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authordegasus <wickmarkus@web.de>2013-02-13 13:12:19 +0100
committerdegasus <wickmarkus@web.de>2013-02-13 13:12:19 +0100
commitbbc292c21000ee3532c1fb4e955dc03951a6e2f6 (patch)
treecca6d4faae744494b38962eaabbf0879eb154928 /Source
parent818a376bd4f13a8913c4d8726e2e5a6701beeee8 (diff)
merge Vertex and PixelShaderCache into ProgramShaderCache
this is the first step, uniform handling is still missing
Diffstat (limited to 'Source')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj2
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters6
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp135
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h83
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp14
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp334
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h129
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp20
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/Render.cpp29
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp32
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp60
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp17
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp121
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h75
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/main.cpp6
15 files changed, 368 insertions, 695 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj b/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
index c5e741a66b..e0458d9a01 100644
--- a/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
+++ b/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
@@ -224,7 +224,6 @@
<ClInclude Include="Src\Globals.h" />
<ClInclude Include="Src\GLUtil.h" />
<ClInclude Include="Src\main.h" />
- <ClInclude Include="Src\PixelShaderCache.h" />
<ClInclude Include="Src\PostProcessing.h" />
<ClInclude Include="Src\ProgramShaderCache.h" />
<ClInclude Include="Src\RasterFont.h" />
@@ -234,7 +233,6 @@
<ClInclude Include="Src\TextureCache.h" />
<ClInclude Include="Src\TextureConverter.h" />
<ClInclude Include="Src\VertexManager.h" />
- <ClInclude Include="Src\VertexShaderCache.h" />
<ClInclude Include="Src\VideoBackend.h" />
</ItemGroup>
<ItemGroup>
diff --git a/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters b/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
index 3437f0a8ae..27bb563c52 100644
--- a/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
+++ b/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
@@ -63,9 +63,6 @@
<ClInclude Include="Src\FramebufferManager.h">
<Filter>Render</Filter>
</ClInclude>
- <ClInclude Include="Src\PixelShaderCache.h">
- <Filter>Render</Filter>
- </ClInclude>
<ClInclude Include="Src\PostProcessing.h">
<Filter>Render</Filter>
</ClInclude>
@@ -78,9 +75,6 @@
<ClInclude Include="Src\TextureCache.h">
<Filter>Render</Filter>
</ClInclude>
- <ClInclude Include="Src\VertexShaderCache.h">
- <Filter>Render</Filter>
- </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
index eaf3562986..1d3865851a 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
@@ -28,7 +28,6 @@
#include "Render.h"
#include "VertexShaderGen.h"
#include "ProgramShaderCache.h"
-#include "PixelShaderCache.h"
#include "PixelShaderManager.h"
#include "OnScreenDisplay.h"
#include "StringUtil.h"
@@ -38,136 +37,6 @@
namespace OGL
{
-static int s_nMaxPixelInstructions;
-PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
-PIXELSHADERUID PixelShaderCache::s_curuid;
-bool PixelShaderCache::s_displayCompileAlert;
-GLuint PixelShaderCache::CurrentShader;
-bool PixelShaderCache::ShaderEnabled;
-
-PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry = NULL;
-PIXELSHADERUID PixelShaderCache::last_uid;
-
-void PixelShaderCache::Init()
-{
- ShaderEnabled = true;
- CurrentShader = 0;
- last_entry = NULL;
- GL_REPORT_ERRORD();
-
- s_displayCompileAlert = true;
-}
-
-void PixelShaderCache::Shutdown()
-{
- PSCache::iterator iter = PixelShaders.begin();
- for (; iter != PixelShaders.end(); iter++)
- iter->second.Destroy();
- PixelShaders.clear();
-}
-
-FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
-{
- PIXELSHADERUID uid;
- GetPixelShaderId(&uid, dstAlphaMode, components);
-
- // Check if the shader is already set
- if (last_entry)
- {
- if (uid == last_uid)
- {
- GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
- ValidatePixelShaderIDs(API_OPENGL, last_entry->safe_uid, last_entry->shader.strprog, dstAlphaMode, components);
- return &last_entry->shader;
- }
- }
-
- last_uid = uid;
-
- PSCache::iterator iter = PixelShaders.find(uid);
- if (iter != PixelShaders.end())
- {
- PSCacheEntry &entry = iter->second;
- last_entry = &entry;
-
- GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
- ValidatePixelShaderIDs(API_OPENGL, entry.safe_uid, entry.shader.strprog, dstAlphaMode, components);
- return &last_entry->shader;
- }
-
- // Make an entry in the table
- PSCacheEntry& newentry = PixelShaders[uid];
- last_entry = &newentry;
- const char *code = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, components);
-
- if (g_ActiveConfig.bEnableShaderDebugging && code)
- {
- GetSafePixelShaderId(&newentry.safe_uid, dstAlphaMode, components);
- newentry.shader.strprog = code;
- }
-
-#if defined(_DEBUG) || defined(DEBUGFAST)
- if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
- static int counter = 0;
- char szTemp[MAX_PATH];
- sprintf(szTemp, "%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
-
- SaveData(szTemp, code);
- }
-#endif
-
- if (!code || !CompilePixelShader(newentry.shader, code)) {
- GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
- return NULL;
- }
-
- INCSTAT(stats.numPixelShadersCreated);
- SETSTAT(stats.numPixelShadersAlive, PixelShaders.size());
- GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
- return &last_entry->shader;
-}
-
-bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
-{
- GLuint result = glCreateShader(GL_FRAGMENT_SHADER);
-
- glShaderSource(result, 1, &pstrprogram, NULL);
- glCompileShader(result);
-#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
- GLsizei length = 0;
- glGetShaderiv(result, GL_INFO_LOG_LENGTH, &length);
- if (length > 1)
- {
- GLsizei charsWritten;
- GLchar* infoLog = new GLchar[length];
- glGetShaderInfoLog(result, length, &charsWritten, infoLog);
- ERROR_LOG(VIDEO, "PS Shader info log:\n%s", infoLog);
- char szTemp[MAX_PATH];
- sprintf(szTemp, "ps_%d.txt", result);
- FILE *fp = fopen(szTemp, "wb");
- fwrite(infoLog, strlen(infoLog), 1, fp);
- fwrite(pstrprogram, strlen(pstrprogram), 1, fp);
- fclose(fp);
- delete[] infoLog;
- }
-
- GLint compileStatus;
- glGetShaderiv(result, GL_COMPILE_STATUS, &compileStatus);
- if (compileStatus != GL_TRUE)
- {
- // Compile failed
- ERROR_LOG(VIDEO, "Shader compilation failed; see info log");
-
- // Don't try to use this shader
