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authorLPFaint99 <lpfaint99@gmail.com>2009-07-30 07:08:31 +0000
committerLPFaint99 <lpfaint99@gmail.com>2009-07-30 07:08:31 +0000
commit90d2d95c72753a8a7eaf5a21c409ddec63a36831 (patch)
tree10904c98ae53a49334986a700a465aa4412af1ff /Source
parent28198d0062c230ae943719be890404cf8239fc55 (diff)
plugins can now compile with unicode
excluding DX9 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3905 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp6
-rw-r--r--Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp6
-rw-r--r--Source/Plugins/Plugin_PadSimple/Src/GUI/ConfigDlg.cpp2
-rw-r--r--Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.cpp2
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp9
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp66
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/OS/Win32.cpp2
-rw-r--r--Source/Plugins/Plugin_Wiimote/Src/ConfigBasicDlg.cpp4
-rw-r--r--Source/Plugins/Plugin_Wiimote/Src/ConfigGamepad.cpp8
-rw-r--r--Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.cpp13
-rw-r--r--Source/Plugins/Plugin_Wiimote/Src/ConfigRecording.cpp39
11 files changed, 75 insertions, 82 deletions
diff --git a/Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp b/Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp
index e6b736271b..fb521760a7 100644
--- a/Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp
+++ b/Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp
@@ -60,9 +60,9 @@ DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id, const wx
// Add tooltips
m_buttonEnableHLEAudio->SetToolTip(wxT("This is the most common sound type"));
m_buttonEnableDTKMusic->SetToolTip(wxT("This is sometimes used to play music tracks from the disc"));
- m_buttonEnableThrottle->SetToolTip(wxT("This is sometimes used together with pre-rendered movies.\n"
- "Disabling this also disables the speed throttle which this causes,\n"
- "meaning that there will be no upper limit on your FPS."));
+ m_buttonEnableThrottle->SetToolTip(wxT("This is sometimes used together with pre-rendered movies.\n")
+ wxT("Disabling this also disables the speed throttle which this causes,\n")
+ wxT("meaning that there will be no upper limit on your FPS."));
m_buttonEnableRE0Fix->SetToolTip(wxT("This fixes audo in RE0 and maybe some other games."));
m_BackendSelection->SetToolTip(wxT("Changing this will have no effect while the emulator is running!"));
diff --git a/Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp b/Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp
index c4e134e5c2..709c601b9c 100644
--- a/Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp
+++ b/Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp
@@ -52,9 +52,9 @@ DSPConfigDialogLLE::DSPConfigDialogLLE(wxWindow *parent, wxWindowID id, const wx
// Add tooltips
m_buttonEnableDTKMusic->SetToolTip(wxT("This is sometimes used to play music tracks from the disc"));
- m_buttonEnableThrottle->SetToolTip(wxT("This is sometimes used together with pre-rendered movies.\n"
- "Disabling this also disables the speed throttle which this causes,\n"
- "meaning that there will be no upper limit on your FPS."));
+ m_buttonEnableThrottle->SetToolTip(wxT("This is sometimes used together with pre-rendered movies.\n")
+ wxT("Disabling this also disables the speed throttle which this causes,\n")
+ wxT("meaning that there will be no upper limit on your FPS."));
m_BackendSelection->SetToolTip(wxT("Changing this will have no effect while the emulator is running!"));
// Create sizer and add items to dialog
diff --git a/Source/Plugins/Plugin_PadSimple/Src/GUI/ConfigDlg.cpp b/Source/Plugins/Plugin_PadSimple/Src/GUI/ConfigDlg.cpp
index 8115966b94..e928b58ee7 100644
--- a/Source/Plugins/Plugin_PadSimple/Src/GUI/ConfigDlg.cpp
+++ b/Source/Plugins/Plugin_PadSimple/Src/GUI/ConfigDlg.cpp
@@ -160,7 +160,7 @@ void PADConfigDialogSimple::CreateGUIControls()
if (xresult == ERROR_SUCCESS)
{
- arrayStringFor_X360Pad.Add(wxString::Format("%i", x+1));
+ arrayStringFor_X360Pad.Add(wxString::Format(wxT("%i"), x+1));
}
}
#endif
diff --git a/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.cpp b/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.cpp
index e45235e766..3a35f69dba 100644
--- a/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.cpp
+++ b/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.cpp
@@ -211,7 +211,7 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
globals = _pPluginGlobals;
- LogManager::SetInstance((LogManager *)globals->logManager);
+// LogManager::SetInstance((LogManager *)globals->logManager);
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp b/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp
