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authormemberTwo.mb2 <memberTwo.mb2@gmail.com>2009-01-16 16:28:33 +0000
committermemberTwo.mb2 <memberTwo.mb2@gmail.com>2009-01-16 16:28:33 +0000
commitacc062a2c149e2c656cb85257d124a3c672d32f5 (patch)
tree673b69cb45459419c8c1e26eff529cc5d7fa972f /Source
parent7afc53c3a17ea3634da17c467b2e8233aca678d8 (diff)
More work on texture cache. Texture address is most of the time the cacheEntry index (as it was before r1871) to help CopyRenderTargetToTexture (fix it still a TODO). But not when texture format is tlut dependent to fix MP1 perf issue.
Fix tlut overrun. Change TexDecoder_GetSafeTextureHash to fix Pokemon Colosseum and improve speed (we may need to tweak hardcoded value there -> TOTEST). Few notes too and I let my debug stuff for a while. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1880 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/VideoCommon/Src/TextureDecoder.cpp44
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp81
2 files changed, 90 insertions, 35 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
index a7a5356dce..a8e24cc948 100644
--- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp
+++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
@@ -16,6 +16,7 @@
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
+//#include "VideoCommon.h" // to get debug logs
#include "CPUDetect.h"
#include "TextureDecoder.h"
@@ -67,29 +68,42 @@ int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
u32 TexDecoder_GetTlutHash(const u8* src, int len)
{
+ //char str[40000], st[20]; str[0]='\0';for (int i=0;i<len;i++){sprintf(st,"%02x ",src[i]);strcat(str,st);}
+ //DebugLog("tlut: %s", str);
u32 hash = 0xbeefbabe;
- for (int i = 0; i < len ; i++) {
- hash = _rotl(hash, 7) ^ src[i];
- hash += 7;
+ for (int i = 0; i < len / 4; i ++) {
+ hash = _rotl(hash, 7) ^ ((u32 *)src)[i];
+ hash += 7; // to add a bit more entropy/mess in here
+ //DebugLog("%02i | hash: %08x | src: %08x", i, hash, ((u32 *)src)[i]);
}
return hash;
}
u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed)
{
- int sz = TexDecoder_GetTextureSizeInBytes(width, height, texformat);
-
+ // Notes (mb2): A relative important mess in data is needed for a good hash. The safest way to satisfy this would be
+ // to perform the hash on the whole texture. But since it kills perf we use some assuptions for speed:
+ // -First assumption: texture borders don't carry more different data than the rest of the texture. We skip few
+ // texels on the edges.
+ // -Second assumption: consecutives lines may not differ that much. We skip some lines regularly.
+ // -Third assumption: User info (messy datas), in textures, should be either always centered or at the beginning.
+ // So we can stop hashing near the center.
+
+ // very tweakable (Pokemon Colesseum texts are pretty good test cases, especially short ones)
+ const int edgeSkip = 3;
+ const int colSkip = 3;
+ const int rowSkip = 5;
+
+ const int rowEnd = (width - edgeSkip)/4;
+ const int byteWidth = TexDecoder_GetTextureSizeInBytes(width, 1, texformat);
+ const int colEnd = height / 2 - edgeSkip;
u32 hash = seed ? seed : 0x1337c0de;
- if (sz < 2048) {
- for (int i = 0; i < sz / 4; i += 13) {
- hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
- }
- return hash;
- } else {
- int step = sz / 13 / 4;
- for (int i = 0; i < sz / 4; i += step) {
- hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
+ for (int y = edgeSkip; y < colEnd; y += colSkip)
+ {
+ for (int x = edgeSkip; x < rowEnd; x += rowSkip)
+ {
+ hash = _rotl(hash, 17) ^ ((u32 *)src)[x+byteWidth*y];
}
}
return hash;
@@ -117,7 +131,7 @@ int TexDecoder_GetBlockWidthInTexels(int format)
int TexDecoder_GetPaletteSize(int format)
{
switch (format) {
- case GX_TF_C4: return 16*2;
+ case GX_TF_C4: return 16*2;
case GX_TF_C8: return 256*2;
case GX_TF_C14X2: return 16384*2;
default:
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp b/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp
index 0fe0ddebe5..30f7ce3bdc 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp
@@ -217,36 +217,63 @@ void TextureMngr::Cleanup()
}
}
+//int dbgTexIdx=0;
+
TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt)
{
- // TODO: - clean this up when ready to kill old "unsafe texture cache"
- // - fix pokemun coloseum font for bSafeTextureCache (works with !bSafeTextureCache)
- // TODO (mb2): get why other fmt needs a tlut hash too (pokemon coloseum font -> fmt 1 or 8 or 14 iirc)
+ /* notes (about "UNsafe texture cache"):
+ * Have to be removed soon.
+ * But we keep it until the "safe" way became rock solid
+ * pros: it has an unique ID held by the texture data itself (@address) once cached.