- glDeleteShader(result);
- return false;
- }
-#endif
- (void)GL_REPORT_ERROR();
- ps.glprogid = result;
- return true;
-}
-
void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
{
ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
@@ -175,11 +44,11 @@ void SetPSConstant4fvByName(const char * name, unsigned int offset, const float
{
if (!strcmp(name, UniformNames[a]))
{
- if (tmp.UniformLocations[a] == -1)
+ if (tmp.shader.UniformLocations[a] == -1)
return;
else
{
- glUniform4fv(tmp.UniformLocations[a] + offset, count, f);
+ glUniform4fv(tmp.shader.UniformLocations[a] + offset, count, f);
return;
}
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h
deleted file mode 100644
index a3b85c3fcc..0000000000
--- a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h
+++ /dev/null
@@ -1,83 +0,0 @@
-// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#ifndef _PIXELSHADERCACHE_H_
-#define _PIXELSHADERCACHE_H_
-
-#include <map>
-#include <string>
-
-#include "BPMemory.h"
-#include "PixelShaderGen.h"
-
-namespace OGL
-{
-
-struct FRAGMENTSHADER
-{
- FRAGMENTSHADER() : glprogid(0) { }
- void Destroy()
- {
- if (glprogid)
- {
- glDeleteShader(glprogid);
- glprogid = 0;
- }
- }
- GLuint glprogid; // opengl program id
-
- std::string strprog;
-};
-
-class PixelShaderCache
-{
- struct PSCacheEntry
- {
- FRAGMENTSHADER shader;
- PSCacheEntry() {}
- ~PSCacheEntry() {}
- void Destroy()
- {
- shader.Destroy();
- }
- PIXELSHADERUIDSAFE safe_uid;
- };
-
- typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
-
- static PSCache PixelShaders;
-
- static PIXELSHADERUID s_curuid; // the current pixel shader uid (progressively changed as memory is written)
-
- static bool s_displayCompileAlert;
-
- static GLuint CurrentShader;
- static PSCacheEntry* last_entry;
- static PIXELSHADERUID last_uid;
-
- static bool ShaderEnabled;
-
-public:
- static void Init();
- static void Shutdown();
-
- static FRAGMENTSHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components);
- static bool CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram);
-};
-} // namespace OGL
-
-#endif // _PIXELSHADERCACHE_H_
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp
index 531af03aa2..c69932a355 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp
@@ -20,7 +20,7 @@
#include "VideoConfig.h"
#include "GLUtil.h"
#include "PostProcessing.h"
-#include "PixelShaderCache.h"
+#include "ProgramShaderCache.h"
namespace OGL
{
@@ -29,7 +29,7 @@ namespace PostProcessing
{
static std::string s_currentShader;
-static FRAGMENTSHADER s_shader;
+static SHADER s_shader;
void Init()
{
@@ -63,10 +63,10 @@ bool ApplyShader()
std::string code;
if (File::ReadFileToString(true, s_currentShader.c_str(), code))
{
- if (!PixelShaderCache::CompilePixelShader(s_shader, code.c_str()))
- {
- ERROR_LOG(VIDEO, "Failed to compile post-processing shader %s", s_currentShader.c_str());
- }
+ //if (!ProgramShaderCache::CompileShader(s_shader, "#version130\n...", code.c_str()))
+ //{
+ // ERROR_LOG(VIDEO, "Failed to compile post-processing shader %s", s_currentShader.c_str());
+ //}
}
else
{
@@ -78,7 +78,7 @@ bool ApplyShader()
// TODO: Convert PP shaders to GLSL
if (s_shader.glprogid != 0)
{
- // SetBothShaders(s_shader, 0);
+ s_shader.Bind();
return true;
}
else
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
index 5481f26541..fcffa175c6 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
@@ -18,37 +18,30 @@
#include "ProgramShaderCache.h"
#include "MathUtil.h"
#include "StreamBuffer.h"
+#include "Debugger.h"
+#include "Statistics.h"
namespace OGL
{
static const u32 UBO_LENGTH = 4*1024*1024;
-GLuint ProgramShaderCache::CurrentProgram = 0;
+static GLuint CurrentProgram = 0;
ProgramShaderCache::PCache ProgramShaderCache::pshaders;
GLintptr ProgramShaderCache::s_vs_data_offset;
u8 *ProgramShaderCache::s_ubo_buffer;
u32 ProgramShaderCache::s_ubo_buffer_size;
bool ProgramShaderCache::s_ubo_dirty;
-LinearDiskCache<u64, u8> g_program_disk_cache;
+LinearDiskCache<SHADERUID, u8> g_program_disk_cache;
GLenum ProgramFormat;
GLuint ProgramShaderCache::PCacheEntry::prog_format = 0;
-u64 ProgramShaderCache::CurrentShaderProgram;
-
static StreamBuffer *s_buffer;
-u64 Create_Pair(u32 key1, u32 key2)
-{
- return (((u64)key1) << 32) | key2;
-}
-void Get_Pair(u64 key, u32 *key1, u32 *key2)
-{
- *key1 = (key & 0xFFFFFFFF00000000) >> 32;
- *key2 = key & 0xFFFFFFFF;
-}
+ProgramShaderCache::PCacheEntry* ProgramShaderCache::last_entry;
+SHADERUID ProgramShaderCache::last_uid;
const char *UniformNames[NUM_UNIFORMS] =
{
@@ -75,18 +68,21 @@ const char *UniformNames[NUM_UNIFORMS] =
I_DEPTHPARAMS,
};
-void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry)
+void SHADER::SetProgramVariables()
{
+ // glsl shader must be bind to set samplers
+ Bind();
+
// Bind UBO
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
- GLint PSBlock_id = glGetUniformBlockIndex(entry.prog_id, "PSBlock");
- GLint VSBlock_id = glGetUniformBlockIndex(entry.prog_id, "VSBlock");
+ GLint PSBlock_id = glGetUniformBlockIndex(glprogid, "PSBlock");
+ GLint VSBlock_id = glGetUniformBlockIndex(glprogid, "VSBlock");
if(PSBlock_id != -1)
- glUniformBlockBinding(entry.prog_id, PSBlock_id, 1);
+ glUniformBlockBinding(glprogid, PSBlock_id, 1);
if(VSBlock_id != -1)
- glUniformBlockBinding(entry.prog_id, VSBlock_id, 2);
+ glUniformBlockBinding(glprogid, VSBlock_id, 2);
}
// We cache our uniform locations for now
@@ -94,12 +90,12 @@ void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry)
// We can remove this
// (Sonicadvance): For some reason this fails on my hardware
- //glGetUniformIndices(entry.prog_id, NUM_UNIFORMS, UniformNames, entry.UniformLocations);
+ //glGetUniformIndices(glprogid, NUM_UNIFORMS, UniformNames, UniformLocations);
// Got to do it this crappy way.
- entry.UniformLocations[0] = glGetUniformLocation(entry.prog_id, UniformNames[0]);
+ UniformLocations[0] = glGetUniformLocation(glprogid, UniformNames[0]);
if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
for (int a = 1; a < NUM_UNIFORMS; ++a)
- entry.UniformLocations[a] = glGetUniformLocation(entry.prog_id, UniformNames[a]);
+ UniformLocations[a] = glGetUniformLocation(glprogid, UniformNames[a]);
// Bind Texture Sampler
for (int a = 0; a <= 9; ++a)
@@ -108,165 +104,284 @@ void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry)
snprintf(name, 8, "samp%d", a);
// Still need to get sampler locations since we aren't binding them statically in the shaders
- int loc = glGetUniformLocation(entry.prog_id, name);
+ int loc = glGetUniformLocation(glprogid, name);
if (loc != -1)
glUniform1i(loc, a);
}
}
-void ProgramShaderCache::SetProgramBindings ( ProgramShaderCache::PCacheEntry& entry )
+void SHADER::SetProgramBindings()
{
if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
{
// So we do support extended blending
// So we need to set a few more things here.
