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authorLeo Lam <leolino.lam@gmail.com>2017-11-19 15:08:16 +0100
committerGitHub <noreply@github.com>2017-11-19 15:08:16 +0100
commit80bcc0d58d7d3b39d0e1b7973cbce34d4cf61f4e (patch)
tree22d2ccf22820d55938bd47c7d0a7e81c2d722c7d /Source
parenta75546747ead9aad27ea7e62d340d18e446dcaf3 (diff)
parent5337e58284aa9c727cdd66a1a79d968861a70839 (diff)
Merge pull request #6186 from lioncash/enum-class
VideoConfig: Make AspectMode and StereoMode enum classes
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Core/Analytics.cpp4
-rw-r--r--Source/Core/Core/Config/GraphicsSettings.cpp4
-rw-r--r--Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp2
-rw-r--r--Source/Core/DolphinQt2/HotkeyScheduler.cpp23
-rw-r--r--Source/Core/DolphinWX/Frame.cpp24
-rw-r--r--Source/Core/DolphinWX/VideoConfigDiag.cpp4
-rw-r--r--Source/Core/VideoBackends/D3D/D3DBase.cpp4
-rw-r--r--Source/Core/VideoBackends/D3D/FramebufferManager.cpp2
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp4
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp15
-rw-r--r--Source/Core/VideoBackends/OGL/FramebufferManager.cpp2
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp15
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp2
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp2
-rw-r--r--Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp2
-rw-r--r--Source/Core/VideoBackends/Vulkan/Renderer.cpp24
-rw-r--r--Source/Core/VideoBackends/Vulkan/ShaderCache.cpp4
-rw-r--r--Source/Core/VideoBackends/Vulkan/SwapChain.cpp2
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp2
-rw-r--r--Source/Core/VideoCommon/GeometryShaderManager.cpp2
-rw-r--r--Source/Core/VideoCommon/PostProcessing.cpp3
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp44
-rw-r--r--Source/Core/VideoCommon/ShaderGenCommon.cpp2
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp4
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp14
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h28
26 files changed, 123 insertions, 115 deletions
diff --git a/Source/Core/Core/Analytics.cpp b/Source/Core/Core/Analytics.cpp
index 0a079c3e1f..39f62b3f13 100644
--- a/Source/Core/Core/Analytics.cpp
+++ b/Source/Core/Core/Analytics.cpp
@@ -220,7 +220,7 @@ void DolphinAnalytics::MakePerGameBuilder()
builder.AddData("cfg-gfx-ssaa", g_Config.bSSAA);
builder.AddData("cfg-gfx-anisotropy", g_Config.iMaxAnisotropy);
builder.AddData("cfg-gfx-vsync", g_Config.bVSync);
- builder.AddData("cfg-gfx-aspect-ratio", g_Config.iAspectRatio);
+ builder.AddData("cfg-gfx-aspect-ratio", static_cast<int>(g_Config.aspect_mode));
builder.AddData("cfg-gfx-efb-access", g_Config.bEFBAccessEnable);
builder.AddData("cfg-gfx-efb-copy-format-changes", g_Config.bEFBEmulateFormatChanges);
builder.AddData("cfg-gfx-efb-copy-ram", !g_Config.bSkipEFBCopyToRam);
@@ -229,7 +229,7 @@ void DolphinAnalytics::MakePerGameBuilder()
builder.AddData("cfg-gfx-efb-copy-scaled", g_Config.bCopyEFBScaled);
builder.AddData("cfg-gfx-internal-resolution", g_Config.iEFBScale);
builder.AddData("cfg-gfx-tc-samples", g_Config.iSafeTextureCache_ColorSamples);
- builder.AddData("cfg-gfx-stereo-mode", g_Config.iStereoMode);
+ builder.AddData("cfg-gfx-stereo-mode", static_cast<int>(g_Config.stereo_mode));
builder.AddData("cfg-gfx-per-pixel-lighting", g_Config.bEnablePixelLighting);
builder.AddData("cfg-gfx-ubershader-mode", GetUbershaderMode(g_Config));
builder.AddData("cfg-gfx-fast-depth", g_Config.bFastDepthCalc);
diff --git a/Source/Core/Core/Config/GraphicsSettings.cpp b/Source/Core/Core/Config/GraphicsSettings.cpp
index f95e44a92a..fab173d04d 100644
--- a/Source/Core/Core/Config/GraphicsSettings.cpp
+++ b/Source/Core/Core/Config/GraphicsSettings.cpp
@@ -22,9 +22,9 @@ const ConfigInfo<int> GFX_ADAPTER{{System::GFX, "Hardware", "Adapter"}, 0};
const ConfigInfo<bool> GFX_WIDESCREEN_HACK{{System::GFX, "Settings", "wideScreenHack"}, false};
const ConfigInfo<int> GFX_ASPECT_RATIO{{System::GFX, "Settings", "AspectRatio"},
- static_cast<int>(ASPECT_AUTO)};
+ static_cast<int>(AspectMode::Auto)};
const ConfigInfo<int> GFX_SUGGESTED_ASPECT_RATIO{{System::GFX, "Settings", "SuggestedAspectRatio"},
- static_cast<int>(ASPECT_AUTO)};
+ static_cast<int>(AspectMode::Auto)};
const ConfigInfo<bool> GFX_CROP{{System::GFX, "Settings", "Crop"}, false};
const ConfigInfo<int> GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES{
{System::GFX, "Settings", "SafeTextureCacheColorSamples"}, 128};
diff --git a/Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp b/Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp
index c4f0c2dc93..19855f7a5e 100644
--- a/Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp
+++ b/Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp
@@ -146,7 +146,7 @@ void EnhancementsWidget::LoadSettings()
// Post Processing Shader
std::vector<std::string> shaders =
- g_Config.iStereoMode == STEREO_ANAGLYPH ?
