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authorJosJuice <josjuice@gmail.com>2025-11-16 18:35:17 +0100
committerGitHub <noreply@github.com>2025-11-16 18:35:17 +0100
commitb6e062f2e3838b9b80cc7694fa9dc0eaca80aff4 (patch)
tree77a14a64a8d462c14d73a9b5c8e95fbc7b1b8286 /Source
parent3ff4985120fd6be0a2f38cd489ec9349b8865c1c (diff)
parent068947e2b613d15f724c87c501949c9105cc7f7f (diff)
Merge pull request #13689 from JosJuice/lock-core-any-thread
Core: Let any thread call previously host-thread-only functions
Diffstat (limited to 'Source')
-rw-r--r--Source/Android/jni/Host.h25
-rw-r--r--Source/Core/Core/AchievementManager.cpp80
-rw-r--r--Source/Core/Core/AchievementManager.h3
-rw-r--r--Source/Core/Core/Core.cpp146
-rw-r--r--Source/Core/Core/Core.h17
-rw-r--r--Source/Core/DolphinNoGUI/MainNoGUI.cpp2
-rw-r--r--Source/Core/DolphinQt/Host.cpp4
-rw-r--r--Source/Core/DolphinQt/Main.cpp2
-rw-r--r--Source/Core/DolphinQt/Settings.cpp3
-rw-r--r--Source/Core/DolphinTool/ToolMain.cpp2
-rw-r--r--Source/UnitTests/UnitTestsMain.cpp1
11 files changed, 103 insertions, 182 deletions
diff --git a/Source/Android/jni/Host.h b/Source/Android/jni/Host.h
index 3a7a304825..0183038d9a 100644
--- a/Source/Android/jni/Host.h
+++ b/Source/Android/jni/Host.h
@@ -5,37 +5,24 @@
#include <mutex>
-#include "Core/Core.h"
-
// The Core only supports using a single Host thread.
// If multiple threads want to call host functions then they need to queue
// sequentially for access.
+// TODO: The above isn't true anymore, so we should get rid of this class.
struct HostThreadLock
{
- explicit HostThreadLock() : m_lock(s_host_identity_mutex) { Core::DeclareAsHostThread(); }
+ explicit HostThreadLock() : m_lock(s_host_identity_mutex) {}
- ~HostThreadLock()
- {
- if (m_lock.owns_lock())
- Core::UndeclareAsHostThread();
- }
+ ~HostThreadLock() = default;
HostThreadLock(const HostThreadLock& other) = delete;
HostThreadLock(HostThreadLock&& other) = delete;
HostThreadLock& operator=(const HostThreadLock& other) = delete;
HostThreadLock& operator=(HostThreadLock&& other) = delete;
- void Lock()
- {
- m_lock.lock();
- Core::DeclareAsHostThread();
- }
-
- void Unlock()
- {
- m_lock.unlock();
- Core::UndeclareAsHostThread();
- }
+ void Lock() { m_lock.lock(); }
+
+ void Unlock() { m_lock.unlock(); }
private:
static std::mutex s_host_identity_mutex;
diff --git a/Source/Core/Core/AchievementManager.cpp b/Source/Core/Core/AchievementManager.cpp
index 5423bb29e0..7a41d57c84 100644
--- a/Source/Core/Core/AchievementManager.cpp
+++ b/Source/Core/Core/AchievementManager.cpp
@@ -65,7 +65,7 @@ void AchievementManager::Init(void* hwnd)
{
{
std::lock_guard lg{m_lock};
- m_client = rc_client_create(MemoryVerifier, Request);
+ m_client = rc_client_create(MemoryPeeker, Request);
}
std::string host_url = Config::Get(Config::RA_HOST_URL);
if (!host_url.empty())
@@ -170,7 +170,6 @@ void AchievementManager::LoadGame(const DiscIO::Volume* volume)
}
else
{
- rc_client_set_read_memory_function(m_client, MemoryVerifier);
rc_client_begin_load_game(m_client, "", LoadGameCallback, NULL);
}
return;
@@ -210,7 +209,6 @@ void AchievementManager::LoadGame(const DiscIO::Volume* volume)
else
{
u32 console_id = FindConsoleID(volume->GetVolumeType());
