diff options
| author | nakeee <nakeee@gmail.com> | 2009-10-14 01:58:39 +0000 |
|---|---|---|
| committer | nakeee <nakeee@gmail.com> | 2009-10-14 01:58:39 +0000 |
| commit | 9f8a2986a2aed4aec25d787fbd6d2ed44214610b (patch) | |
| tree | eedc72ef813d780eedb31872723e3f473640081e /Source | |
| parent | fb60b10c7ba5197178e960645da6fafa29f18f83 (diff) | |
Videocommon: setlocale for shader compilation, should fix problem with runaway , in certain locales.
Please test issues 1533 and 1496
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4418 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderGen.cpp | 3 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureConversionShader.cpp | 3 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexShaderGen.cpp | 3 |
3 files changed, 9 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index 747ad9f2fe..b3b8c07e18 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -18,6 +18,7 @@ #include <stdio.h> #include <cmath> #include <assert.h> +#include <locale.h> #include "Profiler.h" #include "PixelShaderGen.h" @@ -382,6 +383,7 @@ static void BuildSwapModeTable() const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL) { + setlocale(LC_NUMERIC, "C"); // Reset locale for compilation text[sizeof(text) - 1] = 0x7C; // canary DVSTARTPROFILE(); @@ -551,6 +553,7 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL if (text[sizeof(text) - 1] != 0x7C) PanicAlert("PixelShader generator - buffer too small, canary has been eaten!"); + setlocale(LC_NUMERIC, ""); // restore locale return text; } diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp index c3a440009f..1263f52cfa 100644 --- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp @@ -18,6 +18,7 @@ #include <stdio.h> #include <math.h> +#include <locale.h> #include "Common.h" #include "TextureConversionShader.h" @@ -642,6 +643,7 @@ void WriteZ24Encoder(char* p) const char *GenerateEncodingShader(u32 format) { + setlocale(LC_NUMERIC, "C"); // Reset locale for compilation text[sizeof(text) - 1] = 0x7C; // canary char *p = text; @@ -725,6 +727,7 @@ const char *GenerateEncodingShader(u32 format) if (text[sizeof(text) - 1] != 0x7C) PanicAlert("TextureConversionShader generator - buffer too small, canary has been eaten!"); + setlocale(LC_NUMERIC, ""); // restore locale return text; } diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp index 1cfc509e22..a49f83a71e 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp @@ -16,6 +16,7 @@ // http://code.google.com/p/dolphin-emu/ #include <math.h> +#include <locale.h> #include "Profiler.h" #include "NativeVertexFormat.h" @@ -80,6 +81,7 @@ char *GenerateLightShader(char* p, int index, const LitChannel& chan, const char const char *GenerateVertexShader(u32 components, bool D3D) { + setlocale(LC_NUMERIC, "C"); // Reset locale for compilation text[sizeof(text) - 1] = 0x7C; // canary DVSTARTPROFILE(); @@ -496,5 +498,6 @@ char* GenerateLightShader(char* p, int index, const LitChannel& chan, const char } WRITE(p, "\n"); + setlocale(LC_NUMERIC, ""); // restore locale return p; } |
