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authorScott Mansell <phiren@gmail.com>2015-10-25 17:46:43 +1300
committerScott Mansell <phiren@gmail.com>2015-10-25 17:46:43 +1300
commitbd20dd39620ca2903ea3ccb71af3a14cfe3c7db8 (patch)
tree22de2ba57179897cbbe0a66d6d12e0ef32761dfd /Source
parentfe10a20be165ef91c80d916f6af76e440dbc392d (diff)
parentc28e3affc5cde1f0ad7c092b78b740b7a5809b9d (diff)
Merge pull request #3188 from lioncash/texcache
TextureCacheBase: Change CacheLinesPerRow to BytesPerRow
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp8
-rw-r--r--Source/Core/VideoBackends/OGL/TextureConverter.cpp2
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp29
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.h2
4 files changed, 22 insertions, 19 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index 736bf2f042..c337927ac9 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -101,7 +101,9 @@ void PSTextureEncoder::Encode(u8* dst, const TextureCache::TCacheEntryBase *text
// Set up all the state for EFB encoding
{
- D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(texture_entry->CacheLinesPerRow() * 8), FLOAT(texture_entry->NumBlocksY()));
+ const u32 words_per_row = texture_entry->BytesPerRow() / sizeof(u32);
+
+ D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(words_per_row), FLOAT(texture_entry->NumBlocksY()));
D3D::context->RSSetViewports(1, &vp);
EFBRectangle fullSrcRect;
@@ -143,7 +145,7 @@ void PSTextureEncoder::Encode(u8* dst, const TextureCache::TCacheEntryBase *text
VertexShaderCache::GetSimpleInputLayout());
// Copy to staging buffer
- D3D11_BOX srcBox = CD3D11_BOX(0, 0, 0, texture_entry->CacheLinesPerRow() * 8, texture_entry->NumBlocksY(), 1);
+ D3D11_BOX srcBox = CD3D11_BOX(0, 0, 0, words_per_row, texture_entry->NumBlocksY(), 1);
D3D::context->CopySubresourceRegion(m_outStage, 0, 0, 0, 0, m_out, 0, &srcBox);
// Transfer staging buffer to GameCube/Wii RAM
@@ -152,7 +154,7 @@ void PSTextureEncoder::Encode(u8* dst, const TextureCache::TCacheEntryBase *text
CHECK(SUCCEEDED(hr), "map staging buffer (0x%x)", hr);
u8* src = (u8*)map.pData;
- u32 readStride = std::min(texture_entry->CacheLinesPerRow() * 32, map.RowPitch);
+ u32 readStride = std::min(texture_entry->BytesPerRow(), map.RowPitch);
for (unsigned int y = 0; y < texture_entry->NumBlocksY(); ++y)
{
memcpy(dst, src, readStride);
diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/TextureConverter.cpp
index d3fae4b4b2..b780594101 100644
--- a/Source/Core/VideoBackends/OGL/TextureConverter.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureConverter.cpp
@@ -279,7 +279,7 @@ void EncodeToRamFromTexture(u8 *dest_ptr, const TextureCache::TCacheEntryBase *t
source.left, source.top, texture_entry->native_width, bScaleByHalf ? 2 : 1);
EncodeToRamUsingShader(source_texture,
- dest_ptr, texture_entry->CacheLinesPerRow() * 32, texture_entry->NumBlocksY(),
+ dest_ptr, texture_entry->BytesPerRow(), texture_entry->NumBlocksY(),
texture_entry->memory_stride, bScaleByHalf > 0 && !bFromZBuffer);
}
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index 971ac9d92a..c404e0d4df 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -482,7 +482,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
TCacheEntryBase* entry = iter->second;
// Do not load strided EFB copies, they are not meant to be used directly
if (entry->IsEfbCopy() && entry->native_width == nativeW && entry->native_height == nativeH &&
- entry->memory_stride == entry->CacheLinesPerRow() * 32)
+ entry->memory_stride == entry->BytesPerRow())
{
// EFB copies have slightly different rules as EFB copy formats have different
// meanings from texture formats.
@@ -1068,7 +1068,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
// Invalidate all textures that overlap the range of our efb copy.
// Unless our efb copy has a weird stride, then we want avoid invalidating textures which
// we might be able to do a partial texture update on.