// Bind our out locations
- glBindFragDataLocationIndexed(entry.prog_id, 0, 0, "ocol0");
- glBindFragDataLocationIndexed(entry.prog_id, 0, 1, "ocol1");
+ glBindFragDataLocationIndexed(glprogid, 0, 0, "ocol0");
+ glBindFragDataLocationIndexed(glprogid, 0, 1, "ocol1");
}
else
- glBindFragDataLocation(entry.prog_id, 0, "ocol0");
+ glBindFragDataLocation(glprogid, 0, "ocol0");
// Need to set some attribute locations
- glBindAttribLocation(entry.prog_id, SHADER_POSITION_ATTRIB, "rawpos");
+ glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos");
- glBindAttribLocation(entry.prog_id, SHADER_POSMTX_ATTRIB, "fposmtx");
+ glBindAttribLocation(glprogid, SHADER_POSMTX_ATTRIB, "fposmtx");
- glBindAttribLocation(entry.prog_id, SHADER_COLOR0_ATTRIB, "color0");
- glBindAttribLocation(entry.prog_id, SHADER_COLOR1_ATTRIB, "color1");
+ glBindAttribLocation(glprogid, SHADER_COLOR0_ATTRIB, "color0");
+ glBindAttribLocation(glprogid, SHADER_COLOR1_ATTRIB, "color1");
- glBindAttribLocation(entry.prog_id, SHADER_NORM0_ATTRIB, "rawnorm0");
- glBindAttribLocation(entry.prog_id, SHADER_NORM1_ATTRIB, "rawnorm1");
- glBindAttribLocation(entry.prog_id, SHADER_NORM2_ATTRIB, "rawnorm2");
+ glBindAttribLocation(glprogid, SHADER_NORM0_ATTRIB, "rawnorm0");
+ glBindAttribLocation(glprogid, SHADER_NORM1_ATTRIB, "rawnorm1");
+ glBindAttribLocation(glprogid, SHADER_NORM2_ATTRIB, "rawnorm2");
for(int i=0; i<8; i++) {
char attrib_name[8];
snprintf(attrib_name, 8, "tex%d", i);
- glBindAttribLocation(entry.prog_id, SHADER_TEXTURE0_ATTRIB+i, attrib_name);
+ glBindAttribLocation(glprogid, SHADER_TEXTURE0_ATTRIB+i, attrib_name);
}
}
+void SHADER::Bind()
+{
+ if(CurrentProgram != glprogid)
+ {
+ glUseProgram(glprogid);
+ CurrentProgram = glprogid;
+ }
+}
+
+
+void ProgramShaderCache::SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count)
+{
+ s_ubo_dirty = true;
+ memcpy(s_ubo_buffer+(offset*4*sizeof(float)), f, count*4*sizeof(float));
+}
+
+void ProgramShaderCache::SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count)
+{
+ s_ubo_dirty = true;
+ memcpy(s_ubo_buffer+(offset*4*sizeof(float))+s_vs_data_offset, f, count*4*sizeof(float));
+}
-void ProgramShaderCache::SetBothShaders(GLuint PS, GLuint VS)
+void ProgramShaderCache::UploadConstants()
{
- if(!PS || !VS) {
- ERROR_LOG(VIDEO, "tried to bind a zero shader");
- return;
+ if(s_ubo_dirty) {
+ s_buffer->Alloc(s_ubo_buffer_size);
+ size_t offset = s_buffer->Upload(s_ubo_buffer, s_ubo_buffer_size);
+ glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->getBuffer(), offset, s_vs_data_offset);
+ glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->getBuffer(), offset + s_vs_data_offset, s_ubo_buffer_size - s_vs_data_offset);
+ s_ubo_dirty = false;
}
+}
+
+GLuint ProgramShaderCache::GetCurrentProgram(void)
+{
+ return CurrentProgram;
+}
+
+SHADER* ProgramShaderCache::SetShader ( DSTALPHA_MODE dstAlphaMode, u32 components )
+{
+ SHADERUID uid;
+ GetShaderId(&uid, dstAlphaMode, components);
- u64 ShaderPair = Create_Pair(PS, VS);
+ // Check if the shader is already set
+ if (last_entry)
+ {
+ if (uid == last_uid)
+ {
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
+ ValidateShaderIDs(last_entry, dstAlphaMode, components);
+ last_entry->shader.Bind();
+ return &last_entry->shader;
+ }
+ }
- // program is already bound
- if(ShaderPair == CurrentShaderProgram) return;
+ last_uid = uid;
- PCache::iterator iter = pshaders.find(ShaderPair);
+ // Check if shader is already in cache
+ PCache::iterator iter = pshaders.find(uid);
if (iter != pshaders.end())
{
- PCacheEntry &entry = iter->second;
- glUseProgram(entry.prog_id);
- CurrentProgram = entry.prog_id;
- CurrentShaderProgram = ShaderPair;
- return;
+ PCacheEntry *entry = &iter->second;
+ last_entry = entry;
+
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
+ ValidateShaderIDs(entry, dstAlphaMode, components);
+ last_entry->shader.Bind();
+ return &last_entry->shader;
+ }
+
+ // Make an entry in the table
+ PCacheEntry& newentry = pshaders[uid];
+ last_entry = &newentry;
+
+ const char *vcode = GenerateVertexShaderCode(components, API_OPENGL);
+ const char *pcode = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, components);
+
+ if (g_ActiveConfig.bEnableShaderDebugging)
+ {
+ GetSafePixelShaderId(&newentry.safe_uid, dstAlphaMode, components);
+ newentry.shader.strvprog = vcode;
+ newentry.shader.strpprog = pcode;
}
- PCacheEntry entry;
- entry.Create(PS, VS);
+#if defined(_DEBUG) || defined(DEBUGFAST)
+ if (g_ActiveConfig.iLog & CONF_SAVESHADERS) {
+ static int counter = 0;
+ char szTemp[MAX_PATH];
+ sprintf(szTemp, "%svs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
+ SaveData(szTemp, vcode);
+ sprintf(szTemp, "%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
+ SaveData(szTemp, pcode);
+ }
+#endif
- // Right, the program is created now
- // Let's attach everything
- glAttachShader(entry.prog_id, entry.vsid);
- glAttachShader(entry.prog_id, entry.psid);
+ if (!CompileShader(newentry.shader, vcode, pcode)) {
+ GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
+ return NULL;
+ }
+
+ INCSTAT(stats.numPixelShadersCreated);
+ SETSTAT(stats.numPixelShadersAlive, pshaders.size());
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
+
+ last_entry->shader.Bind();
+ return &last_entry->shader;
+}
+
+bool ProgramShaderCache::CompileShader ( SHADER& shader, const char* vcode, const char* pcode )
+{
+ GLuint vsid = CompileSingleShader(GL_VERTEX_SHADER, vcode);
+ GLuint psid = CompileSingleShader(GL_FRAGMENT_SHADER, pcode);
+
+ if(!vsid || !psid)
+ {
+ glDeleteShader(vsid);
+ glDeleteShader(psid);
+ return false;
+ }
+
+ GLuint pid = shader.glprogid = glCreateProgram();;
+
+ glAttachShader(pid, vsid);
+ glAttachShader(pid, psid);
if (g_ActiveConfig.backend_info.bSupportsGLSLCache)
- glProgramParameteri(entry.prog_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
+ glProgramParameteri(pid, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
- SetProgramBindings(entry);
+ shader.SetProgramBindings();
- glLinkProgram(entry.prog_id);
+ glLinkProgram(pid);
+
+ // original shaders aren't needed any more
+ glDeleteShader(vsid);
+ glDeleteShader(psid);
#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
GLsizei length = 0;
- glGetProgramiv(entry.prog_id, GL_INFO_LOG_LENGTH, &length);
