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authorJordan Woyak <jordan.woyak@gmail.com>2013-02-20 14:18:21 -0600
committerJordan Woyak <jordan.woyak@gmail.com>2013-02-20 14:18:21 -0600
commitb7fae1febb77629032122c710ac3a882c309ffdf (patch)
treec77a84d3dac0a80dc2e3728ea5fa11043b5dbe55 /Source
parent6e6d8af6ddaddeeaf89be2f8b6920b913488f0c6 (diff)
Fix my DX11 texture-related failure..
Fixes issue 6026. (probably)
Diffstat (limited to 'Source')
-rw-r--r--Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
index 844cf24b47..c0474e5c67 100644
--- a/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
@@ -98,6 +98,9 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetSRV(), "shader resource view of a texture of the TextureCache");
SAFE_RELEASE(pTexture);
+
+ if (tex_levels != 1)
+ entry->Load(width, height, expanded_width, 0);
return entry;
}