index c8ab460e1f..676fa7523b 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp
@@ -83,7 +83,8 @@ void OpenGL_SetWindowText(const char *text)
#elif defined(HAVE_COCOA) && HAVE_COCOA
cocoaGLSetTitle(GLWin.cocoaWin, text);
#elif defined(_WIN32)
- SetWindowText(EmuWindow::GetWnd(), text);
+ // TODO convert text to unicode and change SetWindowTextA to SetWindowText
+ SetWindowTextA(EmuWindow::GetWnd(), text);
#elif defined(USE_WX) && USE_WX
GLWin.frame->SetTitle(wxString::FromAscii(text));
#elif defined(HAVE_X11) && HAVE_X11 // GLX
@@ -233,10 +234,10 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
// Create a separate window
if (!g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL)
- g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, "Please wait...");
+ g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, _T("Please wait..."));
// Create a child window
else
- g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, "Please wait...");
+ g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait..."));
// Show the window
EmuWindow::Show();
@@ -269,7 +270,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{
- if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
+ if (MessageBox(NULL, _T("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"), _T("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
g_Config.bFullscreen = false;
else
return false;
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp b/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp
index dce4c455f5..42098b2012 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp
@@ -231,27 +231,26 @@ void GFXConfigDialogOGL::CreateGUIControls()
m_EFBCopyDisableHotKey->SetValue(g_Config.bEFBCopyDisableHotKey);
// Tool tips
- m_Fullscreen->SetToolTip(wxT(
- "This will create a Fullscreen window using the chosen Fullscreen resolution."
- "\nPress Alt+Enter to switch between Fullscreen and Windowed mode."
- "\n\nApplies instanty during gameplay: <No>"));
- m_NativeResolution->SetToolTip(wxT(
- "This will use the game's native resolution and stretch it to fill the"
- "\nwindow instead of changing the internal display resolution. It"
- "\nmay result in a blurrier image, but it may also give a higher"
- "\nFPS if you have a slow graphics card."
- "\n\nApplies instanty during gameplay: <Yes>"));
+ m_Fullscreen->SetToolTip(
+ wxT("This will create a Fullscreen window using the chosen Fullscreen resolution.")
+ wxT("\nPress Alt+Enter to switch between Fullscreen and Windowed mode.")
+ wxT("\n\nApplies instanty during gameplay: <No>"));
+ m_NativeResolution->SetToolTip(
+ wxT("This will use the game's native resolution and stretch it to fill the")
+ wxT("\nwindow instead of changing the internal display resolution. It")
+ wxT("\nmay result in a blurrier image, but it may also give a higher")
+ wxT("\nFPS if you have a slow graphics card.")
+ wxT("\n\nApplies instanty during gameplay: <Yes>"));
m_2xResolution->SetToolTip(wxT(
"Applies instanty during gameplay: <Yes>"));
- m_Crop->SetToolTip(wxT(
- "Crop the picture instead of creating a letterbox. It will assume that your screen"
- "\nis of the 5:4 format if you have selected the 4:3 aspect ratio. It will assume"
- "\nthat your screen is of the 16:10 format if you have selected the 16:9 aspect ratio."
- "\n\nApplies instanty during gameplay: <Yes>"));
- m_WindowResolutionCB->SetToolTip(wxT(
- "Select internal resolution for the separate rendering window. This resolution also applies"
- " to the fullscreen mode"
- "\n\nApplies instanty during gameplay: <No>"));
+ m_Crop->SetToolTip(
+ wxT("Crop the picture instead of creating a letterbox. It will assume that your screen")
+ wxT("\nis of the 5:4 format if you have selected the 4:3 aspect ratio. It will assume")
+ wxT("\nthat your screen is of the 16:10 format if you have selected the 16:9 aspect ratio.")
+ wxT("\n\nApplies instanty during gameplay: <Yes>"));
+ m_WindowResolutionCB->SetToolTip(
+ wxT("Select internal resolution for the separate rendering window. This resolution also applies")
+ wxT(" to the fullscreen mode\n\nApplies instanty during gameplay: <No>"));
m_MSAAModeCB->SetToolTip(wxT(
"Applies instanty during gameplay: <No>"));
m_EFBCopyDisableHotKey->SetToolTip(wxT(
@@ -386,8 +385,8 @@ void GFXConfigDialogOGL::CreateGUIControls()
m_StaticBox_EFB = new wxStaticBox(m_PageAdvanced, ID_STATICBOX_EFB, wxT("EFB Copy"));
m_CheckBox_DisableCopyEFB = new wxCheckBox(m_PageAdvanced, ID_CHECKBOX_DISABLECOPYEFB, wxT("Disable"));
m_CheckBox_DisableCopyEFB->SetValue(g_Config.bEFBCopyDisable);
- m_CheckBox_DisableCopyEFB->SetToolTip(wxT("This may lead to a higher FPS in for example Zelda - TP."
