diff options
| author | donkopunchstania <donkopunchstania@gmail.com> | 2008-10-15 14:07:03 +0000 |
|---|---|---|
| committer | donkopunchstania <donkopunchstania@gmail.com> | 2008-10-15 14:07:03 +0000 |
| commit | bbbe898839467c312c31456334540c20fedc7be3 (patch) | |
| tree | b8583709225461be81538c41e36dce5dd4b4b4de /Source | |
| parent | 70eebcb3a3d747b4aeb7096ab2c04968a9d2b3f5 (diff) | |
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@879 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/Core/Src/HW/VideoInterface.cpp | 214 | ||||
| -rw-r--r-- | Source/Core/Core/Src/Plugins/Plugin_Video.h | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/XFBConvert.cpp | 59 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/XFBConvert.h | 5 | ||||
| -rw-r--r-- | Source/PluginSpecs/pluginspecs_video.h | 2 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoDX9/Src/main.cpp | 2 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/BPStructs.cpp | 28 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp | 16 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.h | 3 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/Globals.cpp | 2 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/Globals.h | 1 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/Render.cpp | 25 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/Render.h | 2 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/VertexShaderManager.cpp | 10 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp | 119 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/XFB.h | 10 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/main.cpp | 8 |
17 files changed, 412 insertions, 96 deletions
diff --git a/Source/Core/Core/Src/HW/VideoInterface.cpp b/Source/Core/Core/Src/HW/VideoInterface.cpp index 19beb20ca4..871bf878a2 100644 --- a/Source/Core/Core/Src/HW/VideoInterface.cpp +++ b/Source/Core/Core/Src/HW/VideoInterface.cpp @@ -32,9 +32,12 @@ namespace VideoInterface // VI Internal Hardware Addresses
enum
{
+ VI_VERTICAL_TIMING = 0x0,
VI_CONTROL_REGISTER = 0x02,
- VI_FRAMEBUFFER_1 = 0x01C,
- VI_FRAMEBUFFER_2 = 0x024,
+ VI_FRAMEBUFFER_TOP_HI = 0x01C,
+ VI_FRAMEBUFFER_TOP_LO = 0x01E,
+ VI_FRAMEBUFFER_BOTTOM_HI = 0x024,
+ VI_FRAMEBUFFER_BOTTOM_LO = 0x026,
VI_VERTICAL_BEAM_POSITION = 0x02C,
VI_HORIZONTAL_BEAM_POSITION = 0x02e,
VI_PRERETRACE = 0x030,
@@ -42,8 +45,22 @@ enum VI_DI2 = 0x038,
VI_DI3 = 0x03C,
VI_INTERLACE = 0x850,
- VI_HSCALEW = 0x04A,
- VI_HSCALER = 0x04C,
+ VI_HSCALEW = 0x048,
+ VI_HSCALER = 0x04A,
+ VI_FBWIDTH = 0x070,
+};
+
+union UVIVerticalTimingRegister
+{
+ u16 Hex;
+ struct
+ {
+ unsigned EQU : 4;
+ unsigned ACV : 10;
+ unsigned : 2;
+ };
+ UVIVerticalTimingRegister(u16 _hex) { Hex = _hex;}
+ UVIVerticalTimingRegister() { Hex = 0;}
};
union UVIDisplayControlRegister
@@ -85,16 +102,57 @@ union UVIInterruptRegister };
};
+union UVIHorizontalStepping
+{
+ u16 Hex;
+ struct
+ {
+ unsigned FbSteps : 8;
+ unsigned FieldSteps : 8;
+ };
+};
+
+union UVIHorizontalScaling
+{
+ u16 Hex;
+ struct
+ {
+ unsigned STP : 9;
+ unsigned : 3;
+ unsigned HS_EN : 1;
+ unsigned : 3;
+ };
+ UVIHorizontalScaling(u16 _hex) { Hex = _hex;}
+ UVIHorizontalScaling() { Hex = 0;}
+};
+
+union UVIFrameBufferAddress
+{
+ u32 Hex;
+ struct
+ {
+ u16 Lo;
+ u16 Hi;
+ };
+ UVIFrameBufferAddress(u16 _hex) { Hex = _hex;}
+ UVIFrameBufferAddress() { Hex = 0;}
+};
+
// STATE_TO_SAVE
+static UVIVerticalTimingRegister m_VIVerticalTimingRegister;
+
static UVIDisplayControlRegister m_VIDisplayControlRegister;
// Framebuffers
-static u32 m_FrameBuffer1; // normal framebuffer address
-static u32 m_FrameBuffer2; // framebuffer for 3d buffer address
+static UVIFrameBufferAddress m_FrameBufferTop; // normal framebuffer address
+static UVIFrameBufferAddress m_FrameBufferBottom;
// VI Interrupt Registers
static UVIInterruptRegister m_VIInterruptRegister[4];
+static UVIHorizontalStepping m_VIHorizontalStepping;
+static UVIHorizontalScaling m_VIHorizontalScaling;
+
u8 m_UVIUnknownRegs[0x1000];
static u16 HorizontalBeamPos = 0;
@@ -102,19 +160,26 @@ static u16 VerticalBeamPos = 0; static u32 TicksPerFrame = 0;
static u32 LineCount = 0;
+static u32 LinesPerField = 0;
static u64 LastTime = 0;
+static u32 NextXFBRender = 0;
+
+// only correct when scaling is enabled?