+ glGetProgramiv(pid, GL_INFO_LOG_LENGTH, &length);
if (length > 1)
{
GLsizei charsWritten;
GLchar* infoLog = new GLchar[length];
- glGetProgramInfoLog(entry.prog_id, length, &charsWritten, infoLog);
+ glGetProgramInfoLog(pid, length, &charsWritten, infoLog);
ERROR_LOG(VIDEO, "Program info log:\n%s", infoLog);
char szTemp[MAX_PATH];
- sprintf(szTemp, "p_%d.txt", entry.prog_id);
+ sprintf(szTemp, "p_%d.txt", pid);
FILE *fp = fopen(szTemp, "wb");
fwrite(infoLog, length, 1, fp);
delete[] infoLog;
-
- glGetShaderiv(VS, GL_SHADER_SOURCE_LENGTH, &length);
- GLchar* src = new GLchar[length];
- glGetShaderSource(VS, length, &charsWritten, src);
- fwrite(src, strlen(src), 1, fp);
- delete [] src;
-
- glGetShaderiv(PS, GL_SHADER_SOURCE_LENGTH, &length);
- src = new GLchar[length];
- glGetShaderSource(PS, length, &charsWritten, src);
- fwrite(src, strlen(src), 1, fp);
- delete [] src;
+ fwrite(vcode, strlen(vcode), 1, fp);
+ fwrite(pcode, strlen(pcode), 1, fp);
fclose(fp);
}
GLint linkStatus;
- glGetProgramiv(entry.prog_id, GL_LINK_STATUS, &linkStatus);
+ glGetProgramiv(pid, GL_LINK_STATUS, &linkStatus);
if (linkStatus != GL_TRUE)
{
// Compile failed
ERROR_LOG(VIDEO, "Program linking failed; see info log");
// Don't try to use this shader
- glDeleteProgram(entry.prog_id);
- return;
+ glDeleteProgram(pid);
+ return false;
}
#endif
- glUseProgram(entry.prog_id);
-
- SetProgramVariables(entry);
-
- pshaders[ShaderPair] = entry;
- CurrentShaderProgram = ShaderPair;
- CurrentProgram = entry.prog_id;
+ shader.SetProgramVariables();
+
+ return true;
}
-void ProgramShaderCache::SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count)
+GLuint ProgramShaderCache::CompileSingleShader (GLuint type, const char* code )
{
- s_ubo_dirty = true;
- memcpy(s_ubo_buffer+(offset*4*sizeof(float)), f, count*4*sizeof(float));
+ GLuint result = glCreateShader(type);
+
+ const char *src[] = {code};
+
+ glShaderSource(result, 1, src, NULL);
+ glCompileShader(result);
+#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
+ GLsizei length = 0;
+ glGetShaderiv(result, GL_INFO_LOG_LENGTH, &length);
+ if (length > 1)
+ {
+ GLsizei charsWritten;
+ GLchar* infoLog = new GLchar[length];
+ glGetShaderInfoLog(result, length, &charsWritten, infoLog);
+ ERROR_LOG(VIDEO, "PS Shader info log:\n%s", infoLog);
+ char szTemp[MAX_PATH];
+ sprintf(szTemp, "ps_%d.txt", result);
+ FILE *fp = fopen(szTemp, "wb");
+ fwrite(infoLog, strlen(infoLog), 1, fp);
+ fwrite(code, strlen(code), 1, fp);
+ fclose(fp);
+ delete[] infoLog;
+ }
+
+ GLint compileStatus;
+ glGetShaderiv(result, GL_COMPILE_STATUS, &compileStatus);
+ if (compileStatus != GL_TRUE)
+ {
+ // Compile failed
+ ERROR_LOG(VIDEO, "Shader compilation failed; see info log");
+
+ // Don't try to use this shader
+ glDeleteShader(result);
+ return 0;
+ }
+#endif
+ (void)GL_REPORT_ERROR();
+ return result;
}
-void ProgramShaderCache::SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count)
+
+
+void ProgramShaderCache::GetShaderId ( SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 components )
{
- s_ubo_dirty = true;
- memcpy(s_ubo_buffer+(offset*4*sizeof(float))+s_vs_data_offset, f, count*4*sizeof(float));
+ GetPixelShaderId(&uid->puid, dstAlphaMode, components);
+ GetVertexShaderId(&uid->vuid, components);
}
-void ProgramShaderCache::UploadConstants()
+void ProgramShaderCache::GetSafeShaderId ( SHADERUIDSAFE* uid, DSTALPHA_MODE dstAlphaMode, u32 components )
{
- if(s_ubo_dirty) {
- s_buffer->Alloc(s_ubo_buffer_size);
- size_t offset = s_buffer->Upload(s_ubo_buffer, s_ubo_buffer_size);
- glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->getBuffer(), offset, s_vs_data_offset);
- glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->getBuffer(), offset + s_vs_data_offset, s_ubo_buffer_size - s_vs_data_offset);
- s_ubo_dirty = false;
- }
+ GetSafePixelShaderId(&uid->puid, dstAlphaMode, components);
+ GetSafeVertexShaderId(&uid->vuid, components);
}
-GLuint ProgramShaderCache::GetCurrentProgram(void)
+void ProgramShaderCache::ValidateShaderIDs ( PCacheEntry *entry, DSTALPHA_MODE dstAlphaMode, u32 components )
{
- return CurrentProgram;
+ //ValidatePixelShaderIDs(API_OPENGL, entry->safe_uid, entry->shader.strprog, dstAlphaMode, components);
}
+
+
ProgramShaderCache::PCacheEntry ProgramShaderCache::GetShaderProgram(void)
{
- return pshaders[CurrentShaderProgram];
+ return *last_entry;
}
void ProgramShaderCache::Init(void)
@@ -308,7 +423,7 @@ void ProgramShaderCache::Init(void)
}
CurrentProgram = 0;
- CurrentShaderProgram = 0;
+ last_entry = NULL;
}
void ProgramShaderCache::Shutdown(void)
@@ -318,7 +433,7 @@ void ProgramShaderCache::Shutdown(void)
PCache::iterator iter = pshaders.begin();
for (; iter != pshaders.end(); ++iter)
{
- g_program_disk_cache.Append(iter->second.uid, iter->second.GetProgram(), iter->second.Size());
+ g_program_disk_cache.Append(iter->first, iter->second.GetProgram(), iter->second.Size());
iter->second.FreeProgram();
}
@@ -342,4 +457,23 @@ void ProgramShaderCache::Shutdown(void)
}
}
+void ProgramShaderCache::ProgramShaderCacheInserter::Read ( const SHADERUID& key, const u8* value, u32 value_size )
+{
+ // The two shaders might not even exist anymore
+ // But it is fine, no need to worry about that
+ PCacheEntry entry;
+ entry.shader.glprogid = glCreateProgram();
+ glProgramBinary(entry.shader.glprogid, entry.prog_format, value, value_size);
+
+ GLint success;
+ glGetProgramiv(entry.shader.glprogid, GL_LINK_STATUS, &success);
+
+ if (success)
+ {
+ pshaders[key] = entry;
+ entry.shader.SetProgramVariables();
+ }
+}
+
+
} // namespace OGL
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h
index a173b23095..76df0787e8 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h
@@ -20,28 +20,63 @@
#include "GLUtil.h"
-#include "VertexShaderCache.h"
-#include "PixelShaderCache.h"
#include "PixelShaderGen.h"
#include "VertexShaderGen.h"
#include "LinearDiskCache.h"
#include "ConfigManager.h"
-#ifdef __APPLE__
-#include <tr1/unordered_map>
-using namespace std::tr1;
-#else
-#include <unordered_map>
-using namespace std;
-#endif
namespace OGL
{
+template<bool safe>
+class _SHADERUID
+{
+public:
+ _VERTEXSHADERUID<safe> vuid;
+ _PIXELSHADERUID<safe> puid;
+
+ _SHADERUID() {}
+
+ _SHADERUID(const _SHADERUID& r) : vuid(r.vuid), puid(r.puid) {}
+
