRY, QHeaderView::Fixed); hor_header->setSectionResizeMode(GameListModel::COL_SIZE, QHeaderView::Fixed); hor_header->setSectionResizeMode(GameListModel::COL_FILE_NAME, QHeaderView::Interactive); - // It's a bit too narrow by default + m_list->setColumnWidth(GameListModel::COL_PLATFORM, Resources::GetPlatform(0).width()); + m_list->setColumnWidth(GameListModel::COL_COUNTRY, Resources::GetCountry(0).width()); m_list->setColumnWidth(GameListModel::COL_SIZE, 70); m_list->setColumnHidden(GameListModel::COL_PLATFORM, !SConfig::GetInstance().m_showSystemColumn); |