+static u16 FbWidth = 0;
void DoState(PointerWrap &p)
{
+ p.Do(m_VIVerticalTimingRegister);
p.Do(m_VIDisplayControlRegister);
- p.Do(m_FrameBuffer1);
- p.Do(m_FrameBuffer2);
+ p.Do(m_FrameBufferTop);
+ p.Do(m_FrameBufferBottom);
p.Do(m_VIInterruptRegister);
- p.DoArray(m_UVIUnknownRegs, 0x1000);
+ p.DoArray(m_UVIUnknownRegs, 0x1000);
p.Do(HorizontalBeamPos);
p.Do(VerticalBeamPos);
p.Do(TicksPerFrame);
p.Do(LineCount);
+ p.Do(LinesPerField);
p.Do(LastTime);
}
@@ -126,17 +191,39 @@ void Init() m_VIDisplayControlRegister.Hex = 0x0000;
m_VIDisplayControlRegister.ENB = 0;
m_VIDisplayControlRegister.FMT = 0;
+
+ NextXFBRender = 1;
}
void Read16(u16& _uReturnValue, const u32 _iAddress)
{
switch (_iAddress & 0xFFF)
{
+ case VI_VERTICAL_TIMING:
+ _uReturnValue = m_VIVerticalTimingRegister.Hex;
+ return;
+
case VI_CONTROL_REGISTER:
LOG(VIDEOINTERFACE, "VideoInterface(r16): VI_CONTROL_REGISTER 0x%08x", m_VIDisplayControlRegister.Hex);
_uReturnValue = m_VIDisplayControlRegister.Hex;
return;
+ case VI_FRAMEBUFFER_TOP_HI:
+ _uReturnValue = m_FrameBufferTop.Hi;
+ break;
+
+ case VI_FRAMEBUFFER_TOP_LO:
+ _uReturnValue = m_FrameBufferTop.Lo;
+ break;
+
+ case VI_FRAMEBUFFER_BOTTOM_HI:
+ _uReturnValue = m_FrameBufferBottom.Hi;
+ break;
+
+ case VI_FRAMEBUFFER_BOTTOM_LO:
+ _uReturnValue = m_FrameBufferBottom.Lo;
+ break;
+
case VI_VERTICAL_BEAM_POSITION:
_uReturnValue = VerticalBeamPos;
return;
@@ -154,15 +241,27 @@ void Read16(u16& _uReturnValue, const u32 _iAddress) _uReturnValue = m_VIInterruptRegister[1].Hi;
return;
- case 0x38:
+ case VI_DI2:
_uReturnValue = m_VIInterruptRegister[2].Hi;
return;
- case 0x3C:
+ case VI_DI3:
_uReturnValue = m_VIInterruptRegister[3].Hi;
return;
- default:
+ case VI_HSCALEW:
+ _uReturnValue = m_VIHorizontalStepping.Hex;
+ break;
+
+ case VI_HSCALER:
+ _uReturnValue = m_VIHorizontalScaling.Hex;
+ break;
+
+ case VI_FBWIDTH:
+ _uReturnValue = FbWidth;
+ break;
+
+ default:
_uReturnValue = *(u16*)&m_UVIUnknownRegs[_iAddress & 0xFFF];
return;
}
@@ -178,6 +277,10 @@ void Write16(const u16 _iValue, const u32 _iAddress) switch (_iAddress & 0xFFF)
{
+ case VI_VERTICAL_TIMING:
+ m_VIVerticalTimingRegister.Hex = _iValue;
+ break;
+
case VI_CONTROL_REGISTER:
{
UVIDisplayControlRegister tmpConfig(_iValue);
@@ -197,6 +300,22 @@ void Write16(const u16 _iValue, const u32 _iAddress) }
break;
+ case VI_FRAMEBUFFER_TOP_HI:
+ m_FrameBufferTop.Hi = _iValue;
+ break;
+
+ case VI_FRAMEBUFFER_TOP_LO:
+ m_FrameBufferTop.Lo = _iValue;
+ break;
+
+ case VI_FRAMEBUFFER_BOTTOM_HI:
+ m_FrameBufferBottom.Hi = _iValue;
+ break;
+
+ case VI_FRAMEBUFFER_BOTTOM_LO:
+ m_FrameBufferBottom.Lo = _iValue;
+ break;
+
case VI_VERTICAL_BEAM_POSITION:
_dbg_assert_(VIDEOINTERFACE,0);
break;
@@ -225,17 +344,19 @@ void Write16(const u16 _iValue, const u32 _iAddress) m_VIInterruptRegister[3].Hi = _iValue;
UpdateInterrupts();
break;
+
case VI_HSCALEW:
- {
- // int width = _iValue&0x3FF;
-
- }
+ m_VIHorizontalStepping.Hex = _iValue;
break;
+
case VI_HSCALER:
- {
- // int hsEnable = (_iValue&(1<<12)) ? true : false;
- }
+ m_VIHorizontalScaling.Hex = _iValue;
+ break;
+
+ case VI_FBWIDTH:
+ FbWidth = _iValue;
break;
+
default:
*(u16*)&m_UVIUnknownRegs[_iAddress & 0xFFF] = _iValue;
break;
@@ -270,24 +391,12 @@ void Read32(u32& _uReturnValue, const u32 _iAddress) void Write32(const u32 _iValue, const u32 _iAddress)
{
LOG(VIDEOINTERFACE, "(w32): 0x%08x, 0x%08x",_iValue,_iAddress);
-
- switch(_iAddress & 0xFFF)
- {
- case VI_FRAMEBUFFER_1:
- m_FrameBuffer1 = _iValue;
- break;
- case VI_FRAMEBUFFER_2:
- m_FrameBuffer2 = _iValue;
- break;
-
- default:
- // Allow 32-bit writes to the VI: although this is officially not
- // allowed, the hardware seems to accept it (for example, DesktopMan GC
- // Tetris uses it).