+ g_Config.stereo_mode == StereoMode::Anaglyph ?
PostProcessingShaderImplementation::GetAnaglyphShaderList(
g_Config.backend_info.api_type) :
PostProcessingShaderImplementation::GetShaderList(g_Config.backend_info.api_type);
diff --git a/Source/Core/DolphinQt2/HotkeyScheduler.cpp b/Source/Core/DolphinQt2/HotkeyScheduler.cpp
index 547e4676de..b68bc4172e 100644
--- a/Source/Core/DolphinQt2/HotkeyScheduler.cpp
+++ b/Source/Core/DolphinQt2/HotkeyScheduler.cpp
@@ -221,7 +221,10 @@ void HotkeyScheduler::Run()
if (IsHotkey(HK_TOGGLE_CROP))
g_Config.bCrop = !g_Config.bCrop;
if (IsHotkey(HK_TOGGLE_AR))
- g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
+ {
+ g_Config.aspect_mode =
+ static_cast<AspectMode>((static_cast<int>(g_Config.aspect_mode) + 1) & 3);
+ }
if (IsHotkey(HK_TOGGLE_EFBCOPIES))
g_Config.bSkipEFBCopyToRam = !g_Config.bSkipEFBCopyToRam;
if (IsHotkey(HK_TOGGLE_XFBCOPIES))
@@ -261,46 +264,46 @@ void HotkeyScheduler::Run()
// Stereoscopy
if (IsHotkey(HK_TOGGLE_STEREO_SBS) || IsHotkey(HK_TOGGLE_STEREO_TAB))
{
- if (g_Config.iStereoMode != STEREO_SBS)
+ if (g_Config.stereo_mode != StereoMode::SBS)
{
// Disable post-processing shader, as stereoscopy itself is currently a shader
if (g_Config.sPostProcessingShader == DUBOIS_ALGORITHM_SHADER)
g_Config.sPostProcessingShader = "";
- g_Config.iStereoMode = IsHotkey(HK_TOGGLE_STEREO_SBS) ? STEREO_SBS : STEREO_TAB;
+ g_Config.stereo_mode = IsHotkey(HK_TOGGLE_STEREO_SBS) ? StereoMode::SBS : StereoMode::TAB;
}
else
{
- g_Config.iStereoMode = STEREO_OFF;
+ g_Config.stereo_mode = StereoMode::Off;
}
}
if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH))
{
- if (g_Config.iStereoMode != STEREO_ANAGLYPH)
+ if (g_Config.stereo_mode != StereoMode::Anaglyph)
{
- g_Config.iStereoMode = STEREO_ANAGLYPH;
+ g_Config.stereo_mode = StereoMode::Anaglyph;
g_Config.sPostProcessingShader = DUBOIS_ALGORITHM_SHADER;
}
else
{
- g_Config.iStereoMode = STEREO_OFF;
+ g_Config.stereo_mode = StereoMode::Off;
g_Config.sPostProcessingShader = "";
}
}
if (IsHotkey(HK_TOGGLE_STEREO_3DVISION))
{
- if (g_Config.iStereoMode != STEREO_3DVISION)
+ if (g_Config.stereo_mode != StereoMode::Nvidia3DVision)
{
if (g_Config.sPostProcessingShader == DUBOIS_ALGORITHM_SHADER)
g_Config.sPostProcessingShader = "";
- g_Config.iStereoMode = STEREO_3DVISION;
+ g_Config.stereo_mode = StereoMode::Nvidia3DVision;
}
else
{
- g_Config.iStereoMode = STEREO_OFF;
+ g_Config.stereo_mode = StereoMode::Off;
}
}
}
diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp
index 1f89306a13..d1f8693417 100644
--- a/Source/Core/DolphinWX/Frame.cpp
+++ b/Source/Core/DolphinWX/Frame.cpp
@@ -1549,7 +1549,7 @@ void CFrame::ParseHotkeys()
if (IsHotkey(HK_TOGGLE_STEREO_SBS))
{
- if (g_Config.iStereoMode != STEREO_SBS)
+ if (g_Config.stereo_mode != StereoMode::SBS)
{
// Current implementation of anaglyph stereoscopy uses a
// post-processing shader. Thus the shader needs to be to be
@@ -1558,56 +1558,56 @@ void CFrame::ParseHotkeys()
{
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
}
- Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(STEREO_SBS));
+ Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::SBS));
}
else
{
- Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(STEREO_OFF));
+ Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
}
}
if (IsHotkey(HK_TOGGLE_STEREO_TAB))
{
- if (g_Config.iStereoMode != STEREO_TAB)
+ if (g_Config.stereo_mode != StereoMode::TAB)
{
if (g_Config.sPostProcessingShader == "dubois")
{
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
}
- Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(STEREO_TAB));
+ Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::TAB));
}
else
{
- Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(STEREO_OFF));
+ Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
}
}
if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH))
{
- if (g_Config.iStereoMode != STEREO_ANAGLYPH)
+ if (g_Config.stereo_mode != StereoMode::Anaglyph)
{
// Setting the anaglyph mode also requires a specific
// post-processing shader to be activated.
- Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(STEREO_ANAGLYPH));
+ Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Anaglyph));
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string("dubois"));
}
else
{
- Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(STEREO_OFF));
+ Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
}
}
if (IsHotkey(HK_TOGGLE_STEREO_3DVISION))
{
- if (g_Config.iStereoMode != STEREO_3DVISION)
+ if (g_Config.stereo_mode != StereoMode::Nvidia3DVision)
{
if (g_Config.sPostProcessingShader == "dubois")
{
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
}
- Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(STEREO_3DVISION));
+ Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Nvidia3DVision));
}
else
{
- Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(STEREO_OFF));
+ Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
}
}
diff --git a/Source/Core/DolphinWX/VideoConfigDiag.cpp b/Source/Core/DolphinWX/VideoConfigDiag.cpp
index dad285a385..71c02c7ec7 100644
--- a/Source/Core/DolphinWX/VideoConfigDiag.cpp
+++ b/Source/Core/DolphinWX/VideoConfigDiag.cpp
@@ -1199,7 +1199,7 @@ void VideoConfigDiag::CreateDescriptionArea(wxPanel* const page, wxBoxSizer* con
void VideoConfigDiag::PopulatePostProcessingShaders()
{
std::vector<std::string> shaders =
- vconfig.iStereoMode == STEREO_ANAGLYPH ?
+ vconfig.stereo_mode == StereoMode::Anaglyph ?
PostProcessingShaderImplementation::GetAnaglyphShaderList(vconfig.backend_info.api_type) :
PostProcessingShaderImplementation::GetShaderList(vconfig.backend_info.api_type);
@@ -1223,7 +1223,7 @@ void VideoConfigDiag::PopulatePostProcessingShaders()
// Invalid shader, reset it to default
choice_ppshader->Select(0);
- if (vconfig.iStereoMode == STEREO_ANAGLYPH)
+ if (vconfig.stereo_mode == StereoMode::Anaglyph)
{
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string("dubois"));
choice_ppshader->SetStringSelection(StrToWxStr(vconfig.sPostProcessingShader));
diff --git a/Source/Core/VideoBackends/D3D/D3DBase.cpp b/Source/Core/VideoBackends/D3D/D3DBase.cpp
index 918b57c62d..4cf5fb7524 100644
--- a/Source/Core/VideoBackends/D3D/D3DBase.cpp
+++ b/Source/Core/VideoBackends/D3D/D3DBase.cpp
@@ -318,7 +318,7 @@ HRESULT Create(HWND wnd)
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
swap_chain_desc.Width = xres;
swap_chain_desc.Height = yres;
- swap_chain_desc.Stereo = g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER;
+ swap_chain_desc.Stereo = g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer;
// This flag is necessary if we want to use a flip-model swapchain without locking the framerate
swap_chain_desc.Flags = allow_tearing_supported ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0;
@@ -634,7 +634,7 @@ void Present()
if (AllowTearingSupported() && !g_ActiveConfig.IsVSync() && !GetFullscreenState())
present_flags |= DXGI_PRESENT_ALLOW_TEARING;
- if (swapchain->IsTemporaryMonoSupported() && g_ActiveConfig.iStereoMode != STEREO_QUADBUFFER)
+ if (swapchain->IsTemporaryMonoSupported() && g_ActiveConfig.stereo_mode != StereoMode::QuadBuffer)
present_flags |= DXGI_PRESENT_STEREO_TEMPORARY_MONO;
// TODO: Is 1 the correct value for vsyncing?
diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
index 4bd5a3fd60..30fbde261e 100644
--- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
@@ -137,7 +137,7 @@ FramebufferManager::FramebufferManager(int target_width, int target_height)
D3D11_TEXTURE2D_DESC texdesc;
HRESULT hr;
- m_EFBLayers = m_efb.slices = (g_ActiveConfig.iStereoMode > 0) ? 2 : 1;
+ m_EFBLayers = m_efb.slices = (g_ActiveConfig.stereo_mode != StereoMode::Off) ? 2 : 1;
// EFB color texture - primary render target
texdesc =
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index ecb8b7b1bb..cc8a9ba7bc 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -37,11 +37,11 @@ LinearDiskCache<GeometryShaderUid, u8> g_gs_disk_cache;
ID3D11GeometryShader* GeometryShaderCache::GetClearGeometryShader()
{
- return (g_ActiveConfig.iStereoMode > 0) ? ClearGeometryShader : nullptr;
+ return (g_ActiveConfig.stereo_mode != StereoMode::Off) ? ClearGeometryShader : nullptr;
}
ID3D11GeometryShader* GeometryShaderCache::GetCopyGeometryShader()
{
- return (g_ActiveConfig.iStereoMode > 0) ? CopyGeometryShader : nullptr;
+ return (g_ActiveConfig.stereo_mode != StereoMode::Off) ? CopyGeometryShader : nullptr;
}
ID3D11Buffer* gscbuf = nullptr;
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index 03ae927c83..3286bd7f4b 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -205,7 +205,7 @@ static void Create3DVisionTexture(int width, int height)
Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferHeight())
{
s_last_multisamples = g_ActiveConfig.iMultisamples;
- s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
+ s_last_stereo_mode = g_ActiveConfig.stereo_mode != StereoMode::Off;
s_last_fullscreen_mode = D3D::GetFullscreenState();
g_framebuffer_manager = std::make_unique<FramebufferManager>(m_target_width, m_target_height);
@@ -654,7 +654,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
// Resize the back buffers NOW to avoid flickering
if (CalculateTargetSize() || window_resized || fs_changed ||
s_last_multisamples != g_ActiveConfig.iMultisamples ||
- s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
+ s_last_stereo_mode != (g_ActiveConfig.stereo_mode != StereoMode::Off))
{
s_last_multisamples = g_ActiveConfig.iMultisamples;
s_last_fullscreen_mode = fullscreen;
@@ -672,7 +672,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
UpdateDrawRectangle();
- s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
+ s_last_stereo_mode = g_ActiveConfig.stereo_mode != StereoMode::Off;
D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), nullptr);
@@ -806,7 +806,8 @@ void Renderer::BBoxWrite(int index, u16 _value)
void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D* src_texture,
u32 src_width, u32 src_height, float Gamma)
{
- if (g_ActiveConfig.iStereoMode == STEREO_SBS || g_ActiveConfig.iStereoMode == STEREO_TAB)
+ if (g_ActiveConfig.stereo_mode == StereoMode::SBS ||
+ g_ActiveConfig.stereo_mode == StereoMode::TAB)
{
TargetRectangle leftRc, rightRc;
std::tie(leftRc, rightRc) = ConvertStereoRectangle(dst);
@@ -828,7 +829,7 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D
VertexShaderCache::GetSimpleVertexShader(),
VertexShaderCache::GetSimpleInputLayout(), nullptr, Gamma, 1);
}
- else if (g_ActiveConfig.iStereoMode == STEREO_3DVISION)
+ else if (g_ActiveConfig.stereo_mode == StereoMode::Nvidia3DVision)
{
if (!s_3d_vision_texture)
Create3DVisionTexture(m_backbuffer_width, m_backbuffer_height);
@@ -868,10 +869,10 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D
(float)dst.GetHeight());
D3D::context->RSSetViewports(1, &vp);
- ID3D11PixelShader* pixelShader = (g_Config.iStereoMode == STEREO_ANAGLYPH) ?
+ ID3D11PixelShader* pixelShader = (g_Config.stereo_mode == StereoMode::Anaglyph) ?
PixelShaderCache::GetAnaglyphProgram() :
PixelShaderCache::GetColorCopyProgram(false);
- ID3D11GeometryShader* geomShader = (g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER) ?
+ ID3D11GeometryShader* geomShader = (g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer) ?
GeometryShaderCache::GetCopyGeometryShader() :
nullptr;
D3D::drawShadedTexQuad(src_texture->GetSRV(), src.AsRECT(), src_width, src_height, pixelShader,
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
index a670a47111..af526fce36 100644
--- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
@@ -133,7 +133,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
glActiveTexture(GL_TEXTURE9);
- m_EFBLayers = (g_ActiveConfig.iStereoMode > 0) ? 2 : 1;
+ m_EFBLayers = (g_ActiveConfig.stereo_mode != StereoMode::Off) ? 2 : 1;
m_efbFramebuffer.resize(m_EFBLayers);
m_resolvedFramebuffer.resize(m_EFBLayers);
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 2dc84d7678..ac662e456b 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -546,7 +546,7 @@ Renderer::Renderer()
g_ogl_config.bSupports2DTextureStorageMultisample = true;
g_Config.backend_info.bSupportsBitfield = true;
g_Config.backend_info.bSupportsDynamicSamplerIndexing = g_ogl_config.bSupportsAEP;
- if (g_ActiveConfig.iStereoMode > 0 && g_ActiveConfig.iMultisamples > 1 &&
+ if (g_ActiveConfig.stereo_mode != StereoMode::Off && g_ActiveConfig.iMultisamples > 1 &&
!g_ogl_config.bSupports3DTextureStorageMultisample)
{
// GLES 3.1 can't support stereo rendering and MSAA
@@ -723,7 +723,7 @@ Renderer::Renderer()
s_last_multisamples = g_ActiveConfig.iMultisamples;
s_MSAASamples = s_last_multisamples;
- s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
+ s_last_stereo_mode = g_ActiveConfig.stereo_mode != StereoMode::Off;
// Handle VSync on/off
s_vsync = g_ActiveConfig.IsVSync();
@@ -1214,12 +1214,13 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_t
int src_width, int src_height)
{
OpenGLPostProcessing* post_processor = static_cast<OpenGLPostProcessing*>(m_post_processor.get());
- if (g_ActiveConfig.iStereoMode == STEREO_SBS || g_ActiveConfig.iStereoMode == STEREO_TAB)
+ if (g_ActiveConfig.stereo_mode == StereoMode::SBS ||
+ g_ActiveConfig.stereo_mode == StereoMode::TAB)
{
TargetRectangle leftRc, rightRc;
// Top-and-Bottom mode needs to compensate for inverted vertical screen coordinates.
