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authorayuanx <ayuanx@gmail.com>2009-12-16 19:12:07 +0000
committerayuanx <ayuanx@gmail.com>2009-12-16 19:12:07 +0000
commit84e6070e613cb3f4e8603daead49889bf625311d (patch)
tree5e7242b0400e639ebf63254a1bc57c00707b9bdf /Source
parent0ae7be2c1cc1cf25393d35d3f0e399d691f119fa (diff)
This time when you click "Cancel" in Wiimote dialog, all changes are really discarded.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4700 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Plugins/Plugin_Wiimote/Src/ConfigBasicDlg.cpp31
-rw-r--r--Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.cpp6
2 files changed, 24 insertions, 13 deletions
diff --git a/Source/Plugins/Plugin_Wiimote/Src/ConfigBasicDlg.cpp b/Source/Plugins/Plugin_Wiimote/Src/ConfigBasicDlg.cpp
index 79a08559d6..200f09cae1 100644
--- a/Source/Plugins/Plugin_Wiimote/Src/ConfigBasicDlg.cpp
+++ b/Source/Plugins/Plugin_Wiimote/Src/ConfigBasicDlg.cpp
@@ -68,6 +68,8 @@ WiimoteBasicConfigDialog::WiimoteBasicConfigDialog(wxWindow *parent, wxWindowID
void WiimoteBasicConfigDialog::OnClose(wxCloseEvent& event)
{
+ // necessary as this dialog is only showed/hided
+ UpdateGUI();
g_FrameOpen = false;
EndModal(wxID_CLOSE);
}
@@ -124,7 +126,6 @@ void WiimoteBasicConfigDialog::ButtonClick(wxCommandEvent& event)
}
}
-
// Execute a delayed function
void WiimoteBasicConfigDialog::UpdateOnce(wxTimerEvent& event)
{
@@ -455,20 +456,30 @@ void WiimoteBasicConfigDialog::UpdateIRCalibration()
void WiimoteBasicConfigDialog::UpdateGUI(int Slot)
{
- // Update the Wiimote IR pointer calibration
- UpdateIRCalibration();
-
- /* We only allow a change of extension if we are not currently using the real Wiimote, if it's in use the status will be updated
- from the data scanning functions in main.cpp */
- bool AllowExtensionChange = !(g_RealWiiMotePresent && g_Config.bConnectRealWiimote && g_Config.bUseRealWiimote && g_EmulatorRunning);
- extensionChoice[Page]->SetSelection(g_Config.iExtensionConnected);
- extensionChoice[Page]->Enable(AllowExtensionChange);
-
/* I have disabled this option during a running game because it's enough to be able to switch
between using and not using then. To also use the connect option during a running game would
mean that the wiimote must be sent the current reporting mode and the channel ID after it
has been initialized. Functions for that are basically already in place so these two options
could possibly be simplified to one option. */
+ m_ConnectRealWiimote[Page]->SetValue(g_Config.bConnectRealWiimote);
m_ConnectRealWiimote[Page]->Enable(!g_EmulatorRunning);
+
+ m_UseRealWiimote[Page]->SetValue(g_Config.bUseRealWiimote);
m_UseRealWiimote[Page]->Enable((m_bEnableUseRealWiimote && g_RealWiiMotePresent && g_Config.bConnectRealWiimote) || (!g_EmulatorRunning && g_Config.bConnectRealWiimote));
+
+ m_InputActive[Page]->SetValue(g_Config.bInputActive);
+ m_SidewaysWiimote[Page]->SetValue(g_Config.bSideways);
+ m_UprightWiimote[Page]->SetValue(g_Config.bUpright);
+ m_WiiMotionPlusConnected[Page]->SetValue(g_Config.bMotionPlusConnected);
+
+ /* We only allow a change of extension if we are not currently using the real Wiimote, if it's in use the status will be updated
+ from the data scanning functions in main.cpp */
+ bool AllowExtensionChange = !(g_RealWiiMotePresent && g_Config.bConnectRealWiimote && g_Config.bUseRealWiimote && g_EmulatorRunning);
+
+ extensionChoice[Page]->SetSelection(g_Config.iExtensionConnected);
+ extensionChoice[Page]->Enable(AllowExtensionChange);
+
+ // Update the Wiimote IR pointer calibration
+ UpdateIRCalibration();
}
+
diff --git a/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.cpp b/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.cpp
index 0ebbd0c027..b4c1f349d1 100644
--- a/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.cpp
+++ b/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.cpp
@@ -260,7 +260,7 @@ void WiimotePadConfigDialog::DoSave(bool ChangePad, int Slot)
for(int i = 0; i < 1; i++) // Only got 1 wiimote yet
SaveButtonMapping(i, true);
// Save the settings for the current pad
- g_Config.Save(Slot);
+// g_Config.Save(Slot);
// Now we can update the ID
WiiMoteEmu::PadMapping[Page].ID = m_Joyname[Page]->GetSelection();
}
@@ -269,7 +269,7 @@ void WiimotePadConfigDialog::DoSave(bool ChangePad, int Slot)
// Update PadMapping[] from the GUI controls
for(int i = 0; i < 1; i++) // Only got 1 wiimote yet
SaveButtonMapping(i);
- g_Config.Save(Slot);
+// g_Config.Save(Slot);
}
// Then change it back to ""
@@ -987,7 +987,7 @@ void WiimotePadConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
SaveButtonMappingAll(Page);
break;
}
- g_Config.Save();
+// g_Config.Save();
UpdateGUI();
}