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authorrog <rdragoon@optonline.net>2012-10-26 20:04:06 -0400
committerrog <rdragoon@optonline.net>2012-10-26 20:04:06 -0400
commit95d55ed1c7241ec6e78dd2a2a54dc3452aaedee8 (patch)
tree9607e95db70c52a57ec30941d04cf357232cca31 /Source
parent8921fe0d09b7b941fcfe4a869e378919bd2192ab (diff)
fixes for backing up wii saves when playing a movie
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp4
-rw-r--r--Source/Core/Core/Src/Movie.cpp11
2 files changed, 2 insertions, 13 deletions
diff --git a/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp b/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
index ee0d1b0a22..4de2b0feb7 100644
--- a/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
+++ b/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
@@ -912,7 +912,7 @@ u32 CWII_IPC_HLE_Device_es::ES_DIVerify(u8* _pTMD, u32 _sz)
{
if (File::Exists((savePath + "../backup/").c_str()))
{
- // Dolphin must have crashed while playing back a movie previously, so we'll keep the backup, and just delete the current save
+ // The last run of this game must have been to play back a movie, so their save is already backed up.
File::DeleteDirRecursively(savePath.c_str());
}
else
@@ -928,7 +928,7 @@ u32 CWII_IPC_HLE_Device_es::ES_DIVerify(u8* _pTMD, u32 _sz)
}
else if (File::Exists((savePath + "../backup/").c_str()))
{
- // Dolphin must have crashed while playing back a movie previously. Since we're not playing a movie now, we'll delete the save, and use the backup
+ // Delete the save made by a previous movie, and copy back the user's save.
if (File::Exists((savePath + "banner.bin").c_str()))
File::DeleteDirRecursively(savePath);
#ifdef _WIN32
diff --git a/Source/Core/Core/Src/Movie.cpp b/Source/Core/Core/Src/Movie.cpp
index d6e9780ba3..f98254e9a8 100644
--- a/Source/Core/Core/Src/Movie.cpp
+++ b/Source/Core/Core/Src/Movie.cpp
@@ -1022,17 +1022,6 @@ bool PlayWiimote(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf,
void EndPlayInput(bool cont)
{
- if (IsPlayingInput() && IsConfigSaved() && IsStartingFromClearSave() && Core::g_CoreStartupParameter.bWii)
- {
- std::string savePath = Common::GetTitleDataPath(g_titleID);
- File::DeleteDirRecursively(savePath.c_str());
- #ifdef _WIN32
- MoveFile((savePath + "../backup/").c_str(), savePath.c_str());
- #else
- File::CopyDir((savePath + "../backup/").c_str(), savePath.c_str());
- File::DeleteDirRecursively((savePath + "../backup/").c_str());
- #endif
- }
if (cont)
{
g_playMode = MODE_RECORDING;