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authorMartino Fontana <tinozzo123@gmail.com>2026-06-16 22:27:02 +0200
committerMartino Fontana <tinozzo123@gmail.com>2026-07-08 18:10:42 +0200
commita5f6ba81fad6fc5378e1a817b776b70754083551 (patch)
treeb55bc9f70a9c591337fc3e20666e791fd4f9d194 /Source
parent485f5cae55cce6f06eb7f66c25c1e5892b9a8ea8 (diff)
GameSettings: Approve speed hacks for RetroAchievements
Some of the speed hacks were not approved for RetroAchievements, meaning that users had to choose between not getting hardcore achievements, or having poor performance. Also, renamed the instances of `$Limit internal FPS to VPS (improves performance)` to `$Limit internal frame rate (speed hack)` for consistency. They are enabled by default, so unless the user disabled them, it won't break the configuration.
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Core/AchievementApprovedHash.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/Core/AchievementApprovedHash.h b/Source/Core/Core/AchievementApprovedHash.h
index ff137737a3..d7962ebd3c 100644
--- a/Source/Core/Core/AchievementApprovedHash.h
+++ b/Source/Core/Core/AchievementApprovedHash.h
@@ -9,5 +9,5 @@ static constexpr std::string_view ACHIEVEMENT_APPROVED_LIST_FILENAME = "Approved
// After building tests, find the new hash with:
// ./Binaries/Tests/tests --gtest_filter=PatchAllowlist.VerifyHashes
static const inline Common::SHA1::Digest ACHIEVEMENT_APPROVED_LIST_HASH = {
- 0x0B, 0x47, 0x3F, 0x5A, 0x84, 0xC0, 0xC1, 0x6D, 0x08, 0x88,
- 0x05, 0x5C, 0xC6, 0x17, 0x60, 0xED, 0x02, 0x3C, 0x75, 0xF0};
+ 0xE6, 0xCD, 0xD7, 0x85, 0x7A, 0xBA, 0x72, 0xEC, 0x34, 0x11,
+ 0x2B, 0x16, 0xB1, 0x31, 0xD0, 0x0A, 0x0A, 0xD7, 0xFC, 0xCC};