diff options
| author | omegadox <omegadox@gmail.com> | 2009-04-05 13:06:14 +0000 |
|---|---|---|
| committer | omegadox <omegadox@gmail.com> | 2009-04-05 13:06:14 +0000 |
| commit | adbd88866c124c97f3f005b518852a77e45fdffc (patch) | |
| tree | 1b9beae51d12c09471432ef2d0846bdb8b96041f /Source | |
| parent | 5d13f233e77d8023ea0c25f9582e2a4f762263c5 (diff) | |
Direct3D9 Plugin: More WIP BPFunctions work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2875 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp | 169 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp | 109 |
2 files changed, 159 insertions, 119 deletions
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp b/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp index 57242359c0..4800283f81 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp @@ -17,17 +17,102 @@ #include "BPFunctions.h"
+bool textureChanged[8];
+
+const bool renderFog = false;
+
+using namespace D3D;
+
+// State translation lookup tables
+static const D3DBLEND d3dSrcFactors[8] =
+{
+ D3DBLEND_ZERO,
+ D3DBLEND_ONE,
+ D3DBLEND_DESTCOLOR,
+ D3DBLEND_INVDESTCOLOR,
+ D3DBLEND_SRCALPHA,
+ D3DBLEND_INVSRCALPHA,
+ D3DBLEND_DESTALPHA,
+ D3DBLEND_INVDESTALPHA
+};
+
+static const D3DBLEND d3dDestFactors[8] =
+{
+ D3DBLEND_ZERO,
+ D3DBLEND_ONE,
+ D3DBLEND_SRCCOLOR,
+ D3DBLEND_INVSRCCOLOR,
+ D3DBLEND_SRCALPHA,
+ D3DBLEND_INVSRCALPHA,
+ D3DBLEND_DESTALPHA,
+ D3DBLEND_INVDESTALPHA
+};
+
+static const D3DCULL d3dCullModes[4] =
+{
+ D3DCULL_NONE,
+ D3DCULL_CCW,
+ D3DCULL_CW,
+ D3DCULL_CCW
+};
+
+static const D3DCMPFUNC d3dCmpFuncs[8] =
+{
+ D3DCMP_NEVER,
+ D3DCMP_LESS,
+ D3DCMP_EQUAL,
+ D3DCMP_LESSEQUAL,
+ D3DCMP_GREATER,
+ D3DCMP_NOTEQUAL,
+ D3DCMP_GREATEREQUAL,
+ D3DCMP_ALWAYS
+};
+
+static const D3DTEXTUREFILTERTYPE d3dMipFilters[4] =
+{
+ D3DTEXF_NONE,
+ D3DTEXF_POINT,
+ D3DTEXF_ANISOTROPIC,
+ D3DTEXF_LINEAR, //reserved
+};
+
+static const D3DTEXTUREADDRESS d3dClamps[4] =
+{
+ D3DTADDRESS_CLAMP,
+ D3DTADDRESS_WRAP,
+ D3DTADDRESS_MIRROR,
+ D3DTADDRESS_WRAP //reserved
+};
+
namespace BPFunctions
{
void FlushPipeline()
{
-
+ VertexManager::Flush();
}
void SetGenerationMode()
{
+ // dev->SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
+ Renderer::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
+ if (bpmem.genMode.cullmode == 3)
+ {
+ // dev->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
+ Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, 0);
+ }
+ else
+ {
+ DWORD write = 0;
+ if (bpmem.blendmode.alphaupdate)
+ write = D3DCOLORWRITEENABLE_ALPHA;
+ if (bpmem.blendmode.colorupdate)
+ write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
+
+ // dev->SetRenderState(D3DRS_COLORWRITEENABLE, write);
+ Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write);
+ }
}
void SetScissor(const BreakPoint &bp)
@@ -36,15 +121,39 @@ void SetScissor(const BreakPoint &bp) }
void SetLineWidth()
{
-
+ // We can't change line width in D3D unless we use ID3DXLine
+ float psize = float(bpmem.lineptwidth.pointsize) * 6.0f;
+ Renderer::SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psize));
}
void SetDepthMode()
{
+ if (bpmem.zmode.testenable)
+ {
+ // dev->SetRenderState(D3DRS_ZENABLE, TRUE);
+ // dev->SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable);
+ // dev->SetRenderState(D3DRS_ZFUNC,d3dCmpFuncs[bpmem.zmode.func]);
+
+ Renderer::SetRenderState(D3DRS_ZENABLE, TRUE);
+ Renderer::SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable);
+ Renderer::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]);
+ }
+ else
+ {
+ // if the test is disabled write is disabled too
+ // dev->SetRenderState(D3DRS_ZENABLE, FALSE);
+ // dev->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
+
+ Renderer::SetRenderState(D3DRS_ZENABLE, FALSE);
+ Renderer::SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
+ }
+
+ //if (!bpmem.zmode.updateenable)
+ // Renderer::SetRenderMode(Renderer::RM_Normal);
}
void SetBlendMode()
{
- Renderer::SetBlendMode(false);
+
}
void SetDitherMode()
{
@@ -60,40 +169,78 @@ void SetColorMask() }
float GetRendererTargetScaleX()
{
- return 0.0f;
+ Renderer::GetXScale();
}
float GetRendererTargetScaleY()
{
- return 0.0f;
+ Renderer::GetYScale();
}
void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
{
-
+ TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rc);
}
void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
{
-
+ Renderer::SwapBuffers();
+ PRIM_LOG("Renderer::SwapBuffers()");
+ g_VideoInitialize.pCopiedToXFB();
}
void ClearScreen(const TRectangle &multirc)
{
-
+ // it seems that the GC is able to alpha blend on color-fill
+ // we cant do that so if alpha is != 255 we skip it
+
+ VertexShaderManager::SetViewportChanged();
+
+ // Since clear operations use the source rectangle, we have to do
+ // regular renders
+ DWORD clearflags = 0;
+ D3DCOLOR col = 0;
+ float clearZ = 0;
+ if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
+ {
+ if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
+ col = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
+ // clearflags |= D3DCLEAR_TARGET; set to break animal crossing :p
+ }
+
+ // clear z-buffer
+ if (bpmem.zmode.updateenable)
+ {
+ clearZ = (float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF);
+ if (clearZ > 1.0f) clearZ = 1.0f;
+ if (clearZ < 0.0f) clearZ = 0.0f;
+ clearflags |= D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL;
+ }
+ D3D::dev->Clear(0, NULL, clearflags, col, clearZ, 0);
}
void RestoreRenderState()
{
-
}
void SetScissorRectangle()
{
+ Renderer::SetScissorRect();
}
bool GetConfig(const int &type)
{
- return false;
+ switch (type)
+ {
+ case CONFIG_ISWII:
+ return g_VideoInitialize.bWii;
+ case CONFIG_DISABLEFOG:
+ return false;
+ case CONFIG_SHOWEFBREGIONS:
+ return false;
+ default:
+ PanicAlert("GetConfig Error: Unknown Config Type!");
+ return false;
+ }
}
u8 *GetPointer(const u32 &address)
{
- return NULL;
+ g_VideoInitialize.pGetMemoryPointer(address);
}
};
\ No newline at end of file diff --git a/Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp b/Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp index 7be5ed8a8a..8a9403233f 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp @@ -32,72 +32,7 @@ #include "main.h" //for the plugin interface -bool textureChanged[8]; -const bool renderFog = false; - -using namespace D3D; - -// State translation lookup tables -static const D3DBLEND d3dSrcFactors[8] = -{ - D3DBLEND_ZERO, - D3DBLEND_ONE, - D3DBLEND_DESTCOLOR, - D3DBLEND_INVDESTCOLOR, - D3DBLEND_SRCALPHA, - D3DBLEND_INVSRCALPHA, - D3DBLEND_DESTALPHA, - D3DBLEND_INVDESTALPHA -}; - -static const D3DBLEND d3dDestFactors[8] = -{ - D3DBLEND_ZERO, - D3DBLEND_ONE, - D3DBLEND_SRCCOLOR, - D3DBLEND_INVSRCCOLOR, - D3DBLEND_SRCALPHA, - D3DBLEND_INVSRCALPHA, - D3DBLEND_DESTALPHA, - D3DBLEND_INVDESTALPHA -}; - -static const D3DCULL d3dCullModes[4] = -{ - D3DCULL_NONE, - D3DCULL_CCW, - D3DCULL_CW, - D3DCULL_CCW -}; - -static const D3DCMPFUNC d3dCmpFuncs[8] = -{ - D3DCMP_NEVER, - D3DCMP_LESS, - D3DCMP_EQUAL, - D3DCMP_LESSEQUAL, - D3DCMP_GREATER, - D3DCMP_NOTEQUAL, - D3DCMP_GREATEREQUAL, - D3DCMP_ALWAYS -}; - -static const D3DTEXTUREFILTERTYPE d3dMipFilters[4] = -{ - D3DTEXF_NONE, - D3DTEXF_POINT, - D3DTEXF_ANISOTROPIC, - D3DTEXF_LINEAR, //reserved -}; - -static const D3DTEXTUREADDRESS d3dClamps[4] = -{ - D3DTADDRESS_CLAMP, - D3DTADDRESS_WRAP, - D3DTADDRESS_MIRROR, - D3DTADDRESS_WRAP //reserved -}; void BPInit() { @@ -118,25 +53,7 @@ void BPWritten(int addr, int changes, int newval) VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; - // dev->SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]); - Renderer::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]); - if (bpmem.genMode.cullmode == 3) - { - // dev->SetRenderState(D3DRS_COLORWRITEENABLE, 0); - Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, 0); - } - else - { - DWORD write = 0; - if (bpmem.blendmode.alphaupdate) - write = D3DCOLORWRITEENABLE_ALPHA; - if (bpmem.blendmode.colorupdate) - write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE; - - // dev->SetRenderState(D3DRS_COLORWRITEENABLE, write); - Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write); - } } break; case BPMEM_IND_MTX+0: @@ -168,28 +85,7 @@ void BPWritten(int addr, int changes, int newval) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; - if (bpmem.zmode.testenable) - { - // dev->SetRenderState(D3DRS_ZENABLE, TRUE); - // dev->SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable); - // dev->SetRenderState(D3DRS_ZFUNC,d3dCmpFuncs[bpmem.zmode.func]); - Renderer::SetRenderState(D3DRS_ZENABLE, TRUE); - Renderer::SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable); - Renderer::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]); - } - else - { - // if the test is disabled write is disabled too - // dev->SetRenderState(D3DRS_ZENABLE, FALSE); - // dev->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); - - Renderer::SetRenderState(D3DRS_ZENABLE, FALSE); - Renderer::SetRenderState(D3DRS_ZWRITEENABLE, FALSE); - } - - //if (!bpmem.zmode.updateenable) - // Renderer::SetRenderMode(Renderer::RM_Normal); } break; @@ -214,11 +110,8 @@ void BPWritten(int addr, int changes, int newval) case BPMEM_LINEPTWIDTH: { - // We can't change line width in D3D unless we use ID3DXLine - //bpmem.lineptwidth.linesize); - float psize = float(bpmem.lineptwidth.pointsize) * 6.0f; - Renderer::SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psize)); + } break; |
