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| author | Marcos Vitali <marcosvitali@gmail.com> | 2010-11-25 02:25:27 +0000 |
|---|---|---|
| committer | Marcos Vitali <marcosvitali@gmail.com> | 2010-11-25 02:25:27 +0000 |
| commit | 7fe6a0b45103e5d3df034e5e1d42e3533997e588 (patch) | |
| tree | 7a5d043b05a08fc20408c71a6912af9d9b3ce61c /Source | |
| parent | f0ac60935c6f1acefdce2d93967b4f400cdef790 (diff) | |
Corrected the FIFO breakpoint clause in Single Core mode too. That fix Pokemon XD (Only single core mode) Dual core mode suffer distances problems like RE0.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6476 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/VideoCommon/Src/CommandProcessor.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/CommandProcessor.cpp b/Source/Core/VideoCommon/Src/CommandProcessor.cpp index 99ac3bf145..49c6762f51 100644 --- a/Source/Core/VideoCommon/Src/CommandProcessor.cpp +++ b/Source/Core/VideoCommon/Src/CommandProcessor.cpp @@ -634,7 +634,8 @@ void CatchUpGPU() u8 *ptr = Memory_GetPtr(fifo.CPReadPointer); // check if we are able to run this buffer - while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance) + while (fifo.bFF_GPReadEnable && (fifo.CPReadWriteDistance || + (fifo.bFF_BPEnable && ((fifo.CPReadPointer <= fifo.CPBreakpoint) && (fifo.CPReadPointer + 32 > fifo.CPBreakpoint))))) { // check if we are on a breakpoint if (fifo.bFF_BPEnable && ((fifo.CPReadPointer <= fifo.CPBreakpoint) && (fifo.CPReadPointer + 32 > fifo.CPBreakpoint))) |
