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authorXTra.KrazzY <XTra.KrazzY@gmail.com>2009-07-11 22:18:55 +0000
committerXTra.KrazzY <XTra.KrazzY@gmail.com>2009-07-11 22:18:55 +0000
commitac6eb797d207cceaf014e18b1c63bd4c9d5324b7 (patch)
treeaaf0eb073104b61eef9464440fa3868cd97a3fb4 /Source
parent0bec8ae9bc1ccdfe2a746395b0f01a791069a3f1 (diff)
that's what happens when you quick-edit code with notepad...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3758 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp b/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp
index e6facb00c3..23daa89290 100644
--- a/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp
+++ b/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_Voice.cpp
@@ -424,7 +424,6 @@ void CUCode_Zelda::RenderAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _Righ
// These are more "synth" formats - square wave, saw wave etc.
case 0x0002:
- case 0x0008: // Example: Second time in "Hyrule", in the king's room, when fighting the two knights (in ZWW, of course)
case 0x000c: // Example: beam of death/yellow force-field in Temple of the Gods, ZWW
WARN_LOG(DSPHLE, "Synthesizing 0x%04x", PB.Format);
break;
@@ -443,6 +442,8 @@ void CUCode_Zelda::RenderAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _Righ
break;
case 0x0008: // Likely PCM8 - normal PCM 8-bit audio. Used in Mario Kart DD.
+ // Example: Second time in "Hyrule", in the king's
+ // room, when fighting the two knights (in ZWW, of course)
WARN_LOG(DSPHLE, "Unimplemented MixAddVoice format in zelda %04x", PB.Format);
break;