- Write16(_iValue >> 16, _iAddress);
- Write16(_iValue & 0xFFFF, _iAddress + 2);
- break;
- }
+
+ // Allow 32-bit writes to the VI: although this is officially not
+ // allowed, the hardware seems to accept it (for example, DesktopMan GC
+ // Tetris uses it).
+ Write16(_iValue >> 16, _iAddress);
+ Write16(_iValue & 0xFFFF, _iAddress + 2);
}
void UpdateInterrupts()
@@ -327,7 +436,7 @@ void GenerateVIInterrupt(VIInterruptType _VIInterrupt) u8* GetFrameBufferPointer()
{
- return Memory::GetPointer(VideoInterface::m_FrameBuffer1);
+ return Memory::GetPointer(VideoInterface::m_FrameBufferTop.Hex);
}
void PreInit(bool _bNTSC)
@@ -355,6 +464,7 @@ void PreInit(bool _bNTSC) Write16(0x01ae, 0xcc002032);
Write16(0x1107, 0xcc002030);
Write16(0x0000, 0xcc00206c);
+ Write16(0x0001, 0xcc00206e); // component cable is connected
if (_bNTSC)
Write16(0x0001, 0xcc002002); // STATUS REG
@@ -370,11 +480,13 @@ void UpdateTiming() case 2:
TicksPerFrame = SystemTimers::GetTicksPerSecond() / 30;
LineCount = m_VIDisplayControlRegister.NIN ? 263 : 525;
+ LinesPerField = 263;
break;
case 1:
TicksPerFrame = SystemTimers::GetTicksPerSecond() / 25;
LineCount = m_VIDisplayControlRegister.NIN ? 313 : 625;
+ LinesPerField = 313;
break;
default:
@@ -395,6 +507,32 @@ void Update() {
VerticalBeamPos = 1;
}
+
+ if(VerticalBeamPos == NextXFBRender)
+ {
+
+ u8* xfbPtr = 0;
+ int yOffset = 0;
+
+ if(NextXFBRender == 1)
+ {
+ NextXFBRender = LinesPerField;
+ xfbPtr = Memory::GetPointer(VideoInterface::m_FrameBufferTop.Hex);
+ }
+ else
+ {
+ NextXFBRender = 1;
+ xfbPtr = Memory::GetPointer(VideoInterface::m_FrameBufferBottom.Hex);
+ yOffset = -1;
+ }
+
+ if(xfbPtr && PluginVideo::IsLoaded())
+ {
+ int fbWidth = m_VIHorizontalStepping.FieldSteps * 16;
+ int fbHeight = (m_VIHorizontalStepping.FbSteps / m_VIHorizontalStepping.FieldSteps) * m_VIVerticalTimingRegister.ACV;
+ PluginVideo::Video_UpdateXFB(xfbPtr, fbWidth, fbHeight, yOffset);
+ }
+ }
// check INT_PRERETRACE
if (m_VIInterruptRegister[0].VCT == VerticalBeamPos)
diff --git a/Source/Core/Core/Src/Plugins/Plugin_Video.h b/Source/Core/Core/Src/Plugins/Plugin_Video.h index 578a8dafff..05992425ac 100644 --- a/Source/Core/Core/Src/Plugins/Plugin_Video.h +++ b/Source/Core/Core/Src/Plugins/Plugin_Video.h @@ -39,7 +39,7 @@ typedef void (__cdecl* TVideo_Initialize)(SVideoInitialize*); typedef void (__cdecl* TVideo_Prepare)();
typedef void (__cdecl* TVideo_Shutdown)();
typedef void (__cdecl* TVideo_SendFifoData)(u8*);
-typedef void (__cdecl* TVideo_UpdateXFB)(u8*, u32, u32);
+typedef void (__cdecl* TVideo_UpdateXFB)(u8*, u32, u32, s32);
typedef BOOL (__cdecl* TVideo_Screenshot)(TCHAR*);
typedef void (__cdecl* TVideo_EnterLoop)();
typedef void (__cdecl* TVideo_AddMessage)(const char* pstr, unsigned int milliseconds);
diff --git a/Source/Core/VideoCommon/Src/XFBConvert.cpp b/Source/Core/VideoCommon/Src/XFBConvert.cpp index 3d9884f861..7d08ecc924 100644 --- a/Source/Core/VideoCommon/Src/XFBConvert.cpp +++ b/Source/Core/VideoCommon/Src/XFBConvert.cpp @@ -34,26 +34,53 @@ void yuv2rgb(int y, int u, int v, int &r, int &g, int &b) r = bound((76283*(y - 16) + 104595*(v - 128))>>16);
}
+void rgb2yuv(int r, int g, int b, int &y, int &u, int &v)
+{
+ y = (((16843 * r) + (33030 * g) + (6423 * b)) >> 16) + 16;
+ v = (((28770 * r) - (24117 * g) - (4653 * b)) >> 16) + 128;
+ u = ((-(9699 * r) - (19071 * g) + (28770 * b)) >> 16) + 128;
+}
+
} // namespace
-void ConvertXFB(u32 *dst, const u8* _pXFB, int width, int height)
+void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height)
{
const unsigned char *src = _pXFB;
- for (int y = 0; y < height; y++)
+
+ u32 numBlocks = (width * height) / 2;
+
+ for (u32 i = 0; i < numBlocks; i++, src += 4)
+ {
+ int Y1 = src[0];
+ int U = src[1];
+ int Y2 = src[2];
+ int V = src[3];
+
+ int r, g, b;
+ yuv2rgb(Y1,U,V, r,g,b);
+ *dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
+ yuv2rgb(Y2,U,V, r,g,b);
+ *dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
+ }
+}
+
