diff options
| author | Tom Pratt <tompratt@squareup.com> | 2026-05-06 12:58:36 +0200 |
|---|---|---|
| committer | Tom Pratt <tompratt@squareup.com> | 2026-05-06 14:06:01 +0200 |
| commit | bedb283d932c845de6e76261f4753aefa8e56dec (patch) | |
| tree | 55de2f68ac5aead8eaf3682aec7b4d869a862b56 /Source | |
| parent | 6d5399246e2147217a8bf82892e22a5575f06293 (diff) | |
DoAllPlayersHaveSameGame returns correct result instead of always true
SendGameStatus() was writing SyncIdentifierComparison as a u32 but the server reads it as a u8 enum, so the server always gets 0 (SameGame). This bug was introduced in commit 66276ac.
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/Core/NetPlayClient.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Core/NetPlayClient.cpp b/Source/Core/Core/NetPlayClient.cpp index 3764de30d9..6231273c8a 100644 --- a/Source/Core/Core/NetPlayClient.cpp +++ b/Source/Core/Core/NetPlayClient.cpp @@ -2505,7 +2505,7 @@ void NetPlayClient::SendGameStatus() } } - packet << static_cast<u32>(result); + packet << result; Send(packet); } |