- rc_client_set_read_memory_function(m_client, MemoryVerifier);
rc_client_begin_identify_and_load_game(m_client, console_id, "", NULL, 0, LoadGameCallback,
NULL);
}
@@ -320,22 +318,6 @@ void AchievementManager::DoFrame()
if (!(IsGameLoaded() || m_dll_found) || !Core::IsCPUThread())
return;
{
-#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
- if (m_dll_found)
- {
- std::lock_guard lg{m_memory_lock};
- Core::System* system = m_system.load(std::memory_order_acquire);
- if (!system)
- return;
- Core::CPUThreadGuard thread_guard(*system);
- u32 mem2_size = (system->IsWii()) ? system->GetMemory().GetExRamSizeReal() : 0;
- if (m_cloned_memory.size() != MEM1_SIZE + mem2_size)
- m_cloned_memory.resize(MEM1_SIZE + mem2_size);
- system->GetMemory().CopyFromEmu(m_cloned_memory.data(), 0, MEM1_SIZE);
- if (mem2_size > 0)
- system->GetMemory().CopyFromEmu(m_cloned_memory.data() + MEM1_SIZE, MEM2_START, mem2_size);
- }
-#endif // RC_CLIENT_SUPPORTS_RAINTEGRATION
std::lock_guard lg{m_lock};
rc_client_do_frame(m_client);
}
@@ -1061,7 +1043,6 @@ void AchievementManager::LoadGameCallback(int result, const char* error_message,
if (game == nullptr)
return;
- rc_client_set_read_memory_function(instance.m_client, MemoryPeeker);
instance.FetchGameBadges();
instance.m_system.store(&Core::System::GetInstance(), std::memory_order_release);
instance.update_event.Trigger({.all = true});
@@ -1337,53 +1318,11 @@ void AchievementManager::Request(const rc_api_request_t* request,
});
}
-// Currently, when rc_client calls the memory peek method provided in its constructor (or in
-// rc_client_set_read_memory_function) it will do so on the thread that calls DoFrame, which is
-// currently the host thread, with one exception: an asynchronous callback in the load game process.
-// This is done to validate/invalidate each memory reference in the downloaded assets, mark assets
-// as unsupported, and notify the player upon startup that there are unsupported assets and how
-// many. As such, all that call needs to do is return the number of bytes that can be read with this
-// call. As only the CPU and host threads are allowed to read from memory, I provide a separate
-// method for this verification. In lieu of a more convenient set of steps, I provide MemoryVerifier
-// to rc_client at construction, and in the Load Game callback, after the verification has been
-// complete, I call rc_client_set_read_memory_function to switch to the usual MemoryPeeker for all
-// future synchronous calls.
-u32 AchievementManager::MemoryVerifier(u32 address, u8* buffer, u32 num_bytes, rc_client_t* client)
-{
- auto& system = Core::System::GetInstance();
- u32 mem2_size = system.GetMemory().GetExRamSizeReal();
- if (address < MEM1_SIZE + mem2_size)
- return std::min(MEM1_SIZE + mem2_size - address, num_bytes);
- return 0;
-}
-
u32 AchievementManager::MemoryPeeker(u32 address, u8* buffer, u32 num_bytes, rc_client_t* client)
{
if (buffer == nullptr)
return 0u;
-#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
- auto& instance = AchievementManager::GetInstance();
- if (instance.m_dll_found)
- {
- std::lock_guard lg{instance.m_memory_lock};
- if (u64(address) + num_bytes > instance.m_cloned_memory.size())
- {
- ERROR_LOG_FMT(ACHIEVEMENTS,