+void ConvertToXFB(u32 *dst, const u8* _pEFB, int width, int height)
+{
+ const unsigned char *src = _pEFB;
+
+ u32 numBlocks = (width * height) / 2;
+
+ for (u32 i = 0; i < numBlocks; i++)
{
- for (int x = 0; x < width; x++, src += 4)
- {
- int Y1 = src[0];
- int U = src[1];
- int Y2 = src[2];
- int V = src[3];
-
- int r, g, b;
- yuv2rgb(Y1,U,V, r,g,b);
- *dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
- yuv2rgb(Y2,U,V, r,g,b);
- *dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
- }
- }
+ int y1 = (((16843 * src[0]) + (33030 * src[1]) + (6423 * src[2])) >> 16) + 16;
+ int u1 = ((-(9699 * src[0]) - (19071 * src[1]) + (28770 * src[2])) >> 16) + 128;
+ src += 4;
+
+ int y2 = (((16843 * src[0]) + (33030 * src[1]) + (6423 * src[2])) >> 16) + 16;
+ int v2 = (((28770 * src[0]) - (24117 * src[1]) - (4653 * src[2])) >> 16) + 128;
+ src += 4;
+
+ *dst++ = (v2 << 24) | (y2 << 16) | (u1 << 8) | (y1);
+ }
}
diff --git a/Source/Core/VideoCommon/Src/XFBConvert.h b/Source/Core/VideoCommon/Src/XFBConvert.h index cd0557be02..7655f8ed09 100644 --- a/Source/Core/VideoCommon/Src/XFBConvert.h +++ b/Source/Core/VideoCommon/Src/XFBConvert.h @@ -20,6 +20,9 @@ #include "Common.h"
-void ConvertXFB(u32 *dst, const u8* _pXFB, int width, int height);
+void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height);
+
+// converts 32-bit RGBA data to 16-bit 4:2:2 YUV data
+void ConvertToXFB(u32 *dst, const u8* _pEFB, int width, int height);
#endif
diff --git a/Source/PluginSpecs/pluginspecs_video.h b/Source/PluginSpecs/pluginspecs_video.h index 3c9a34f6f6..e032d6dddf 100644 --- a/Source/PluginSpecs/pluginspecs_video.h +++ b/Source/PluginSpecs/pluginspecs_video.h @@ -146,7 +146,7 @@ EXPORT void CALL Video_SendFifoData(u8* _uData); // input: pointer to the XFB, width and height of the XFB
// output: none
//
-EXPORT void CALL Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight);
+EXPORT void CALL Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset);
// __________________________________________________________________________________________________
// Function: Video_Screenshot
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/main.cpp b/Source/Plugins/Plugin_VideoDX9/Src/main.cpp index f0624cafe9..3a170c0814 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/main.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/main.cpp @@ -231,7 +231,7 @@ void Video_Stop(void) {
}
-void Video_UpdateXFB(u8* /*_pXFB*/, u32 /*_dwWidth*/, u32 /*_dwHeight*/)
+void Video_UpdateXFB(u8* /*_pXFB*/, u32 /*_dwWidth*/, u32 /*_dwHeight*/, s32 /*_dwYOffset*/)
{
/*
ConvertXFB(tempBuffer, _pXFB, _dwWidth, _dwHeight);
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/BPStructs.cpp b/Source/Plugins/Plugin_VideoOGL/Src/BPStructs.cpp index d85523b209..997d57cdb1 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/BPStructs.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/BPStructs.cpp @@ -30,6 +30,7 @@ #include "TextureDecoder.h"
#include "VertexShaderManager.h"
#include "PixelShaderManager.h"
+#include "XFB.h"
// ---------------------------------------------------------------------------------------
@@ -592,19 +593,19 @@ bool SetScissorRect() RECT rc;
- rc.left = bpmem.scissorTL.x + xoff - 342; // left = 0
+ rc.left = bpmem.scissorTL.x - xoff - 342; // left = 0
rc.left *= MValueX;
if (rc.left < 0) rc.left = 0;
- rc.top = bpmem.scissorTL.y + yoff - 342; // right = 0
+ rc.top = bpmem.scissorTL.y - yoff - 342; // right = 0
rc.top *= MValueY;
if (rc.top < 0) rc.top = 0;
- rc.right = bpmem.scissorBR.x + xoff - 342; // right = 640
+ rc.right = bpmem.scissorBR.x - xoff - 342; // right = 640
rc.right *= MValueX;
if (rc.right > 640 * MValueX) rc.right = 640 * MValueX;
- rc.bottom = bpmem.scissorBR.y + yoff - 342; // bottom = 480
+ rc.bottom = bpmem.scissorBR.y - yoff - 342; // bottom = 480
rc.bottom *= MValueY;
if (rc.bottom > 480 * MValueY) rc.bottom = 480 * MValueY;
@@ -684,15 +685,15 @@ void LoadBPReg(u32 value0) TRectangle rc = {
