diff options
| author | Dr. Dystopia <jonis9898@hotmail.com> | 2024-08-13 06:38:03 +0200 |
|---|---|---|
| committer | Dr. Dystopia <jonis9898@hotmail.com> | 2024-08-13 06:58:23 +0200 |
| commit | b86291f868bb81f7bc01645f4df115d679f91d8b (patch) | |
| tree | 2b43d66358ea4fb22d06a3ecdce0f733b3256bfb /Source | |
| parent | 4c559e7f66c13cb0f3a2eba9b84b93c8df4a0386 (diff) | |
Fix comments
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/Common/CommonFuncs.h | 2 | ||||
| -rw-r--r-- | Source/Core/Common/x64ABI.h | 2 | ||||
| -rw-r--r-- | Source/Core/Core/HotkeyManager.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/Common/CommonFuncs.h b/Source/Core/Common/CommonFuncs.h index c8e43edce9..c774cc64aa 100644 --- a/Source/Core/Common/CommonFuncs.h +++ b/Source/Core/Common/CommonFuncs.h @@ -37,7 +37,7 @@ __declspec(dllimport) void __stdcall DebugBreak(void); { \ DebugBreak(); \ } -#endif // WIN32 ndef +#endif // _WIN32 namespace Common { diff --git a/Source/Core/Common/x64ABI.h b/Source/Core/Common/x64ABI.h index 73e7e68a8c..5fc529fb9f 100644 --- a/Source/Core/Common/x64ABI.h +++ b/Source/Core/Common/x64ABI.h @@ -50,7 +50,7 @@ // FIXME: avoid pushing all 16 XMM registers when possible? most functions we call probably // don't actually clobber them. #define ABI_ALL_CALLER_SAVED (BitSet32{RAX, RCX, RDX, RDI, RSI, R8, R9, R10, R11} | ABI_ALL_FPRS) -#endif // WIN32 +#endif // _WIN32 #define ABI_ALL_CALLEE_SAVED (~ABI_ALL_CALLER_SAVED) diff --git a/Source/Core/Core/HotkeyManager.cpp b/Source/Core/Core/HotkeyManager.cpp index 3d0a153fd6..c7a177c022 100644 --- a/Source/Core/Core/HotkeyManager.cpp +++ b/Source/Core/Core/HotkeyManager.cpp @@ -337,7 +337,7 @@ constexpr std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> s_groups_info = { {{_trans("General"), HK_OPEN, HK_OPEN_ACHIEVEMENTS}, #else // USE_RETRO_ACHIEVEMENTS {{_trans("General"), HK_OPEN, HK_REQUEST_GOLF_CONTROL}, -#endif // USE_RETROACHIEVEMENTS +#endif // USE_RETRO_ACHIEVEMENTS {_trans("Volume"), HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE}, {_trans("Emulation Speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE}, {_trans("Frame Advance"), HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED}, |