- "Attempt to read past memory size: size {} address {} write length {}",
- instance.m_cloned_memory.size(), address, num_bytes);
- return 0;
- }
- std::copy(instance.m_cloned_memory.begin() + address,
- instance.m_cloned_memory.begin() + address + num_bytes, buffer);
- return num_bytes;
- }
-#endif // RC_CLIENT_SUPPORTS_RAINTEGRATION
auto& system = Core::System::GetInstance();
- if (!(Core::IsHostThread() || Core::IsCPUThread()))
- {
- ASSERT_MSG(ACHIEVEMENTS, false, "MemoryPeeker called from wrong thread");
- return 0;
- }
Core::CPUThreadGuard thread_guard(system);
if (address > MEM1_SIZE)
address += (MEM2_START - MEM1_SIZE);
@@ -1607,32 +1546,17 @@ void AchievementManager::MemoryPoker(u32 address, u8* buffer, u32 num_bytes, rc_
{
if (buffer == nullptr)
return;
- if (!(Core::IsHostThread() || Core::IsCPUThread()))
- {
- Core::QueueHostJob([address, buffer, num_bytes, client](Core::System& system) {
- MemoryPoker(address, buffer, num_bytes, client);
- });
- return;
- }
auto& instance = AchievementManager::GetInstance();
- if (u64(address) + num_bytes >= instance.m_cloned_memory.size())
- {
- ERROR_LOG_FMT(ACHIEVEMENTS,
- "Attempt to write past memory size: size {} address {} write length {}",
- instance.m_cloned_memory.size(), address, num_bytes);
- return;
- }
Core::System* system = instance.m_system.load(std::memory_order_acquire);
if (!system)
return;
Core::CPUThreadGuard thread_guard(*system);
- std::lock_guard lg{instance.m_memory_lock};
if (address < MEM1_SIZE)
system->GetMemory().CopyToEmu(address, buffer, num_bytes);
else
system->GetMemory().CopyToEmu(address - MEM1_SIZE + MEM2_START, buffer, num_bytes);
- std::copy(buffer, buffer + num_bytes, instance.m_cloned_memory.begin() + address);
}
+
void AchievementManager::GameTitleEstimateHandler(char* buffer, u32 buffer_size,
rc_client_t* client)
{
diff --git a/Source/Core/Core/AchievementManager.h b/Source/Core/Core/AchievementManager.h
index 1d2245c24c..b666b3f862 100644
--- a/Source/Core/Core/AchievementManager.h
+++ b/Source/Core/Core/AchievementManager.h
@@ -251,7 +251,6 @@ private:
static void Request(const rc_api_request_t* request, rc_client_server_callback_t callback,
void* callback_data, rc_client_t* client);
- static u32 MemoryVerifier(u32 address, u8* buffer, u32 num_bytes, rc_client_t* client);
static u32 MemoryPeeker(u32 address, u8* buffer, u32 num_bytes, rc_client_t* client);
void FetchBadge(Badge* badge, u32 badge_type, const BadgeNameFunction function,
const UpdatedItems callback_data);
@@ -293,8 +292,6 @@ private:
bool m_dll_found = false;
#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
- std::vector<u8> m_cloned_memory;
- std::recursive_mutex m_memory_lock;
std::string m_title_estimate;
#endif // RC_CLIENT_SUPPORTS_RAINTEGRATION
diff --git a/Source/Core/Core/Core.cpp b/Source/Core/Core/Core.cpp
index 5241e40a29..58da62b4e8 100644
--- a/Source/Core/Core/Core.cpp
+++ b/Source/Core/Core/Core.cpp
@@ -105,6 +105,11 @@ static bool s_is_throttler_temp_disabled = false;
static bool s_frame_step = false;
static std::atomic<bool> s_stop_frame_step;
+// Threads other than the CPU thread must hold this when taking on the role of the CPU thread.
+// The CPU thread is not required to hold this when doing normal work, but must hold it if writing
+// to s_state.