- " But it may also cause graphical errors and missing graphics."));
+ m_CheckBox_DisableCopyEFB->SetToolTip(wxT("This may lead to a higher FPS in for example Zelda - TP.")
+ wxT(" But it may also cause graphical errors and missing graphics."));
m_Radio_CopyEFBToRAM = new wxRadioButton(m_PageAdvanced, ID_RADIO_COPYEFBTORAM, wxT("Copy EFB to system RAM (real)"));
m_Radio_CopyEFBToRAM->SetToolTip(wxT("[This option will apply immediately and does not require a restart to take effect.]"));
@@ -405,9 +404,9 @@ void GFXConfigDialogOGL::CreateGUIControls()
m_DumpEFBTarget->SetValue(g_Config.bDumpEFBTarget);
m_DumpFrames = new wxCheckBox(m_PageAdvanced, ID_DUMPFRAMES, wxT("Dump Rendered Frames"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
#ifdef _WIN32
- m_DumpFrames->SetToolTip(wxT(
- "When dumping begins, you will be prompted to choose a video codec to"
- " encode the video in."));
+ m_DumpFrames->SetToolTip(
+ wxT("When dumping begins, you will be prompted to choose a video codec to")
+ wxT(" encode the video in."));
#else
m_DumpFrames->SetToolTip(wxT(
"!!WARNING!! This option dumps raw bitmaps of each frame, and will fill up"
@@ -438,12 +437,12 @@ void GFXConfigDialogOGL::CreateGUIControls()
m_SafeTextureCache->SetValue(g_Config.bSafeTextureCache);
// Tool tips
- m_SafeTextureCache->SetToolTip(wxT("This is useful to prevent Metroid Prime from crashing, but can cause problems in other games."
- "\n[This option will apply immediately and does not require a restart. However it may not"
- " be entirely safe to change it midgames.]"));
+ m_SafeTextureCache->SetToolTip(wxT("This is useful to prevent Metroid Prime from crashing, but can cause problems in other games.")
+ wxT("\n[This option will apply immediately and does not require a restart. However it may not")
+ wxT(" be entirely safe to change it midgames.]"));
- m_DstAlphaPass->SetToolTip(wxT("This renders a second time to set alpha to a constant value,"
- "\nDisabling it may speed up some games, but could also cause glitches."));
+ m_DstAlphaPass->SetToolTip(wxT("This renders a second time to set alpha to a constant value,")
+ wxT("\nDisabling it may speed up some games, but could also cause glitches."));
m_DisableFog->SetToolTip(wxT("This option should not require a restart."));
// Sizers
@@ -509,10 +508,10 @@ void GFXConfigDialogOGL::CreateGUIControls()
void GFXConfigDialogOGL::AboutClick(wxCommandEvent& WXUNUSED (event))
{
- wxMessageBox(_T("Dolphin OpenGL Plugin\nBy zerofrog(@gmail.com)\n\n"
- "A card supporting Vertex/Pixel Shader 2.0 or higher, framebuffer objects, "
- "and multiple render targets is required in order to use this plugin."),
- _T("Dolphin OGL"), wxOK, this);
+ wxMessageBox(wxT("Dolphin OpenGL Plugin\nBy zerofrog(@gmail.com)\n\n")
+ wxT("A card supporting Vertex/Pixel Shader 2.0 or higher, framebuffer objects, ")
+ wxT("and multiple render targets is required in order to use this plugin."),
+ wxT("Dolphin OGL"), wxOK, this);
}
void GFXConfigDialogOGL::ReloadShaderClick(wxCommandEvent& WXUNUSED (event))
@@ -819,4 +818,3 @@ void Config::UpdateProjectionHack()
}
}
-
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/OS/Win32.cpp b/Source/Plugins/Plugin_VideoOGL/Src/OS/Win32.cpp
index a876bb9fd3..8829f69da9 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/OS/Win32.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/OS/Win32.cpp
@@ -144,7 +144,7 @@ HWND m_hMain = NULL; // The main CPanel
