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authorLioncash <mathew1800@gmail.com>2015-05-21 22:22:52 -0400
committerLioncash <mathew1800@gmail.com>2015-05-21 22:22:52 -0400
commit8a2f70b2efa141a75f76ac47e846eb12e5788f3c (patch)
treee1f0ee43fc862055974bd084624bc504f37010df /Source
parent12493c332c0fe3f19548aa83264aa8f6080b1c1f (diff)
ButtonManager: Pass strings by const reference
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/DolphinWX/Android/ButtonManager.cpp6
-rw-r--r--Source/Core/DolphinWX/Android/ButtonManager.h4
2 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/DolphinWX/Android/ButtonManager.cpp b/Source/Core/DolphinWX/Android/ButtonManager.cpp
index 53e64513ba..b96c263df6 100644
--- a/Source/Core/DolphinWX/Android/ButtonManager.cpp
+++ b/Source/Core/DolphinWX/Android/ButtonManager.cpp
@@ -58,7 +58,7 @@ namespace ButtonManager
TRIGGER_R
};
- static void AddBind(std::string dev, sBind *bind)
+ static void AddBind(const std::string& dev, sBind *bind)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
@@ -156,7 +156,7 @@ namespace ButtonManager
}
return value;
}
- bool GamepadEvent(std::string dev, int button, int action)
+ bool GamepadEvent(const std::string& dev, int button, int action)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
@@ -165,7 +165,7 @@ namespace ButtonManager
m_controllers[dev] = new InputDevice(dev);
return m_controllers[dev]->PressEvent(button, action);
}
- void GamepadAxisEvent(std::string dev, int axis, float value)
+ void GamepadAxisEvent(const std::string& dev, int axis, float value)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
diff --git a/Source/Core/DolphinWX/Android/ButtonManager.h b/Source/Core/DolphinWX/Android/ButtonManager.h
index fbb3ab1e2c..7a68df1ffd 100644
--- a/Source/Core/DolphinWX/Android/ButtonManager.h
+++ b/Source/Core/DolphinWX/Android/ButtonManager.h
@@ -108,7 +108,7 @@ namespace ButtonManager
void Init();
bool GetButtonPressed(int padID, ButtonType button);
float GetAxisValue(int padID, ButtonType axis);
- bool GamepadEvent(std::string dev, int button, int action);
- void GamepadAxisEvent(std::string dev, int axis, float value);
+ bool GamepadEvent(const std::string& dev, int button, int action);
+ void GamepadAxisEvent(const std::string& dev, int axis, float value);
void Shutdown();
}