(int)(bpmem.copyTexSrcXY.x),
(int)(bpmem.copyTexSrcXY.y),
- (int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x)),
- (int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y))
+ (int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)),
+ (int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1))
};
//Need another rc here to get it to scale.
TRectangle multirc = {
(int)(bpmem.copyTexSrcXY.x * MValueX),
(int)(bpmem.copyTexSrcXY.y * MValueY),
- (int)((bpmem.copyTexSrcXY.x * MValueX + bpmem.copyTexSrcWH.x * MValueX)),
- (int)((bpmem.copyTexSrcXY.y * MValueY + bpmem.copyTexSrcWH.y * MValueY))
+ (int)((bpmem.copyTexSrcXY.x * MValueX + (bpmem.copyTexSrcWH.x + 1) * MValueX)),
+ (int)((bpmem.copyTexSrcXY.y * MValueY + (bpmem.copyTexSrcWH.y + 1) * MValueY))
};
UPE_Copy PE_copy;
@@ -706,8 +707,15 @@ void LoadBPReg(u32 value0) }
else {
// EFB to XFB
- Renderer::Swap(multirc);
- g_VideoInitialize.pCopiedToXFB();
+ if(g_Config.bUseXFB)
+ {
+ XFB_Write(Memory_GetPtr(bpmem.copyTexDest<<5), multirc, (bpmem.copyMipMapStrideChannels << 4), bpmem.copyTexSrcWH.y + 1, bpmem.dispcopyyscale/256.0f);
+ }
+ else
+ {
+ Renderer::Swap(multirc);
+ }
+ g_VideoInitialize.pCopiedToXFB();
}
// clearing
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp b/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp index d47ae4e7c9..75e061edad 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp @@ -41,6 +41,7 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog) EVT_CHECKBOX(ID_SHADERERRORS,ConfigDialog::ShowShaderErrorsCheck)
EVT_CHECKBOX(ID_TEXFMTOVERLAY,ConfigDialog::TexFmtOverlayChange)
EVT_CHECKBOX(ID_TEXFMTCENTER,ConfigDialog::TexFmtOverlayChange)
+ EVT_CHECKBOX(ID_USEXFB,ConfigDialog::UseXFBChange)
EVT_CHECKBOX(ID_DUMPTEXTURES,ConfigDialog::DumpTexturesChange)
EVT_DIRPICKER_CHANGED(ID_TEXTUREPATH,ConfigDialog::TexturePathChange)
END_EVENT_TABLE()
@@ -145,6 +146,9 @@ void ConfigDialog::CreateGUIControls() m_TexFmtCenter->SetValue(g_Config.bTexFmtOverlayCenter);
m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked());
+ m_UseXFB = new wxCheckBox(m_PageAdvanced, ID_USEXFB, wxT("Use XFB"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
+ m_UseXFB->SetValue(g_Config.bUseXFB);
+
m_DumpTextures = new wxCheckBox(m_PageAdvanced, ID_DUMPTEXTURES, wxT("Dump textures to:"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_DumpTextures->SetValue(g_Config.bDumpTextures);
m_TexturePath = new wxDirPickerCtrl(m_PageAdvanced, ID_TEXTUREPATH, wxEmptyString, wxT("Choose a directory to store texture dumps:"), wxDefaultPosition, wxDefaultSize, wxDIRP_USE_TEXTCTRL);
@@ -195,8 +199,9 @@ void ConfigDialog::CreateGUIControls() sPage3->Add(m_Statistics, wxGBPosition(3, 0), wxGBSpan(1, 2), wxALL, 5);
sPage3->Add(m_TexFmtOverlay, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 5);
sPage3->Add(m_TexFmtCenter, wxGBPosition(4, 1), wxGBSpan(1, 1), wxALL, 5);
- sPage3->Add(m_DumpTextures, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALL, 5);
- sPage3->Add(m_TexturePath, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5);
+ sPage3->Add(m_UseXFB, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALL, 5);
+ sPage3->Add(m_DumpTextures, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALL, 5);
+ sPage3->Add(m_TexturePath, wxGBPosition(6, 1), wxGBSpan(1, 1), wxALL, 5);
m_PageAdvanced->SetSizer(sPage3);
sPage3->Layout();
@@ -318,6 +323,11 @@ void ConfigDialog::TexFmtOverlayChange(wxCommandEvent& event) TextureMngr::Invalidate();
}
+void ConfigDialog::UseXFBChange(wxCommandEvent& event)
+{
+ g_Config.bUseXFB = m_UseXFB->IsChecked();
+}
+
void ConfigDialog::DumpTexturesChange(wxCommandEvent& event)
{
m_TexturePath->Enable(m_DumpTextures->IsChecked());
@@ -336,4 +346,4 @@ void ConfigDialog::DllAbout(wxCommandEvent& event) info.AddDeveloper(_T("zerofrog(@gmail.com)"));
info.SetDescription(_T("Vertex/Pixel Shader 2.0 or higher, framebuffer objects, multiple render targets"));
wxAboutBox(info);
-}