+static std::recursive_mutex s_core_mutex;
+
// The value Paused is never stored in this variable. The core is considered to be in
// the Paused state if this variable is Running and the CPU reports that it's stepping.
static std::atomic<State> s_state = State::Uninitialized;
@@ -126,7 +131,6 @@ static Common::Event s_cpu_thread_job_finished;
static thread_local bool tls_is_cpu_thread = false;
static thread_local bool tls_is_gpu_thread = false;
-static thread_local bool tls_is_host_thread = false;
static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot,
WindowSystemInfo wsi);
@@ -207,11 +211,6 @@ bool IsGPUThread()
return tls_is_gpu_thread;
}
-bool IsHostThread()
-{
- return tls_is_host_thread;
-}
-
bool WantsDeterminism()
{
return s_wants_determinism;
@@ -221,6 +220,8 @@ bool WantsDeterminism()
// BootManager.cpp
bool Init(Core::System& system, std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
{
+ std::lock_guard lock(s_core_mutex);
+
if (s_emu_thread.joinable())
{
if (!IsUninitialized(system))
@@ -266,16 +267,20 @@ static void ResetRumble()
// Called from GUI thread
void Stop(Core::System& system) // - Hammertime!
{
- const State state = s_state.load();
- if (state == State::Stopping || state == State::Uninitialized)
- return;
+ {
+ std::lock_guard lock(s_core_mutex);
- AchievementManager::GetInstance().CloseGame();
+ const State state = s_state.load();
+ if (state == State::Stopping || state == State::Uninitialized)
+ return;
- s_state.store(State::Stopping);
+ s_state.store(State::Stopping);
+ }
NotifyStateChanged(State::Stopping);
+ AchievementManager::GetInstance().CloseGame();
+
// Dump left over jobs
HostDispatchJobs(system);
@@ -308,21 +313,11 @@ void UndeclareAsGPUThread()
tls_is_gpu_thread = false;
}
-void DeclareAsHostThread()
-{
- tls_is_host_thread = true;
-}
-
-void UndeclareAsHostThread()
-{
- tls_is_host_thread = false;
-}
-
// For the CPU Thread only.
static void CPUSetInitialExecutionState(bool force_paused = false)
{
// The CPU starts in stepping state, and will wait until a new state is set before executing.
- // SetState must be called on the host thread, so we defer it for later.
+ // SetState isn't safe to call from the CPU thread, so we ask the host thread to call it.
QueueHostJob([force_paused](Core::System& system) {
bool paused = SConfig::GetInstance().bBootToPause || force_paused;
SetState(system, paused ? State::Paused : State::Running, true, true);
@@ -362,10 +357,14 @@ static void CpuThread(Core::System& system, const std::optional<std::string>& sa
File::Delete(*savestate_path);
}
- // If s_state is Starting, change it to Running. But if it's already been set to Stopping
- // by the host thread, don't change it.
- State expected = State::Starting;
- s_state.compare_exchange_strong(expected, State::Running);
+ {
+ std::unique_lock core_lock(s_core_mutex);
+
+ // If s_state is Starting, change it to Running. But if it's already been set to Stopping
+ // because another thread called Stop, don't change it.
+ State expected = State::Starting;
+ s_state.compare_exchange_strong(expected, State::Running);
+ }
{
#ifndef _WIN32
@@ -423,12 +422,17 @@ static void FifoPlayerThread(Core::System& system, const std::optional<std::stri
{
system.GetPowerPC().InjectExternalCPUCore(cpu_core.get());
- // If s_state is Starting, change it to Running. But if it's already been set to Stopping
- // by the host thread, don't change it.
- State expected = State::Starting;
- s_state.compare_exchange_strong(expected, State::Running);
+ {
+ std::lock_guard core_lock(s_core_mutex);
+
+ // If s_state is Starting, change it to Running. But if it's already been set to Stopping
+ // because another thread called Stop, don't change it.