+ bool operator <(const _SHADERUID& r) const
+ {
+ if(puid < r.puid) return true;
+ if(r.puid < puid) return false;
+ if(vuid < r.vuid) return true;
+ return false;
+ }
+
+ bool operator ==(const _SHADERUID& r) const
+ {
+ return puid == r.puid && vuid == r.vuid;
+ }
+};
+typedef _SHADERUID<false> SHADERUID;
+typedef _SHADERUID<true> SHADERUIDSAFE;
+
+
const int NUM_UNIFORMS = 19;
extern const char *UniformNames[NUM_UNIFORMS];
-u64 Create_Pair(u32 key1, u32 key2);
-void Get_Pair(u64 key, u32 *key1, u32 *key2);
+
+struct SHADER
+{
+ SHADER() : glprogid(0) { }
+ void Destroy()
+ {
+ glDeleteProgram(glprogid);
+ glprogid = 0;
+ }
+ GLuint glprogid; // opengl program id
+
+ std::string strvprog, strpprog;
+ GLint UniformLocations[NUM_UNIFORMS];
+
+ void SetProgramVariables();
+ void SetProgramBindings();
+ void Bind();
+};
class ProgramShaderCache
{
@@ -49,39 +84,27 @@ public:
struct PCacheEntry
{
- GLuint prog_id;
+ SHADER shader;
+ PIXELSHADERUIDSAFE safe_uid;
+
static GLenum prog_format;
u8 *binary;
GLint binary_size;
- GLuint vsid, psid;
- u64 uid;
- GLint UniformLocations[NUM_UNIFORMS];
-
- PCacheEntry() : prog_id(0), binary(NULL), binary_size(0), vsid(0), psid(0) { }
+
+ PCacheEntry() :binary(NULL), binary_size(0) { }
- ~PCacheEntry()
- {
- FreeProgram();
- }
-
- void Create(const GLuint pix_id, const GLuint vert_id)
- {
- psid = pix_id;
- vsid = vert_id;
- uid = Create_Pair(psid, vsid);
- prog_id = glCreateProgram();
- }
+ ~PCacheEntry() {}
void Destroy()
{
- glDeleteProgram(prog_id);
- prog_id = 0;
+ shader.Destroy();
+ FreeProgram();
}
void UpdateSize()
{
if (binary_size == 0)
- glGetProgramiv(prog_id, GL_PROGRAM_BINARY_LENGTH, &binary_size);
+ glGetProgramiv(shader.glprogid, GL_PROGRAM_BINARY_LENGTH, &binary_size);
}
// No idea how necessary this is
@@ -103,7 +126,7 @@ public:
UpdateSize();
FreeProgram();
binary = new u8[binary_size];
- glGetProgramBinary(prog_id, binary_size, NULL, &prog_format, binary);
+ glGetProgramBinary(shader.glprogid, binary_size, NULL, &prog_format, binary);
return binary;
}
@@ -121,8 +144,14 @@ public:
};
static PCacheEntry GetShaderProgram(void);
- static void SetBothShaders(GLuint PS, GLuint VS);
static GLuint GetCurrentProgram(void);
+ static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components);
+ static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
+ static void GetSafeShaderId(SHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
+ static void ValidateShaderIDs(PCacheEntry *entry, DSTALPHA_MODE dstAlphaMode, u32 components);
+
+ static bool CompileShader(SHADER &shader, const char* vcode, const char* pcode);
+ static GLuint CompileSingleShader(GLuint type, const char *code);
static void SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count);
static void SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count);
@@ -132,44 +161,22 @@ public:
static void Shutdown(void);
private:
- class ProgramShaderCacheInserter : public LinearDiskCacheReader<u64, u8>
+ class ProgramShaderCacheInserter : public LinearDiskCacheReader<SHADERUID, u8>
{
public:
- void Read(const u64 &key, const u8 *value, u32 value_size)
- {
- // The two shaders might not even exist anymore
- // But it is fine, no need to worry about that
- PCacheEntry entry;
- u32 key1, key2;
- Get_Pair(key, &key1, &key2);
- entry.Create(key1, key2);
-
- glProgramBinary(entry.prog_id, entry.prog_format, value, value_size);
-
- GLint success;
- glGetProgramiv(entry.prog_id, GL_LINK_STATUS, &success);
-
- if (success)
- {
- pshaders[key] = entry;
- glUseProgram(entry.prog_id);
- SetProgramVariables(entry);
- }
- }
+ void Read(const SHADERUID &key, const u8 *value, u32 value_size);
};
- typedef unordered_map<u64, PCacheEntry> PCache;
+ typedef std::map<SHADERUID, PCacheEntry> PCache;
static PCache pshaders;
- static GLuint CurrentProgram;
- static u64 CurrentShaderProgram;
+ static PCacheEntry* last_entry;
+ static SHADERUID last_uid;
static GLintptr s_vs_data_offset;
static u8 *s_ubo_buffer;
static u32 s_ubo_buffer_size;
static bool s_ubo_dirty;
- static void SetProgramVariables(PCacheEntry &entry);
- static void SetProgramBindings(PCacheEntry &entry);
};
} // namespace OGL
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp b/Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
index f7afb63c9c..19e36b0774 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
@@ -18,9 +18,7 @@
#include "GLUtil.h"
#include "RasterFont.h"
-#include "PixelShaderCache.h"
#include "ProgramShaderCache.h"
-#include "VertexShaderCache.h"
// globals
namespace OGL {
@@ -149,9 +147,7 @@ static const char *s_fragmentShaderSrc =
" ocol0 = texture(samp8,uv0) * color;\n"
"}\n";
-
-static FRAGMENTSHADER s_fragmentShader;
-static VERTEXSHADER s_vertexShader;
+static SHADER s_shader;
RasterFont::RasterFont()
{
@@ -174,14 +170,11 @@ RasterFont::RasterFont()
delete [] texture_data;
// generate shader
- VertexShaderCache::CompileVertexShader(s_vertexShader, s_vertexShaderSrc);
- PixelShaderCache::CompilePixelShader(s_fragmentShader, s_fragmentShaderSrc);
- ProgramShaderCache::SetBothShaders(s_fragmentShader.glprogid, s_vertexShader.glprogid);
- GLuint shader_program = ProgramShaderCache::GetCurrentProgram();
+ ProgramShaderCache::CompileShader(s_shader, s_vertexShaderSrc, s_fragmentShaderSrc);
// bound uniforms
- glUniform2f(glGetUniformLocation(shader_program,"charSize"), 1.0f / GLfloat(char_count), 1.0f);
- uniform_color_id = glGetUniformLocation(shader_program,"color");
+ glUniform2f(glGetUniformLocation(s_shader.glprogid,"charSize"), 1.0f / GLfloat(char_count), 1.0f);
+ uniform_color_id = glGetUniformLocation(s_shader.glprogid,"color");
glUniform4f(uniform_color_id, 1.0f, 1.0f, 1.0f, 1.0f);
cached_color = -1;
@@ -201,8 +194,7 @@ RasterFont::~RasterFont()
glDeleteTextures(1, &texture);
glDeleteBuffers(1, &VBO);
glDeleteVertexArrays(1, &VAO);
- s_fragmentShader.Destroy();
- s_vertexShader.Destroy();
+ s_shader.Destroy();
}
void RasterFont::printMultilineText(const char *text, double start_x, double start_y, double z, int bbWidth, int bbHeight, u32 color)
@@ -280,7 +272,7 @@ void RasterFont::printMultilineText(const char *text, double start_x, double sta
delete [] vertices;
- ProgramShaderCache::SetBothShaders(s_fragmentShader.glprogid, s_vertexShader.glprogid);
+ s_shader.Bind();
if(color != cached_color) {
