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authornakeee <nakeee@gmail.com>2009-10-14 01:58:39 +0000
committernakeee <nakeee@gmail.com>2009-10-14 01:58:39 +0000
commit9f8a2986a2aed4aec25d787fbd6d2ed44214610b (patch)
treeeedc72ef813d780eedb31872723e3f473640081e /Source
parentfb60b10c7ba5197178e960645da6fafa29f18f83 (diff)
Videocommon: setlocale for shader compilation, should fix problem with runaway , in certain locales.
Please test issues 1533 and 1496 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4418 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp3
-rw-r--r--Source/Core/VideoCommon/Src/TextureConversionShader.cpp3
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderGen.cpp3
3 files changed, 9 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index 747ad9f2fe..b3b8c07e18 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -18,6 +18,7 @@
#include <stdio.h>
#include <cmath>
#include <assert.h>
+#include <locale.h>
#include "Profiler.h"
#include "PixelShaderGen.h"
@@ -382,6 +383,7 @@ static void BuildSwapModeTable()
const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL)
{
+ setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
text[sizeof(text) - 1] = 0x7C; // canary
DVSTARTPROFILE();
@@ -551,6 +553,7 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
if (text[sizeof(text) - 1] != 0x7C)
PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
+ setlocale(LC_NUMERIC, ""); // restore locale
return text;
}
diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
index c3a440009f..1263f52cfa 100644
--- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
@@ -18,6 +18,7 @@
#include <stdio.h>
#include <math.h>
+#include <locale.h>
#include "Common.h"
#include "TextureConversionShader.h"
@@ -642,6 +643,7 @@ void WriteZ24Encoder(char* p)
const char *GenerateEncodingShader(u32 format)
{
+ setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
text[sizeof(text) - 1] = 0x7C; // canary
char *p = text;
@@ -725,6 +727,7 @@ const char *GenerateEncodingShader(u32 format)
if (text[sizeof(text) - 1] != 0x7C)
PanicAlert("TextureConversionShader generator - buffer too small, canary has been eaten!");
+ setlocale(LC_NUMERIC, ""); // restore locale
return text;
}
diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
index 1cfc509e22..a49f83a71e 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
@@ -16,6 +16,7 @@
// http://code.google.com/p/dolphin-emu/
#include <math.h>
+#include <locale.h>
#include "Profiler.h"
#include "NativeVertexFormat.h"
@@ -80,6 +81,7 @@ char *GenerateLightShader(char* p, int index, const LitChannel& chan, const char
const char *GenerateVertexShader(u32 components, bool D3D)
{
+ setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
text[sizeof(text) - 1] = 0x7C; // canary
DVSTARTPROFILE();
@@ -496,5 +498,6 @@ char* GenerateLightShader(char* p, int index, const LitChannel& chan, const char
}
WRITE(p, "\n");
+ setlocale(LC_NUMERIC, ""); // restore locale
return p;
}