+ State expected = State::Starting;
+ s_state.compare_exchange_strong(expected, State::Running);
+ }
CPUSetInitialExecutionState();
+
system.GetCPU().Run();
system.GetPowerPC().InjectExternalCPUCore(nullptr);
@@ -517,7 +521,10 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
{
NotifyStateChanged(State::Starting);
Common::ScopeGuard flag_guard{[] {
- s_state.store(State::Uninitialized);
+ {
+ std::lock_guard lock(s_core_mutex);
+ s_state.store(State::Uninitialized);
+ }
NotifyStateChanged(State::Uninitialized);
@@ -682,35 +689,39 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
void SetState(Core::System& system, State state, bool report_state_change,
bool override_achievement_restrictions)
{
- // State cannot be controlled until the CPU Thread is operational
- if (s_state.load() != State::Running)
- return;
-
- switch (state)
{
- case State::Paused:
-#ifdef USE_RETRO_ACHIEVEMENTS
- if (!override_achievement_restrictions && !AchievementManager::GetInstance().CanPause())
+ std::lock_guard lock(s_core_mutex);
+
+ // State cannot be controlled until the CPU Thread is operational
+ if (s_state.load() != State::Running)
return;
+
+ switch (state)
+ {
+ case State::Paused:
+#ifdef USE_RETRO_ACHIEVEMENTS
+ if (!override_achievement_restrictions && !AchievementManager::GetInstance().CanPause())
+ return;
#endif // USE_RETRO_ACHIEVEMENTS
- // NOTE: GetState() will return State::Paused immediately, even before anything has
- // stopped (including the CPU).
- system.GetCPU().SetStepping(true); // Break
- Wiimote::Pause();
- ResetRumble();
+ // NOTE: GetState() will return State::Paused immediately, even before anything has
+ // stopped (including the CPU).
+ system.GetCPU().SetStepping(true); // Break
+ Wiimote::Pause();
+ ResetRumble();
#ifdef USE_RETRO_ACHIEVEMENTS
- AchievementManager::GetInstance().DoIdle();
+ AchievementManager::GetInstance().DoIdle();
#endif // USE_RETRO_ACHIEVEMENTS
- break;
- case State::Running:
- {
- system.GetCPU().SetStepping(false);
- Wiimote::Resume();
- break;
- }
- default:
- PanicAlertFmt("Invalid state");
- break;
+ break;
+ case State::Running:
+ {
+ system.GetCPU().SetStepping(false);
+ Wiimote::Resume();
+ break;
+ }
+ default:
+ PanicAlertFmt("Invalid state");
+ break;
+ }
}
// Certain callers only change the state momentarily. Sending a callback for them causes
@@ -781,7 +792,7 @@ void SaveScreenShot(std::string_view name)
static bool PauseAndLock(Core::System& system)
{
- // WARNING: PauseAndLock is not fully threadsafe so is only valid on the Host Thread
+ s_core_mutex.lock();
if (!IsRunning(system))
return true;
@@ -804,7 +815,7 @@ static bool PauseAndLock(Core::System& system)
static void RestoreStateAndUnlock(Core::System& system, const bool unpause_on_unlock)
{
- // WARNING: RestoreStateAndUnlock is not fully threadsafe so is only valid on the Host Thread
+ Common::ScopeGuard scope_guard([] { s_core_mutex.unlock(); });
if (!IsRunning(system))
return;
@@ -824,8 +835,7 @@ static void RestoreStateAndUnlock(Core::System& system, const bool unpause_on_un
void RunOnCPUThread(Core::System& system, Common::MoveOnlyFunction<void()> function,
bool wait_for_completion)
{
- // If the CPU thread is not running, assume there is no active CPU thread we can race against.
- if (!IsRunning(system) || IsCPUThread())
+ if (IsCPUThread())
{
function();
return;
@@ -834,10 +844,15 @@ void RunOnCPUThread(Core::System& system, Common::MoveOnlyFunction<void()> funct
// Pause the CPU (set it to stepping mode).
const bool was_running = PauseAndLock(system);
- // Queue the job function.
- if (wait_for_completion)
+ if (!IsRunning(system))
{
- // Trigger the event after executing the function.
+ // If the core hasn't been started, there is no active CPU thread we can race against.