- if (g_ActiveConfig.iStereoMode == STEREO_TAB)
+ if (g_ActiveConfig.stereo_mode == StereoMode::TAB)
std::tie(rightRc, leftRc) = ConvertStereoRectangle(dst);
else
std::tie(leftRc, rightRc) = ConvertStereoRectangle(dst);
@@ -1227,7 +1228,7 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_t
post_processor->BlitFromTexture(src, leftRc, src_texture, src_width, src_height, 0);
post_processor->BlitFromTexture(src, rightRc, src_texture, src_width, src_height, 1);
}
- else if (g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER)
+ else if (g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer)
{
glDrawBuffer(GL_BACK_LEFT);
post_processor->BlitFromTexture(src, dst, src_texture, src_width, src_height, 0);
@@ -1376,7 +1377,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
bool fb_needs_update = target_size_changed ||
s_last_multisamples != g_ActiveConfig.iMultisamples ||
stencil_buffer_enabled != BoundingBox::NeedsStencilBuffer() ||
- s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0);
+ s_last_stereo_mode != (g_ActiveConfig.stereo_mode != StereoMode::Off);
if (window_resized || fb_needs_update)
{
@@ -1384,7 +1385,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
}
if (fb_needs_update)
{
- s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
+ s_last_stereo_mode = g_ActiveConfig.stereo_mode != StereoMode::Off;
s_last_multisamples = g_ActiveConfig.iMultisamples;
s_MSAASamples = s_last_multisamples;
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index aa2c60976b..8e4811bbc1 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -178,7 +178,7 @@ bool TextureCache::CompileShaders()
" gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n"
"}\n";
- const std::string geo_program = g_ActiveConfig.iStereoMode > 0 ?
+ const std::string geo_program = g_ActiveConfig.stereo_mode != StereoMode::Off ?
"layout(triangles) in;\n"
"layout(triangle_strip, max_vertices = 6) out;\n"
"in vec3 v_uv0[3];\n"
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index 10d37de6bc..25f8be7f6b 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -170,7 +170,7 @@ bool VideoBackend::Initialize(void* window_handle)
InitInterface();
GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
- if (!GLInterface->Create(window_handle, g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER))
+ if (!GLInterface->Create(window_handle, g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer))
return false;
return true;
diff --git a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp
index 6910bfb235..78689b9638 100644
--- a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp
@@ -251,7 +251,7 @@ bool FramebufferManager::CreateEFBFramebuffer()
{
u32 efb_width = static_cast<u32>(std::max(g_renderer->GetTargetWidth(), 1));
u32 efb_height = static_cast<u32>(std::max(g_renderer->GetTargetHeight(), 1));
- u32 efb_layers = (g_ActiveConfig.iStereoMode != STEREO_OFF) ? 2 : 1;
+ u32 efb_layers = (g_ActiveConfig.stereo_mode != StereoMode::Off) ? 2 : 1;
VkSampleCountFlagBits efb_samples =
static_cast<VkSampleCountFlagBits>(g_ActiveConfig.iMultisamples);
INFO_LOG(VIDEO, "EFB size: %ux%ux%u", efb_width, efb_height, efb_layers);
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
index d32e478292..8f83e2b202 100644
--- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
@@ -624,7 +624,8 @@ void Renderer::BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_r
const TargetRectangle& src_rect, const Texture2D* src_tex)
{
VulkanPostProcessing* post_processor = static_cast<VulkanPostProcessing*>(m_post_processor.get());
- if (g_ActiveConfig.iStereoMode == STEREO_SBS || g_ActiveConfig.iStereoMode == STEREO_TAB)
+ if (g_ActiveConfig.stereo_mode == StereoMode::SBS ||
+ g_ActiveConfig.stereo_mode == StereoMode::TAB)
{
TargetRectangle left_rect;
TargetRectangle right_rect;
@@ -633,7 +634,7 @@ void Renderer::BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_r
post_processor->BlitFromTexture(left_rect, src_rect, src_tex, 0, render_pass);
post_processor->BlitFromTexture(right_rect, src_rect, src_tex, 1, render_pass);
}
- else if (g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER)
+ else if (g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer)
{
post_processor->BlitFromTexture(dst_rect, src_rect, src_tex, -1, render_pass);
}
@@ -712,10 +713,10 @@ void Renderer::CheckForSurfaceChange()
void Renderer::CheckForConfigChanges()
{
// Save the video config so we can compare against to determine which settings have changed.
- int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
- int old_aspect_ratio = g_ActiveConfig.iAspectRatio;
- int old_efb_scale = g_ActiveConfig.iEFBScale;
- bool old_force_filtering = g_ActiveConfig.bForceFiltering;
+ const int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
+ const AspectMode old_aspect_mode = g_ActiveConfig.aspect_mode;
+ const int old_efb_scale = g_ActiveConfig.iEFBScale;
+ const bool old_force_filtering = g_ActiveConfig.bForceFiltering;
// Copy g_Config to g_ActiveConfig.
// NOTE: This can potentially race with the UI thread, however if it does, the changes will be
@@ -723,10 +724,11 @@ void Renderer::CheckForConfigChanges()
UpdateActiveConfig();
// Determine which (if any) settings have changed.
- bool anisotropy_changed = old_anisotropy != g_ActiveConfig.iMaxAnisotropy;
- bool force_texture_filtering_changed = old_force_filtering != g_ActiveConfig.bForceFiltering;
- bool efb_scale_changed = old_efb_scale != g_ActiveConfig.iEFBScale;
- bool aspect_changed = old_aspect_ratio != g_ActiveConfig.iAspectRatio;
+ const bool anisotropy_changed = old_anisotropy != g_ActiveConfig.iMaxAnisotropy;
+ const bool force_texture_filtering_changed =
+ old_force_filtering != g_ActiveConfig.bForceFiltering;
+ const bool efb_scale_changed = old_efb_scale != g_ActiveConfig.iEFBScale;
+ const bool aspect_changed = old_aspect_mode != g_ActiveConfig.aspect_mode;
// Update texture cache settings with any changed options.