glUniform4f(uniform_color_id, GLfloat((color>>16)&0xff)/255.f,GLfloat((color>>8)&0xff)/255.f,GLfloat((color>>0)&0xff)/255.f,GLfloat((color>>24)&0xff)/255.f);
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
index d1abe7ffe2..f311cc62ad 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
@@ -43,10 +43,8 @@
#include "RasterFont.h"
#include "VertexShaderGen.h"
#include "DLCache.h"
-#include "PixelShaderCache.h"
#include "PixelShaderManager.h"
#include "ProgramShaderCache.h"
-#include "VertexShaderCache.h"
#include "VertexShaderManager.h"
#include "VertexLoaderManager.h"
#include "VertexLoader.h"
@@ -107,8 +105,7 @@ namespace OGL
static int s_fps = 0;
static GLuint s_ShowEFBCopyRegions_VBO = 0;
static GLuint s_ShowEFBCopyRegions_VAO = 0;
-static FRAGMENTSHADER s_ShowEFBCopyRegions_PS;
-static VERTEXSHADER s_ShowEFBCopyRegions_VS;
+static SHADER s_ShowEFBCopyRegions;
static RasterFont* s_pfont = NULL;
@@ -433,23 +430,14 @@ void Renderer::Shutdown()
delete s_pfont;
s_pfont = 0;
- s_ShowEFBCopyRegions_PS.Destroy();
- s_ShowEFBCopyRegions_VS.Destroy();
+ s_ShowEFBCopyRegions.Destroy();
}
void Renderer::Init()
{
s_pfont = new RasterFont();
- PixelShaderCache::CompilePixelShader(s_ShowEFBCopyRegions_PS,
- "#version 130\n"
- "in vec4 c;\n"
- "out vec4 ocol0;\n"
- "void main(void) {\n"
- " ocol0 = c;\n"
- "}\n"
- );
- VertexShaderCache::CompileVertexShader(s_ShowEFBCopyRegions_VS,
+ ProgramShaderCache::CompileShader(s_ShowEFBCopyRegions,
"#version 130\n"
"in vec2 rawpos;\n"
"in vec3 color0;\n"
@@ -457,8 +445,13 @@ void Renderer::Init()
"void main(void) {\n"
" gl_Position = vec4(rawpos,0,1);\n"
" c = vec4(color0, 1.0);\n"
- "}\n"
- );
+ "}\n",
+ "#version 130\n"
+ "in vec4 c;\n"
+ "out vec4 ocol0;\n"
+ "void main(void) {\n"
+ " ocol0 = c;\n"
+ "}\n");
// creating buffers
glGenBuffers(1, &s_ShowEFBCopyRegions_VBO);
@@ -603,7 +596,7 @@ void Renderer::DrawDebugInfo()
}
glUnmapBuffer(GL_ARRAY_BUFFER);
- ProgramShaderCache::SetBothShaders(s_ShowEFBCopyRegions_PS.glprogid, s_ShowEFBCopyRegions_VS.glprogid);
+ s_ShowEFBCopyRegions.Bind();
glBindVertexArray( s_ShowEFBCopyRegions_VAO );
glDrawArrays(GL_LINES, 0, stats.efb_regions.size() * 2*6);
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
index ae25c33a57..0aa47430dc 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
@@ -42,7 +42,6 @@
#include "HW/Memmap.h"
#include "ImageWrite.h"
#include "MemoryUtil.h"
-#include "PixelShaderCache.h"
#include "ProgramShaderCache.h"
#include "PixelShaderManager.h"
#include "Render.h"
@@ -57,13 +56,12 @@
namespace OGL
{
-static FRAGMENTSHADER s_ColorMatrixProgram;
-static FRAGMENTSHADER s_DepthMatrixProgram;
+static SHADER s_ColorMatrixProgram;
+static SHADER s_DepthMatrixProgram;
static GLuint s_ColorMatrixUniform;
static GLuint s_DepthMatrixUniform;
static u32 s_ColorCbufid;
static u32 s_DepthCbufid;
-static VERTEXSHADER s_vProgram;
static u32 s_Textures[8];
static u32 s_ActiveTexture;
@@ -335,12 +333,12 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
glViewport(0, 0, virtual_width, virtual_height);
if(srcFormat == PIXELFMT_Z24) {
- ProgramShaderCache::SetBothShaders(s_DepthMatrixProgram.glprogid, s_vProgram.glprogid);
+ s_DepthMatrixProgram.Bind();
if(s_DepthCbufid != cbufid)
glUniform4fv(s_DepthMatrixUniform, 5, colmat);
s_DepthCbufid = cbufid;
} else {
- ProgramShaderCache::SetBothShaders(s_ColorMatrixProgram.glprogid, s_vProgram.glprogid);
+ s_ColorMatrixProgram.Bind();
if(s_ColorCbufid != cbufid)
glUniform4fv(s_ColorMatrixUniform, 7, colmat);
s_ColorCbufid = cbufid;
@@ -499,11 +497,6 @@ TextureCache::TextureCache()
" Temp1.w = dot(Temp0, colmat[3]);\n"
" ocol0 = Temp1 + colmat[4];\n"
"}\n";
- if (!PixelShaderCache::CompilePixelShader(s_ColorMatrixProgram, pColorMatrixProg))
- {
- ERROR_LOG(VIDEO, "Failed to create color matrix fragment program");
- s_ColorMatrixProgram.Destroy();
- }
const char *pDepthMatrixProg =
"#version 130\n"
@@ -538,11 +531,6 @@ TextureCache::TextureCache()
" ocol0 = R1 * colmat[4];\n"
"}\n";
- if (!PixelShaderCache::CompilePixelShader(s_DepthMatrixProgram, pDepthMatrixProg))
- {
- ERROR_LOG(VIDEO, "Failed to create depth matrix fragment program");
- s_DepthMatrixProgram.Destroy();
- }
const char *VProgram =
"#version 130\n"
@@ -554,13 +542,12 @@ TextureCache::TextureCache()
" uv0 = tex0;\n"
" gl_Position = vec4(rawpos,0,1);\n"
"}\n";
- if (!VertexShaderCache::CompileVertexShader(s_vProgram, VProgram))
- ERROR_LOG(VIDEO, "Failed to create texture converter vertex program.");
+
+ ProgramShaderCache::CompileShader(s_ColorMatrixProgram, VProgram, pColorMatrixProg);
+ ProgramShaderCache::CompileShader(s_DepthMatrixProgram, VProgram, pDepthMatrixProg);
- ProgramShaderCache::SetBothShaders(s_ColorMatrixProgram.glprogid, s_vProgram.glprogid);
- s_ColorMatrixUniform = glGetUniformLocation(ProgramShaderCache::GetCurrentProgram(), "colmat");
- ProgramShaderCache::SetBothShaders(s_DepthMatrixProgram.glprogid, s_vProgram.glprogid);
- s_DepthMatrixUniform = glGetUniformLocation(ProgramShaderCache::GetCurrentProgram(), "colmat");
+ s_ColorMatrixUniform = glGetUniformLocation(s_ColorMatrixProgram.glprogid, "colmat");
+ s_DepthMatrixUniform = glGetUniformLocation(s_DepthMatrixProgram.glprogid, "colmat");
s_ColorCbufid = -1;
s_DepthCbufid = -1;
@@ -574,7 +561,6 @@ TextureCache::~TextureCache()
{
s_ColorMatrixProgram.Destroy();
s_DepthMatrixProgram.Destroy();
- s_vProgram.Destroy();
for(std::map<u64, VBOCache>::iterator it = s_VBO.begin(); it != s_VBO.end(); it++) {
glDeleteBuffers(1, &it->second.vbo);
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp b/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
index 1dad409a64..6914f00379 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
@@ -23,7 +23,6 @@
#include "TextureConverter.h"
#include "TextureConversionShader.h"
#include "TextureCache.h"
-#include "PixelShaderCache.h"
#include "ProgramShaderCache.h"
#include "VertexShaderManager.h"
#include "FramebufferManager.h"
@@ -51,13 +50,12 @@ static GLuint s_dstRenderBuffer = 0; // for encoding to RAM
const int renderBufferWidth = 1024;
const int renderBufferHeight = 1024;
-static FRAGMENTSHADER s_rgbToYuyvProgram;
-static FRAGMENTSHADER s_yuyvToRgbProgram;
-static VERTEXSHADER s_vProgram;
+static SHADER s_rgbToYuyvProgram;
+static SHADER s_yuyvToRgbProgram;
// Not all slots are taken - but who cares.
