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authorMarcus Wanners <marcus@wanners.net>2009-03-24 14:53:26 +0000
committerMarcus Wanners <marcus@wanners.net>2009-03-24 14:53:26 +0000
commitbc95b606c4cc3210f121ba04d820eaccbb1bd09e (patch)
tree78f764ecef7c92d813cbaad1eecabb157c9dfc00 /Source
parent393d477f27984501087723dcaf3a23bf620b3ead (diff)
More power for X360 rumble (issue 770).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2747 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Plugins/Plugin_PadSimple/Src/PadSimple.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_PadSimple/Src/PadSimple.cpp b/Source/Plugins/Plugin_PadSimple/Src/PadSimple.cpp
index d0666cedfa..40833f3a5e 100644
--- a/Source/Plugins/Plugin_PadSimple/Src/PadSimple.cpp
+++ b/Source/Plugins/Plugin_PadSimple/Src/PadSimple.cpp
@@ -811,7 +811,10 @@ void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
}
else if (_uType == 1)
{
- a = _uStrength > 2 ? 8000 : 0;
+ // Put big number lower if the rumble is too strong.
+ // Original value was 8000, but this was too weak for
+ // parts of some games.
+ a = _uStrength > 2 ? 65535 : 0;
}
a = int ((float)a * 0.96f);