TextureCache::GetInstance()->OnConfigChanged(g_ActiveConfig);
@@ -765,7 +767,7 @@ void Renderer::CheckForConfigChanges()
// For quad-buffered stereo we need to change the layer count, so recreate the swap chain.
if (m_swap_chain &&
- (g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER) != m_swap_chain->IsStereoEnabled())
+ (g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer) != m_swap_chain->IsStereoEnabled())
{
g_command_buffer_mgr->WaitForGPUIdle();
m_swap_chain->RecreateSwapChain();
diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCache.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCache.cpp
index ad5cdf523a..2c69267dfc 100644
--- a/Source/Core/VideoBackends/Vulkan/ShaderCache.cpp
+++ b/Source/Core/VideoBackends/Vulkan/ShaderCache.cpp
@@ -971,7 +971,7 @@ std::string ShaderCache::GetUtilityShaderHeader() const
ss << "#define SSAA_ENABLED 1" << std::endl;
}
- u32 efb_layers = (g_ActiveConfig.iStereoMode != STEREO_OFF) ? 2 : 1;
+ u32 efb_layers = (g_ActiveConfig.stereo_mode != StereoMode::Off) ? 2 : 1;
ss << "#define EFB_LAYERS " << efb_layers << std::endl;
return ss.str();
@@ -1126,7 +1126,7 @@ bool ShaderCache::CompileSharedShaders()
return false;
}
- if (g_ActiveConfig.iStereoMode != STEREO_OFF && g_vulkan_context->SupportsGeometryShaders())
+ if (g_ActiveConfig.stereo_mode != StereoMode::Off && g_vulkan_context->SupportsGeometryShaders())
{
m_screen_quad_geometry_shader =
Util::CompileAndCreateGeometryShader(header + SCREEN_QUAD_GEOMETRY_SHADER_SOURCE);
diff --git a/Source/Core/VideoBackends/Vulkan/SwapChain.cpp b/Source/Core/VideoBackends/Vulkan/SwapChain.cpp
index abcd38c94a..58785130b0 100644
--- a/Source/Core/VideoBackends/Vulkan/SwapChain.cpp
+++ b/Source/Core/VideoBackends/Vulkan/SwapChain.cpp
@@ -321,7 +321,7 @@ bool SwapChain::CreateSwapChain()
}
// Select the number of image layers for Quad-Buffered stereoscopy
- uint32_t image_layers = g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER ? 2 : 1;
+ uint32_t image_layers = g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer ? 2 : 1;
// Store the old/current swap chain when recreating for resize
VkSwapchainKHR old_swap_chain = m_swap_chain;
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 98335386fa..f5b7b1b35e 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -20,7 +20,7 @@ constexpr std::array<const char*, 4> primitives_d3d = {{"point", "line", "triang
bool geometry_shader_uid_data::IsPassthrough() const
{
- const bool stereo = g_ActiveConfig.iStereoMode > 0;
+ const bool stereo = g_ActiveConfig.stereo_mode != StereoMode::Off;
const bool wireframe = g_ActiveConfig.bWireFrame;
return primitive_type >= static_cast<u32>(PrimitiveType::Triangles) && !stereo && !wireframe;
}
diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp
index 8a687d70d0..ca1dc992be 100644
--- a/Source/Core/VideoCommon/GeometryShaderManager.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp
@@ -41,7 +41,7 @@ void GeometryShaderManager::Dirty()
void GeometryShaderManager::SetConstants()
{
- if (s_projection_changed && g_ActiveConfig.iStereoMode > 0)
+ if (s_projection_changed && g_ActiveConfig.stereo_mode != StereoMode::Off)
{
s_projection_changed = false;
diff --git a/Source/Core/VideoCommon/PostProcessing.cpp b/Source/Core/VideoCommon/PostProcessing.cpp
index 0575402dd1..027ad85ab5 100644
--- a/Source/Core/VideoCommon/PostProcessing.cpp
+++ b/Source/Core/VideoCommon/PostProcessing.cpp
@@ -70,7 +70,8 @@ std::string PostProcessingShaderConfiguration::LoadShader(std::string shader)
shader = g_ActiveConfig.sPostProcessingShader;
m_current_shader = shader;
- const std::string sub_dir = (g_Config.iStereoMode == STEREO_ANAGLYPH) ? ANAGLYPH_DIR DIR_SEP : "";
+ const std::string sub_dir =
+ (g_Config.stereo_mode == StereoMode::Anaglyph) ? ANAGLYPH_DIR DIR_SEP : "";
// loading shader code
std::string code;
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 0db81bb885..b0d7c07dd1 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -185,7 +185,7 @@ Renderer::ConvertStereoRectangle(const TargetRectangle& rc) const
{
// Resize target to half its original size
TargetRectangle draw_rc = rc;
- if (g_ActiveConfig.iStereoMode == STEREO_TAB)
+ if (g_ActiveConfig.stereo_mode == StereoMode::TAB)
{
// The height may be negative due to flipped rectangles
int height = rc.bottom - rc.top;
@@ -202,7 +202,7 @@ Renderer::ConvertStereoRectangle(const TargetRectangle& rc) const
// Create two target rectangle offset to the sides of the backbuffer
TargetRectangle left_rc = draw_rc;
TargetRectangle right_rc = draw_rc;
- if (g_ActiveConfig.iStereoMode == STEREO_TAB)
+ if (g_ActiveConfig.stereo_mode == StereoMode::TAB)
{
left_rc.top -= m_backbuffer_height / 4;
left_rc.bottom -= m_backbuffer_height / 4;
@@ -312,19 +312,20 @@ void Renderer::DrawDebugText()
break;
}
const char* ar_text = "";
- switch (g_ActiveConfig.iAspectRatio)
+ switch (g_ActiveConfig.aspect_mode)
{
- case ASPECT_AUTO:
+ case AspectMode::Auto:
ar_text = "Auto";
break;
- case ASPECT_STRETCH:
+ case AspectMode::Stretch:
ar_text = "Stretch";
break;
- case ASPECT_ANALOG:
+ case AspectMode::Analog:
ar_text = "Force 4:3";
break;
- case ASPECT_ANALOG_WIDE:
+ case AspectMode::AnalogWide:
ar_text = "Force 16:9";
+ break;
}
const char* const efbcopy_text = g_ActiveConfig.bSkipEFBCopyToRam ? "to Texture" : "to RAM";
@@ -381,15 +382,15 @@ void Renderer::DrawDebugText()
float Renderer::CalculateDrawAspectRatio() const
{
- if (g_ActiveConfig.iAspectRatio == ASPECT_STRETCH)
+ if (g_ActiveConfig.aspect_mode == AspectMode::Stretch)
{
// If stretch is enabled, we prefer the aspect ratio of the window.