const u32 NUM_ENCODING_PROGRAMS = 64;
-static FRAGMENTSHADER s_encodingPrograms[NUM_ENCODING_PROGRAMS];
+static SHADER s_encodingPrograms[NUM_ENCODING_PROGRAMS];
static GLuint s_encode_VBO = 0;
static GLuint s_encode_VAO = 0;
@@ -67,6 +65,17 @@ static TargetRectangle s_cached_sourceRc;
static int s_cached_srcWidth = 0;
static int s_cached_srcHeight = 0;
+static const char *VProgram =
+ "#version 130\n"
+ "in vec2 rawpos;\n"
+ "in vec2 tex0;\n"
+ "out vec2 uv0;\n"
+ "void main()\n"
+ "{\n"
+ " uv0 = tex0;\n"
+ " gl_Position = vec4(rawpos,0,1);\n"
+ "}\n";
+
void CreatePrograms()
{
// Output is BGRA because that is slightly faster than RGBA.
@@ -87,8 +96,6 @@ void CreatePrograms()
" vec4 const3 = vec4(0.0625,0.5,0.0625f,0.5);\n"
" ocol0 = vec4(dot(c1,y_const),dot(c01,u_const),dot(c0,y_const),dot(c01, v_const)) + const3;\n"
"}\n";
- if (!PixelShaderCache::CompilePixelShader(s_rgbToYuyvProgram, FProgramRgbToYuyv))
- ERROR_LOG(VIDEO, "Failed to create RGB to YUYV fragment program.");
const char *FProgramYuyvToRgb =
"#version 130\n"
@@ -109,24 +116,12 @@ void CreatePrograms()
" yComp + (2.018f * uComp),\n"
" 1.0f);\n"
"}\n";
- if (!PixelShaderCache::CompilePixelShader(s_yuyvToRgbProgram, FProgramYuyvToRgb))
- ERROR_LOG(VIDEO, "Failed to create YUYV to RGB fragment program.");
-
- const char *VProgram =
- "#version 130\n"
- "in vec2 rawpos;\n"
- "in vec2 tex0;\n"
- "out vec2 uv0;\n"
- "void main()\n"
- "{\n"
- " uv0 = tex0;\n"
- " gl_Position = vec4(rawpos,0,1);\n"
- "}\n";
- if (!VertexShaderCache::CompileVertexShader(s_vProgram, VProgram))
- ERROR_LOG(VIDEO, "Failed to create texture converter vertex program.");
+
+ ProgramShaderCache::CompileShader(s_rgbToYuyvProgram, VProgram, FProgramRgbToYuyv);
+ ProgramShaderCache::CompileShader(s_yuyvToRgbProgram, VProgram, FProgramYuyvToRgb);
}
-FRAGMENTSHADER &GetOrCreateEncodingShader(u32 format)
+SHADER &GetOrCreateEncodingShader(u32 format)
{
if (format > NUM_ENCODING_PROGRAMS)
{
@@ -149,9 +144,7 @@ FRAGMENTSHADER &GetOrCreateEncodingShader(u32 format)
}
#endif
- if (!PixelShaderCache::CompilePixelShader(s_encodingPrograms[format], shader)) {
- ERROR_LOG(VIDEO, "Failed to create encoding fragment program");
- }
+ ProgramShaderCache::CompileShader(s_encodingPrograms[format], VProgram, shader);
}
return s_encodingPrograms[format];
}
@@ -213,7 +206,6 @@ void Shutdown()
s_rgbToYuyvProgram.Destroy();
s_yuyvToRgbProgram.Destroy();
- s_vProgram.Destroy();
for (unsigned int i = 0; i < NUM_ENCODING_PROGRAMS; i++)
s_encodingPrograms[i].Destroy();
@@ -325,9 +317,7 @@ int EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer,
if (copyfmt > GX_TF_RGBA8 || (copyfmt < GX_TF_RGB565 && !bIsIntensityFmt))
format |= _GX_TF_CTF;
- FRAGMENTSHADER& texconv_shader = GetOrCreateEncodingShader(format);
- if (texconv_shader.glprogid == 0)
- return 0;
+ SHADER& texconv_shader = GetOrCreateEncodingShader(format);
u8 *dest_ptr = Memory::GetPointer(address);
@@ -344,8 +334,6 @@ int EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer,
// extra pixels are copied but not displayed in the resulting texture
s32 expandedWidth = (width + blkW) & (~blkW);
s32 expandedHeight = (height + blkH) & (~blkH);
-
- ProgramShaderCache::SetBothShaders(texconv_shader.glprogid, s_vProgram.glprogid);
float sampleStride = bScaleByHalf ? 2.f : 1.f;
@@ -355,7 +343,9 @@ int EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer,
(float)expandedWidth, (float)Renderer::EFBToScaledY(expandedHeight)-1,
(float)Renderer::EFBToScaledX(source.left), (float)Renderer::EFBToScaledY(EFB_HEIGHT - source.top - expandedHeight)
};
- glUniform4fv(ProgramShaderCache::GetShaderProgram().UniformLocations[C_COLORS], 2, params);
+
+ texconv_shader.Bind();
+ glUniform4fv(texconv_shader.UniformLocations[C_COLORS], 2, params);
TargetRectangle scaledSource;
scaledSource.top = 0;
@@ -379,7 +369,7 @@ void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* des
{
g_renderer->ResetAPIState();
- ProgramShaderCache::SetBothShaders(s_rgbToYuyvProgram.glprogid, s_vProgram.glprogid);
+ s_rgbToYuyvProgram.Bind();
EncodeToRamUsingShader(srcTexture, sourceRc, destAddr, dstWidth / 2, dstHeight, 0, false, false);
FramebufferManager::SetFramebuffer(0);
@@ -431,7 +421,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destRender
}
glViewport(0, 0, srcWidth, srcHeight);
- ProgramShaderCache::SetBothShaders(s_yuyvToRgbProgram.glprogid, s_vProgram.glprogid);
+ s_yuyvToRgbProgram.Bind();
GL_REPORT_ERRORD();
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
index 59a78fa1a2..367f946caf 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
@@ -29,9 +29,7 @@
#include "ImageWrite.h"
#include "BPMemory.h"
#include "TextureCache.h"
-#include "PixelShaderCache.h"
#include "PixelShaderManager.h"
-#include "VertexShaderCache.h"
#include "VertexShaderManager.h"
#include "ProgramShaderCache.h"
#include "VertexShaderGen.h"
@@ -246,28 +244,23 @@ void VertexManager::vFlush()
bool dualSourcePossible = g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
// finally bind
- FRAGMENTSHADER* ps;
if (dualSourcePossible)
{
if (useDstAlpha)
{
// If host supports GL_ARB_blend_func_extended, we can do dst alpha in
// the same pass as regular rendering.
