diff options
| author | John Peterson <jpeterson57@gmail.com> | 2008-10-04 13:39:38 +0000 |
|---|---|---|
| committer | John Peterson <jpeterson57@gmail.com> | 2008-10-04 13:39:38 +0000 |
| commit | a7fa1410c292fd74ff02eb48694c70369554ab81 (patch) | |
| tree | f75e21b21ae0ee472fc57e4e5afaa97781e40171 /Source | |
| parent | 580193658ab4922d46b0c91d6d1c8e49740ab929 (diff) | |
Moved a debugging check to the plugin from the main debugger. I still can't enable the sound plugin window in the Release build because I haven't figured out why calls to SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() crashes in a Release build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@764 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/DebuggerWX/Src/CodeWindow.cpp | 56 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_DSP_LLE/Src/main.cpp | 35 |
2 files changed, 35 insertions, 56 deletions
diff --git a/Source/Core/DebuggerWX/Src/CodeWindow.cpp b/Source/Core/DebuggerWX/Src/CodeWindow.cpp index 6850bd29f3..adf7a474d2 100644 --- a/Source/Core/DebuggerWX/Src/CodeWindow.cpp +++ b/Source/Core/DebuggerWX/Src/CodeWindow.cpp @@ -283,26 +283,12 @@ void CCodeWindow::CreateGUIControls(const SCoreStartupParameter& _LocalCoreStart if(IsLoggingActivated() && bSoundWindow)
{
- if(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.find("LLE") != -1)
- // no match = -1, in that case this is ignored
- {
- if (Core::GetState() != Core::CORE_UNINITIALIZED)
- {
- // possible todo: add some kind of if here to? can it fail?
- CPluginManager::GetInstance().OpenDebug(
- GetHandle(),
- SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str()
- );
- } // don't have any else, just ignore it
- }
- else
- {
- CPluginManager::GetInstance().OpenDebug(
- GetHandle(),
- SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str()
- );
- }
- }
+ // possible todo: add some kind of if here to? can it fail?
+ CPluginManager::GetInstance().OpenDebug(
+ GetHandle(),
+ SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str()
+ );
+ } // don't have any else, just ignore it
}
@@ -845,33 +831,13 @@ void CCodeWindow::OnToggleSoundWindow(wxCommandEvent& event) ini.Set("ShowOnStart", "SoundWindow", show);
ini.Save("Debugger.ini");
-
if (IsLoggingActivated() && show)
{
- // we only need to prevent this with the LLE, therefore this check
- if(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.find("LLE") != -1)
- // no match = -1, in that case this is ignored
- {
- if (Core::GetState() != Core::CORE_UNINITIALIZED)
- {
- // TODO: add some kind of if here to?
- CPluginManager::GetInstance().OpenDebug(
- GetHandle(),
- SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str()
- );
- } else {
- event.Skip();
- wxMessageBox(_T("Please start the emulator before doing this."));
- }
- }
- else
- {
- CPluginManager::GetInstance().OpenDebug(
- GetHandle(),
- SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str()
- );
- }
-
+ // TODO: add some kind of if() check here to?
+ CPluginManager::GetInstance().OpenDebug(
+ GetHandle(),
+ SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str()
+ );
}
else // hide
{
diff --git a/Source/Plugins/Plugin_DSP_LLE/Src/main.cpp b/Source/Plugins/Plugin_DSP_LLE/Src/main.cpp index f54c874737..ee3bd2a677 100644 --- a/Source/Plugins/Plugin_DSP_LLE/Src/main.cpp +++ b/Source/Plugins/Plugin_DSP_LLE/Src/main.cpp @@ -61,6 +61,8 @@ uint32 g_LastDMASize = 0; extern u32 m_addressPBs;
bool AXTask(u32& _uMail);
+
+bool bCanWork = false;
// ==============
@@ -117,16 +119,27 @@ void DSP_DoState(unsigned char **ptr, int mode) { void DllDebugger(HWND _hParent)
{
-#if (defined (_DEBUG) || defined (DEBUGFAST)) && defined (_WIN32)
- g_Dialog.Create(NULL); //_hParent);
- g_Dialog.ShowWindow(SW_SHOW);
-
- // Open the console window
- startConsoleWin(155, 10000, "Sound Debugging"); // give room for 2000 rows
- wprintf("DllDebugger > Console opened\n");
- // TODO: Make this adjustable from the Debugging window
- MoveWindow(GetConsoleHwnd(), 0,400, 1280,500, true);
-
+#ifdef _WIN32
+ #if defined (_DEBUG) || defined (DEBUGFAST)
+ if(bCanWork)
+ {
+ g_Dialog.Create(NULL); //_hParent);
+ g_Dialog.ShowWindow(SW_SHOW);
+
+ // Open the console window
+ startConsoleWin(155, 100, "Sound Debugging"); // give room for 100 rows
+ wprintf("DllDebugger > Console opened\n");
+ // TODO: Make this adjustable from the Debugging window
+ MoveWindow(GetConsoleHwnd(), 0,400, 1280,500, true);
+ }
+ else
+ {
+ // TODO: let us open the debugging window when we open the Dolphin-Debugger, fix the crash
+ // that currently occurs of you try to do that
+ MessageBox(0, "Can't open debugging window yet. Please start a game first", "DSP LLE", 0);
+ }
+ #endif
+ MessageBox(0, "Can't open debugging window in Release build of this plugin.", "DSP LLE", 0);
#endif
}
@@ -206,7 +219,7 @@ void dspi_req_dsp_irq() void DSP_Initialize(DSPInitialize _dspInitialize)
{
- bool bCanWork = true;
+ bCanWork = true;
g_dspInitialize = _dspInitialize;
gdsp_init();
|