return (static_cast<float>(m_backbuffer_width) / static_cast<float>(m_backbuffer_height));
}
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
- if (g_ActiveConfig.iAspectRatio == ASPECT_ANALOG_WIDE ||
- (g_ActiveConfig.iAspectRatio != ASPECT_ANALOG && m_aspect_wide))
+ if (g_ActiveConfig.aspect_mode == AspectMode::AnalogWide ||
+ (g_ActiveConfig.aspect_mode != AspectMode::Analog && m_aspect_wide))
{
return AspectToWidescreen(VideoInterface::GetAspectRatio());
}
@@ -428,21 +429,20 @@ void Renderer::UpdateDrawRectangle()
float source_aspect = VideoInterface::GetAspectRatio();
if (m_aspect_wide)
source_aspect = AspectToWidescreen(source_aspect);
- float target_aspect;
+ float target_aspect = 0.0f;
- switch (g_ActiveConfig.iAspectRatio)
+ switch (g_ActiveConfig.aspect_mode)
{
- case ASPECT_STRETCH:
+ case AspectMode::Stretch:
target_aspect = win_width / win_height;
break;
- case ASPECT_ANALOG:
+ case AspectMode::Analog:
target_aspect = VideoInterface::GetAspectRatio();
break;
- case ASPECT_ANALOG_WIDE:
+ case AspectMode::AnalogWide:
target_aspect = AspectToWidescreen(VideoInterface::GetAspectRatio());
break;
- default:
- // ASPECT_AUTO
+ case AspectMode::Auto:
target_aspect = source_aspect;
break;
}
@@ -475,10 +475,10 @@ void Renderer::UpdateDrawRectangle()
draw_height = crop_height = 1;
// crop the picture to a standard aspect ratio
- if (g_ActiveConfig.bCrop && g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
+ if (g_ActiveConfig.bCrop && g_ActiveConfig.aspect_mode != AspectMode::Stretch)
{
- float expected_aspect = (g_ActiveConfig.iAspectRatio == ASPECT_ANALOG_WIDE ||
- (g_ActiveConfig.iAspectRatio != ASPECT_ANALOG && m_aspect_wide)) ?
+ float expected_aspect = (g_ActiveConfig.aspect_mode == AspectMode::AnalogWide ||
+ (g_ActiveConfig.aspect_mode != AspectMode::Analog && m_aspect_wide)) ?
(16.0f / 9.0f) :
(4.0f / 3.0f);
if (crop_width / crop_height >= expected_aspect)
@@ -550,8 +550,8 @@ std::tuple<int, int> Renderer::CalculateOutputDimensions(int width, int height)
{
// Force 4:3 or 16:9 by cropping the image.
float current_aspect = scaled_width / scaled_height;
- float expected_aspect = (g_ActiveConfig.iAspectRatio == ASPECT_ANALOG_WIDE ||
- (g_ActiveConfig.iAspectRatio != ASPECT_ANALOG && m_aspect_wide)) ?
+ float expected_aspect = (g_ActiveConfig.aspect_mode == AspectMode::AnalogWide ||
+ (g_ActiveConfig.aspect_mode != AspectMode::Analog && m_aspect_wide)) ?
