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authorhrydgard <hrydgard@gmail.com>2010-01-21 20:26:07 +0000
committerhrydgard <hrydgard@gmail.com>2010-01-21 20:26:07 +0000
commitb88a70aa507e5b5bb96c70d1046bb8c8d0a91052 (patch)
treed697f865dd9f54bdd81dd39ec9c21bd7c84d6c97 /Source
parent420d2bc5020ff5e2075314a188c6cfb75bffc2a1 (diff)
Hm, when did we lose linear filtering of backbuffer scaling, when necessary? Fixes Issue 2093 .
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4918 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/Render.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
index 60401cbecd..8443648201 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
@@ -454,7 +454,11 @@ static void EFBTextureToD3DBackBuffer(const EFBRectangle& sourceRc)
sourcerect.right = src_rect.right;
sourcerect.top = src_rect.top;
+ D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
+ D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
D3D::drawShadedTexQuad(read_texture,&sourcerect,Renderer::GetFullTargetWidth(),Renderer::GetFullTargetHeight(),&destinationrect,PixelShaderCache::GetColorCopyProgram(),VertexShaderCache::GetSimpleVertexShader());
+ D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
+ D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
// Finish up the current frame, print some stats
if (g_ActiveConfig.bShowFPS)
@@ -578,7 +582,6 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
UpdateViewport();
VertexShaderManager::SetViewportChanged();
-
}
bool Renderer::SetScissorRect()