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authorPokechu22 <Pokechu022@gmail.com>2022-11-15 15:34:03 -0800
committerPokechu22 <Pokechu022@gmail.com>2022-11-15 15:34:03 -0800
commit90d05fe37e6baf0d88a9eee8a63f0610dfba33ee (patch)
treeb17fbbc6d3b43731e62b5f9758560e0fdc6379b9 /Source
parent8a1c28be6318c9d3cd373bcee3f80969d466e9b1 (diff)
VideoCommon/FramebufferManager: Always update frame access mask on depth peeks
0e02ddcf52ed86060ac1a0a85fa144738fa5163c removed separate logic for tiled versus non-tiled EFB peek caches, and as part of that made it so that color peeks updated the frame access mask even when a non-tiled cache is in use. However, the same change was not made for depth peeks. I'm not sure if this affected anything in practice.
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/VideoCommon/FramebufferManager.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManager.cpp b/Source/Core/VideoCommon/FramebufferManager.cpp
index a7b248f25d..490afab3a8 100644
--- a/Source/Core/VideoCommon/FramebufferManager.cpp
+++ b/Source/Core/VideoCommon/FramebufferManager.cpp
@@ -439,8 +439,7 @@ float FramebufferManager::PeekEFBDepth(u32 x, u32 y)
if (!IsEFBCacheTilePresent(true, x, y, &tile_index))
PopulateEFBCache(true, tile_index);
- if (IsUsingTiledEFBCache())
- m_efb_depth_cache.tiles[tile_index].frame_access_mask |= 1;
+ m_efb_depth_cache.tiles[tile_index].frame_access_mask |= 1;
if (m_efb_depth_cache.needs_flush)
{