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authorDr. Dystopia <jonis9898@hotmail.com>2024-08-13 06:38:03 +0200
committerDr. Dystopia <jonis9898@hotmail.com>2024-08-13 06:58:23 +0200
commitb86291f868bb81f7bc01645f4df115d679f91d8b (patch)
tree2b43d66358ea4fb22d06a3ecdce0f733b3256bfb /Source
parent4c559e7f66c13cb0f3a2eba9b84b93c8df4a0386 (diff)
Fix comments
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Common/CommonFuncs.h2
-rw-r--r--Source/Core/Common/x64ABI.h2
-rw-r--r--Source/Core/Core/HotkeyManager.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/Common/CommonFuncs.h b/Source/Core/Common/CommonFuncs.h
index c8e43edce9..c774cc64aa 100644
--- a/Source/Core/Common/CommonFuncs.h
+++ b/Source/Core/Common/CommonFuncs.h
@@ -37,7 +37,7 @@ __declspec(dllimport) void __stdcall DebugBreak(void);
{ \
DebugBreak(); \
}
-#endif // WIN32 ndef
+#endif // _WIN32
namespace Common
{
diff --git a/Source/Core/Common/x64ABI.h b/Source/Core/Common/x64ABI.h
index 73e7e68a8c..5fc529fb9f 100644
--- a/Source/Core/Common/x64ABI.h
+++ b/Source/Core/Common/x64ABI.h
@@ -50,7 +50,7 @@
// FIXME: avoid pushing all 16 XMM registers when possible? most functions we call probably
// don't actually clobber them.
#define ABI_ALL_CALLER_SAVED (BitSet32{RAX, RCX, RDX, RDI, RSI, R8, R9, R10, R11} | ABI_ALL_FPRS)
-#endif // WIN32
+#endif // _WIN32
#define ABI_ALL_CALLEE_SAVED (~ABI_ALL_CALLER_SAVED)
diff --git a/Source/Core/Core/HotkeyManager.cpp b/Source/Core/Core/HotkeyManager.cpp
index 3d0a153fd6..c7a177c022 100644
--- a/Source/Core/Core/HotkeyManager.cpp
+++ b/Source/Core/Core/HotkeyManager.cpp
@@ -337,7 +337,7 @@ constexpr std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> s_groups_info = {
{{_trans("General"), HK_OPEN, HK_OPEN_ACHIEVEMENTS},
#else // USE_RETRO_ACHIEVEMENTS
{{_trans("General"), HK_OPEN, HK_REQUEST_GOLF_CONTROL},
-#endif // USE_RETROACHIEVEMENTS
+#endif // USE_RETRO_ACHIEVEMENTS
{_trans("Volume"), HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE},
{_trans("Emulation Speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE},
{_trans("Frame Advance"), HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED},