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authorTom Pratt <tompratt@squareup.com>2026-05-06 12:58:36 +0200
committerTom Pratt <tompratt@squareup.com>2026-05-06 14:06:01 +0200
commitbedb283d932c845de6e76261f4753aefa8e56dec (patch)
tree55de2f68ac5aead8eaf3682aec7b4d869a862b56 /Source
parent6d5399246e2147217a8bf82892e22a5575f06293 (diff)
DoAllPlayersHaveSameGame returns correct result instead of always true
SendGameStatus() was writing SyncIdentifierComparison as a u32 but the server reads it as a u8 enum, so the server always gets 0 (SameGame). This bug was introduced in commit 66276ac.
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Core/NetPlayClient.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Core/NetPlayClient.cpp b/Source/Core/Core/NetPlayClient.cpp
index 3764de30d9..6231273c8a 100644
--- a/Source/Core/Core/NetPlayClient.cpp
+++ b/Source/Core/Core/NetPlayClient.cpp
@@ -2505,7 +2505,7 @@ void NetPlayClient::SendGameStatus()
}
}
- packet << static_cast<u32>(result);
+ packet << result;
Send(packet);
}