HINSTANCE m_hInstance = NULL;
WNDCLASSEX wndClass;
-const TCHAR m_szClassName[] = "DolphinEmuWnd";
+const TCHAR m_szClassName[] = _T("DolphinEmuWnd");
int g_winstyle;
// ---------------------------------------------------------------------
diff --git a/Source/Plugins/Plugin_Wiimote/Src/ConfigBasicDlg.cpp b/Source/Plugins/Plugin_Wiimote/Src/ConfigBasicDlg.cpp
index d68a34f6e2..a7686799bf 100644
--- a/Source/Plugins/Plugin_Wiimote/Src/ConfigBasicDlg.cpp
+++ b/Source/Plugins/Plugin_Wiimote/Src/ConfigBasicDlg.cpp
@@ -164,8 +164,8 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
m_UseRealWiimote[0]->SetValue(g_Config.bUseRealWiimote);
m_ConnectRealWiimote[i]->SetToolTip(wxT("Connected to the real wiimote. This can not be changed during gameplay."));
- m_UseRealWiimote[i]->SetToolTip(wxT("Use the real Wiimote in the game. This can be changed during gameplay. This can not be selected"
- " when a recording is to be done. No status in this window will be updated when this is checked."));
+ m_UseRealWiimote[i]->SetToolTip(wxT("Use the real Wiimote in the game. This can be changed during gameplay. This can not be selected")
+ wxT(" when a recording is to be done. No status in this window will be updated when this is checked."));
m_SizeReal[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Real Wiimote"));
m_SizeReal[i]->Add(m_ConnectRealWiimote[i], 0, wxEXPAND | wxALL, 5);
diff --git a/Source/Plugins/Plugin_Wiimote/Src/ConfigGamepad.cpp b/Source/Plugins/Plugin_Wiimote/Src/ConfigGamepad.cpp
index f12708c1ec..ababc6322d 100644
--- a/Source/Plugins/Plugin_Wiimote/Src/ConfigGamepad.cpp
+++ b/Source/Plugins/Plugin_Wiimote/Src/ConfigGamepad.cpp
@@ -285,7 +285,7 @@ void WiimotePadConfigDialog::ToBlank(bool _ToBlank)
if(GetButtonText(i, j).ToAscii() == "-1")
SetButtonText(i, (char *)"", j);
#else
- if(GetButtonText(i, j) == "-1") SetButtonText(i, "", j);
+ if(GetButtonText(i, j) == wxT("-1")) SetButtonText(i, "", j);
#endif
}
else
@@ -515,9 +515,9 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
SetButtonTextAll(_GetId, (char *)"-1");
// Notify the user
- wxMessageBox(wxString::Format(wxT(
- "You selected a key with a to low key code (%i), please"
- " select another key with a higher key code."), pressed)
+ wxMessageBox(wxString::Format(
+ wxT("You selected a key with a to low key code (%i), please")
+ wxT(" select another key with a higher key code."), pressed)
, wxT("Notice"), wxICON_INFORMATION);
}
diff --git a/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.cpp b/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.cpp
index 0e90bd9a22..5035225633 100644
--- a/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.cpp
+++ b/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.cpp
@@ -413,14 +413,11 @@ void WiimotePadConfigDialog::CreatePadGUIControls()
// Tooltips
m_Joyname[i]->SetToolTip(wxT("Save your settings and configure another joypad"));
- m_CheckC2S[i]->SetToolTip(wxT(
- "This will convert a circular stick radius to a square stick radius."
- " This can be useful for the pitch and roll emulation."
- ));
- m_CheckC2SLabel[i]->SetToolTip(wxT(
- "To produce a perfect square circle in the 'Out' window you have to manually set"
- "\nyour diagonal values here from what is shown in the 'In' window."
- ));
+ m_CheckC2S[i]->SetToolTip(wxT("This will convert a circular stick radius to a square stick radius.")
