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authorJordan Woyak <jordan.woyak@gmail.com>2010-04-02 01:17:40 +0000
committerJordan Woyak <jordan.woyak@gmail.com>2010-04-02 01:17:40 +0000
commit9e1d956e98f0c3f5c5c18ef8a8c99a252a8bfdfd (patch)
tree6944398b383a6d613d59474628af370245463a0f /Source
parent748c49239517cfbb73daaddaa8b83e2ba1173312 (diff)
GCPadNew now compiles with SDL 1.2, disabling haptic features.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5267 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Plugins/Plugin_GCPadNew/Src/ControllerInterface/SDL/SDL.cpp63
-rw-r--r--Source/Plugins/Plugin_GCPadNew/Src/ControllerInterface/SDL/SDL.h34
2 files changed, 49 insertions, 48 deletions
diff --git a/Source/Plugins/Plugin_GCPadNew/Src/ControllerInterface/SDL/SDL.cpp b/Source/Plugins/Plugin_GCPadNew/Src/ControllerInterface/SDL/SDL.cpp
index 90b7f886da..fa636fa461 100644
--- a/Source/Plugins/Plugin_GCPadNew/Src/ControllerInterface/SDL/SDL.cpp
+++ b/Source/Plugins/Plugin_GCPadNew/Src/ControllerInterface/SDL/SDL.cpp
@@ -5,12 +5,13 @@
#include "SDL.h"
#ifdef _WIN32
- #pragma comment(lib, "SDL.1.3.lib")
+ #if SDL_VERSION_ATLEAST(1, 3, 0)
+ #pragma comment(lib, "SDL.1.3.lib")
+ #else
+ #pragma comment(lib, "SDL.lib")
+ #endif
#endif
-// temp for debuggin
-//#include <fstream>
-
namespace ciface
{
namespace SDL
@@ -18,7 +19,7 @@ namespace SDL
void Init( std::vector<ControllerInterface::Device*>& devices )
{
- if ( SDL_Init( SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC ) >= 0 )
+ if ( SDL_Init( SDL_INIT_FLAGS ) >= 0 )
{
// joysticks
for( int i = 0; i < SDL_NumJoysticks(); ++i )
@@ -60,15 +61,16 @@ Joystick::Joystick( SDL_Joystick* const joystick, const unsigned int index ) : m
inputs.push_back( new Axis( i, -32768 ) );
inputs.push_back( new Axis( i, 32767 ) );
}
- m_haptic = SDL_HapticOpenFromJoystick( m_joystick );
+
+#ifdef USE_SDL_HAPTIC
// try to get supported ff effects
+ m_haptic = SDL_HapticOpenFromJoystick( m_joystick );
if ( m_haptic )
{
-
//SDL_HapticSetGain( m_haptic, 1000 );
//SDL_HapticSetAutocenter( m_haptic, 0 );
- const unsigned int supported_effects = SDL_HapticQuery( m_haptic ); // use this later
+ const unsigned int supported_effects = SDL_HapticQuery( m_haptic );
// constant effect
if ( supported_effects & SDL_HAPTIC_CONSTANT )
@@ -84,15 +86,17 @@ Joystick::Joystick( SDL_Joystick* const joystick, const unsigned int index ) : m
m_state_out.push_back( EffectIDState() );
}
}
+#endif
}
Joystick::~Joystick()
{
+#ifdef USE_SDL_HAPTIC
if ( m_haptic )
{
// stop/destroy all effects
- //SDL_HapticStopAll( m_haptic ); // ControllerInterface handles this
+ SDL_HapticStopAll( m_haptic );
std::vector<EffectIDState>::iterator i = m_state_out.begin(),
e = m_state_out.end();
for ( ; i!=e; ++i )
@@ -101,16 +105,13 @@ Joystick::~Joystick()
// close haptic first
SDL_HapticClose( m_haptic );
}
+#endif
// close joystick
SDL_JoystickClose( m_joystick );
}
-//std::string Joystick::Effect::GetName() const
-//{
-// return haptic_named_effects[m_index].name;
-//}
-
+#ifdef USE_SDL_HAPTIC
std::string Joystick::ConstantEffect::GetName() const
{
return "Constant";
@@ -125,14 +126,8 @@ void Joystick::ConstantEffect::SetState( const ControlState state, Joystick::Eff
{
if ( state )
{
- //debuggin here ...