\ No newline at end of file +}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.h b/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.h index 8735008298..cdef7f6827 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.h +++ b/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.h @@ -65,6 +65,7 @@ class ConfigDialog : public wxDialog void OverlayCheck(wxCommandEvent& event);
void ShowShaderErrorsCheck(wxCommandEvent& event);
void TexFmtOverlayChange(wxCommandEvent& event);
+ void UseXFBChange(wxCommandEvent& event);
void DumpTexturesChange(wxCommandEvent& event);
void TexturePathChange(wxFileDirPickerEvent& event);
void DllAbout(wxCommandEvent& event);
@@ -76,6 +77,7 @@ class ConfigDialog : public wxDialog wxButton *m_OK;
wxDirPickerCtrl *m_TexturePath;
wxCheckBox *m_DumpTextures;
+ wxCheckBox *m_UseXFB;
wxCheckBox *m_TexFmtCenter;
wxCheckBox *m_TexFmtOverlay;
wxCheckBox *m_Statistics;
@@ -105,6 +107,7 @@ class ConfigDialog : public wxDialog ID_OK,
ID_TEXTUREPATH,
ID_SHADERERRORS,
+ ID_USEXFB,
ID_TEXFMTCENTER,
ID_TEXFMTOVERLAY,
ID_SHOWFPS,
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Globals.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Globals.cpp index fa1d5217bf..d765e0b567 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Globals.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/Globals.cpp @@ -90,6 +90,7 @@ void Config::Load() iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
+ iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
iniFile.Get("Enhancements", "ForceMaxAniso", &bForceMaxAniso, 0);
@@ -118,6 +119,7 @@ void Config::Save() iniFile.Set("Settings", "TexDumpPath", texDumpPath);
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
+ iniFile.Set("Settings", "UseXFB", bUseXFB);
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
iniFile.Set("Enhancements", "ForceMaxAniso", bForceMaxAniso);
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Globals.h b/Source/Plugins/Plugin_VideoOGL/Src/Globals.h index 43c9fa990d..34842e0194 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Globals.h +++ b/Source/Plugins/Plugin_VideoOGL/Src/Globals.h @@ -141,6 +141,7 @@ struct Config bool bTexFmtOverlayEnable;
bool bTexFmtOverlayCenter;
bool bOverlayStats;
+ bool bUseXFB;
bool bDumpTextures;
char texDumpPath[280];
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp index 47cad1cde4..2e8dc7aaf0 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp @@ -707,7 +707,21 @@ void Renderer::Swap(const TRectangle& rc) glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
TextureMngr::DisableStage(0);
- static int fpscount;
+ SwapBuffers();
+
+ RestoreGLState();
+ GL_REPORT_ERRORD();
+
+ g_Config.iSaveTargetId = 0;
+
+ // for testing zbuffer targets
+ //Renderer::SetZBufferRender();
+ //SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_ZBufferTarget, GetTargetWidth(), GetTargetHeight());
+}
+
+void Renderer::SwapBuffers()
+{
+ static int fpscount;
static int s_fps;
static unsigned long lasttime;
++fpscount;
@@ -812,15 +826,6 @@ void Renderer::Swap(const TRectangle& rc) Renderer::SetRenderMode(RM_Normal); // turn off any zwrites
}
}
-
- RestoreGLState();
- GL_REPORT_ERRORD();
-
- g_Config.iSaveTargetId = 0;
-
- // for testing zbuffer targets
- //Renderer::SetZBufferRender();
- //SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_ZBufferTarget, GetTargetWidth(), GetTargetHeight());
}
bool Renderer::SaveRenderTarget(const char* filename, int jpeg)
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.h b/Source/Plugins/Plugin_VideoOGL/Src/Render.h index d8642b2ab0..4b37f10762 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Render.h +++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.h @@ -73,6 +73,8 @@ public: // Finish up the current frame, print some stats
static void Swap(const TRectangle& rc);
+ static void SwapBuffers();
+
static bool SaveRenderTarget(const char* filename, int jpeg);
};