+ function();
+ wait_for_completion = false;
+ }
+ else if (wait_for_completion)
+ {
+ // Queue the job function followed by triggering the event.
s_cpu_thread_job_finished.Reset();
system.GetCPU().AddCPUThreadJob([&function] {
function();
@@ -846,6 +861,7 @@ void RunOnCPUThread(Core::System& system, Common::MoveOnlyFunction<void()> funct
}
else
{
+ // Queue the job function.
system.GetCPU().AddCPUThreadJob(std::move(function));
}
@@ -943,6 +959,8 @@ void NotifyStateChanged(Core::State state)
void UpdateWantDeterminism(Core::System& system, bool initial)
{
+ const Core::CPUThreadGuard guard(system);
+
// For now, this value is not itself configurable. Instead, individual
// settings that depend on it, such as GPU determinism mode. should have
// override options for testing,
@@ -951,7 +969,6 @@ void UpdateWantDeterminism(Core::System& system, bool initial)
{
NOTICE_LOG_FMT(COMMON, "Want determinism <- {}", new_want_determinism ? "true" : "false");
- const Core::CPUThreadGuard guard(system);
s_wants_determinism = new_want_determinism;
const auto ios = system.GetIOS();
if (ios)
@@ -1013,6 +1030,9 @@ void DoFrameStep(Core::System& system)
OSD::AddMessage("Frame stepping is disabled in RetroAchievements hardcore mode");
return;
}
+
+ std::lock_guard lock(s_core_mutex);
+
if (GetState(system) == State::Paused)
{
// if already paused, frame advance for 1 frame
diff --git a/Source/Core/Core/Core.h b/Source/Core/Core/Core.h
index a6e40d2257..815d049656 100644
--- a/Source/Core/Core/Core.h
+++ b/Source/Core/Core/Core.h
@@ -92,10 +92,9 @@ enum class ConsoleType : u32
ReservedTDEVSystem = 0x20000007,
};
-// This is an RAII alternative to using PauseAndLock. If constructed from the host thread, the CPU
-// thread is paused, and the current thread temporarily becomes the CPU thread. If constructed from
-// the CPU thread, nothing special happens. This should only be constructed on the CPU thread or the
-// host thread.
+// This is an RAII alternative to using PauseAndLock. If constructed from any thread other than the
+// CPU thread, the CPU thread is paused, and the current thread temporarily becomes the CPU thread.
+// If constructed from the CPU thread, nothing special happens.
//
// Some functions use a parameter of this type to indicate that the function should only be called
// from the CPU thread. If the parameter is a pointer, the function has a fallback for being called
@@ -119,6 +118,8 @@ private:
bool m_was_unpaused = false;
};
+// These three are normally called from the Host thread. However, they can be called from any thread
+// that isn't launched by the emulator core.
bool Init(Core::System& system, std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi);
void Stop(Core::System& system);
void Shutdown(Core::System& system);
@@ -127,8 +128,6 @@ void DeclareAsCPUThread();
void UndeclareAsCPUThread();
void DeclareAsGPUThread();
void UndeclareAsGPUThread();
-void DeclareAsHostThread();
-void UndeclareAsHostThread();
std::string StopMessage(bool main_thread, std::string_view message);
@@ -141,11 +140,11 @@ bool IsUninitialized(Core::System& system);
bool IsCPUThread(); // this tells us whether we are the CPU thread.
bool IsGPUThread();
-bool IsHostThread();
bool WantsDeterminism();
-// [NOT THREADSAFE] For use by Host only
+// SetState can't be called by the CPU thread, but can be called by any thread that isn't launched
+// by the emulator core.
void SetState(Core::System& system, State state, bool report_state_change = true,
bool override_achievement_restrictions = false);
State GetState(Core::System& system);
@@ -160,7 +159,6 @@ void FrameUpdateOnCPUThread();
void OnFrameEnd(Core::System& system);
// Run a function on the CPU thread, asynchronously.
-// This is only valid to call from the host thread, since it uses PauseAndLock() internally.
void RunOnCPUThread(Core::System& system, Common::MoveOnlyFunction<void()> function,
bool wait_for_completion);
@@ -170,7 +168,6 @@ using StateChangedCallbackFunc = std::function<void(Core::State)>;
[[nodiscard]] Common::EventHook AddOnStateChangedCallback(StateChangedCallbackFunc callback);
void NotifyStateChanged(Core::State state);
-// Run on the Host thread when the factors change. [NOT THREADSAFE]
void UpdateWantDeterminism(Core::System& system, bool initial = false);
// Queue an arbitrary function to asynchronously run once on the Host thread later.