+ wxT(" This can be useful for the pitch and roll emulation."));
+ m_CheckC2SLabel[i]->SetToolTip(
+ wxT("To produce a perfect square circle in the 'Out' window you have to manually set")
+ wxT("\nyour diagonal values here from what is shown in the 'In' window."));
// Sizers
m_gDeadZone[i] = new wxBoxSizer(wxVERTICAL);
diff --git a/Source/Plugins/Plugin_Wiimote/Src/ConfigRecording.cpp b/Source/Plugins/Plugin_Wiimote/Src/ConfigRecording.cpp
index e4a3a710fb..223b5f9267 100644
--- a/Source/Plugins/Plugin_Wiimote/Src/ConfigRecording.cpp
+++ b/Source/Plugins/Plugin_Wiimote/Src/ConfigRecording.cpp
@@ -89,10 +89,10 @@ void WiimoteRecordingConfigDialog::SaveFile()
file.Set(SaveName.c_str(), "HotKeyIR", m_RecordHotKeyIR[i]->GetSelection());
// Movement name
- file.Set(SaveName.c_str(), "MovementName", m_RecordText[i]->GetValue().c_str());
+ file.Set(SaveName.c_str(), "MovementName", (const char*)m_RecordText[i]->GetValue().mb_str(wxConvUTF8));
// Game name
- file.Set(SaveName.c_str(), "GameName", m_RecordGameText[i]->GetValue().c_str());
+ file.Set(SaveName.c_str(), "GameName", (const char*)m_RecordGameText[i]->GetValue().mb_str(wxConvUTF8));
// Recording speed (currently always saved directly after a recording)
/*
@@ -120,10 +120,9 @@ void WiimoteRecordingConfigDialog::CreateGUIControlsRecording()
m_UpdateMeters->SetValue(g_Config.bUpdateRealWiimote);
- m_UpdateMeters->SetToolTip(wxT(
- "You can turn this off when a game is running to avoid a potential slowdown that may come from redrawing the\n"
- "configuration screen. Remember that you also need to press '+' on your Wiimote before you can record movements."
- ));
+ m_UpdateMeters->SetToolTip(
+ wxT("You can turn this off when a game is running to avoid a potential slowdown that may come from redrawing the\n")
+ wxT("configuration screen. Remember that you also need to press '+' on your Wiimote before you can record movements."));
// Width and height of the gauges
static const int Gw = 35, Gh = 110; //ugly
@@ -234,27 +233,25 @@ void WiimoteRecordingConfigDialog::CreateGUIControlsRecording()
wxStaticText * m_TextPlaySpeed = new wxStaticText(m_PageRecording, wxID_ANY, wxT("Pl. s."), wxDefaultPosition, wxSize(40, -1), wxALIGN_CENTRE);
// Tool tips
- m_TextRec->SetToolTip(wxT(
- "To record a movement first press this button, then start the recording by pressing 'A' on the Wiimote and stop the recording\n"
- "by letting go of 'A'"));
- m_TextHotKeyWm->SetToolTip(wxT(
- "Select a hotkey for playback of Wiimote movements. You can combine it with an"
- " optional Shift, Ctrl, or Alt switch."
- ));
+ m_TextRec->SetToolTip(
+ wxT("To record a movement first press this button, then start the recording by pressing 'A' on the Wiimote and stop the recording\n")
+ wxT("by letting go of 'A'"));
+ m_TextHotKeyWm->SetToolTip(
+ wxT("Select a hotkey for playback of Wiimote movements. You can combine it with an")
+ wxT(" optional Shift, Ctrl, or Alt switch."));
m_TextHotKeyNc->SetToolTip(wxT(
"Select a hotkey for playback of Nunchuck movements"));
m_TextHotKeyIR->SetToolTip(wxT(
"Select a hotkey for playback of Nunchuck movements"));
m_TextRecSpeed->SetToolTip(wxT(
"Recording speed in average measurements per second"));
- m_TextPlaySpeed->SetToolTip(wxT(
- "Playback speed: A playback speed of 100 means that the playback occurs at the same rate as it was recorded. (You can see the\n"
- "current update rate in the Status window above when a game is running.) However, if your framerate is only at 50% of full speed\n"
- "you may want to select a playback rate of 50, because then the game might perceive the playback as a full speed playback. (This\n"
- "holds if Wiimote_Update() is tied to the framerate, I'm not sure that this is the case. It seemed to vary somewhat with different\n"
- "framerates but perhaps not enough to say that it was exactly tied to the framerate.) So until this is better understood you'll have\n"
- "to try different playback rates and see which one that works."
- ));
+ m_TextPlaySpeed->SetToolTip(
+ wxT("Playback speed: A playback speed of 100 means that the playback occurs at the same rate as it was recorded. (You can see the\n")
+ wxT("current update rate in the Status window above when a game is running.) However, if your framerate is only at 50% of full speed\n")
+ wxT("you may want to select a playback rate of 50, because then the game might perceive the playback as a full speed playback. (This\n")
+ wxT("holds if Wiimote_Update() is tied to the framerate, I'm not sure that this is the case. It seemed to vary somewhat with different\n")
+ wxT("framerates but perhaps not enough to say that it was exactly tied to the framerate.) So until this is better understood you'll have\n")
+ wxT("to try different playback rates and see which one that works."));
sRealRecord[0] = new wxBoxSizer(wxHORIZONTAL);
sRealRecord[0]->Add(m_TextRec, 0, wxEXPAND | (wxLEFT), 5);