+ * cons: it writes this unique ID in the gc RAM <- very dangerous (break MP1) and ugly
+ */
+ /* notes (about "safe texture cache"):
+ * Metroids text issue (character table):
+ * Same addr, same GX_TF_C4 texture data but different TLUT (hence different outputs).
+ * That's why we have to hash the TLUT too for TLUT format dependent textures (ie. GX_TF_C4, GX_TF_C8, GX_TF_C14X2).
+ * And since the address and tex data don't change, the key index in the cacheEntry map can't be the address and
+ * have to be a hash value (or address + few bits if address is really always aligned). This hash value takes count
+ * of address, texture data @ address and if TLUT dependent fmt then the tlut @ tlutaddr.
+ * TODO: for small TLUT (ie. GX_TF_C4 => 16B) we have to hash on the whole TLUT because diff can be tiny.
+ *
+ * Pokemon Colosseum text issue (plain text):
+ * Use a GX_TF_I4 512x512 text-flush-texture at a const address.
+ * The problem here was just the sparse hash on the texture. This texture is partly overwrited (what is needed only)
+ * so lot's of remaning old text. Thin white chars on black bg too.
+ */
+
+ // TODO: - clean this up when ready to kill old "unsafe texture cache"
+ // - fix the key index situation with CopyRenderTargetToTexture.
+ // Could happen only for GX_TF_C4, GX_TF_C8 and GX_TF_C14X2 fmt.
+ // Wonder if we can't use tex width&height to know if EFB might be copied to it...
+ // raw idea: TOCHECK if addresses are aligned we have few bits left...
+
+
if (address == 0)
return NULL;
TexMode0 &tm0 = bpmem.tex[texstage > 3].texMode0[texstage & 3];
u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
-
- u32 hash_value;
- u32 hashseed = address;
- if ( (format == GX_TF_C4) || (format == GX_TF_C8) || (format == GX_TF_C14X2) )
- // tlut size mask can be up to 0x3FFF (GX_TF_C14X2) but Safer == Slower.
- //hashseed = TexDecoder_GetTlutHash(&texMem[tlutaddr], TexDecoder_GetPaletteSize(format)&0x7FFF);
- hashseed += TexDecoder_GetTlutHash(texMem + tlutaddr, 32);
-
- int bs = TexDecoder_GetBlockWidthInTexels(format) - 1;
+ int bs = TexDecoder_GetBlockWidthInTexels(format) - 1;
int expandedWidth = (width + bs) & (~bs);
+ u32 hash_value;
+ u32 texID = address;
if (g_Config.bSafeTextureCache)
- hash_value = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, height, format, hashseed);
+ {
+ hash_value = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, height, format, 0); // remove last arg
+ if ( (format == GX_TF_C4) || (format == GX_TF_C8) || (format == GX_TF_C14X2) )
+ {
+ // WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
+ // tlut size (in bytes) mask can be up to 0x7FFF (GX_TF_C14X2) but Safer == Slower.
+ texID ^= TexDecoder_GetTlutHash(&texMem[tlutaddr], TexDecoder_GetPaletteSize(format)&0x7F);
+ //DebugLog("addr: %08x | texID: %08x | texHash: %08x", address, texID, hash_value);
+ }
+ }
bool skip_texture_create = false;
- TexCache::iterator iter = textures.find(g_Config.bSafeTextureCache ? hash_value : address);
-
- if (g_Config.bSafeTextureCache && iter == textures.end())
- iter = textures.find(address);
+ TexCache::iterator iter = textures.find(texID);
if (iter != textures.end()) {
TCacheEntry &entry = iter->second;
@@ -287,10 +314,10 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
PC_TexFormat dfmt = TexDecoder_Decode(temp, ptr, expandedWidth, height, format, tlutaddr, tlutfmt);
//Make an entry in the table
- TCacheEntry& entry = textures[ g_Config.bSafeTextureCache ? hash_value : address ];
+ TCacheEntry& entry = textures[texID];
entry.hashoffset = 0;
- entry.paletteHash = hashseed;
+ //entry.paletteHash = hashseed;
entry.oldpixel = ((u32 *)ptr)[entry.hashoffset];
if (g_Config.bSafeTextureCache) {
entry.hash = hash_value;
@@ -353,7 +380,21 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
SETSTAT(stats.numTexturesAlive, textures.size());
//glEnable(entry.isNonPow2?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D);
-
+ /*
+ if ( 1
+ //&& (entry.w != 640 && entry.h != 480)
+ //&& (entry.w != 320 && entry.h != 240)
+ && (entry.w ==512 && entry.h == 512)
+ //&& (entry.w > 200 && entry.h > 200)
+ //&& (format!=1)
+ )
+ {
+ char fn[256];
+ sprintf(fn, "z_%i_%i_%ix%i_%08x.tga", dbgTexIdx, format, entry.w, entry.h, entry.addr);
+ SaveTexture(fn, target, entry.texture, entry.w, entry.h);
+ dbgTexIdx++;
+ }
+ */
//SaveTexture("tex.tga", target, entry.texture, entry.w, entry.h);
return &entry;
}