(16.0f / 9.0f) :
(4.0f / 3.0f);
if (current_aspect > expected_aspect)
diff --git a/Source/Core/VideoCommon/ShaderGenCommon.cpp b/Source/Core/VideoCommon/ShaderGenCommon.cpp
index 94819f3e34..c6b29c8088 100644
--- a/Source/Core/VideoCommon/ShaderGenCommon.cpp
+++ b/Source/Core/VideoCommon/ShaderGenCommon.cpp
@@ -13,7 +13,7 @@ ShaderHostConfig ShaderHostConfig::GetCurrent()
bits.msaa = g_ActiveConfig.iMultisamples > 1;
bits.ssaa = g_ActiveConfig.iMultisamples > 1 && g_ActiveConfig.bSSAA &&
g_ActiveConfig.backend_info.bSupportsSSAA;
- bits.stereo = g_ActiveConfig.iStereoMode > 0;
+ bits.stereo = g_ActiveConfig.stereo_mode != StereoMode::Off;
bits.wireframe = g_ActiveConfig.bWireFrame;
bits.per_pixel_lighting = g_ActiveConfig.bEnablePixelLighting;
bits.vertex_rounding = g_ActiveConfig.UseVertexRounding();
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index afc5fd151f..7e3f7b25c0 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -130,7 +130,7 @@ void TextureCacheBase::OnConfigChanged(VideoConfig& config)
g_ActiveConfig.bTexFmtOverlayCenter);
}
- if ((config.iStereoMode > 0) != backup_config.stereo_3d ||
+ if ((config.stereo_mode != StereoMode::Off) != backup_config.stereo_3d ||
config.bStereoEFBMonoDepth != backup_config.efb_mono_depth)
{
g_texture_cache->DeleteShaders();
@@ -222,7 +222,7 @@ void TextureCacheBase::SetBackupConfig(const VideoConfig& config)
backup_config.texfmt_overlay_center = config.bTexFmtOverlayCenter;
backup_config.hires_textures = config.bHiresTextures;
backup_config.cache_hires_textures = config.bCacheHiresTextures;
- backup_config.stereo_3d = config.iStereoMode > 0;
+ backup_config.stereo_3d = config.stereo_mode != StereoMode::Off;
backup_config.efb_mono_depth = config.bStereoEFBMonoDepth;
backup_config.gpu_texture_decoding = config.bEnableGPUTextureDecoding;
}
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 1f6e5a38c7..5e5b313926 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -61,11 +61,11 @@ void VideoConfig::Refresh()
iAdapter = Config::Get(Config::GFX_ADAPTER);
bWidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK);
- const int aspect_ratio = Config::Get(Config::GFX_ASPECT_RATIO);
- if (aspect_ratio == ASPECT_AUTO)
- iAspectRatio = Config::Get(Config::GFX_SUGGESTED_ASPECT_RATIO);
+ const auto config_aspect_mode = static_cast<AspectMode>(Config::Get(Config::GFX_ASPECT_RATIO));
+ if (config_aspect_mode == AspectMode::Auto)
+ aspect_mode = static_cast<AspectMode>(Config::Get(Config::GFX_SUGGESTED_ASPECT_RATIO));
else
- iAspectRatio = aspect_ratio;
+ aspect_mode = config_aspect_mode;
bCrop = Config::Get(Config::GFX_CROP);
iSafeTextureCache_ColorSamples = Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES);
bShowFPS = Config::Get(Config::GFX_SHOW_FPS);
@@ -122,7 +122,7 @@ void VideoConfig::Refresh()
sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);
bForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
- iStereoMode = Config::Get(Config::GFX_STEREO_MODE);
+ stereo_mode = static_cast<StereoMode>(Config::Get(Config::GFX_STEREO_MODE));
iStereoDepth = Config::Get(Config::GFX_STEREO_DEPTH);
iStereoConvergencePercentage = Config::Get(Config::GFX_STEREO_CONVERGENCE_PERCENTAGE);
bStereoSwapEyes = Config::Get(Config::GFX_STEREO_SWAP_EYES);
@@ -162,14 +162,14 @@ void VideoConfig::VerifyValidity()
backend_info.AAModes.end())
iMultisamples = 1;
- if (iStereoMode > 0)
+ if (stereo_mode != StereoMode::Off)
{
if (!backend_info.bSupportsGeometryShaders)
{
OSD::AddMessage(
"Stereoscopic 3D isn't supported by your GPU, support for OpenGL 3.2 is required.",
10000);
- iStereoMode = 0;
+ stereo_mode = StereoMode::Off;
}
}
}
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index 03f8a7368c..a0085ce809 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -24,22 +24,22 @@
constexpr int EFB_SCALE_AUTO_INTEGRAL = 0;
-enum AspectMode
+enum class AspectMode
{
- ASPECT_AUTO = 0,
- ASPECT_ANALOG_WIDE = 1,
- ASPECT_ANALOG = 2,
- ASPECT_STRETCH = 3,
+ Auto,
+ AnalogWide,
+ Analog,
+ Stretch,
};
-enum StereoMode
+enum class StereoMode
{
- STEREO_OFF = 0,
- STEREO_SBS,
- STEREO_TAB,
- STEREO_ANAGLYPH,
- STEREO_QUADBUFFER,
- STEREO_3DVISION
+ Off,
+ SBS,
+ TAB,
+ Anaglyph,
+ QuadBuffer,
+ Nvidia3DVision
};
struct ProjectionHackConfig final
@@ -63,7 +63,7 @@ struct VideoConfig final
// General
bool bVSync;
bool bWidescreenHack;
- int iAspectRatio;
+ AspectMode aspect_mode;
bool bCrop; // Aspect ratio controls.
bool bShaderCache;
@@ -130,7 +130,7 @@ struct VideoConfig final
int iSaveTargetId; // TODO: Should be dropped
// Stereoscopy
- int iStereoMode;
+ StereoMode stereo_mode;
int iStereoDepth;
int iStereoConvergence;
int iStereoConvergencePercentage;