- if (entry->memory_stride == entry->CacheLinesPerRow() * 32)
+ if (entry->memory_stride == entry->BytesPerRow())
{
TexCache::iterator iter = textures_by_address.begin();
while (iter != textures_by_address.end())
@@ -1093,7 +1093,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
u32 address = dstAddr;
for (u32 i = 0; i < entry->NumBlocksY(); i++)
{
- FifoRecorder::GetInstance().UseMemory(address, entry->CacheLinesPerRow() * 32, MemoryUpdate::TEXTURE_MAP, true);
+ FifoRecorder::GetInstance().UseMemory(address, entry->BytesPerRow(), MemoryUpdate::TEXTURE_MAP, true);
address += entry->memory_stride;
}
}
@@ -1136,18 +1136,19 @@ TextureCache::TexCache::iterator TextureCache::FreeTexture(TexCache::iterator it
return textures_by_address.erase(iter);
}
-u32 TextureCache::TCacheEntryBase::CacheLinesPerRow() const
+u32 TextureCache::TCacheEntryBase::BytesPerRow() const
{
- u32 blockW = TexDecoder_GetBlockWidthInTexels(format);
+ const u32 blockW = TexDecoder_GetBlockWidthInTexels(format);
+
// Round up source height to multiple of block size
- u32 actualWidth = ROUND_UP(native_width, blockW);
+ const u32 actualWidth = ROUND_UP(native_width, blockW);
- u32 numBlocksX = actualWidth / blockW;
+ const u32 numBlocksX = actualWidth / blockW;
// RGBA takes two cache lines per block; all others take one
- if (format == GX_TF_RGBA8)
- numBlocksX = numBlocksX * 2;
- return numBlocksX;
+ const u32 bytes_per_block = format == GX_TF_RGBA8 ? 64 : 32;
+
+ return numBlocksX * bytes_per_block;
}
u32 TextureCache::TCacheEntryBase::NumBlocksY() const
@@ -1164,7 +1165,7 @@ void TextureCache::TCacheEntryBase::SetEfbCopy(u32 stride)
is_efb_copy = true;
memory_stride = stride;
- _assert_msg_(VIDEO, memory_stride >= CacheLinesPerRow(), "Memory stride is too small");
+ _assert_msg_(VIDEO, memory_stride >= BytesPerRow(), "Memory stride is too small");
size_in_bytes = memory_stride * NumBlocksY();
}
@@ -1174,7 +1175,7 @@ void TextureCache::TCacheEntryBase::Zero(u8* ptr)
{
for (u32 i = 0; i < NumBlocksY(); i++)
{
- memset(ptr, 0, CacheLinesPerRow() * 32);
+ memset(ptr, 0, BytesPerRow());
ptr += memory_stride;
}
}
@@ -1182,7 +1183,7 @@ void TextureCache::TCacheEntryBase::Zero(u8* ptr)
u64 TextureCache::TCacheEntryBase::CalculateHash() const
{
u8* ptr = Memory::GetPointer(addr);
- if (memory_stride == CacheLinesPerRow() * 32)
+ if (memory_stride == BytesPerRow())
{
return GetHash64(ptr, size_in_bytes, g_ActiveConfig.iSafeTextureCache_ColorSamples);
}
@@ -1201,7 +1202,7 @@ u64 TextureCache::TCacheEntryBase::CalculateHash() const
for (u32 i = 0; i < blocks; i++)
{
// Multiply by a prime number to mix the hash up a bit. This prevents identical blocks from canceling each other out
- temp_hash = (temp_hash * 397) ^ GetHash64(ptr, CacheLinesPerRow() * 32, samples_per_row);
+ temp_hash = (temp_hash * 397) ^ GetHash64(ptr, BytesPerRow(), samples_per_row);
ptr += memory_stride;
}
return temp_hash;
diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h
index 4fbaed8e15..e7d274818c 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.h
+++ b/Source/Core/VideoCommon/TextureCacheBase.h
@@ -111,7 +111,7 @@ public:
bool IsEfbCopy() const { return is_efb_copy; }
u32 NumBlocksY() const;
- u32 CacheLinesPerRow() const;
+ u32 BytesPerRow() const;
void Zero(u8* ptr);