diff --git a/Source/Core/DolphinNoGUI/MainNoGUI.cpp b/Source/Core/DolphinNoGUI/MainNoGUI.cpp
index 2a7d7c8113..9c8f938836 100644
--- a/Source/Core/DolphinNoGUI/MainNoGUI.cpp
+++ b/Source/Core/DolphinNoGUI/MainNoGUI.cpp
@@ -189,8 +189,6 @@ static std::unique_ptr<Platform> GetPlatform(const optparse::Values& options)
int main(const int argc, char* argv[])
{
- Core::DeclareAsHostThread();
-
const auto parser =
CommandLineParse::CreateParser(CommandLineParse::ParserOptions::OmitGUIOptions);
parser->add_option("-p", "--platform")
diff --git a/Source/Core/DolphinQt/Host.cpp b/Source/Core/DolphinQt/Host.cpp
index 57586300cf..9407e5424b 100644
--- a/Source/Core/DolphinQt/Host.cpp
+++ b/Source/Core/DolphinQt/Host.cpp
@@ -8,6 +8,7 @@
#include <QAbstractEventDispatcher>
#include <QApplication>
#include <QLocale>
+#include <QThread>
#include <imgui.h>
@@ -245,7 +246,8 @@ bool Host_TASInputHasFocus()
void Host_YieldToUI()
{
- qApp->processEvents(QEventLoop::ExcludeUserInputEvents);
+ if (qApp->thread() == QThread::currentThread())
+ qApp->processEvents(QEventLoop::ExcludeUserInputEvents);
}
void Host_UpdateDisasmDialog()
diff --git a/Source/Core/DolphinQt/Main.cpp b/Source/Core/DolphinQt/Main.cpp
index 49436475ae..ce85ee1f0d 100644
--- a/Source/Core/DolphinQt/Main.cpp
+++ b/Source/Core/DolphinQt/Main.cpp
@@ -127,8 +127,6 @@ int main(int argc, char* argv[])
}
#endif
- Core::DeclareAsHostThread();
-
#ifdef __APPLE__
// On macOS, a command line option matching the format "-psn_X_XXXXXX" is passed when
// the application is launched for the first time. This is to set the "ProcessSerialNumber",
diff --git a/Source/Core/DolphinQt/Settings.cpp b/Source/Core/DolphinQt/Settings.cpp
index 76363d8e10..f74c6589cc 100644
--- a/Source/Core/DolphinQt/Settings.cpp
+++ b/Source/Core/DolphinQt/Settings.cpp
@@ -17,6 +17,7 @@
#include <QSize>
#include <QStyle>
#include <QStyleHints>
+#include <QThread>
#include <QWidget>
#include "AudioCommon/AudioCommon.h"
@@ -76,7 +77,7 @@ Settings::Settings()
});
m_hotplug_event_hook = g_controller_interface.RegisterDevicesChangedCallback([this] {
- if (Core::IsHostThread())
+ if (qApp->thread() == QThread::currentThread())
{
emit DevicesChanged();
}
diff --git a/Source/Core/DolphinTool/ToolMain.cpp b/Source/Core/DolphinTool/ToolMain.cpp
index 224ead3d7b..058bccc7b5 100644
--- a/Source/Core/DolphinTool/ToolMain.cpp
+++ b/Source/Core/DolphinTool/ToolMain.cpp
@@ -32,8 +32,6 @@ static void PrintUsage()
int main(int argc, char* argv[])
{
- Core::DeclareAsHostThread();
-
if (argc < 2)
{
PrintUsage();
diff --git a/Source/UnitTests/UnitTestsMain.cpp b/Source/UnitTests/UnitTestsMain.cpp
index 4eed0c6099..3edb1c1909 100644
--- a/Source/UnitTests/UnitTestsMain.cpp
+++ b/Source/UnitTests/UnitTestsMain.cpp
@@ -25,7 +25,6 @@ int main(int argc, char** argv)
{
fmt::print(stderr, "Running main() from UnitTestsMain.cpp\n");
Common::RegisterMsgAlertHandler(TestMsgHandler);
- Core::DeclareAsHostThread();
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();