diff options
| author | Lioncash <mathew1800@gmail.com> | 2015-05-21 22:22:52 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2015-05-21 22:22:52 -0400 |
| commit | 8a2f70b2efa141a75f76ac47e846eb12e5788f3c (patch) | |
| tree | e1f0ee43fc862055974bd084624bc504f37010df /Source | |
| parent | 12493c332c0fe3f19548aa83264aa8f6080b1c1f (diff) | |
ButtonManager: Pass strings by const reference
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/DolphinWX/Android/ButtonManager.cpp | 6 | ||||
| -rw-r--r-- | Source/Core/DolphinWX/Android/ButtonManager.h | 4 |
2 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/DolphinWX/Android/ButtonManager.cpp b/Source/Core/DolphinWX/Android/ButtonManager.cpp index 53e64513ba..b96c263df6 100644 --- a/Source/Core/DolphinWX/Android/ButtonManager.cpp +++ b/Source/Core/DolphinWX/Android/ButtonManager.cpp @@ -58,7 +58,7 @@ namespace ButtonManager TRIGGER_R }; - static void AddBind(std::string dev, sBind *bind) + static void AddBind(const std::string& dev, sBind *bind) { auto it = m_controllers.find(dev); if (it != m_controllers.end()) @@ -156,7 +156,7 @@ namespace ButtonManager } return value; } - bool GamepadEvent(std::string dev, int button, int action) + bool GamepadEvent(const std::string& dev, int button, int action) { auto it = m_controllers.find(dev); if (it != m_controllers.end()) @@ -165,7 +165,7 @@ namespace ButtonManager m_controllers[dev] = new InputDevice(dev); return m_controllers[dev]->PressEvent(button, action); } - void GamepadAxisEvent(std::string dev, int axis, float value) + void GamepadAxisEvent(const std::string& dev, int axis, float value) { auto it = m_controllers.find(dev); if (it != m_controllers.end()) diff --git a/Source/Core/DolphinWX/Android/ButtonManager.h b/Source/Core/DolphinWX/Android/ButtonManager.h index fbb3ab1e2c..7a68df1ffd 100644 --- a/Source/Core/DolphinWX/Android/ButtonManager.h +++ b/Source/Core/DolphinWX/Android/ButtonManager.h @@ -108,7 +108,7 @@ namespace ButtonManager void Init(); bool GetButtonPressed(int padID, ButtonType button); float GetAxisValue(int padID, ButtonType axis); - bool GamepadEvent(std::string dev, int button, int action); - void GamepadAxisEvent(std::string dev, int axis, float value); + bool GamepadEvent(const std::string& dev, int button, int action); + void GamepadAxisEvent(const std::string& dev, int axis, float value); void Shutdown(); } |