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderManager.cpp index 97f1673b73..76769fafc9 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderManager.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderManager.cpp @@ -344,6 +344,8 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs) // -------------
// rawViewport[0] = 320, rawViewport[1] = -240
// -------------
+ int scissorXOff = bpmem.scissorOffset.x * 2 - 342;
+ int scissorYOff = bpmem.scissorOffset.y * 2 - 342;
float fourThree = 4.0f/3.0f;
float ratio = AR / fourThree;
float hAdj; float wAdj; float actualRatiow; float actualRatioh;
@@ -391,16 +393,16 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs) if(g_Config.bStretchToFit && g_Config.renderToMainframe)
{
glViewport(
- (int)(rawViewport[3]-rawViewport[0]-342) + xoffs,
- Renderer::GetTargetHeight() - ((int)(rawViewport[4]-rawViewport[1]-342)) + yoffs,
+ (int)(rawViewport[3]-rawViewport[0]-342-scissorXOff) + xoffs,
+ Renderer::GetTargetHeight() - ((int)(rawViewport[4]-rawViewport[1]-342-scissorYOff)) + yoffs,
wid, // width
hei // height
);
}
else
{
- glViewport((int)(rawViewport[3]-rawViewport[0]-342) * MValueX,
- Renderer::GetTargetHeight()-((int)(rawViewport[4]-rawViewport[1]-342)) * MValueY,
+ glViewport((int)(rawViewport[3]-rawViewport[0]-342-scissorXOff) * MValueX,
+ Renderer::GetTargetHeight()-((int)(rawViewport[4]-rawViewport[1]-342-scissorYOff)) * MValueY,
abs((int)(2 * rawViewport[0])) * MValueX, abs((int)(2 * rawViewport[1])) * MValueY);
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp b/Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp index 408c4d55b4..167f5916b8 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp @@ -19,8 +19,10 @@ // Preliminary non-working code.
#include "Globals.h"
+#include "GLInit.h"
#include "Render.h"
#include "TextureMngr.h"
+#include "VertexShaderManager.h"
#include "XFBConvert.h"
enum {
@@ -29,39 +31,138 @@ enum { };
static GLuint xfb_texture;
-static u8 *xfb_buffer;
+static u8 *xfb_buffer = 0;
+static u8 *efb_buffer = 0;
+static GLuint s_xfbFrameBuffer = 0;
+static GLuint s_xfbRenderBuffer = 0;
void XFB_Init()
{
+ // used to render XFB
xfb_buffer = new u8[XFB_WIDTH * XFB_HEIGHT * 4];
memset(xfb_buffer, 0, XFB_WIDTH * XFB_HEIGHT * 4);
glGenTextures(1, &xfb_texture);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfb_texture);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
+
+ // used to render EFB
+ glGenFramebuffersEXT( 1, &s_xfbFrameBuffer);
+ glGenRenderbuffersEXT(1, &s_xfbRenderBuffer);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, s_xfbRenderBuffer);
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA, nBackbufferWidth, nBackbufferHeight);
+
+ efb_buffer = new u8[nBackbufferWidth * nBackbufferHeight * 4];
}
-void XFB_Draw(u8 *xfb_in_ram)
+void XFB_Write(u8 *xfb_in_ram, const TRectangle& sourceRc, u32 dstWd, u32 dstHt, float yScale)
{
+ Renderer::SetRenderMode(Renderer::RM_Normal);
+
Renderer::ResetGLState();
- ConvertXFB((u32 *)xfb_buffer, xfb_in_ram, XFB_WIDTH, XFB_HEIGHT);
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfb_texture);
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
+
+ // switch to XFB frame buffer
+ Renderer::SetFramebuffer(s_xfbFrameBuffer);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, s_xfbRenderBuffer);
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, s_xfbRenderBuffer);
+ GL_REPORT_ERRORD();
+
+ glViewport(nXoff, nYoff, nBackbufferWidth, nBackbufferHeight);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, Renderer::GetRenderTarget());
+ TextureMngr::EnableTexRECT(0);
+ for (int i = 1; i < 8; ++i)
+ TextureMngr::DisableStage(i);
+ GL_REPORT_ERRORD();
+
+ float scaledTextureY = nBackbufferHeight - (nBackbufferHeight / yScale);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(nBackbufferWidth, nBackbufferHeight); glVertex2f(-1,-1);
+ glTexCoord2f(nBackbufferWidth, scaledTextureY); glVertex2f(-1,1);
+ glTexCoord2f(0, scaledTextureY); glVertex2f(1,1);
+ glTexCoord2f(0, nBackbufferHeight); glVertex2f(1,-1);
+ glEnd();
+ GL_REPORT_ERRORD();
+