- ps = PixelShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, g_nativeVertexFmt->m_components);
+ ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, g_nativeVertexFmt->m_components);
}
else
{
- ps = PixelShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components);
+ ProgramShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components);
}
}
else
{
- ps = PixelShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components);
+ ProgramShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components);
}
- VERTEXSHADER* vs = VertexShaderCache::SetShader(g_nativeVertexFmt->m_components);
-
- if(ps && vs)
- ProgramShaderCache::SetBothShaders(ps->glprogid, vs->glprogid);
// set global constants
VertexShaderManager::SetConstants();
@@ -284,9 +277,7 @@ void VertexManager::vFlush()
// run through vertex groups again to set alpha
if (useDstAlpha && !dualSourcePossible)
{
- ps = PixelShaderCache::SetShader(DSTALPHA_ALPHA_PASS,g_nativeVertexFmt->m_components);
- if(ps && vs)
- ProgramShaderCache::SetBothShaders(ps->glprogid, vs->glprogid);
+ ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS,g_nativeVertexFmt->m_components);
if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
// Need to set these again, if we don't support UBO
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
index 37a7b82485..038021c490 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
@@ -27,7 +27,6 @@
#include "VertexShaderGen.h"
#include "VertexShaderManager.h"
#include "ProgramShaderCache.h"
-#include "VertexShaderCache.h"
#include "VertexManager.h"
#include "VertexLoader.h"
#include "XFMemory.h"
@@ -38,122 +37,6 @@
namespace OGL
{
-VertexShaderCache::VSCache VertexShaderCache::vshaders;
-GLuint VertexShaderCache::CurrentShader;
-bool VertexShaderCache::ShaderEnabled;
-
-VertexShaderCache::VSCacheEntry* VertexShaderCache::last_entry = NULL;
-VERTEXSHADERUID VertexShaderCache::last_uid;
-
-void VertexShaderCache::Init()
-{
- ShaderEnabled = true;
- CurrentShader = 0;
- last_entry = NULL;
-}
-
-void VertexShaderCache::Shutdown()
-{
- for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); ++iter)
- iter->second.Destroy();
- vshaders.clear();
-}
-
-VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
-{
- VERTEXSHADERUID uid;
- GetVertexShaderId(&uid, components);
- if (last_entry)
- {
- if (uid == last_uid)
- {
- GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
- ValidateVertexShaderIDs(API_OPENGL, vshaders[uid].safe_uid, vshaders[uid].shader.strprog, components);
- return &last_entry->shader;
- }
- }
-
- last_uid = uid;
-
- VSCache::iterator iter = vshaders.find(uid);
- if (iter != vshaders.end())
- {
- VSCacheEntry &entry = iter->second;
- last_entry = &entry;
-
- GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
- ValidateVertexShaderIDs(API_OPENGL, entry.safe_uid, entry.shader.strprog, components);
- return &last_entry->shader;
- }
-
- // Make an entry in the table
- VSCacheEntry& entry = vshaders[uid];
- last_entry = &entry;
- const char *code = GenerateVertexShaderCode(components, API_OPENGL);
- GetSafeVertexShaderId(&entry.safe_uid, components);
-
-#if defined(_DEBUG) || defined(DEBUGFAST)
- if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
- static int counter = 0;
- char szTemp[MAX_PATH];
- sprintf(szTemp, "%svs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
-
- SaveData(szTemp, code);
- }
-#endif
-
- if (!code || !VertexShaderCache::CompileVertexShader(entry.shader, code)) {
- GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
- return NULL;
- }
-
- INCSTAT(stats.numVertexShadersCreated);
- SETSTAT(stats.numVertexShadersAlive, vshaders.size());
- GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
- return &last_entry->shader;
-}
-
-bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
-{
- GLuint result = glCreateShader(GL_VERTEX_SHADER);
-
- glShaderSource(result, 1, &pstrprogram, NULL);
- glCompileShader(result);
-#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
- GLsizei length = 0;
- glGetShaderiv(result, GL_INFO_LOG_LENGTH, &length);
- if (length > 1)
- {
- GLsizei charsWritten;
- GLchar* infoLog = new GLchar[length];
- glGetShaderInfoLog(result, length, &charsWritten, infoLog);
- ERROR_LOG(VIDEO, "VS Shader info log:\n%s", infoLog);
- char szTemp[MAX_PATH];
- sprintf(szTemp, "vs_%d.txt", result);
- FILE *fp = fopen(szTemp, "wb");
- fwrite(infoLog, strlen(infoLog), 1, fp);
- fwrite(pstrprogram, strlen(pstrprogram), 1, fp);
- fclose(fp);
- delete[] infoLog;
- }
-
- GLint compileStatus;
- glGetShaderiv(result, GL_COMPILE_STATUS, &compileStatus);
- if (compileStatus != GL_TRUE)
- {
- // Compile failed
- ERROR_LOG(VIDEO, "Shader compilation failed; see info log");
-
- // Don't try to use this shader
- glDeleteShader(result);
- return false;
- }
-#endif
- (void)GL_REPORT_ERROR();
- vs.glprogid = result;
- return true;
-}
-
void SetVSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
{
ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
@@ -161,11 +44,11 @@ void SetVSConstant4fvByName(const char * name, unsigned int offset, const float
{
if (!strcmp(name, UniformNames[a]))
{
- if (tmp.UniformLocations[a] == -1)
+ if (tmp.shader.UniformLocations[a] == -1)
return;
else
{
- glUniform4fv(tmp.UniformLocations[a] + offset, count, f);
+ glUniform4fv(tmp.shader.UniformLocations[a] + offset, count, f);
return;
}
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h
deleted file mode 100644
index 9fd2a8ee9f..0000000000
--- a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h
+++ /dev/null
@@ -1,75 +0,0 @@
-// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#ifndef _VERTEXSHADERCACHE_H_
-#define _VERTEXSHADERCACHE_H_
-
-#include <map>
-#include <string>
-
-#include "BPMemory.h"
-#include "VertexShaderGen.h"
-
-namespace OGL
-{
-
-struct VERTEXSHADER
-{
- VERTEXSHADER() : glprogid(0) {}
- void Destroy()
- {
- glDeleteShader(glprogid);
- glprogid = 0;
- }
- GLuint glprogid; // opengl program id
-
- std::string strprog;
-};
-
-class VertexShaderCache
-{
- struct VSCacheEntry
- {
- VERTEXSHADER shader;
- VERTEXSHADERUIDSAFE safe_uid;
- VSCacheEntry() {}
- void Destroy() {
- shader.Destroy();
- }
- };
-
- typedef std::map<VERTEXSHADERUID, VSCacheEntry> VSCache;
-
- static VSCache vshaders;
-
- static VSCacheEntry* last_entry;
- static VERTEXSHADERUID last_uid;
-
- static GLuint CurrentShader;
- static bool ShaderEnabled;
-
-public:
- static void Init();
- static void Shutdown();
-
- static VERTEXSHADER* SetShader(u32 components);
- static bool CompileVertexShader(VERTEXSHADER& ps, const char* pstrprogram);
-
-};
-} // namespace OGL
-
-#endif // _VERTEXSHADERCACHE_H_
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp
index 51f44ec0c5..efa13eff76 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp
@@ -79,9 +79,7 @@ Make AA apply instantly during gameplay if possible
#include "VertexLoader.h"
#include "VertexLoaderManager.h"
#include "VertexManager.h"
-#include "PixelShaderCache.h"
#include "PixelShaderManager.h"
-#include "VertexShaderCache.h"
#include "VertexShaderManager.h"
#include "ProgramShaderCache.h"
#include "CommandProcessor.h"
@@ -194,9 +192,7 @@ void VideoBackend::Video_Prepare()
g_vertex_manager = new VertexManager;
Fifo_Init(); // must be done before OpcodeDecoder_Init()
OpcodeDecoder_Init();
- VertexShaderCache::Init();
VertexShaderManager::Init();
- PixelShaderCache::Init();
PixelShaderManager::Init();
ProgramShaderCache::Init();
g_texture_cache = new TextureCache;
@@ -232,10 +228,8 @@ void VideoBackend::Shutdown()
delete g_texture_cache;
g_texture_cache = NULL;
ProgramShaderCache::Shutdown();
- VertexShaderCache::Shutdown();
VertexShaderManager::Shutdown();
PixelShaderManager::Shutdown();
- PixelShaderCache::Shutdown();
delete g_vertex_manager;
g_vertex_manager = NULL;
OpcodeDecoder_Shutdown();