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| author | Jules Blok <jules.blok@gmail.com> | 2016-10-25 11:53:20 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-10-25 11:53:20 +0200 |
| commit | 9e21ac8607b8d661f06cc56dff04d976f5f2db04 (patch) | |
| tree | 8322e910c1f0c72e23a344c81b6f0f8c13b2bf60 /Source | |
| parent | 1b824da5b6d1f3c9c3faa3b92fee42f8a2b1bc37 (diff) | |
| parent | 8bb459aae568d0cfafad2c7dc4487ddea7307092 (diff) | |
Merge pull request #4360 from VinDuv/fix-shader-compile
VideoCommon: Fix GetInterpolationQualifier calls
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderGen.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 90b9d01e16..2c196e10e7 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -106,7 +106,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid out.Write("VARYING_LOCATION(0) out VertexData {\n"); GenerateVSOutputMembers<ShaderCode>( out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting, - GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa, false, true)); + GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa, true, false)); if (uid_data->stereo) out.Write("\tflat int layer;\n"); diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index 11a9e40de0..d3ea2a774a 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -130,7 +130,7 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const vertex_shader_uid_da out.Write("VARYING_LOCATION(0) out VertexData {\n"); GenerateVSOutputMembers( out, api_type, uid_data->numTexGens, uid_data->pixel_lighting, - GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa, false, true)); + GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa, true, false)); out.Write("} vs;\n"); } else |