+ int width = sourceRc.right - sourceRc.left;
+ int height = sourceRc.bottom - sourceRc.top;
+ glReadPixels(sourceRc.left, sourceRc.top, width, height, GL_RGBA, GL_UNSIGNED_BYTE, efb_buffer);
+ GL_REPORT_ERRORD();
+
+ Renderer::SetFramebuffer(0);
+ Renderer::RestoreGLState();
+ VertexShaderMngr::SetViewportChanged();
+
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
+ TextureMngr::DisableStage(0);
+
+ Renderer::RestoreGLState();
+ GL_REPORT_ERRORD();
+
+ // TODO - verify that XFB pixel order. probably reverse of GL pixel order
+ // TODO - use shader for conversion
+ ConvertToXFB((u32 *)xfb_in_ram, efb_buffer, dstWd, dstHt);
+
+ // old way
+ /*glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, Renderer::GetRenderTarget());
+ TextureMngr::EnableTexRECT(0);
+
+ glGetTexImage(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, GL_UNSIGNED_BYTE, efb_buffer);
+
+ static u8 *efbEndAddress = efb_buffer + ((nBackbufferWidth * nBackbufferHeight) - 1) * 4;
+ ConvertToXFBReverse((u32 *)xfb_in_ram, efbEndAddress, dstWd, dstHt);*/
+
+}
+
+void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset)
+{
+ if(width == 0 || height == 0)
+ return;
+
+ OpenGL_Update(); // just updates the render window position and the backbuffer size
+
+ Renderer::SetRenderMode(Renderer::RM_Normal);
+
+ // render to the real buffer now
+ glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); // switch to the backbuffer
+ glViewport(nXoff, nYoff, nBackbufferWidth, nBackbufferHeight);
+
+ Renderer::ResetGLState();
+
+ // TODO - use shader for conversion
+ ConvertFromXFB((u32 *)xfb_buffer, xfb_in_ram, width, height);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfb_texture);
+ glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
TextureMngr::EnableTexRECT(0);
for (int i = 1; i < 8; ++i)
TextureMngr::DisableStage(i);
+ GL_REPORT_ERRORD();
+
glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(-1,-1);
- glTexCoord2f(0, XFB_WIDTH); glVertex2f(-1,1);
- glTexCoord2f(XFB_WIDTH, XFB_HEIGHT); glVertex2f(1,1);
- glTexCoord2f(XFB_WIDTH, 0); glVertex2f(1,-1);
+ glTexCoord2f(width, height + yOffset); glVertex2f(-1,-1);
+ glTexCoord2f(width, 0 + yOffset); glVertex2f(-1,1);
+ glTexCoord2f(0, 0 + yOffset); glVertex2f(1,1);
+ glTexCoord2f(0, height + yOffset); glVertex2f(1,-1);
glEnd();
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
+ TextureMngr::DisableStage(0);
+
+ Renderer::SwapBuffers();
+
Renderer::RestoreGLState();
+ GL_REPORT_ERRORD();
}
void XFB_Shutdown()
{
+ glDeleteFramebuffersEXT(1, &s_xfbFrameBuffer);
+
glDeleteTextures(1, &xfb_texture);
xfb_texture = 0;
delete [] xfb_buffer;
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/XFB.h b/Source/Plugins/Plugin_VideoOGL/Src/XFB.h index ae72b01044..29683897f8 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/XFB.h +++ b/Source/Plugins/Plugin_VideoOGL/Src/XFB.h @@ -18,8 +18,16 @@ #ifndef _XFB_H
#define _XFB_H
+#include "TextureMngr.h"
+
void XFB_Init();
-void XFB_Draw(u8 *xfb_in_ram);
+
+// write the EFB to the XFB
+void XFB_Write(u8 *xfb_in_ram, const TRectangle& sourceRc, u32 dstWd, u32 dstHt, float yScale);
+
+// draw the XFB to the screen
+void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset);
+
void XFB_Shutdown();
#endif
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp index d07cf4fd03..15f0c5cc26 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp @@ -36,6 +36,8 @@ #include "VertexLoader.h"
#include "PixelShaderManager.h"
#include "VertexShaderManager.h"
+#include "XFB.h"
+
#include "VideoState.h"
#include "Debugger/Debugger.h" // for the CDebugger class
@@ -298,8 +300,12 @@ BOOL Video_Screenshot(TCHAR* _szFilename) }
-void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight)
+void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset)
{
+ if(g_Config.bUseXFB)
+ {
+ XFB_Draw(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
+ }
}
void Video_AddMessage(const char* pstr, u32 milliseconds)
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