- //memset( &effect->effect, 0, sizeof(effect->effect) );
effect->effect.type = SDL_HAPTIC_CONSTANT;
effect->effect.constant.length = SDL_HAPTIC_INFINITY;
- //effect->effect.constant.attack_length = 3000;
- //effect->effect.constant.direction.type = SDL_HAPTIC_CARTESIAN;
- //effect->effect
- //effect->effect.constant.button = 0xFFFFFFFF;
}
else
effect->effect.type = 0;
@@ -158,6 +153,7 @@ void Joystick::RampEffect::SetState( const ControlState state, Joystick::EffectI
if ( old != effect->effect.ramp.start )
effect->changed = true;
}
+#endif
ControlState Joystick::GetInputState(const ControllerInterface::Device::Input* input)
{
@@ -166,18 +162,22 @@ ControlState Joystick::GetInputState(const ControllerInterface::Device::Input* i
void Joystick::SetOutputState(const ControllerInterface::Device::Output* output, const ControlState state)
{
+#ifdef USE_SDL_HAPTIC
((Output*)output)->SetState( state, &m_state_out[ ((Output*)output)->m_index ] );
+#endif
}
bool Joystick::UpdateInput()
{
- SDL_JoystickUpdate(); // each joystick is doin this, o well
+ // each joystick is doin this, o well
+ SDL_JoystickUpdate();
return true;
}
bool Joystick::UpdateOutput()
{
+#ifdef USE_SDL_HAPTIC
std::vector<EffectIDState>::iterator i = m_state_out.begin(),
e = m_state_out.end();
for ( ; i!=e; ++i )
@@ -187,25 +187,7 @@ bool Joystick::UpdateOutput()
{
if ( i->effect.type ) // if outputstate is >0 this would be true
if ( (i->id = SDL_HapticNewEffect( m_haptic, &i->effect )) > -1 ) // upload the effect
- {
- //std::ofstream file( "SDLgood.txt" );
-
- /*if ( 0 == */SDL_HapticRunEffect( m_haptic, i->id, 1 );//) // run the effect
- // file << "all good";
- //else
- // file << "not good";
- //file.close();
-
- }
- else
- {
- // DEBUG
-
- //std::ofstream file( "SDLerror.txt" );
- //file << SDL_GetError();
- //file.close();
-
- }
+ SDL_HapticRunEffect( m_haptic, i->id, 1 ); // run the effect
}
else // effect is already uploaded
{
@@ -221,6 +203,7 @@ bool Joystick::UpdateOutput()
i->changed = false;
}
+#endif
return true;
}
diff --git a/Source/Plugins/Plugin_GCPadNew/Src/ControllerInterface/SDL/SDL.h b/Source/Plugins/Plugin_GCPadNew/Src/ControllerInterface/SDL/SDL.h
index fdd2b18da6..135c8ac12c 100644
--- a/Source/Plugins/Plugin_GCPadNew/Src/ControllerInterface/SDL/SDL.h
+++ b/Source/Plugins/Plugin_GCPadNew/Src/ControllerInterface/SDL/SDL.h
@@ -3,15 +3,25 @@
#include "../ControllerInterface.h"
-// getting rid of warning, sdl/wxwidgets both define it
-#undef M_PI
-// really dum
#ifdef _WIN32
#include <SDL.h>
- #include <SDL_haptic.h>
#else
#include <SDL/SDL.h>
- #include <SDL/SDL_haptic.h>
+#endif
+
+#if SDL_VERSION_ATLEAST(1, 3, 0)
+ #define USE_SDL_HAPTIC
+#endif
+
+#ifdef USE_SDL_HAPTIC
+ #define SDL_INIT_FLAGS SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC
+ #ifdef _WIN32
+ #include <SDL_haptic.h>
+ #else
+ #include <SDL/SDL_haptic.h>
+ #endif
+#else
+ #define SDL_INIT_FLAGS SDL_INIT_JOYSTICK
#endif
namespace ciface
@@ -28,6 +38,7 @@ class Joystick : public ControllerInterface::Device
protected:
+#ifdef USE_SDL_HAPTIC
class EffectIDState
{
friend class Joystick;
@@ -38,6 +49,7 @@ protected:
int id;
bool changed;
};
+#endif
class Input : public ControllerInterface::Device::Input
{
@@ -49,6 +61,7 @@ protected:
const unsigned int m_index;
};
+#ifdef USE_SDL_HAPTIC
class Output : public ControllerInterface::Device::Output
{
friend class Joystick;
@@ -58,6 +71,7 @@ protected:
const size_t m_index;
};
+#endif
class Button : public Input
{
@@ -92,6 +106,7 @@ protected:
const unsigned int m_direction;
};
+#ifdef USE_SDL_HAPTIC
class ConstantEffect : public Output
{
friend class Joystick;
@@ -111,6 +126,7 @@ protected:
RampEffect( const size_t index ) : Output(index) {}
void SetState( const ControlState state, EffectIDState* const effect );
};
+#endif
bool UpdateInput();
bool UpdateOutput();
@@ -127,11 +143,13 @@ public:
std::string GetSource() const;
private:
- std::vector<EffectIDState> m_state_out;
-
- SDL_Haptic* m_haptic;
SDL_Joystick* const m_joystick;
const unsigned int m_index;
+
+#ifdef USE_SDL_HAPTIC
+ std::vector<EffectIDState> m_state_out;
+ SDL_Haptic* m_haptic;
+#endif
};